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The fun isn't in just "winning" each level alone. It's about using your imagination and creativity in coming up with crazy and unique ways to complete each level or objective.
The fun isn't in just "winning" each level alone. It's about using your imagination and creativity in coming up with crazy and unique ways to complete each level or objective.
But yet the creators have allowed for something like this.
I've heard people say this is "playing it wrong" in the Scribblenauts thread. That's bullshit, and it's just blindly defending the developers for no fucking reason. If they put it in the game, it's viable, and if the solutions are so simple then that just makes it not fun and the developers are the ones responsible, not the player.
You wouldn't use the best weapon in an action game, and then when it's too easy blame yourself. No, you blame the developers who decided to break their own game.
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The fun isn't in just "winning" each level alone. It's about using your imagination and creativity in coming up with crazy and unique ways to complete each level or objective.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Pretty nice find, though. I wouldn't have thought about it.
"Fill" should only be possible if Maxwell is close.
But yet the creators have allowed for something like this.
I've heard people say this is "playing it wrong" in the Scribblenauts thread. That's bullshit, and it's just blindly defending the developers for no fucking reason. If they put it in the game, it's viable, and if the solutions are so simple then that just makes it not fun and the developers are the ones responsible, not the player.
You wouldn't use the best weapon in an action game, and then when it's too easy blame yourself. No, you blame the developers who decided to break their own game.