Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
The corridors of Alpha Complex are bustling with activity as members of all clearance go about their daily routines. From the INFRARED Masses working menial (but very rewarding) jobs in various sectors of the Complex, to the ULTRAVIOLETS in their highly trustworthy maintenance of The Computer's systems and subroutines. A chime rings out over the loud speaker as Benevolent Computer makes an Announcement.
Attention Troubleshooter Team #346! You have been selected for a new and exciting mission. Report to Briefing Officer Dirk-Y-UCD in Briefing Room 41, immediately. Please review HPD&MC informational Booklet 'Your Guide To Safe Lifting and Handling' before the briefing.
Also, would Citizens: Timothy-SCA, Todd-PEG and Jared-OAT please report to HPD&MC sector UCD for daily 'Community Standards Excercises via Entusiastic Public Encouragement'
That is all.
Pygmalion as Manuel-R-EXO-1 El Skid as Rice-R-ONI-1 Bandorr as Where-R-YOU-1 kuhlmeye as Kyle-R-XRU-1 Gandalf_the_Crazed as Nathan-R-PON-1 JaquesCousteau as Parastratiosphecomyia-R-BAD-1 (Paraty-R-BAD)
This is my first PbP with this game so there will be a couple bumps to iron out when we reach them.
The GM is FAIR and JUST and ALWAYS RIGHT. The world the GM presents may NOT BE FAIR and JUST. Your trapped in an underground distopia with a deranged Computer, uncaring Higher-ups, dangerous mutations, psychotic societies, and paranoid NPCs and PCs with hair-trigger fingers. Adapt and Entertain or Die.
This game is heavy on secrecy! When my group plays this game at home, we burn through TONS of sticky-notes. Sometimes a sly interception occurs and that's part of the fun.
Interception of notes is hard in a forum with PMs, -therefore- ALL NOTES TO OTHER PLAYERS MUST BE PM'd TO THE GM (me) AS WELL. This is so that I can judiciously (or randomly) send interceptions of messeges to other players.
If you want to do something in secret, send me a PM of it and I'll add it to my GM update post for that round.
One thing to replicate the table top experience. EVERYONE WILL KNOW YOU PASSED A MESSAGE TO A PLAYER OR THE GM. Come up with your own conclusions to what was in the note...
To limit PM bombardment on everyone (especially me), everyone is allowed 1 secret player-to-player PM, and 1 secret action PM per GM update of the game.
I will keep a GM log of all actions, posts and what not that Ill post when we finish the mission so you'll finally figure out how you were bamboosled.
Posts in Plum are me dropping into OOC chat. You do not have to worry about ulterior motives or misinformation from NPCs when I post in this color. Players DO NOT have the luxury of dropping into OOC chat. You are constantly (maybe) monitored by the Computer and IntSec. Fear and Ignorance, baby.
Please put into the title of a PM whether it is a Secret Action or 'Message for Player' and the current Post# when you wrote it.
NotoriusBen: Secret Action, Post#11
Im gonna stab Patsy-R-DED in the back with my knife
NotoriusBen: Message for Patsy-R-DED, Post# 15
Get ready to shoot Decoy-R when he runs into the room.
REMEMBER! if you message a player, you also need to PM me so that your message can be factored into the story
The Principle Game Mechanic is to "Roll 1d20 UNDER your SKILL SCORE" ex. Energy Weapons = 10, you roll a 9, you hit.
Perversity Points alter the SKILL SCORE ex. Energy Weapons = 10, you spend +2 mod, Energy Weapons = 12 for this roll; if you spend -2 mod, Energy Weapons = 8
YOU CAN SPEND PERVERSITY TO INCREASE A SKILL OVER 20 OR BELOW 1 (good luck with the Player fallout of such decisions)
Even if you succeed on a roll, the closer to 20 it is, the greater chance of snafu (as decided by GM)
Rulings and Disputes
Unless you guys state the exact skill you are going to use, Im going to go on gut intuiton for skill checks.
If you feel like disputing a ruling:
1, DON’T EDIT THE POST before hand, ‘cuz that will auto-fail you
2, state your case (it’s the first Paranoia PbP game, so I’m willing to bend a bit for fuzzy definitions)
Con Games vs. Chutzpah
Con Games is persuasion using spurious logic and fast talking (This pen is great because of this and that and that, etc.)
Chutzpah is persuasion using confident assertions, bluffing, and ballsy-ness (This is a great pen because it was given to me by an ULTRAVIOLET.)
That’s a lot of Secret Actions, NotoriusBen
Yea, I started thinking about how regular messages (like comments and game questions) would play into a real life game, since you don’t want to tip your hand sometimes, and Im going to just label all of that as a Secret Action to the GM. Hey, you guys don’t know what’s in the message. More suspicion for everybody!