I've long wondered why Konami hasn't done anything with the Rocket Knight license for ages now, especially in the wake of their other retro revivals.
HOLD IT
http://www.1up.com/do/minisite?cId=3176338
the 16-bit era, when animal mascots were everywhere and attitude trumped gameplay, Konami's Sparkster stood out. He may have been a mascot, but he was remarkably light on cockiness. What he lacked in smirks he more than made up for with intense gameplay in a thumb-blistering Contra vein. Now, 15 years later, Sparkster is returning in a brand new title for Xbox Live Arcade, the PlayStation Network, and Steam. Konami offered us an exclusive first look at the game, and what we saw is a spot-on follow-up to an old-school classic. Join us as we blow out Rocket Knight all this week via previews, blogs, features, screenshots, podcasts, and videos!
If you're unaware of the Rocket Knight games, the series consisted of three iterations, two on the Genesis, one on the SNES. You played as Sparkster, the titular rocket knight, an armored possum wielding a sword and carrying a jetpack. I've sadly not played the Genesis games a great deal, but the SNES game (Sparkster) was a wildly creative, fast-paced platformer, utilizing extremely colourful graphics and huge sprites. The game had tons of variety, awesome bosses, and was fairly challenging as well. Someone else can probably lavish praise on the Genesis games.
So, great on Konami!



All creature will die and all the things will be broken. That's the law of samurai.
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Rocket Knight Adventures. Good stuff. Imagine the pacing and craziness of Contra at its best. Now replace the gun-shooting dude with a sword-slashing possum, and the aliens with pigs in robots.
I was wondering if we'd see more of him ever since he randomly popped up as a character in Konami's new version of Track and Field.
I'm pretty excited for this. Can't wait!
Now if only Nintendo can do something like this with . . . oh, I dunno . . . Kid Icarus? *ducks incoming tomatoes*
But what the hell is this shit
It's like they stuck him in LittleBigPlanet toy environment and the enemies don't seem to be very creative, just weapon-wielding wolves o_O
xbl gamertag: sublunary
This, so much!
Well, these are the enemies from the SNES Sparkster.
Well, I think it could be implemented better. I don't care for it as-is.
I'm hoping it just looks better in motion, to me it seems like a feature that could be pulled off well with the generally fast fast fast gameplay.
One of the coolest moments of the 16-bit era was if you played Sparkster (Genesis) on normal or hard, the stages would be extended. So the first level was badass "Let's go kick some ass" music while you go through some ruins, and then for one sequence of the level the music changed to something more slowly paced while you ran through a bit of forest. You'd fight a mini-boss there, and as soon as he was gone, the badass music would start again and what does Sparkster do?
Stowaway on a truck transporting a big robot.
Edit - Now with more YouTube of the music.
http://www.youtube.com/watch?v=yfurXePADXw
And I don't want to hear any shit about "WAH WAH GENESIS SOUND SUCKED" - go fuck yourself and take it for what it is.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Article says next year. Hopefully there'll be a date in the trailer on friday.
http://www.fallout3nexus.com/downloads/file.php?id=16534
So we have Sparkster and EWJ remixes, now we just need Dynamite Headdy!
Cautiously optimistic, but no more.
I'm so freaking happy. I'm a big fan of the original RKA. Sparkster (for the Genesis) was kinda of good.
BUT HALLELUJAH!
Two things.
1st, where is this Earthworm Jim Reloaded and where can I have it?
2nd, they could never capture the rape-tastic challenges of Dynamite Headdy. That game was fucking hard in my youth and I kept coming back for more. I finally finished it on Wii but botched a number on the Secret Code on accident.
Really? Dynamite Headdy isn't that hard, to be honest.
True, I'm able to process a little more chaos now than I could back in the day. Also, Touhou made the flying segments a piece of cake. I still think everything past the flying levels is really tough, even now. But this was the hardest shit ever back then.
This news is very exciting.
I cannot fucking wait for this. This is the best Sega Genesis game by far, and the only game that made me want one back in the day (I just played my neighbor's instead).
I'm a sucker for platform games, so this looks pretty sweet. Maybe I'll search for Sparkster in the meantime
http://www.youtube.com/watch?v=4jYFekmLdUs
http://www.youtube.com/watch?v=FjpUi5G_xdw
http://www.youtube.com/watch?v=u0zPf6KbnrE
http://www.joystiq.com/2009/09/29/first-details-of-earthworm-jim-remake-unearthed/
http://www.joystiq.com/2009/08/19/new-earthworm-jim-less-new-than-expected-its-a-remake/
http://www.gamerbytes.com/2009/09/earthworm_jim_hd_created_from.php
That's all I know!
I'm not among those fans, however.
"Faster, Faster, until the thrill of speed overcomes the fear of death." -HST
It helps thats its well written too, but man that is seriously pushing the limits in ways I didn't think the genesis could.
That's strange. That song has some elements playing in that YouTube that I don't remember hearing when I actually played the game (most notably the alarm-paced buzzing). Maybe it's 'cause that was ripped from the Japanese version?
Regardless, the boss music in that game was fucking ace.