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If Majora's Mask was the first 3D Zelda...

jakemudjakemud Registered User regular
edited October 2009 in Games and Technology
...would it have been considered the "best game ever" like Ocarina of Time, in many instances, has?


Before anyone responds, let me elaborate. I couldn't help but notice that there has been a retroactive rise in appreciation for Majora's Mask, for being the most original Zelda ever by not having Ganon. It started making me think, "hey, what if MM came out first?" I mean, is all the praise OoT gets simply because it was the first 3D Zelda? In the Zelda community, and in the gaming community in general, OoT is generally considered the "best" Zelda and even frequently "best game ever". Is there any reason to believe that the situation would be any different if their releases were switched?

Also, one thing before anyone starts foaming. I'm not saying OoT is the best Zelda or MM is the best or whatever. I'm just stating the perceptions that people have in general.

jakemud on
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Posts

  • DarlanDarlan Registered User regular
    edited October 2009
    Speaking of perceptions people have in general, I'd say Majora's Mask wouldn't have a chance due to the constant timer. I know it's resettable, and shouldn't really factor too much into quality judgements, but a lot of people didn't like it.

    Darlan on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Time limits piss people off

    See: Dragon Quarter. We will probably never see another Breath of Fire game thanks to that :(

    Fiaryn on
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  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited October 2009
    I liked Majora a lot more than Ocarina.

    Of course, the feeling of finally playing OoT for the first time is something I will always cherish.

    Satsumomo on
  • ButtcleftButtcleft Registered User regular
    edited October 2009
    Fierce Deity Link is reason enough to hold Majora's Mask up on a high pillar of greatness. Greatest? No, but definitely among the top tier.

    Buttcleft on
  • TikhonTikhon Registered User regular
    edited October 2009
    I personally loved Majora's Mask far more than Ocarina of Time, but I really doubt that is the general opinion.

    OoT set the formula. MM, Wind Waker, and Twilight Princess are in the end, really just variations (Some more extreme than others.) on that formula. You can't really just "put" Majora's Mask first. It was an idea that evolved from Ocarina of Time, not a standalone idea.

    Tikhon on
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  • RamiRami Registered User regular
    edited October 2009
    I hate time limits in games but I barely even consider MM to enter this category. After playing the inverted song of time there is more than enough time available to trivialise any time constraint on the content, just make sure you reset after completing a section.

    Rami on
  • AdusAdus Registered User regular
    edited October 2009
    Majora's Mask is unique which I give it credit for, but a lot of the time puzzles are unintuitive and/or boring, often making you wait around for something specific to happen, or completely drop what you're doing to go someplace else. Certain dungeons are just plain bullshit if you don't know what you're doing, too. Dungeon 4 being the worst offender.

    Adus on
  • undeinPiratundeinPirat Registered User regular
    edited October 2009
    I've always marveled at people who say Ocarina of Time is the best. I will definitely agree it was perhaps the most innovative in the series, sure. But it was still sticking very rigidly to a formula (alright the time travel was a slight change of pace, but it was a lot like Light/Dark world in LttP), while Majora's Mask gave you a game with the same appeals of most Zelda games : exploring dungeons, creative storytelling through well thought out characters, fun combat, and things of that nature.

    But what broke Majora's Mask out of the mold was how it made you empathize with Termina, or at least for me. Each storyline and how they intertwined for a huge web of a conceivable world created a sense that at the end of the game, you really were saving everyone.

    To address the topic, if Majora's Mask had been released first, I think it would've only been received even better than it was. But without Ocarina allowing Nintendo to experiment with Zelda in a 3-D sense, I don't think we could've gotten the gameplay experimentation that Majora's Mask had.

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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    http://www.youtube.com/watch?v=ijsyqzZ7MwY&feature=related

    Obligatory. One cannot discuss Majora's Mask without posting this video.

    Almost as good as the one with Mario Galaxy set to Don't Stop Me Now.

    Fiaryn on
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  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited October 2009
    I think part of OoT's magic was that it was really the Zelda universe in 3D, which made it so good. Majora's mask deviates from that world into a unique one (That I loved to death).

    So MM's probably wouldn't have received so much acclaim.


    But what broke Majora's Mask out of the mold was how it made you empathize with Termina, or at least for me. Each storyline and how they intertwined for a huge web of a conceivable world created a sense that at the end of the game, you really were saving everyone.

    That's my exact feeling.

    Satsumomo on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited October 2009
    Satsumomo wrote: »
    I think part of OoT's magic was that it was really the Zelda universe in 3D, which made it so good. Majora's mask deviates from that world into a unique one (That I loved to death).

    So MM's probably wouldn't have received so much acclaim.


    But what broke Majora's Mask out of the mold was how it made you empathize with Termina, or at least for me. Each storyline and how they intertwined for a huge web of a conceivable world created a sense that at the end of the game, you really were saving everyone.

    That's my exact feeling.

    Mine too. MM was quite amazing and most games to this day still don't have as interesting NPCs as MM did.


    However, I think a fair bit of the charm of MM (which is my personal fav) comes from the fact that it had all the OoT characters in a bizarro world. If MM came first it would probably still be considered excellent, but I think seeing all the characters from OoT again helped give it a special charm. IMHO.

    Axen on
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  • AdusAdus Registered User regular
    edited October 2009
    Fiaryn wrote: »
    http://www.youtube.com/watch?v=ijsyqzZ7MwY&feature=related

    Obligatory. One cannot discuss Majora's Mask without posting this video.

    Almost as good as the one with Mario Galaxy set to Don't Stop Me Now.

    I like Sonata Arctica and this song and all, but it also is something I hate about most fanmade "music videos" being that they see a song with a title or maybe one lyric that coincides with what's going on in the video, and nothing else. This song is about a girl finding out her lover is a werewolf.

    Adus on
  • XtarathXtarath Registered User regular
    edited October 2009
    I also don't think Mario is a sex machine, but Don't Stop Me Now is probably the best song to go with Galaxy.

    Xtarath on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Sometimes it's a lot more about feel than actual exact lyrical relevance. Because yes, Don't Stop Me Now is unbelievably perfect for Galaxy. It's so very :D

    Fiaryn on
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  • EliminationElimination Registered User regular
    edited October 2009
    Fiaryn wrote: »
    Time limits piss people off

    See: Dragon Quarter. We will probably never see another Breath of Fire game thanks to that :(

    Dragon Quarter was an awful game.

    Elimination on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Fiaryn wrote: »
    Time limits piss people off

    See: Dragon Quarter. We will probably never see another Breath of Fire game thanks to that :(

    Dragon Quarter was an awful game.

    I certain feel that way as well, but I'm not unwilling to admit it's fun for a certain mindset.

    I will always hate it for killing Breath of Fire.

    Fiaryn on
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  • DavoidDavoid Registered User regular
    edited October 2009
    Adus wrote: »
    Fiaryn wrote: »
    http://www.youtube.com/watch?v=ijsyqzZ7MwY&feature=related

    Obligatory. One cannot discuss Majora's Mask without posting this video.

    Almost as good as the one with Mario Galaxy set to Don't Stop Me Now.

    I like Sonata Arctica and this song and all, but it also is something I hate about most fanmade "music videos" being that they see a song with a title or maybe one lyric that coincides with what's going on in the video, and nothing else. This song is about a girl finding out her lover is a werewolf.

    this video was awful enough to kill me

    I am dead now

    Davoid on
    rqv6.png
  • ThreepioThreepio New Westminster, BCRegistered User regular
    edited October 2009
    Adus wrote: »
    Fiaryn wrote: »
    http://www.youtube.com/watch?v=ijsyqzZ7MwY&feature=related

    Obligatory. One cannot discuss Majora's Mask without posting this video.

    Almost as good as the one with Mario Galaxy set to Don't Stop Me Now.

    I like Sonata Arctica and this song and all, but it also is something I hate about most fanmade "music videos" being that they see a song with a title or maybe one lyric that coincides with what's going on in the video, and nothing else. This song is about a girl finding out her lover is a werewolf.

    Something that comes to fruition in Twilight Princess?

    Threepio on
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  • EliminationElimination Registered User regular
    edited October 2009
    Fiaryn wrote: »
    Fiaryn wrote: »
    Time limits piss people off

    See: Dragon Quarter. We will probably never see another Breath of Fire game thanks to that :(

    Dragon Quarter was an awful game.

    I certain feel that way as well, but I'm not unwilling to admit it's fun for a certain mindset.

    I will always hate it for killing Breath of Fire.

    I cannot and have never seen how Dragon Quarter could be fun for anyone. The graphics were awful, the gameplay was awful, the characters were bland and dry, the save system was punishing and encouraged you to restart the game from the beginning constantly for little to no reason because you ran out of "Save tokens" in some ploy to extend the games playtime. Everything about it was the opposite of fun and was constantly frustrating and filled with what can be described only as flat out terrible ideas in game design.

    Elimination on
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  • DelzhandDelzhand Agrias Fucking Oaks Registered User, Transition Team regular
    edited October 2009
    Fiaryn wrote: »
    Time limits piss people off

    See: Dragon Quarter. We will probably never see another Breath of Fire game thanks to that :(

    Dragon Quarter was an awful game.

    I love the hell out of it. It's beautiful, evocative, and the core combat is great. The soundtrack is some of Sakamoto's best. The D-counter I even enjoyed.

    But the whole save/giveup/restart system? They need to fire whoever translated that, because the awkward word choices in menus made an already bizarre, unfamiliar system absolutely wretched. I understand they were going for a survival-horror tension, but it was just frustrating.

    Edit: This thread is not about BoF:DQ. Maybe we should take this elsewhere.

    Delzhand on
  • EliminationElimination Registered User regular
    edited October 2009
    Delzhand wrote: »
    Fiaryn wrote: »
    Time limits piss people off

    See: Dragon Quarter. We will probably never see another Breath of Fire game thanks to that :(

    Dragon Quarter was an awful game.

    I love the hell out of it. It's beautiful, evocative, and the core combat is great. The soundtrack is some of Sakamoto's best. The D-counter I even enjoyed.

    But the whole save/giveup/restart system? They need to fire whoever translated that, because the awkward word choices in menus made an already bizarre, unfamiliar system absolutely wretched. I understand they were going for a survival-horror tension, but it was just frustrating.

    Edit: This thread is not about BoF:DQ. Maybe we should take this elsewhere.

    You must also enjoy rubbing your genitals with rusty steel wool or something. I could at least see how the game might have been moderately enjoyable if it didn't have that game ruining save system, but the save system is there, and it destroys all fun the game could possibly have had, at least for me, and for most likely the majority of people who played it.

    Elimination on
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  • DavoidDavoid Registered User regular
    edited October 2009
    I just bought majoras mask on virtual console

    god I love this game

    Davoid on
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  • brynstarbrynstar Registered User regular
    edited October 2009
    I enjoyed Majora's Mask for its crazy time travel stuff and for having the Overworld theme, and for the general surreal creepiness. That evil moon face is still haunting.

    However, to me it's clearly a side-experiment away from the main Zelda franchise, and I love it for that. I don't think it'd have the same impact without the existence of Ocarina.

    Now, I'd love to see more Majora's Mask style Zelda games.

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  • Cameron_TalleyCameron_Talley Registered User regular
    edited October 2009
    If Majora's Mask had come out first, it would likely have been a failure. It was too different from "normal" Zelda. The time limit is only one part of that. It had only 4 dungeons/areas, and the save system is at times, aggravating.

    I also has what I consider to be the best music of any Zelda game to date, however, and a fantastic story. The bombers' notebook was a great idea, and I hope they bring that back sometime.

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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    brynstar wrote: »
    I enjoyed Majora's Mask for its crazy time travel stuff and for having the Overworld theme, and for the general surreal creepiness. That evil moon face is still haunting.

    However, to me it's clearly a side-experiment away from the main Zelda franchise, and I love it for that. I don't think it'd have the same impact without the existence of Ocarina.

    Now, I'd love to see more Majora's Mask style Zelda games.

    Too bad the next Zelda game is probably going to probably be Twilight Princess but with different characters hahaha :(

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  • EliminationElimination Registered User regular
    edited October 2009
    Fiaryn wrote: »
    brynstar wrote: »
    I enjoyed Majora's Mask for its crazy time travel stuff and for having the Overworld theme, and for the general surreal creepiness. That evil moon face is still haunting.

    However, to me it's clearly a side-experiment away from the main Zelda franchise, and I love it for that. I don't think it'd have the same impact without the existence of Ocarina.

    Now, I'd love to see more Majora's Mask style Zelda games.

    Too bad the next Zelda game is probably going to probably be Twilight Princess but with different characters hahaha :(

    I've still never played that game entirely. Only the beginning. My girlfriend at the time ( now Ex.) was too obsessed with Halo to ever give me more than 5 minutes alone with any game console or the TV without complaining and whinning constantly about how she was bored and had nothing to do (IE wanted to play halo for another 10 hours straight.) so i ended up just selling off my Wii games because i never got to use them when i bought them for more than 15 minutes.

    Elimination on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    I really liked Twilight Princess and all, I'm just really fucking tired of that formula at this stage and will probably only rent the next Zelda if they're just going to rehash the same old shit.

    Fiaryn on
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  • BartholamueBartholamue Registered User regular
    edited October 2009
    This is the only zelda game I have that I have the soundtrack for. I got it when I bought the game.

    Bartholamue on
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  • BahamutZEROBahamutZERO Registered User regular
    edited October 2009
    Majora's Mask benefited greatly from reusing the work that had already gone into Ocarina of Time. If it had come first it wouldn't have been nearly as polished and charming, I think.

    BahamutZERO on
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  • Jam WarriorJam Warrior Registered User regular
    edited October 2009
    I can see both why MM is one of my all time favourite games and yet also is not for everyone.

    It mainly boils down to other people having bad taste :P

    Jam Warrior on
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  • DavoidDavoid Registered User regular
    edited October 2009
    My friend tried playing it

    and she got frustrated because the game seems designed to make you screw up as much as possible

    Davoid on
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  • QuetzatcoatlQuetzatcoatl Registered User regular
    edited October 2009
    I don't want to rehash what's already been said in the thread, but its hard to imagine Majora's Mask coming before OoT.

    A lot of the important concepts were introduced with OoT and developed with the sequel. Masks and the ocarina for example.

    It really is a game that worked better as a sequel, building off of OoT's concepts and characters.

    Quetzatcoatl on
  • RohanRohan Registered User regular
    edited October 2009
    Both are very different games. Majora's Mask obsesses with minutiae, the tiniest details in character's lives, while Ocarina of Time deals with an epic story. People were expecting a large, epic game after a seven year wait between A Link To The Past and Ocarina's release, and they got it. Things would have been very different if Majora was released first.

    I remember an interview with Miyamoto, who said that, pre-launch, they were still adding things to the game, still playing around with concepts, and that if they could, they would like to go on experimenting "forever". After seeing the reviewer's face, he assured them that the game was near to completion. All those gameplay concepts became the game we know today as Majora's Mask. So, even if Nintendo came up with the idea of Majora's Mask first, it would be nowhere near the same game.

    Rohan on
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  • DelzhandDelzhand Agrias Fucking Oaks Registered User, Transition Team regular
    edited October 2009
    Fiaryn wrote: »
    I really liked Twilight Princess and all, I'm just really fucking tired of that formula at this stage and will probably only rent the next Zelda if they're just going to rehash the same old shit.

    I'm inclined to agree. I enjoyed TP, but the whole time I felt like I was playing a prettier OoT. I think they've taken the Zelda narrative as far as it can go with a silent protagonist, to the point where everyone is telling Link where to go and what to do, and you just want him to yell "I've fucking got this, stop railroading me!"

    Delzhand on
  • DavoidDavoid Registered User regular
    edited October 2009
    I would absolutely love a Zelda game that played more like the original

    Shadow of the Colossus is probably the only thing that gives me the same vibe

    Just exploration and the bare minimum of NPC's offering sparse, cryptic hints

    Davoid on
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  • MikeRyuMikeRyu Registered User regular
    edited October 2009
    I love a lot of the originality of MM and the effort of creating a strange atmosphere and I do enjoy the game but not as much as Ocarina. MM was a really great experiment but in the end for me it produced too many annoyances to be truly appealing.

    The strange thing is is that I love originality and deeper NPC interaction yet I found alot of the NPC stuff to be a bit tedious. After trying to do the lovers quest I gave up after getting to the "mailing the letter" part and failing it twice. I just didn't really care enough to try again. I've never gotten the Fierce Deity Mask and didn't even know that it existed the first time I played it. I think a wittier script and good voice acting would help me get into the NPC stuff more in a future game.

    Despite my complaints I still give a thumbs up to Nintendo for trying. Especially now as they have been coasting a little bit with recent releases.

    MikeRyu on
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  • KastanjKastanj __BANNED USERS regular
    edited October 2009
    MM proved that good games can copy a lot off the inert skeleton from older games and still blow people away by having new, good ideas implemented well.

    If Zelda Wii : Twilight Princess :: MM:OoT I'd be a happy camper, but right now I fear Zelda Wii is just as likely to be the game that makes me give up hope for the Zelda series altogether. WW, TP and PH all managed to do some things well but missed the mark unnecessarily in some ways. They were 9/10 games, and that is not worth the hype. I sort of worry about ST because it focuses on an aspect of the controls rather than on discovering Hyrule, which is what has made other Zelda games great.

    I don't think MM would have been lauded if it took the place of OoT; it would have been too different from what was expected and would have been seen as too short. MM was experimental Zelda done right but people are people, and MM would only have been given deserved praise some years after its release if it had been the first 3D Zelda. Also, the timer. I don't understand or sympathize with the people who didn't enjoy it, but I recognize it as an impediment to the appreciation of the game.

    Kastanj on
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  • UncleSporkyUncleSporky Registered User regular
    edited October 2009
    Delzhand wrote: »
    Fiaryn wrote: »
    I really liked Twilight Princess and all, I'm just really fucking tired of that formula at this stage and will probably only rent the next Zelda if they're just going to rehash the same old shit.

    I'm inclined to agree. I enjoyed TP, but the whole time I felt like I was playing a prettier OoT. I think they've taken the Zelda narrative as far as it can go with a silent protagonist, to the point where everyone is telling Link where to go and what to do, and you just want him to yell "I've fucking got this, stop railroading me!"

    Silent protagonist has no effect on the game. Are you honestly trying to claim it would significantly shake up the formula and make the game way better if instead of:
    Shopkeeper: Oh my, my cat has gone missing! Link, be a dear and find him for me!

    We had:
    Shopkeeper: Oh my, my cat has gone missing! Link, be a dear and find him for me!
    Link: Alright, Mrs. Shopkeeper! But I expect one of your delicious pies when I get back, you know how much I love them!

    I mean, what is Link saying in your head that makes the game so much better that way? Is it a change that would have somehow made Half Life 2 far better as well?

    Davoid wrote: »
    I would absolutely love a Zelda game that played more like the original

    Shadow of the Colossus is probably the only thing that gives me the same vibe

    Just exploration and the bare minimum of NPC's offering sparse, cryptic hints

    I agree totally, noting that the protagonist of this game spoke only very briefly and the game would've been no different had the spirit voice put those words into his mouth.

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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited October 2009
    Fiaryn wrote: »
    I really liked Twilight Princess and all, I'm just really fucking tired of that formula at this stage and will probably only rent the next Zelda if they're just going to rehash the same old shit.

    This is pretty much my feeling about Zelda. I played Twilight Princess up to the Wind Temple and then something just snapped. I lost the will to turn the game on again.

    I just had done it so many times before that there was no reason to continue. The storyline, the format everything, it was just more of the same.

    I really hope the next Zelda game has a new villain or storyline. I'm not holding my breath though.

    Ragnar Dragonfyre on
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  • DelzhandDelzhand Agrias Fucking Oaks Registered User, Transition Team regular
    edited October 2009
    Silent protagonist has no effect on the game. Are you honestly trying to claim it would significantly shake up the formula and make the game way better if instead of:
    Shopkeeper: Oh my, my cat has gone missing! Link, be a dear and find him for me!

    We had:
    Shopkeeper: Oh my, my cat has gone missing! Link, be a dear and find him for me!
    Link: Alright, Mrs. Shopkeeper! But I expect one of your delicious pies when I get back, you know how much I love them!

    I mean, what is Link saying in your head that makes the game so much better that way? Is it a change that would have somehow made Half Life 2 far better as well?

    That's not at all what I'm saying. I'm saying as the cast of any given Zelda game rises, the ridiculousness of a silent protagonist increases. How many NPCs are there in TP? Quite a few, and it starts to take focus off Link by making him seem like an errand-bitch.

    You'll notice that complaints about silent Samus are far fewer, and generally about the juxtaposition of her against a speaking cast in MP3.

    Edit: On further reflection, my issue may be with the disparity between how NPCs communicate to Link and how the game communicates to the player. An interesting question...

    Delzhand on
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