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Mechageddon is an ambitious project which has consumed most of my time lately, and involves creating a daunting amount of artwork. I'll be posting sketches and in-progress pieces here as I work on them... check 'em out if you wanna.
My first major task is to create fifty unique character portraits, in full color and with backgrounds. Here's some early stuff, before digital touch-ups:
I'll drop more in-progress stuff soon.
Otto Germain on
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited October 2009
Try playing around a bit with your line width, it'll help give your charachters more form. The outlines are particularly uniform, if you have some cash and time try reading Mike Mattesi's Force, it's a really good source of info for weighted, dynamic linework.
Love these drawings. Can't wait to see more. I agree with Mustang on the line width. And that centre dude does remind me of Clock King. Which gives you a :^::^::^:
Smoking is still a popular vice in the post-apocalypse:
The Clock King... I nearly forgot about that guy, he was great.
I'll post some in-progress color stuff soon. There sure are a lot of these to go through.
A little more about the setting... it takes place in the aftermath of WWIII, in which the human race fought against a race of genetically altered freaks called meta-sapiens. Although humans came out on top, most of the Earth's surface is now your typical post-apocalyptic wasteland. It's like Mad Max, only with more big robots and bizarre creatures.
Thanks Rik, the mechas are definitely going to be the highlight of the project... the images will be done in an interesting way, I'll post some sneak-peeks when we get there.
Here's some character portraits with base colors. The background colors are just placeholders for now, there will be detailed backgrounds on all of these, too, when I get around to the background and environmental art. It's shaping up to be a pretty rich and detailed world. A handful of powerful companies and other organizations are running the show in the post-apocalypse, most notably being the Water Company... drinkable water is so scarce and sought after that it is used as currency.
I'm 50% through the base color work on the portraits. It'd be going much quicker, only I'm doing something sneaky with them.
Here's a couple:
Although the wastelands of Earth are inhospitable, they are also irresistible to treasure-seekers. Battlefields and military facilities lie buried beneath the sand, teeming with forgotten technology waiting to be salvaged by those brave enough to risk traveling the wastes.
Each of the 50 character portraits will also have 8 palette-swapped versions as well... which means I've got 400 portraits total to produce. I've put the base colors down over 200 of them so far, in between working on other parts of the project.
Here's some of the gas mask guy's palettes, as a quick example of what I've been up to.
I really like the little details in the character's clothes and how the OCs personalities seem to show right away. The characters seem really interesting and the earthy (for lack of a better word) coloring works well with the digging/shovel themes going on. Very interesting characters.
PiranhaPlant on
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NappuccinoSurveyor of Things and StuffRegistered Userregular
edited October 2009
you need, I repeat need, I repeat again need to do more with your line weight. Having a heavy outline around every character is killing their depth and energy.
you need, I repeat need, I repeat again need to do more with your line weight. Having a heavy outline around every character is killing their depth and energy.
I knew these drawings were missing something, but I couldn't put a finger on it. I think this is it. They all lack a sense of motion or depth.
you need, I repeat need, I repeat again need to do more with your line weight. Having a heavy outline around every character is killing their depth and energy.
I knew these drawings were missing something, but I couldn't put a finger on it. I think this is it. They all lack a sense of motion or depth.
Also bear in mind that these are just base colors so far, and are in no way complete.
you need, I repeat need, I repeat again need to do more with your line weight. Having a heavy outline around every character is killing their depth and energy.
I knew these drawings were missing something, but I couldn't put a finger on it. I think this is it. They all lack a sense of motion or depth.
Also bear in mind that these are just base colors so far, and are in no way complete.
Your black and white drawings have the same problem, too. You really should try varying your line weight.
Posts
The Clock King... I nearly forgot about that guy, he was great.
I'll post some in-progress color stuff soon. There sure are a lot of these to go through.
A little more about the setting... it takes place in the aftermath of WWIII, in which the human race fought against a race of genetically altered freaks called meta-sapiens. Although humans came out on top, most of the Earth's surface is now your typical post-apocalyptic wasteland. It's like Mad Max, only with more big robots and bizarre creatures.
Here's some character portraits with base colors. The background colors are just placeholders for now, there will be detailed backgrounds on all of these, too, when I get around to the background and environmental art. It's shaping up to be a pretty rich and detailed world. A handful of powerful companies and other organizations are running the show in the post-apocalypse, most notably being the Water Company... drinkable water is so scarce and sought after that it is used as currency.
Here's a couple:
Although the wastelands of Earth are inhospitable, they are also irresistible to treasure-seekers. Battlefields and military facilities lie buried beneath the sand, teeming with forgotten technology waiting to be salvaged by those brave enough to risk traveling the wastes.
Each of the 50 character portraits will also have 8 palette-swapped versions as well... which means I've got 400 portraits total to produce. I've put the base colors down over 200 of them so far, in between working on other parts of the project.
Here's some of the gas mask guy's palettes, as a quick example of what I've been up to.
I knew these drawings were missing something, but I couldn't put a finger on it. I think this is it. They all lack a sense of motion or depth.
Also bear in mind that these are just base colors so far, and are in no way complete.
Your black and white drawings have the same problem, too. You really should try varying your line weight.
The advice is appreciated. I'll definitely take what people say into consideration for the next batch.