-8(ish) new characters. T.Hawk, Dee-Jay, and Juri confirmed. Adon, Dudley, Makoto, Ibuki, Guy, Cody, new character(s)?
-Not DLC. The game will be shipped on a physical disc.
-Not priced to a new game. $30-40?
-Brand new opening and closing videos for each character in an anime format.
-Not compatible with SF4 for online matches.
-Some 'bonus' for keeping your original SF4 disc. DLC costumes?
-Reworking of the online code.
-A team battle mode has been added. Up to 8 players are put into a room and divided into teams based on points. It's possible to have a 7v1 in this set-up!
-An 8 player "Endless Battle" online mode has been added. Players not fighting can spectate and comment via voice chat. No points are won/loss in this mode.
-Replays can always be saved.
-Replay channels have been added to watch and discuss matches with others.
-A tournament mode will be added later as DLC. Will allow 8 players, voice chat, save replays (even one's that you didn't play in), and offer titles for the winners.
-Nerfs/buffs to existing characters.
-New Ultras for each character?
-Roster unlocked from start. No unlocking required.
-All online modes will have blind select. The cursor sound has been removed as well.
-New intro song.
-Shipping spring 2010.
CHARACTERS
Ryu: Well...he's Ryu. The most iconic fighting character there is returns and still knows how to throw a Hadouken.
Ken: Ryu's color swap and training partner might share moves with Ryu but he's more likely to send you flying with a flaming Shoryuken, overused online.
Chun-Li: She might be a woman but she can still kick your ass with her trademark thunder thighs.
Guile: Possibly the most patriotic man alive, Guile Sonic Booms everyone until they become family men.
E. Honda: A sumo wrestler who can fly like a bullet which makes perfect sense in any sort of context.
Dhalsim: An Indian mystic who shows people enlightenment by punching them with stretchy arms and setting them on fire.
Zangief: The 'Gief' is a muscle bound stereotypical Russian wrestler who Spinning Pile Drives bears and anyone else he can grab on a regular basis for Mother Russia.
Blanka: A Brazilian who grew up in the rain forest turning his skin green and making him able to expel electricity. Guess scientists haven't discovered those plants yet.
M. Bison(Dictator): A new Street Fighter may be the most important day of your life, but for him it's Tuesday.
Sagat: The Muay Thai fighter still wants revenges for the scar on his chest and will use any TIGER TIGER TIGER related powers to do it.
Vega(Claw): He might be a narcissistic pretty boy but his claw and wall jumping shenanigans are quite deadly.
Balrog(Boxer): An American boxer with no connection whatsoever with Mike Tyson who enjoys headbutting people in the face and fight money.
Crimson Viper: An American spy who uses flame boots and thunder gloves to even the match up.
Abel: A French mixed martial artist with amnesia looking to defeat the remaining members of Shadaloo.
El Fuerte: Street Fighter jumps on the luchador bandwagon with a lucha libre fighter who cooks as a hobby.
Rufus: A big fatty America taking full use of animation physics. He has quite a overconfident view of himself and wishes to defeat Ken to become America's greatest fighter.
Akuma: He might be balanced but this demon is just as scary as ever.
Gouken: The trainer of Ryu and Ken and the closest your ever going to get to having
Sheng Long.Cammy: Every 12 year old boy's favorite character who was doing ass shots before they where cool. Is in the game thanks to a online Capcom poll.
Sakura: A high school outfit wearing Ryu fan girl who seems to love ripping off his moves.
Dan: Street Fighter's joke character. He intentionally sucks but everyone loves him.
Fei-Long: He's pretty much a Bruce Lee that can set his legs on fire. Which is just fine with most people.
Rose: An Italian fortune teller who shares Bison's soul or something. She has a pretty scarf which functions as a weapon and a sham-wow.
Gen: The only Street Fighter with multiple fighting styles, Gen is intended for Street Fighter veterans who like beating people up with old Chinese men.
Seth: The boss character of SF4. He uses the moves of other characters and his belly serves as a vacuum for the oddest Ultra Combo there is. Is the cheapest bastard around.
Unlocking Characters(all information taken from the
Street Fighter Wiki)
Cammy Beat Arcade Mode with C. Viper.
Fei Long Beat Arcade Mode with Abel.
Gen Beat Arcade Mode with Chun-Li.
Rose Beat Arcade Mode with M. Bison.
Sakura Beat Arcade Mode with Ryu.
Dan Beat Arcade Mode with Sakura.
Akuma (see below).
Gouken (see below).
Seth Beat Arcade Mode with everyone.
To unlock Akuma as a playable character:
1. Unlock Cammy, Fei Long, Dan, Sakura, Rose, and Gen.
2. Pick a character you have already used to beat Arcade Mode.
3. Win all your matches without continuing and without losing any rounds before fighting with Seth.
4. You need to get at least one "perfect" win in a round, and more than one depending on how many rounds per match you are playing.
- 1 round match: 1 perfect round or more
- 3 round match: 2 perfect rounds or more
- 5 round match: 3 perfect rounds or more
- 7 round match: 4 perfect rounds or more
5. If you meet these conditions, Akuma will appear. Defeat him to unlock Akuma as a selectable character.
To unlock Gouken as a playable character:
1. Complete Arcade Mode playing as Akuma and watch (not necessary to watch everything) an ending.
2. Then, unlock Gouken as an opponent, and defeat him.
Necessary conditions to unlock Gouken as an opponent:
-Play with any characters with which you watched the ending once (so play using a character you have already beaten the game with)
-Do not continue at all.
-Do not lose at all. Not even one round (easier if you only play 1-round matches)
-Achieve certain number (or more) of "Perfect" rounds. The number of Perfect Win you need to achieve are:
If you play on:
1 round match: 1 time or more
3 round match: 2 times or more
5 round match: 3 times or more
7 round match: 4 times or more
-Achieve a certain number (or more) of Super Combo -OR- Ultra Combo Finishes. Super and Ultra finishes both count toward this number. The number of super/ultra finishes you need to achieve are:
If you play on
1 round match: 3 times or more
3 round match: 5 times or more
5 round match: 7 times or more
7 round match: 9 times or more
-Achieve certain number (or more) of First Attack (this means you must score the first strike in a match--the screen gives you the "First Attack" message, and you can mostly do this without even noticing):
If you play on
1 round match: 5 first attacks or more
3 round match: 10 first attacks or more
5 round match: 15 first attacks or more
7 round match: 20 first attacks or more
-Then Gouken will appear. Kick his butt to unlock him!
Alternate costumesEach character has a different costume they can wear. The costumes are paid DLC and can be purchased in preset packs of five or in a bundle. Each pack individually is 320 MS points (or $4 each). The all-in-one pack is 1000 MS points (or $12). The costumes are for appearances only and don't grant the character any special attributes.
Character StatsEach character is different in their moves, speed, and sizes but did you know that they also have different health, stun, dash, and jump values? The biggest difference between the characters is their health levels. The bigger, slower characters (Zangief, Rufus, etc) take more damage to KO while the smaller, faster characters (Chun Li, El Fuerte) take less damage to KO. The two powerful boss characters, Seth and Akuma, take a lot more damage than the rest of the cast due to their offensive abilities and options they have available to them. For a complete breakdown of the characters statistical differences, check out this link:
Eventhubs.com
UnlockablesColors
Each character has 8 additional colors for their default costume besides the first 2. Additional colors are unlocked by completing certain Time Attack/Survival Trials, listed as follows:
Color 3 - Time Attack Normal 1
Color 4 - Survival Normal 1
Color 5 - Time Attack Normal 6
Color 6 - Survival Normal 6
Color 7 - Time Attack Normal 11
Color 8 - Survival Normal 11
Color 9 - Time Attack Normal 16
Color 10- Survival Normal 16
Personal Actions (Taunts)
Each character has 9 additional taunts. Additional taunts are unlocked by completing certain Time Attack/Survival Trials, listed as follows:
Personal Action 2 - Time Attack Normal 2
Personal Action 3 - Survival Normal 2
Personal Action 4 - Time Attack Normal 7
Personal Action 5 - Survival Normal 7
Personal Action 6 - Time Attack Normal 12
Personal Action 7 - Survival Normal 12
Personal Action 8 - Time Attack Normal 17
Personal Action 9 - Survival Normal 17
Personal Action 10 - Time Attack Normal 20
Title/Icons
You can change your title and icon symbols with unlockable ones after meeting certain conditions. There are way too many titles to list here, so I'll just post a link to a place that already has them.
Titles and Icons from the Street Fighter Wiki
Online PlayStreet Fighter IV has a few online modes that allow players from around the world to challenge each other in head to head battles. Here are some things you should know before jumping online:
-There are a multitude of skill levels for players online. You will run into new players and guys who have been playing Street Fighter for twenty years. Online is like a box of chocolates, you never know what you’re going to get.
-You can play either Ranked Matches, Player Matches, or enter Championship Mode.
-Ranked matches have you facing off against another opponent for the chance to earn Battle Points (BP). Your BP's will go up or down depending on whether you win or lose. The greater the BP levels are between the two players the greater or lesser the effect will be. If player levels are fairly close (say within 100 or so points) the gain/loss is around 30 or so points. BP levels are used as an approximation of skill, but some players have artificially raised their BP levels, so take any BP value with a grain of salt.
-Player matches are generally used to play people when statistics aren't a concern. A lot of good players can be found this way, probably more so than in Ranked mode. The biggest advantage of Player matches are that when a game is over, you go back to a lobby and can play the opponent again. This is the best way to play games with friends or fellow Penny Arcade people.
-Championship mode is a free DLC that was added after launch. This mode is for people who want to really step up their game and challenge better players. In this mode, you start by entering into the lowest level of tournaments and earn Grade Points (GP) to advance to higher level tournaments. As you earn GPs your rank will rise from E all the way up to A. After that, you will move up to the next tournament level and start back down at E again. This continues through four levels of tournaments. Most PA players here fall in the G3 or G2 rankings. You can earn GPs by defeating other players in tournaments. When you defeat someone, you earn their current GPs in the form of Championship Points (CP). When you finish the tournament, your earned CPs are converted into GPs and added to your total.
For an
extremely detailed breakdown of how Championship mode works, visit
this thread at shoryuken.com. Credit goes to our very own forum poster Aumni for compiling all the data.
PC 'Mod'ness!
Penny Arcade TournamentsI have been running tournaments for the members of the PA forums here for a little while now. These tournaments are all meant for casual, friendly matches with bragging rights and an occasional belt image going to the winner. The tournaments come in a variety of flavors from single elimination, team matches, a suicide tournament (requires you to win with more than one character), and our very own Street Fighter League.
If you are interested in getting involved, take a look at the official thread found
here.
ControllersThe MadCatz Fightpad ($40)
Based off the Sega Saturn controller it features a nice floatly D-Pad and a 6 face button set-up along with turbo options. Great for those who want to be good but don't want to break the bank either.
The Fight Stick (PS3 $70, 360 $80)
The standard fight stick featuring a eight button layout with start and back on the side. Has turbo options as well as a disabler so you don't accidentally hit the home button during a fight. Is easily customizable and a fine entry stick.
The Tournament Fight Stick ($150)
This super fancy one is literally all the parts straight from the original arcade cabinet at a hefty 6lbs. It has all the features from the standard plus extras including being able to screw it right to a table.
As an owner of both the Fightpad and the Tournament stick, I can completely vouch for how rock solid they are to use. Your game will get a noticeable jump in performance from the ease of pulling off moves with controllers. If you're serious about getting better and competing in Street Fighter IV, I'd highly recommend picking up whichever controller your budget will allow for.
You can always make your own controller or purchase a custom stick. Check out
Shoryuken's tech forum for more information.
Links and Resources
Did you know?-360 motions done by doing f,df,d,db,b,ub,u+p/k or b,db,d,df,f,uf,u+p/k instead of an actual 360 degree motion.
-Any half-circle motions (f, df, d, db, b for example) can be done by pressing df, b+p/k. This makes doing moves like Honda's Ochio throw (df, b+p) or Chun Li's Hazan Shu (df, b+k) much easier to pull off.
-Any dragon punch motion (f, d, df+p/k) can be done by pressing df, df+p/k. Use this to pull off backwards teleports with M.Bison and go right into his ultra combo.
-Going to ub instead of up on d/u charge moves allows you to retain your charge, which is useful for comboing into EX moves/Supers/Ultras.
-Reversals attacks can break armored moves.
-Charges moves done b,f,b+p/k to allow you to charge faster.
-Multi tap moves activate on fifth hit (Chun Li's lightning leg or E.Honda's hundred hand are good examples). You can use this to activate a certain strength of the move by making the level you want the fifth button press.
-More hits does not always mean more damage. There is a damage scaling feature in SF4 that makes each additional hit in a combo do less and less damage. Say an Super fireball from Ryu does 1/3 off your health normally. If he tacks the same super onto the end of a long combo, the damage reduction will cause it to do a lot less. Because of this, a simple 3 hit combo could do the same damage as a flashier 20+ hit combo.
-When using a Focus attack or a move with armor, you can absorb one hit and not be stunned. The damage you receive from the move will be represented as gray on your health bar and will recover over time as long as you don't get hit.
-Ultra combos do more damage depending on how full the revenge meter is.
-The revenge meter only fills up when you take damage. You can use the Focus Attack to absorb fireballs to fill up the meter, just make sure to not get hit while your life restores.
-Cammy's holligan throw can be avoided by simply ducking.
-Cammy can instant air cannon strike by doing d,db,b,uf+k or d,db,b,ub/u/uf+2k for EX-Cannon strike.
-Dan is the only character in the game who can cancel his Super into his Ultra.
-Dhalsim can instant air teleport f,d,df,f,uf+3P or 3K (reverse motions for backwards teleport)
-Abel's command grab beats throws, but is vulnerable to attacks. His EX-command grab beats attacks (including some get up moves), but is vulnerable to other throws.
-Blanka can hop forward by pressing df+KKK, then unleash the anti-air Blanka ball by pressing uf, u, or ub+k.
-Blanka's Ultra has to be blocked low, high, then either high or low.
-Blanka's Ultra vulnerable on the way down after the initial leap up.
-Blanka can control himself left and right during his EX-Rainbow ball.
-Akuma's Raging Demon last input can be combined into f/b+lk+fp.
-Guile/Vega Super/Ultra can be done by doing db,f,df,d,db,b,ub+K (KKK).
-M.Bison can do a special move or ultra out of a teleport by doing it this way: b,db,b,db+3k/3p. Doing the teleport this way maintains his charge.
-Vega can throw away his claw by doing f,d,df+any p. Doing this motion with 2 punches will cause him to throw off his mask and lose 2 bars of EX meter. This is generally only done to show off.
-If Vega loses his mask, he takes more damage until he recovers it. On the plus side, he does more damage while it's off.
Know anything I'm missing? Let me know and I'll add it.
Posts
Smells like brownies.
Yes you did sir.
I'm actually excited to see how cheap they're going to make him.
I had a similar thing with a friend, but for SC4. He had never played before, picked Yoshimitsu, and somehow knew how to play him from the get go. He tried online play and could not win a damn thing.
It was mind boggling.
I bet Seth has T. Hawk's command throw instead of SPD. That throw is just madness. My testes tingle when I see it.
The Raid
Which likely accounts for things like ragequits, or quitting the game entirely. I apologize for using you as an example Aumni, but here goes:
I consider myself a decent player, I have invested some time and effort in the game, but somehow your Viper totally destroys my rhythm and momentum. It's very frustrating to lose straight sets because what I'm doing seems to just not work. Of course, on an intellectual level I'm aware of my fuckups, but on a visceral level it's very hard to lose in such fashion and not become angry.
Thankfully I've matured a bit as a gamer and know when to take a break and not to take shit personally. But I fear it's an attitude that does NOT extend to the majority of our say Halo-playing teenagers on Live.
I hear he plays in bare feet o_O
So I've been playing Bison for the last couple of days and finally won a G2 championship with him. I usually didn't have too much trouble making it to the championship but I always choked
Anyways, Bison is a lot of fun to play. I have to laugh at the turbo-LK Bisons though, that link really isn't that hard. LP,LP,LK xx LK Scissors is even easier and does a little more damage.
Actually, I feel that his matches are interesting because he seems to come up with new stuff at every major tourney.
Of course, I also play Ryu in addition to Abel, so what he does is more relevant to me personally.
He really does seem to evolve his style over time though. In the last SB, I saw him do stuff like focus absorb forward dash cancel into srk xx ultra vs an almost point blank fireball. That is something I've never seen outside the controlled environment of a training room. Yet he throws techniques like those out in actual tourney's like its nothing.
Also did you get my msg from the last thread Aumni? I'll most certainly play you later when I get home from work.
Bison + Akuma = new interests.
I'm still trying to get down Akuma's bread and butter FADC into fireball.
Justin Wong on SSFIV
I'm a mediocre player at best so I am not entirely qualified to guess why people who like fighters don't get good at them. Much of my frustration from playing stems from cognitive dissonance over how I play vs how I know I should be playing. I run entirely on intuition during a match. Given a string of matches, I can spot weaknesses in my opponent but generally fail to capitalize on them (unfamiliarity / poor spacing / whiffed combo, etc...). Over time I can effectively build strategies to counter and exploit weaknesses but I have an absolute inability to translate those to random matches online apart from the very lowest level of players.
I would say that many players don't put any thought into their game. They develop simple strategies that work on a lower level and then get frustrated when it doesn't work later on and give up, or possibly fail to realize they could do better.
in other news i mercilessly flowcharted libthorn's m.bison yesterday. (Someone get on GFWL (waffle19) and fight my dhalsim )
Thanks Rak, I'll look forward to it.
I should have clarified that I meant my friends that I hang out with IRL (ttyl lol bffs roflmao!)
I don't get why they don't just build a version of SSF4 that can be played on the ps3/xbox but is basically an arcade cabinet. Just wire the one of the unused l2 r2 or select to the coin op that gives them access until they lose. Really the only work involved would be cutting out options and programming in the coin op.
He's really not that bad, not even on hardest.
Heh, me too! Bison and Akuma are tons of fun. Akuma's BnB FADC into red fireball really isn't too bad, I find that it's easier to do a HP SRK and FADC the last hit even though there are situations where a LP SRK into fireball will give you about 30 more damage.
IIRC the arcades there are owned by large corporations and for legal issues, this wouldn't fly.
Again, legal issues and that wouldn't help cut costs at all
There is already an arcade based off a PS3, it's a normal PS3 in a heavier case and it sits in a cab, the new Tekken runs off it.
The price is even higher then a taito x2
I know what he's getting at, but there are very good reasons why this isn't possible.
However, Capcom now bears the almost unfair weight of having to top "Indestructible".
They should make it "indestructibler" and the entire song is about subtly one upping the other song.
Also, they need to purge your stupid FACE Fig.
I don't see why they can't just cut some deal with sony or microsoft, make a box, bolt the system in there, bolt two madcatz te sticks onto it and put some special branding on there to make sony/microsoft happy. "SUPER STREET FIGHTER IV, POWERED BY Xbox 360!" You'd think ms would be all over that because it would help them get some presence in Japan, where they have traditionally failed. I mean, yeah, it would be pretty ghetto, but that thing would cost like what, maybe 600 bucks? Shit, I'd buy a cabinet for that.