It was asked of them not that long ago, and they said that AC doesn't really lend itself to that model - and that it would take a LOT of work in the code to make it happen. But they made sure to let people know they weren't going to say "never happen".
I really do wish they'd take AC and do a refresh. I mean, a complete remake. Maybe a game in which the people from the AC island head to the mainland in order to try and take back Dereth from the Olthoi hordes.
Or hell - the exact same game, only starting over anew. Maybe with a different graphical style -- I like AC's graphics (or at least did, 10 years ago), but I have to wonder what they'd look like in say, the same general style of a Mii, or using AC2's engine.
You could explain it away by having it be set in a DIFFERENT Dereth -- who says the one AC is held in is the only one?
I played primarily on Leafcull from Launch 'till like 2003.
I figure everyone's initial experience in an MMO is a pretty wide-eyed adventure, but man, in hindsight, the nature of Dereth amped it up a hundred-fold. I always regretted not rolling on Darktide, but I was fortunate enough to be involved in countless golden-age adventures at the newbie outposts over there -- I think my favorite was northern Holtburg, haha.
Aside from the PvP and the combat, there was something about the scope of the world combined with the lifestone system and portaling that made it just seem so massive in all the right ways. Towns had their own residents; getting to new towns was an adventure... As much as I understand WoW's sort of "theme-park" zoning, I'll never forget running to Ayan Baqur across the Direlands when it first opened.
I remember 30 something people including myself running from Teth to AB, by the time we got there we had probably 15 people left who hadn't died terrible spell filled deaths.
I feel like it's only a matter of time before they do a remake or a refresh. They know how much everyone loved it, it just didn't hold up next to the newer generation of games
I really do wish they'd take AC and do a refresh. I mean, a complete remake. Maybe a game in which the people from the AC island head to the mainland in order to try and take back Dereth from the Olthoi hordes.
Or hell - the exact same game, only starting over anew. Maybe with a different graphical style -- I like AC's graphics (or at least did, 10 years ago), but I have to wonder what they'd look like in say, the same general style of a Mii, or using AC2's engine.
You could explain it away by having it be set in a DIFFERENT Dereth -- who says the one AC is held in is the only one?
Technically Dereth is just the island the original AC was on. The planet is called Aubereen. [/lore]
edit: Horrible top of the page.
eelektrik on
(She/Her)
0
DyvionBack in Sunny Florida!!Registered Userregular
edited October 2010
AC was my first MMO. My days on harvestgain were spent mostly adventuring. I loved seeing what was beyond the next hill, in the next cave... I never ran with a huge guild, just my brother-in-law and a few of his friends. I tried going back a few times. Just wasn't the same. I was hoping Darkfall would be AC rebooted. It was remotely close. (very remotely)
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I really do wish they'd take AC and do a refresh. I mean, a complete remake. Maybe a game in which the people from the AC island head to the mainland in order to try and take back Dereth from the Olthoi hordes.
Or hell - the exact same game, only starting over anew. Maybe with a different graphical style -- I like AC's graphics (or at least did, 10 years ago), but I have to wonder what they'd look like in say, the same general style of a Mii, or using AC2's engine.
You could explain it away by having it be set in a DIFFERENT Dereth -- who says the one AC is held in is the only one?
Technically Dereth is just the island the original AC was on. The planet is called Aubereen. [/lore]
edit: Horrible top of the page.
Ah, thanks. I thought that was the way it went, but, couldn't find confirmation.
Including the following races:
Empyrean
Trained Starting Skills: ??
Bonus Racial Skill(s):
Arcane Lore (specialized)
Sister Racial Skill(s):
Alchemy (trained)
Bonus Augmentation
Infused Life Magic (Life magic no longer takes up a pack slot)
Tumerok
Trained Starting Skills: ??
Bonus Racial Skill(s):
Assess Creature (specialized)
Sister Racial Skill(s):
Assess Person (trained), Spear (trained)
Bonus Augmentation
Hand of the Remorseless (+3% crit damage)
It is because it adds another level of customization. It isn't because it's on a 21 day timer. You can theoretically get 2 or 3 aug gems a month, but the alternate ways to get aug gems are very painful and can take from a month to a few months to get access to. One method (from the colo) is dependent on being part of an elite group of people that do full colo runs, the other is to max out your society rank, which takes forever and is comprised of doing the same quests every week over and over and over and over.
Furthermore, you have to have certain augs first. No drop items and no drop buffs are mandatory for most things. No drop items, simply so you don't drop your good gear (which by level 200+ usually out strips most death items in value, plus they renovated the death drop system and you almost always drop something you need, even with an inventory full of DI's). No drop buffs so you can get back on quests quickly, it is also required to do any kind of colo work. Most people will simply not wait for you to take 5-10 minutes to rebuff.
All of those required augs take 4 months if I remember correctly. Then you usually have to take some resist augs, that's 2 more months, and only then can you start taking "fun" augs. But usually by then you're jaded, and you just take burden augs or the extra pack aug.
It's a really cool system, but the god awful timer, and the terribly constructed alternate ways to get augs kind of taint it. Compounded with the community requiring you to get certain augs to go on quests....it's pretty annoying.
I always found it terribly funny. To get a second aug gem a month, you need to beat the colo, and kill this special boss. In order to get on colo run groups you have to be no drop/no drop (no drop items, and no drop buffs). It's kind of an oxymoron. Sure, certain people may bring you along and carry you through without those augs, but that is certainly very rare.
Societies are like factions from most other games. You go to a strong hold, sign up (short pesudo fun quest), and start doing quests for them. Every 5-7 days (I think they shortened the timer, it used to be 7 days), you can do quests based on your rank in the society. Each quest rewards some ribbon items, you turn them in and once you have a certain number you advance in rank. Unlocking new armor pieces specific to that society, and new quests. The quests themselves are pretty easy and kind of fun, usually just "kill 10 of these" or "go kill this mini-boss guy and bring back what he drops" or "collect 20 of these".
There are 5 ranks. Rank 3 opens up a new island that only rank 3+ guys can go to. The monsters there drop top end loot, and die easily. Rank 4 does nothing special but unlocks more armor. Rank 5 (Lord) unlocks another special island that you can hunt on, the full armor suit, and all the quests for the society. Being a Lord also lets you go on a short quest that rewards an aug gem.
Because of the timers associated with the society quests you can simply power through it and reach lord in a week, it will take about 2 months to reach lord if you do every single quest each time the timers are up. No one does every quest. Some of them are ridiculously hard, and some just simply take to long to be justifiable.
Each time you rank up, you have to do a longish solo quest. The final "test" quest for Lord is painfully hard. I never did it simply because it is nearly impossible. The quest is designed in such a way that you have to kill everything you encounter, but the dungeon you are in respawns to fast. I know many, many people who never got Lord simply because they could not get through the quest, a vast majority of them where melee builds. Those who I knew that where Lords only achieved it by having a friend who also needed to do the Lord test, and they did it together....Which is impossible unless some one else starts the quest at the same time...Can you see the design problems here?
Societies are really cool, but really don't do anything. There is a land control/pvp element to them, but it requires you to go full red, and there for risk dropping your hard to get gear. I always found the land control part to be a catch 22. I busted my ass to get my good gear, then I went and risked losing it in pvp to people who wouldn't return it if it accidentally dropped. All for a Mana Forged Key, that might or might not reward good stuff I could use/trade for gear.
Aetheria is basically a trinket slot item. It's a little widget you get from hunting high end mobs, then as you gain XP, it gain's XP and levels up. They all have a passive and active effect. The passive is usually something neat like HP regen, or damage reduction, and the active is an amplified version of that. In order to make them active you have to get them to level 1, and then it's a proc type effect. It goes off randomly when you hit or get hit. Not to terrible of a mechanic, and kind of fun. The only problem is the higher powered versions take billions of XP to reach level 3 (max level for Aetheria), but you kind of forget about them and they just gain in their own.
I remember reading that they added some more uses for Aetheria, and when they first came out, you could farm the high level Olthoi to drop the lowest level Aetheria, and turn them in for Mana Forged Keys (think sing key value). It became a huge problem as people macro'd to get hundreds of Aetheria and devalued MFK's. Eventually they put in a timer on the Aetheria turn in, and slowed the drop rate....instead of dealing with macro's.
I played/play on Solclaim (very rarely, the close knit community can be a bane as much as a boon). But as far as I know, Leafcull and Solclaim are the largest population servers these days. Most other servers are very very small, but I remember hearing Harvestgain was 3rd in population, so it might be worth looking into. Leveling these days is ridiculously fast and easy. Hardest part is getting to 180, where all the fun and challenging content starts.
I know some one is going to come in and say "BUT THE LOW LEVELS HAVE SO MUCH CONTENT!" That they do, but that content is also terribly dated. And with the new buffs, gear, and all that jazz you can get at level 1, it's not challenging unless you purposefully gimp yourself.
Edit: ... Apparently I still have an active AC account.
"Shit, I'm still paying for the first one."
:P
Also: new sub? Looks awesome. About time they finally did something like that to save everyone the time.
I remember my first trip to the subway (vaguely, but I remember it). Portal tying to that place was a rite of passage. Then when I got big enough to tie to the other subway... ahh memories.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
0
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited October 2010
The best part is when the original sub still had locked doors and you'd go in just to find a mass of people running at the door, hoping to lag through it to the other side.
Finally someone with lockpick skill comes along...*click*...and everyone floods through.
Ankoku L27 Item/Creature UA
Daija L39 Item/Life Spear
Marteau de Guerre L109 3 School Macer (w/Cooking)
Sha Shu L24 Life/XBow (w/Fletching/Alchemy)
Wa L14 War Mage
Xaoten Ka L46 Sword
Xaoten Ki L43 Axe
Xython L9 2Hander (Shadow)
Can you tell I was in a rut my first time through college?
Ankoku L27 Item/Creature UA
Spec
MeleeD
UA
Train
ALore
Creature
Healing
Item
Daija L39 Item/Life Spear
Born 10/7/2001
Sworn to Alor (?) / Karesta
Spec
Arcane Lore
Loyalty
MeleeD
Spear
Train
Healing
Item
Life
Magic
Missile
Marteau de Guerre L109 3 School Macer
Spec
Loyalty
Mace
Melee D
Train
ALore
Armor Tinkering
Cooking
Creature
Healing
Item
Life
Sha Shu L24 Life/XBow
Spec
Crossbow
Life
Train
Alchemy
ALore
Fletching
Item
MeleeD
Wa L14 War Mage
Born 5/10/2002 8:39 PM
Sworn to Magus al-Zaraf / Shakra
Spec
Creature
War
Train
ManaC
Xaoten Ka L46 Sword
Born 8/23/2004 5:02:17
Not sworn
Spec
Arcane Lore
Melee D
Sword
Train
Healing
Item
Life
Xaoten Ki L43 Axe
Born 6/29/2002 5:15:19 PM
Not sworn
I actually tried to find my original AC account... it's not tied to any turbine account so I can't find it
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
0
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited October 2010
Just read the October patch teaser...something is coming, and nobody knows exactly what it is just yet...except perhaps Asheron...
With the voice growing louder in their minds, the Archons grew increasingly aggravated.
“Geraine will fall at your feet. All that he was will be destroyed. Everyone knows the truth.” The voice repeated.
“We must destroy this pool before it can spread its lies any further throughout these lands. “ Renselm said through clenched teeth, the voice beginning to wear through his patience.
Saelar had been reading his ancient texts for days now trying to find a spell that may accomplish their goal of destroying the substance. “I believe this particular spell in combination with the others I marked earlier will funnel enough energy into the black pool that it cannot possibly absorb it all and this will cause its bonds to break apart.”
Saelar showed the other Archons what they would need to cast their pieces of the magic that would combine to destroy the pool. After much preparation and several walkthroughs of what was about to happen, the Archons were ready for the actual event. As their hands began to move through the air with surprising grace and their words flowed almost melodically, the black pool began to bubble with the energy growing within.
But just when it seemed all was going to plan, a sharp cracking sound filled the air and the ground shook beneath their feet. Almost instantly the Archons ceased casting their magic and glanced at one another as they watched the black pool flow back into the large crack which had formed in the ground.
Even as far away as Asheron’s Castle the rumbling in the ground could be felt. As Asheron felt his castle shake he knew the Kemeroi’s plan had worked and the Archons had been conned into attempting to destroy it. He had hoped the Archons would see through the plan and stop their actions, or that he would have time to figure out a way to protect the pool, but now he could only fear how deep the damage had gone.
“There is only one reason I can think of that the Kemeroi would have wanted that amount of damage to be done,” Asheron mumbled to himself.
One of his emissaries approached Asheron quickly. “Do you think this could mean the prison was damaged master?”
“I fear that it most certainly was, and that his wrath will soon be upon this land once again.” Asheron sighed. “Who knows if he can be stopped once again?”
The big "B" back in business? Really? Or make you think that hes coming back but then pull something else out of the hat.
Blood Drive on
0
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited October 2010
Current speculation on forums is that either BZ is coming back for another round -OR- it has something to do with the Kemeroi, a force that has been mentioned in the past but isn't very well known.
Whatever they are, they're bad stuff. They're mentioned in Aerfalle's Letter that drops during the Aerfalle quest.
When given to the translator in Zaikhal, the translated text you receive includes this note defining the meaning of the word, and none of the definitions sound very good:
Translator's note: There is a word early in this text which defies easy conversion from Dericostian to Roulean. This I have rendered as "kemeroi," a direct phonetic equivalent of the original word.
Established lore has shown me this word used to describe an unprecedented number of circumstances, most of which are contradictory. By turns, kemeroi is used to express the concepts of stillborn offspring, unwelcome emissary, unseen or stealthy movement, corrupter or tempter, nightmare, madness or terrifying hallucination, unbidden thought, parasite, scream uttered at awakening from a nightmare, thing that causes melting, liquid given form by a vessel, the touch of something frozen, and night that moves as a liquid.
The latter few of these many meanings are the most curious, as kemeroi is not a word of the so-called "Great Tongue" of Dericost, but rather the Base Tongue. The Great Tongue, with roots in the archaic dialect of the Falatacot, was used by the artisans as well as the aristocracy (and for that reason some of its words came into use by the Yalaini intelligencia).
This, I feel, implies that descriptions such as "liquid night" are not merely poetic license, but literal description. At any rate, the context here seemed to indicate use of the word as a proper name. Of the definitions cited above, perhaps "unwelcome emissary" would work best.
- Kuyiza bint Zayi
Given that the 'black pool' destroyed by the Archons was made of a dark liquid-like substance nobody had seen before, and that one of the definitions of kemeroi was 'liquid night', it seems logical to connect the two.
The text of the letter itself reads as follows, with color text to indicate meaning:
Dearest Rytheran,
I regret I must send ill tidings, love. The dark spawn (shadows) have now appeared in my cellars as well, below the levels infested by Asheron's vermin. They are older than the ones that trouble you, I believe; Uvriliim and Paanuvriliim (Umbris and Panumbris). Fortunately, the Kemeroi still sleep. Should they appear again, I think the dark ones (again, shadows) would cease to toy with the outlander hoard (the players) that vexes Killiakta (the Dericost name for the world). They would quickly be absorbed (possibly indication that the Kemeroi are connected to yet separate from shadows, perhaps they are derived from it somehow).
citizen059 on
0
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited October 2010
Woe unto ye all, for the Hopeslayer has returned.
citizen059 on
0
DyvionBack in Sunny Florida!!Registered Userregular
edited October 2010
Holy Carp. Didn't they learn their lesson the first time?
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
The best part is when the original sub still had locked doors and you'd go in just to find a mass of people running at the door, hoping to lag through it to the other side.
Finally someone with lockpick skill comes along...*click*...and everyone floods through.
The best part was when everyone first found out about it, and ran forward jumping, hitting that wall on the other side and taking damage all the way down. The pile of bodies at the bottom was hilarious.
Also, BZ is back eh? Neat. I remember him being pretty friendly the first time around, waving, smiling, and only really attacking the players who attacked him first. He and I sat emoting at each other for a while.
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited October 2010
Yeah, I think there's even a video to that effect on youtube.
The current BZ is AI controlled (probably why it's called "Void of Bael'Zharon") and is popping up for fun, but a Turbine rep mentioned on the forums that he'll be under their control soon and there'll be many more deaths. :P
Posts
I know the nostalgia will end but still.
Thought: With AC1 having so low requirements, could a new AC1-for-360/PS3/etc be the project Twisted Pixel is working on?
OneOfUsOneOfUsOneOfUs...
And the "resume" button is right there...
Then I realized "oh right, I'm married and if I do this my wife will do something horrible to me" and closed the browser.
Same here.
It was asked of them not that long ago, and they said that AC doesn't really lend itself to that model - and that it would take a LOT of work in the code to make it happen. But they made sure to let people know they weren't going to say "never happen".
Hope thus springs eternal. :winky:
It will happen, eventually. Hopefully with a game refresh of some kind.
Or hell - the exact same game, only starting over anew. Maybe with a different graphical style -- I like AC's graphics (or at least did, 10 years ago), but I have to wonder what they'd look like in say, the same general style of a Mii, or using AC2's engine.
You could explain it away by having it be set in a DIFFERENT Dereth -- who says the one AC is held in is the only one?
I figure everyone's initial experience in an MMO is a pretty wide-eyed adventure, but man, in hindsight, the nature of Dereth amped it up a hundred-fold. I always regretted not rolling on Darktide, but I was fortunate enough to be involved in countless golden-age adventures at the newbie outposts over there -- I think my favorite was northern Holtburg, haha.
Aside from the PvP and the combat, there was something about the scope of the world combined with the lifestone system and portaling that made it just seem so massive in all the right ways. Towns had their own residents; getting to new towns was an adventure... As much as I understand WoW's sort of "theme-park" zoning, I'll never forget running to Ayan Baqur across the Direlands when it first opened.
I remember 30 something people including myself running from Teth to AB, by the time we got there we had probably 15 people left who hadn't died terrible spell filled deaths.
Technically Dereth is just the island the original AC was on. The planet is called Aubereen. [/lore]
edit: Horrible top of the page.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Ah, thanks. I thought that was the way it went, but, couldn't find confirmation.
Apparently the place to go for AC stuff is the wiki:
http://asheron.wikia.com/wiki/ACC_Wiki_Home
Undead as playable race?:
http://asheron.wikia.com/wiki/Character_Races#Undead
Trained Starting Skills:
Jump, Loyalty, Magic Defense, Run, and Salvaging
Bonus Racial Skill(s):
Alchemy (trained)
Sister Racial Skill(s):
Arcane Lore (specialized)
Bonus Augmentation
Critical Protection
Preview of the 11th anniversary patch:
http://asheron.wikia.com/wiki/11th_Anniversary_Preview
Including the following races:
Empyrean
Trained Starting Skills: ??
Bonus Racial Skill(s):
Arcane Lore (specialized)
Sister Racial Skill(s):
Alchemy (trained)
Bonus Augmentation
Infused Life Magic (Life magic no longer takes up a pack slot)
Tumerok
Trained Starting Skills: ??
Bonus Racial Skill(s):
Assess Creature (specialized)
Sister Racial Skill(s):
Assess Person (trained), Spear (trained)
Bonus Augmentation
Hand of the Remorseless (+3% crit damage)
Lugian
Trained Starting Skills: ??
Bonus Racial Skill(s):
Thrown Weapons (trained)
Sister Racial Skill(s):
Item Tinkering (trained), Staff (trained)
Bonus Augmentation
Might of the Seventh Mule (+20% carry capacity)
It is because it adds another level of customization. It isn't because it's on a 21 day timer. You can theoretically get 2 or 3 aug gems a month, but the alternate ways to get aug gems are very painful and can take from a month to a few months to get access to. One method (from the colo) is dependent on being part of an elite group of people that do full colo runs, the other is to max out your society rank, which takes forever and is comprised of doing the same quests every week over and over and over and over.
Furthermore, you have to have certain augs first. No drop items and no drop buffs are mandatory for most things. No drop items, simply so you don't drop your good gear (which by level 200+ usually out strips most death items in value, plus they renovated the death drop system and you almost always drop something you need, even with an inventory full of DI's). No drop buffs so you can get back on quests quickly, it is also required to do any kind of colo work. Most people will simply not wait for you to take 5-10 minutes to rebuff.
All of those required augs take 4 months if I remember correctly. Then you usually have to take some resist augs, that's 2 more months, and only then can you start taking "fun" augs. But usually by then you're jaded, and you just take burden augs or the extra pack aug.
It's a really cool system, but the god awful timer, and the terribly constructed alternate ways to get augs kind of taint it. Compounded with the community requiring you to get certain augs to go on quests....it's pretty annoying.
I always found it terribly funny. To get a second aug gem a month, you need to beat the colo, and kill this special boss. In order to get on colo run groups you have to be no drop/no drop (no drop items, and no drop buffs). It's kind of an oxymoron. Sure, certain people may bring you along and carry you through without those augs, but that is certainly very rare.
There are 5 ranks. Rank 3 opens up a new island that only rank 3+ guys can go to. The monsters there drop top end loot, and die easily. Rank 4 does nothing special but unlocks more armor. Rank 5 (Lord) unlocks another special island that you can hunt on, the full armor suit, and all the quests for the society. Being a Lord also lets you go on a short quest that rewards an aug gem.
Because of the timers associated with the society quests you can simply power through it and reach lord in a week, it will take about 2 months to reach lord if you do every single quest each time the timers are up. No one does every quest. Some of them are ridiculously hard, and some just simply take to long to be justifiable.
Each time you rank up, you have to do a longish solo quest. The final "test" quest for Lord is painfully hard. I never did it simply because it is nearly impossible. The quest is designed in such a way that you have to kill everything you encounter, but the dungeon you are in respawns to fast. I know many, many people who never got Lord simply because they could not get through the quest, a vast majority of them where melee builds. Those who I knew that where Lords only achieved it by having a friend who also needed to do the Lord test, and they did it together....Which is impossible unless some one else starts the quest at the same time...Can you see the design problems here?
Societies are really cool, but really don't do anything. There is a land control/pvp element to them, but it requires you to go full red, and there for risk dropping your hard to get gear. I always found the land control part to be a catch 22. I busted my ass to get my good gear, then I went and risked losing it in pvp to people who wouldn't return it if it accidentally dropped. All for a Mana Forged Key, that might or might not reward good stuff I could use/trade for gear.
Aetheria is basically a trinket slot item. It's a little widget you get from hunting high end mobs, then as you gain XP, it gain's XP and levels up. They all have a passive and active effect. The passive is usually something neat like HP regen, or damage reduction, and the active is an amplified version of that. In order to make them active you have to get them to level 1, and then it's a proc type effect. It goes off randomly when you hit or get hit. Not to terrible of a mechanic, and kind of fun. The only problem is the higher powered versions take billions of XP to reach level 3 (max level for Aetheria), but you kind of forget about them and they just gain in their own.
I remember reading that they added some more uses for Aetheria, and when they first came out, you could farm the high level Olthoi to drop the lowest level Aetheria, and turn them in for Mana Forged Keys (think sing key value). It became a huge problem as people macro'd to get hundreds of Aetheria and devalued MFK's. Eventually they put in a timer on the Aetheria turn in, and slowed the drop rate....instead of dealing with macro's.
I know some one is going to come in and say "BUT THE LOW LEVELS HAVE SO MUCH CONTENT!" That they do, but that content is also terribly dated. And with the new buffs, gear, and all that jazz you can get at level 1, it's not challenging unless you purposefully gimp yourself.
Did they add new character slots with the new character races? I'm not deleting one of my original characters...
Which is dumb as hell, considering most people have all their slots full of mules with their main, and maybe 1 or 2 alts.
When shadows were added, I did log on to find that I had 1, maybe 2 more slots, but I dunno. Gear Knight kinda sounds fun, in a silly sorta way.
http://asheron.wikia.com/wiki/Shifting_Gears
Edit: ... Apparently I still have an active AC account.
"Shit, I'm still paying for the first one."
:P
Also: new sub? Looks awesome. About time they finally did something like that to save everyone the time.
I remember my first trip to the subway (vaguely, but I remember it). Portal tying to that place was a rite of passage. Then when I got big enough to tie to the other subway... ahh memories.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Finally someone with lockpick skill comes along...*click*...and everyone floods through.
Ankoku L27 Item/Creature UA
Daija L39 Item/Life Spear
Marteau de Guerre L109 3 School Macer (w/Cooking)
Sha Shu L24 Life/XBow (w/Fletching/Alchemy)
Wa L14 War Mage
Xaoten Ka L46 Sword
Xaoten Ki L43 Axe
Xython L9 2Hander (Shadow)
Can you tell I was in a rut my first time through college?
Spec
MeleeD
UA
Train
ALore
Creature
Healing
Item
Daija L39 Item/Life Spear
Born 10/7/2001
Sworn to Alor (?) / Karesta
Spec
Arcane Lore
Loyalty
MeleeD
Spear
Train
Healing
Item
Life
Magic
Missile
Marteau de Guerre L109 3 School Macer
Spec
Loyalty
Mace
Melee D
Train
ALore
Armor Tinkering
Cooking
Creature
Healing
Item
Life
Sha Shu L24 Life/XBow
Spec
Crossbow
Life
Train
Alchemy
ALore
Fletching
Item
MeleeD
Wa L14 War Mage
Born 5/10/2002 8:39 PM
Sworn to Magus al-Zaraf / Shakra
Spec
Creature
War
Train
ManaC
Xaoten Ka L46 Sword
Born 8/23/2004 5:02:17
Not sworn
Spec
Arcane Lore
Melee D
Sword
Train
Healing
Item
Life
Xaoten Ki L43 Axe
Born 6/29/2002 5:15:19 PM
Not sworn
Spec
Axe
MeleeD
Train
Arcane Lore
Healing
Item Enchantment
Leadership?
Magic Item Tinkering
Weapon Tinkering
Xython L9 2Hander
Born 4/14/2010
Not sworn
Spec
MeleeD
Two Handed
Train
Arcane Lore
Gearcraft
Item Enchantment
I actually tried to find my original AC account... it's not tied to any turbine account so I can't find it
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
With the voice growing louder in their minds, the Archons grew increasingly aggravated.
“Geraine will fall at your feet. All that he was will be destroyed. Everyone knows the truth.” The voice repeated.
“We must destroy this pool before it can spread its lies any further throughout these lands. “ Renselm said through clenched teeth, the voice beginning to wear through his patience.
Saelar had been reading his ancient texts for days now trying to find a spell that may accomplish their goal of destroying the substance. “I believe this particular spell in combination with the others I marked earlier will funnel enough energy into the black pool that it cannot possibly absorb it all and this will cause its bonds to break apart.”
Saelar showed the other Archons what they would need to cast their pieces of the magic that would combine to destroy the pool. After much preparation and several walkthroughs of what was about to happen, the Archons were ready for the actual event. As their hands began to move through the air with surprising grace and their words flowed almost melodically, the black pool began to bubble with the energy growing within.
But just when it seemed all was going to plan, a sharp cracking sound filled the air and the ground shook beneath their feet. Almost instantly the Archons ceased casting their magic and glanced at one another as they watched the black pool flow back into the large crack which had formed in the ground.
Even as far away as Asheron’s Castle the rumbling in the ground could be felt. As Asheron felt his castle shake he knew the Kemeroi’s plan had worked and the Archons had been conned into attempting to destroy it. He had hoped the Archons would see through the plan and stop their actions, or that he would have time to figure out a way to protect the pool, but now he could only fear how deep the damage had gone.
“There is only one reason I can think of that the Kemeroi would have wanted that amount of damage to be done,” Asheron mumbled to himself.
One of his emissaries approached Asheron quickly. “Do you think this could mean the prison was damaged master?”
“I fear that it most certainly was, and that his wrath will soon be upon this land once again.” Asheron sighed. “Who knows if he can be stopped once again?”
Whatever they are, they're bad stuff. They're mentioned in Aerfalle's Letter that drops during the Aerfalle quest.
When given to the translator in Zaikhal, the translated text you receive includes this note defining the meaning of the word, and none of the definitions sound very good:
Translator's note: There is a word early in this text which defies easy conversion from Dericostian to Roulean. This I have rendered as "kemeroi," a direct phonetic equivalent of the original word.
Established lore has shown me this word used to describe an unprecedented number of circumstances, most of which are contradictory. By turns, kemeroi is used to express the concepts of stillborn offspring, unwelcome emissary, unseen or stealthy movement, corrupter or tempter, nightmare, madness or terrifying hallucination, unbidden thought, parasite, scream uttered at awakening from a nightmare, thing that causes melting, liquid given form by a vessel, the touch of something frozen, and night that moves as a liquid.
The latter few of these many meanings are the most curious, as kemeroi is not a word of the so-called "Great Tongue" of Dericost, but rather the Base Tongue. The Great Tongue, with roots in the archaic dialect of the Falatacot, was used by the artisans as well as the aristocracy (and for that reason some of its words came into use by the Yalaini intelligencia).
This, I feel, implies that descriptions such as "liquid night" are not merely poetic license, but literal description. At any rate, the context here seemed to indicate use of the word as a proper name. Of the definitions cited above, perhaps "unwelcome emissary" would work best.
- Kuyiza bint Zayi
Given that the 'black pool' destroyed by the Archons was made of a dark liquid-like substance nobody had seen before, and that one of the definitions of kemeroi was 'liquid night', it seems logical to connect the two.
The text of the letter itself reads as follows, with color text to indicate meaning:
Dearest Rytheran,
I regret I must send ill tidings, love. The dark spawn (shadows) have now appeared in my cellars as well, below the levels infested by Asheron's vermin. They are older than the ones that trouble you, I believe; Uvriliim and Paanuvriliim (Umbris and Panumbris). Fortunately, the Kemeroi still sleep. Should they appear again, I think the dark ones (again, shadows) would cease to toy with the outlander hoard (the players) that vexes Killiakta (the Dericost name for the world). They would quickly be absorbed (possibly indication that the Kemeroi are connected to yet separate from shadows, perhaps they are derived from it somehow).
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
The best part was when everyone first found out about it, and ran forward jumping, hitting that wall on the other side and taking damage all the way down. The pile of bodies at the bottom was hilarious.
Also, BZ is back eh? Neat. I remember him being pretty friendly the first time around, waving, smiling, and only really attacking the players who attacked him first. He and I sat emoting at each other for a while.
https://steamcommunity.com/profiles/76561197970666737/
The current BZ is AI controlled (probably why it's called "Void of Bael'Zharon") and is popping up for fun, but a Turbine rep mentioned on the forums that he'll be under their control soon and there'll be many more deaths. :P