Hello there, other Penny Arcade fans. This will be my first post in this wilderness.
I am doing an academic paper on music in interactive spaces, something that I think we're desperately in need of at this stage. The approach is ethnomusicological, and so I need to do ethnographic research. In other words, I need to Watch and Play actual video games (the horror...) and focus on elements of those games. My goal is to demonstrate the unique challenges faced by composers of music in highly interactive spaces, how this changes the music, and along the way to imply that there is a sense of continuity going into and coming out of the advances of music into these relatively new environments. In simpler and somewhat less accurate terms: I'd like to find out why and how it is that video game music is special and different from music in other contexts.
Some of the games I will be focusing on are Parappa the Rapper, Guitar Hero, Rock Band, Zelda: OoT, the original Super Mario, and Super Mario Galaxy. I'm also planning to touch on some audio games. There are two problems here:
1. This is a pretty small range of games, mostly from two small periods in the development of video game music, and not really an accurate genre representation, etc., and
2. With three Nintendo R&D 1 games in the list, all of which are composed by Koji Kondo, I could use a little more variety in terms of composers and ways of thinking about game music composition.
So this is basically just me asking for suggestions. Go nuts. Descriptions would be nice, but I'm fine with just a shoutout of "this is interesting" or "the music for this game is really cool" or something like that.
Posts
one part of SOTN that I remember liking was the dank wet underground cave areas, the music really set the mood well down there and felt right.
Steam
XBOX
The Act is a brilliantly interactive game, but I'm not sure if it has a soundtrack that follows suit (but any research into interactive games on any level should require a look into The Act).
Good call on OoT.
Guitaroo Man?
everything in cubivore is cubed, along with the music. It changes through the day/night cycle, etc.
I've only played a bit of PN03 but I think the music changes as you fight. The others just have good music to me.
You could also talk about music in the megaman series, I think. Compare Ice Man's music to Ice Penguins music.
The Metal Gear Solid series is an excellent example of video game music composition, where there's a main theme and most/all music within the game is derived from aspects of this main theme, and gameplay is wonderfully enhanced by the score which matches the action onscreen.
EDIT: D'oh beaten!
I really liked the way it was done in snake eater though.
Weren't there some games that altered the music based on certain things, like how well/critical you were doing or other criteria?
Also, Contraband
There is also Audiosurf...
There's a video where they mention that too.
*e: Fallout is also interesting, it's practically the only time today's kids listen to their grandparents/greatgrandparents music without groaning and/or rolling their eyes.
Might also be interesting to talk about how the music in Final Fantasy battles signifies how "badass" the creature you're fighting is. You know when enter battle and the "boss music" starts playing instead of the regular battle music, you'd better start casting Haste, Protect, and Shell. Doubly so for the "big boss music" that plays during Elemental, X-Death, Atma/Statue, WEAPON, or sorceress battles.
Whatever your thoughts about the merits of this game or the merits of its impact on the industry, it certainly revolutionized how games interact with music.
Also, Brutal Legend, a game modeled after the imagery of a specific genre of music.
Man, I want to write your thesis now.
http://www.youtube.com/watch?v=UsnJRyTlFb0
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
Space Panic on the Colecovision is the first game that scared me with music. As your oxygen supply ran out, creepy music would start to play. Quite frightening stuff, and it really made the game. Unfortunately there aren't any good videos of it, and it's only in the Coleco version.
And just because I'm playing it now, I thought the musical score for Banjo Kazooie Nuts n' Bolts was amazing. It was a fantastic dynamic score that did some neat tricks in terms of changing instrumentation on the same theme depending on your locale.
And for the love of all that's digital Rez and Lumines should be at the top of the list! These are games that use evolving, interactive music as components underlying traditional interactive gameplay. A standard On-Rails shooter in Rez is turned into something so much deeper and more involving due to the music. A puzzle game that would be normally dismissed was turned into something downright hypnotic with Lumines. Note that Rez might be a goldmine in terms of this topic of interactivity through music in games. When it was released on the dreamcast, there were optional controllers that... uh... vibrated in time with the musical queues to feed back to the user. You're free to make your own conclusions on how this was interpreted for use by the end user.
Best of luck with this, by the way. This sounds like a fascinating topic and my hat is off to you for taking it seriously and writing about it.
I hate myself for not thinking of these 2 obvious examples.
Take a look at In the Pit on Xbox Live Indie Games. It's not strictly music, but it's a game based entirely on audio cues.
@gamefacts - Totally and utterly true gaming facts on the regular!
a lot of the music is derivative from other mario games but every track sounds new and interesting
You want scary? How about Sonic's "you're running out of oxygen" music? Fuck that.
Electroplankton?
I'd have to say Eternal Darkness for the Gamecube too. When you only had 1/3rd or 1/4th of your sanity meter, a music added itself to the ambience of the game, and, coupled with visual effects, really made going through the same area a totally different and WAY SCARIER experience. It was awesome.
I'd have to say I also liked how the music changed a bit according to people you saved in Space Channel 5.
There are games like Rez, Lumines, Space Channel 5, and other, that really wouldn't be the same experience if they didn't rely so heavily on music to set the mood and tone of the game. Music has made very basic gameplay experiences very fun, like in DDR, Ouendan, etc.
Real good stuff :^:
http://www.youtube.com/watch?v=ftvpi-6Z6qw
The early midi stuff was pretty incredible, but even with the advent of more modern music it was still used pretty impressively to seamlessly segue between various variations on music depending on player actions or interaction.
Here's a decent article that illustrates some of what made iMuse awesome
And here's one of the themes for while you're walking around the map.
Final Fantasy VIII is also the first game I've played with fully voiced lyrics (though there's also parappa).
I believe I've also played a racing game (I don't play many) where more layers were added to the music as you accelerated. It might have been one of the earlier gran turismos, I'm not sure.
If you want something that's just plain great, there's Beyond Good and Evil:
http://www.youtube.com/watch?v=jTdcJWDNsao
http://www.youtube.com/watch?v=g7H-CNJXsYM&feature=related
http://www.youtube.com/watch?v=smCaQAURVeE&feature=related
http://www.youtube.com/watch?v=6E8BKygy4ZE&feature=related
This just reminded me Gruntilda's lair in Banjo-Kazooie. It was the same music everywhere in the lair, but it always changed dynamically to fit the instruments and style of music of the stage you were going to.
it's hugely important to not only music in games but i think games as an expressive artform
Banjo-Kazooie because of Gruntilda's Lair. As you get close to the entrance to each world it switches from the standard instruments to instruments that make sense for that world. It's wonderfully done.
A lot of good musical suggestions in this thread, but unfortunately I think a lot of people have posted stuff just because it sounds good.