The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I've just launched this puppy over at Webcomicnation while I work on getting a dedicated site for the comic built. It's not much, but it's a start (and it'll likely be a nice break from the flood of "two guys talking on a couch about games" genre of gaming comics).
That said, I know the drawing up there is pretty rough, but it'll be interesting to see how this evolves (which'll be especially tricky, what with the flat, Looney-Tunes-styled backgrounds I'm trying to use).
Hooray at last you have got it started. I am excited to see what becomes of this and do i recognise the bearded ds gamer from the last strip you posted or am i going mad? :P
Wish you a lot of viewers ^^ the series seems to become very cool. Especially the Xmas-strip is so mean with the Nintendo-Podcast, the (probably) cosplay pic, the PA-strip and the Spaced and Triforce stickers that it's so sweet again.
Can't take my eyes off that girl...is that a NOD patched jacket oO?
Aw man, here I was coming ready to balbber on how there are too many webcomics on games and all, and the second I read the strip and browsed through your site, I'd say, to hell with the the other new ones, your looks great.
Sorry, the comic doesn't do much for me. I like the site design, and the art shows promise, but nothing has struck me as appealing about the actual content thus far. Right now this seems like a poorly planned setup for a Real World style reality show comprised entirely of unforunate gamers, and one Indian guy.
Also, I like the idea of a classic nintendo controler as the navigation buttons, but don't half ass it. Put all the buttons on regardless of what page you are on (they don't have to actually DO anything) and put a background around the entire button set. Hell, just a slate grey box would work just fine.
One more thing, the person in the current comic, (the one entering the room) doesn't look like a woman. I was thrown until I actually saw the title saying that the person's name was Jane.
Kuro Hou on
"For a man who looks like a garden gnome, you sure have a lot of demands."
Sorry, the comic doesn't do much for me. I like the site design, and the art shows promise, but nothing has struck me as appealing about the actual content thus far. Right now this seems like a poorly planned setup for a Real World style reality show comprised entirely of unforunate gamers, and one Indian guy.
Also, I like the idea of a classic nintendo controler as the navigation buttons, but don't half ass it. Put all the buttons on regardless of what page you are on (they don't have to actually DO anything) and put a background around the entire button set. Hell, just a slate grey box would work just fine.
One more thing, the person in the current comic, (the one entering the room) doesn't look like a woman. I was thrown until I actually saw the title saying that the person's name was Jane.
The navigation buttons are as close to looking like a NES controller as the site the strip is hosted on will allow (for some reason, they only allow the "first" and "previous" buttons to show up on the current page), and that's as big as the buttons themselves can be, so I had to nix the slate grey box idea that you mentioned. I'm buildng a dedicated site for the strip on my own sever, so all of these design issues should be moot in a few weeks, anyway.
And about the design of the main chick: she IS in a skirt, but yeah, she's not too lady-like at all (she's wearing a tie and a beat-up military jacket after all). That's a pretty conscious design choice on my part, so sorry for the confusion there.
I have no problem with that issue ^^ Like Katsuhiro Otomo said: It's easy to draw girls which look pbviously like girls, but hard to draw feminine but not cute.
I just notices something. Your backgrounds are inconsistent. I understand inking by hand or whatever you do, but the clouds on the wall paper and the perspective on the door should stay the same from the same angle. I suggest making fixed backgrounds when necessary.
srsizzy on
BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
I'm totally digging what you've got up! Nice, clean, sharp artwork, and nice storytelling so far. I like the shift from black and white to color, also. It really pops and gives a sense of te shift in time. Looking forward to seeing more
She really only looks like a woman in panels 2 and 3, but thats just me. It's all about the angle.
It's all about the hair. In the 1st and 4th panels, her hair cut kind of looks mullet-esque (and I don't think that was intended), and that makes her other masculine features (clothing and lack of other feminine features) really make her look like a dude. I think that if the hair was fixed, her gender would be a bit easier to determine. She wouldn't be a girly-girl, but she'd at least look like a she in those panels.
Just curious, based on how all the characters are meeting in Portland, do you live in or nearby Portland? Interesting concept, by the way. I'll be looking forward to how it progresses.
Just curious, based on how all the characters are meeting in Portland, do you live in or nearby Portland? Interesting concept, by the way. I'll be looking forward to how it progresses.
She really only looks like a woman in panels 2 and 3, but thats just me. It's all about the angle.
It's all about the hair. In the 1st and 4th panels, her hair cut kind of looks mullet-esque (and I don't think that was intended), and that makes her other masculine features (clothing and lack of other feminine features) really make her look like a dude. I think that if the hair was fixed, her gender would be a bit easier to determine. She wouldn't be a girly-girl, but she'd at least look like a she in those panels.
Good point. Part of the whole point of the comic is that the main character is a girl who doesn't look like the stereotypical "hot babes" you see populating other gaming webcomics - I think you're right about the hair, and I'll keep an eye on that in the future, but I sure as HELL ain't giving her bigger boobs.
Anyway, here's the second strip - I doubt if the girl (Jane) comes across as any less masculine this time 'round, so ce' la vie for now:
I've liked this one from the get-go. Although I really liked the black and white look of the first comic that you put up here a while back.
Anyhow, about Jane. I caught that she was a girl, but I think it would help if you added some more volume to the hair on the sides of her head. That would instantly kill the mullet effect, and I think place her back on the female side.
I think the tie is killing her. Not only is it manly, it also hides her breasts. If you got rid of it, it would help convey less manlyness. That or don't have it wear it so much like a man. Viola.
Also, product placement! Hah, you corporate mule, fall under my spell!!!
Posts
I look forward to further installments
Can't take my eyes off that girl...is that a NOD patched jacket oO?
- great animation focused website http://www.catsuka.com
My digital art! http://forums.penny-arcade.com/showthread.php?t=8168
My pen and paper art! http://forums.penny-arcade.com/showthread.php?t=7462
Also, I like the idea of a classic nintendo controler as the navigation buttons, but don't half ass it. Put all the buttons on regardless of what page you are on (they don't have to actually DO anything) and put a background around the entire button set. Hell, just a slate grey box would work just fine.
One more thing, the person in the current comic, (the one entering the room) doesn't look like a woman. I was thrown until I actually saw the title saying that the person's name was Jane.
I dare you to make less sense.
The navigation buttons are as close to looking like a NES controller as the site the strip is hosted on will allow (for some reason, they only allow the "first" and "previous" buttons to show up on the current page), and that's as big as the buttons themselves can be, so I had to nix the slate grey box idea that you mentioned. I'm buildng a dedicated site for the strip on my own sever, so all of these design issues should be moot in a few weeks, anyway.
And about the design of the main chick: she IS in a skirt, but yeah, she's not too lady-like at all (she's wearing a tie and a beat-up military jacket after all). That's a pretty conscious design choice on my part, so sorry for the confusion there.
i went back and kinda saw the skirt but still cant believe that it's a woman
maybe, i dont know, give her boobs!
- great animation focused website http://www.catsuka.com
[URL="http://www.seraphim-eyes.net/door]The Door in the Rock[/url]
It's all about the hair. In the 1st and 4th panels, her hair cut kind of looks mullet-esque (and I don't think that was intended), and that makes her other masculine features (clothing and lack of other feminine features) really make her look like a dude. I think that if the hair was fixed, her gender would be a bit easier to determine. She wouldn't be a girly-girl, but she'd at least look like a she in those panels.
You are KEE-RECT, sir.
Good point. Part of the whole point of the comic is that the main character is a girl who doesn't look like the stereotypical "hot babes" you see populating other gaming webcomics - I think you're right about the hair, and I'll keep an eye on that in the future, but I sure as HELL ain't giving her bigger boobs.
Anyway, here's the second strip - I doubt if the girl (Jane) comes across as any less masculine this time 'round, so ce' la vie for now:
C'est la vie.
And no, "she" still looks pretty butch. The little hint of lip color and the earring are really the only clue.
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
Anyhow, about Jane. I caught that she was a girl, but I think it would help if you added some more volume to the hair on the sides of her head. That would instantly kill the mullet effect, and I think place her back on the female side.
In any case, this is one for me to watch.
Also, product placement! Hah, you corporate mule, fall under my spell!!!
*thunder*
BWAHAHAHAHA...
Figured as much. Where abouts in Portland? I actually live relatively closeby, about a 10 minute drive from downtown Portland.