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[Chaos] Chaos in the Old World - Game 2 - Slaanesh Victory

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Posts

  • RiusRius Registered User regular
    edited November 2009
    Khorne really wants to take the fight to Tzeentch, heh.

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Come to sunny Kislev, there is plenty of bloodshed to go around!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    last cultist to Kislev! (will get back to adding flavor when I have more time :P)

    4/6 PP

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Oh brother, surely you know by now that I don't have to think about the future; I AM the future...

    Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region. Play in The Border Princes, sending my Acolyte there to Norsca.

    5/6PP remain.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
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  • RiusRius Registered User regular
    edited November 2009
    Leaving the ever more corrupted and warped Border Princes to his older siblings, Slaanesh sends more of his seductresses to torment the uprisen Hero in the empire.

    MOVE cultist from Border Princes to Empire.

    Slaanesh @ 4/6 PP remaining.

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Adding a leper skull to

    The Skull Throne - 1 - When adding up your domination value in this region, count the sum of your figures' attack power instead of quantity.

    -- In Kislev

    Khorne - 3/7 PP remaining.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • DarianDarian Registered User regular
    edited November 2009
    Round 2

    Peasant Uprising

    Place one Peasant token in every region except the Badlands
    While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
    CitOW_g2r22.gif

    Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded.
    Nurgle summons a cultist to the Empire
    Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle)
    Slaanesh redeploys a cultist from The Border Princes to the Empire

    Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away)
    Nurgle summons his final cultist into Kislev
    Tzeentch Teleports his cultist from the Border Princes all the way to Norsca
    Slaanesh sends another cultist from the Border Princes into the heart of the Empire

    Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value)

    Darian on
  • RiusRius Registered User regular
    edited November 2009
    And we had such a nice pace yesterday, too. Where is everyone!

    Rius on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Would it be a good idea to add a fifth sot to the corruption row in each region for the total? Or does that seem like too much work for not enough return?

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • MrBlarneyMrBlarney Registered User regular
    edited November 2009
    I like to believe that the math is easy enough to figure out that I didn't include a spot for the total corruption.

    MrBlarney on
    chirisigtext.png
  • DarianDarian Registered User regular
    edited November 2009
    Mr_Rose wrote: »
    Would it be a good idea to add a fifth sot to the corruption row in each region for the total? Or does that seem like too much work for not enough return?

    What MrB said, plus the Warp Stones (which can move around during the turn) also count toward the 12 corruption needed for Ruination.

    Darian on
  • KiasKias Registered User regular
    edited November 2009
    Sorry, today and tomorrow are my crazy busy days. Will check more frequently when they conclude.

    Why change a good thing: Rain of pus in Kislev again

    Rain of pus- increase defense value of all nurgle units by 1

    3/6 PPs remain

    Kias on
    steam_sig.png

  • DarianDarian Registered User regular
    edited November 2009
    This has all happened before, and it will happen again.

    Darian on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Sometimes it's best to step back a little. Maybe holiday closer to home...

    Summon Acolyte (cultist) to Norsca.

    4/6 pp remain.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • RiusRius Registered User regular
    edited November 2009
    To outsiders, the Empire appears strong, defended by uprisen heroes and peasants alike. To Slaanesh, finding the corrupted is only a matter of asking the right questions and making the right offers.

    Play this card in The Empire;

    Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token.

    Slaanesh @ 4/6 PP remaining.

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    Round 2

    Peasant Uprising

    Place one Peasant token in every region except the Badlands
    While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.

    CitOW_g2r23.gif

    Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded.
    Nurgle summons a cultist to the Empire
    Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle)
    Slaanesh redeploys a cultist from The Border Princes to the Empire

    Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away)
    Nurgle summons his final cultist into Kislev
    Tzeentch Teleports his cultist from the Border Princes all the way to Norsca
    Slaanesh sends another cultist from the Border Princes into the heart of the Empire

    Khorne (3/7) rebuilds his Skull Throne in Kislev (his figures use attack for domination value)
    Nurgle (3/6) brings another soothing Rain of Pus to Kislev (defense +1 for his figures)
    Tzeentch (4/6) sends another cultist into the frigid clime of Norsca
    Slaanesh (4/6) makes a Perverse Infiltration in the Empire (1 corruption placed)

    Darian on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    You are right, Tzeentch, there are plenty of willing warriors in the north.

    Bloodsworn (cultist) summoned to Troll Country

    Khorne - 2/7 PP Remaining

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    A blight on the Empire is inevitable. Get your harlots out of my lands young one.

    Influenza in the empire should shut your brothels down.

    Influenza - 1 - This region's Resistance is reduced by two

    2/6 PP remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Doot dee doo. Apparently hope springs eternal in the South...

    Another Acolyte Cult emerges from the shadows of the mountains in The Border Princes.

    3/6 pp remain.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • RiusRius Registered User regular
    edited November 2009
    The nobles in Tilea are, by now, totally enslaved to Slaanesh's seductresses. They willingly offer up control of the region in return for more favors.

    Degenerate Royalty - 3 - If played in a region with three or more corruption tokens, this card's cost is reduced by three. (It's printed cost is still used to calculate your domination value.)

    Played in Tilea, of course.

    Slaanesh is at 4/6 PP remaining.

    Rius on
  • RiusRius Registered User regular
    edited November 2009
    We should see if we can get through the rest of this summoning phase before midday, yesterday was a bit of a slow day heh.

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Let me give the hero in the Empire some troops to continue his battle.

    Bloodletter (warrior) summoned to The Empire

    Khorne - 0/7 PP Remaining

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    My plague-bearers can resist the urge to frolic in the pus no longer!

    Plague-Bearer to Kislev

    1/6 PP remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Ah, brother Khorne, the temptation of violence became too much again?

    The plot in The Border Princes thickens: We shall summon one Acolyte (cultist) there.

    2/6pp remain

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • RiusRius Registered User regular
    edited November 2009
    Ahh, The Empire is fast becoming the place to be!

    Summon Cultist to Empire.

    Slaanesh @ 3/6 PP remaining.

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    Round 2

    Peasant Uprising

    Place one Peasant token in every region except the Badlands
    While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.

    CitOW_g2r24.gif

    Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded.
    Nurgle summons a cultist to the Empire
    Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle)
    Slaanesh redeploys a cultist from The Border Princes to the Empire

    Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away)
    Nurgle summons his final cultist into Kislev
    Tzeentch Teleports his cultist from the Border Princes all the way to Norsca
    Slaanesh sends another cultist from the Border Princes into the heart of the Empire

    Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value)
    Nurgle brings another soothing Rain of Pus to Kislev (defense +1 for his figures)
    Tzeentch sends another cultist into the frigid clime of Norsca
    Slaanesh makes a Perverse Infiltration in the Empire (1 corruption placed)

    Khorne sends an incursion north, a cultist into Troll Country
    Nurgle coughs in the Empire, spreading Influenza (resistance -2)
    Tzeentch re-emerges cautiously with a cultist among the Border Princes
    Slaanesh rewards the Degenerate Royalty in Tilea for their service (no effect)

    Khorne (0/7) enters the Empire in force with a warrior
    Nurgle (1/6) sends a warrior into Kislev
    Tzeentch (2/6) grows bolder with a second cultist in the Border Princes
    Slaanesh (3/6) brings a final cultist to the Empire

    Nurgle to act

    Darian on
  • KiasKias Registered User regular
    edited November 2009
    Don't interfere in the conflict between your elders, young one. You will find nothing but pain if you come between the lord of blight and the god of blood.

    Plague Bearer to The Empire

    0/6 PP remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    As I know you recall, she likes pain. Whatever are we to do with him?

    (M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled in Norsca.

    2/6pp remain

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • RiusRius Registered User regular
    edited November 2009
    Tzeentch is correct, Grandfather. I welcome the pain of battle almost as much as our brother Khorne welcomes the bloodshed. See my greatest mistress? She knows all your secrets.

    Summon Keeper of Secrets (Greater Daemon) in The Empire.

    Slaanesh @ 0/6 PP; take us home, Tzeentch!

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    Tzeentch to act until he passes

    Darian on
  • DarianDarian Registered User regular
    edited November 2009
    Round 2

    Peasant Uprising

    Place one Peasant token in every region except the Badlands
    While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
    CitOW_g2r25.gif

    Khorne brings a warrior to Bretonnia, now that Tzeentch's protections have faded.
    Nurgle summons a cultist to the Empire
    Tzeentch applies a Warp Shield to one of his cultists in Bretonnia (this cultist cannot die in battle)
    Slaanesh redeploys a cultist from The Border Princes to the Empire

    Khorne completes a ritual to form a Field of Carnage in Bretonnia (other figures cannot be summoned away)
    Nurgle summons his final cultist into Kislev
    Tzeentch Teleports his cultist from the Border Princes all the way to Norsca
    Slaanesh sends another cultist from the Border Princes into the heart of the Empire

    Khorne rebuilds his Skull Throne in Kislev (his figures use attack for domination value)
    Nurgle brings another soothing Rain of Pus to Kislev (defense +1 for his figures)
    Tzeentch sends another cultist into the frigid clime of Norsca
    Slaanesh makes a Perverse Infiltration in the Empire (1 corruption placed)

    Khorne sends an incursion north, a cultist into Troll Country
    Nurgle coughs in the Empire, spreading Influenza (resistance -2)
    Tzeentch re-emerges cautiously with a cultist among the Border Princes
    Slaanesh rewards the Degenerate Royalty in Tilea for their service (no effect)

    Khorne (0/7) enters the Empire in force with a warrior
    Nurgle sends a warrior into Kislev
    Tzeentch grows bolder with a second cultist in the Border Princes
    Slaanesh brings a final cultist to the Empire

    Nurgle (0/6) brings a warrior to the Empire
    Tzeentch (2/6) performs the Changer of Ways ritual in Norsca (M, stops second spell)
    Slaanesh (0/6) completes a summoning ritual for a greater daemon in the Empire

    Darian on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    In that case, all that remains is to defend my own interests in Bretonnia...

    Summon Horror (warrior) to Bretonnia.

    0/6 pp remain.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • DarianDarian Registered User regular
    edited November 2009
    Battle Phase

    Roll your dice when ready. Technically, the attacks follow standard region order, and regular player order within each region. The one region where this will most matter is the Empire; please roll in player order for that region. For any other rolls, if you wish to wait for all previous regions to be resolved, feel free to do so.

    Please make all roles on Invisible Castle and in the PA Chaos in the Old World - Game 2 campaign. Hits must be applied to enemy figures or to peasants, but you can only apply lethal damage. (For instance, Khorne cannot apply fewer than 4 hits to Slaanesh's daemon in the Empire, hoping to team up with Nurgle to kill it.) Any hits left over with no valid target are lost.

    CitOW_g2r26.gif

    1. Norsca - no battle
    2. Troll Country - no battle
    3. Kislev - 4 dice; 1 die (figures are +1 defense)
    4. The Empire - 2 dice; 1 die; 2 dice
    5. Bretonnia - 2 dice; 1 die
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    Darian on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    To Battle!

    Since my brethren refuse to fight amongst themselves, my minions will have to show them how this is done.

    Kislev - 5 hits! - 2 Lepers and a Peasant

    The Empire - 4 hits! - 2 Seductresses, 1 Leper, 1 Peasant

    Bretonnia - Damn Tzeentch and his illusions


    BLOOD FOR THE BLOOD GOD!

    I accidentally pasted the word Campaign with the first 2 (here's my profile so you can see there was no funny business).
    SKULLS FOR THE SKULL THRONE!

    EDIT: Fixed the Bretonnia link

    Celebrim on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    asplannedrd3.jpg
    Dear brother Khorne, the look on your face is utterly priceless. Somehow I sense you are more enraged than usual, as if that were even possible... However, evidently my Horror was too busy weaving illusions to actually fight, but clearly he was worth it.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • DarianDarian Registered User regular
    edited November 2009
    Two DIAL tokens for Khorne

    Darian on
  • RiusRius Registered User regular
    edited November 2009
    Wow, crazy rolls there Khorne, way to clear us out in Kislev and the Empire, hehe. With any luck I can prevent Nurgle from dialing at all this round.

    On the other hand, your failure in Bretonnia means nobody will double dial this turn. Hang your head in shame!

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    Speaking of DIAL advancements, you should all be thinking about your first upgrade card choice. Well, all except possibly Nurgle.

    Darian on
  • KiasKias Registered User regular
    edited November 2009
    Kislev- 1 hit, killed me a bloodletter

    The Empire- 0 hits

    Kias on
    steam_sig.png

  • RiusRius Registered User regular
    edited November 2009
    My apologies, Grandfather. I cannot allow you to press your advantage.

    The Empire: [URL="[url=http://invisiblecastle.com/roller/view/2331009/]2d6.hitsopen(4,6)=1[/url]"]One Hit[/URL], Kill one Leper.

    Rius on
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