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D&D DM needs ideas for Fable-like campaign

daisygirldaisygirl Registered User regular
edited November 2009 in Critical Failures
Ok, so my campaigns are usually based in 1 city with a "Heroes Guild" where the players get assigned missions that normal city guards couldn't handle. My current campaign I'm running is a bit modern i.e. indoor plumbing, stoves, fridges... I just incorporated cell phones using the spell wispering wind back and forth to each other. Ok, my main theme is that the moon controls the eve and flow of how magic is done. The moon is fading because the Moon Godess is dying so all chaos is breaking loose. When mages have nightmares, shorty thereafter their nightmares become reality... I have had giant mosquitos attacking a vacation resort town, men with Jason masks attacking villages (which when the mask was removed, there was no face, just smooth skin) and giant man eating daisies. I need more ideas for weird dream stuff, regular missions that would only take a week or 2 in game play and things that could be modern if the spells can be modified in that way (such as the whispering wind into cell phone bit and fridges that run on a low level cone of cold)

Thanks for any/all suggestions:mrgreen:

daisygirl on

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    UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited November 2009
    -All the stoves, ice-boxes, and other appliances in town come to life at night and march themselves out of their owners' houses and into the wilderness. If you're relying on a guild authority to give the PCs conditions to their objectives, they may want to suggest finding a way to disenchant the ambulatory objects instead of simply hacking them open and returning the food inside; they are still people's property, afterall.

    -The players wake up to find themselves reaaaly teeny-tiny. They will have to climb down their beds (don't let the bedbugs bite...) and then traverse/survive the landscape of their room. Once they are of normal size they will have to speak to the inkeeper about the dirt and rodent problem.

    -Wait until the party unanimously agrees upon one particular place they all wish to go, specifically one that's located within a building like a store or the home of a contact (for this example I'll say a guild hall). Upon entering the guild hall's building, they find there's a totally different place of business or residence inside. Upon exiting, they'll see it doesn't even look like their guild hall outside, and as they walk down other streets they'll keep finding other buildings, one after the other, that have been transposed with the guild hall's exterior (which again ends upon exit). You may want to make the interior be the same building every time (like a diner, perhaps).

    Here's something to move that from bizzare to adventurous: every time after the first instance, things get less normal inside of these buildings. Maybe the customers are eating the dishes the second time and then the food is alive in the third. By the fifth time you've got a diner dimly-lit only by ovens in the back room and the customers are monsters and the food is trying to eat everybody.

    Utsanomiko on
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    DelmainDelmain Registered User regular
    edited November 2009
    Utsanomiko wrote: »
    Here's something to move that from bizzare to adventurous: every time after the first instance, things get less normal inside of these buildings. Maybe the customers are eating the dishes the second time and then the food is alive in the third. By the fifth time you've got a diner dimly-lit only by ovens in the back room and the customers are monsters and the food is trying to eat everybody.

    You have fucked up dreams my friend, :winky:

    That is an excellent idea.

    Delmain on
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    Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited November 2009
    On the same note, building paranoia in RPGs: meta-game, major in-game events, minor in-game events.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
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    UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited November 2009
    Delmain wrote: »
    Utsanomiko wrote: »
    Here's something to move that from bizzare to adventurous: every time after the first instance, things get less normal inside of these buildings. Maybe the customers are eating the dishes the second time and then the food is alive in the third. By the fifth time you've got a diner dimly-lit only by ovens in the back room and the customers are monsters and the food is trying to eat everybody.

    You have fucked up dreams my friend, :winky:

    That is an excellent idea.

    Most of my dreams are about missing college courses and never being able to find the bathroom.

    I just took that base frustration and expanded upon it at the spur of the moment; I didn't want to leave only two suggestions in my post.

    Utsanomiko on
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    daisygirldaisygirl Registered User regular
    edited November 2009
    Cool beans, I had a mission coming up that the people are disappearing but find out that they were shrunk by a statue that's sitting off to the side of town. I think I'll make them small as well. Thanks for the idea! Mwa ha ha! Right now I got them shook up with the untimely death of one of their former girlfriends turned guild hero. She kept having night terrors of men slicing and dicing her and referred to themselves as "The K.I.L.L"
    (Knights in ladies leadership)

    I love the idea of the appliances coming to life and for the weird business scenarios, I would've never thought of that. Def gonna throwthose in!

    I have ran so many campaigns like this that I had ran out of original ideas. I've had kings getting secret shipments of "Viagra" so he could sleep with his ugly wife, a hippie that took them into the Woods of High to collect shrooms and all kinds of weird stuff. lol :)

    daisygirl on
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    daisygirldaisygirl Registered User regular
    edited November 2009
    Good stuff on those sites Mike, I took quite a few notes and added them to my personal collection of chaos. Thanks much!

    daisygirl on
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