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AvP 2010 - Demo is out, Wangland-Yutani Steam Group now active
Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.
Whatever.
Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.
Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.
Whatever.
Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.
Thanks for proving my point.
You can't duck out of this now! 8-)
That aside, I don't think I really spent much if any time crouching in the original AVP unless I was the alien, and I was mostly doing that for climbing on walls instead of a toggle. I doubt it will be missed overall.
Alright, pre-order placed for the Xbox 360 version. Come February I better be shooting some aliens with the rest of you. I'm really looking forward to that Survivor mode.
Edit: I'm watching the first ten minutes of the marine campaign and... wow. This is... wow! Very atmospheric!
I thought AvPR was complete and utter trash. Listen, when you shoot the words "Aliens" "versus" and "Predator" at me, I think of the two of them going to town on each other, a la the completely fuck-awesome comics. It suffered heavily from Transformers syndrome, in that it should've been called "Angsty Teenagers featuring Some Aliens(Robots) or Some Shit."
it was better than predator 2.
Oh fuuuuuuuuuuuuUUUUCK you. Danny Glover, Bill Paxton and Gary Fuckin' Busey.
Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.
Whatever.
Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.
Thanks for proving my point.
Don't worry about Tube, he always acts like he has something to prove.
Crouching sorta takes away some options for hiding and getting behind cover I would think, but I want to know more about this action button.
Also, on the topic of the AvP movies, I think it was retarded to set them in the time period they were set in. I don't want some ridiculously hamfisted forced backstory that brings the two species together, I want Aliens and Predators and Colonial Marines fighting in spaceships or planets somewhere.
Basically, I want AvP: The Movie of the Game. They could have just done that for 90 minutes and it would have been leagues better than the cinematic abortion I saw in the theater.
Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.
Whatever.
Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.
Thanks for proving my point.
Don't worry about Tube, he always acts like he has something to prove.
Crouching sorta takes away some options for hiding and getting behind cover I would think, but I want to know more about this action button.
Also, on the topic of the AvP movies, I think it was retarded to set them in the time period they were set in. I don't want some ridiculously hamfisted forced backstory that brings the two species together, I want Aliens and Predators and Colonial Marines fighting in spaceships or planets somewhere.
Basically, I want AvP: The Movie of the Game. They could have just done that for 90 minutes and it would have been leagues better than the cinematic abortion I saw in the theater.
"But how will it play in Peoria?" is probably the note that any such script would get from a studio. Got to make the protagonists (Human protagonists, only, remember) relatable to the public, don'tcha know?
I don't mind the odd mention of the movies, but since the AvP games aren't based on them to any great extent can we please keep discussion to the game. You can make a thread about the AvP films in D&D should you so choose.
Tube on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited January 2010
Meh, not really bothered by the crouch thing. Marines don't fight Marines so hiding behind boxes for cover isn't a problem, Aliens are basically always crouched anyway, and Predators can turn invisible. And in AvP2 (didn't really play the first one), the only time crouch got used was to wall-crawl. I'm plenty willing to sacrifice useless crouching for the ability to push away Aliens as a Marine instead of just being dead as soon as they get close enough.
I'll be pissed if the flashlights have a battery life, though. That sort of thing drives me absolutely crazy. I already know I'm not going to be happy with the flares since they seem to only last seconds; it looks like you have an infinite number of them, though, which is good.
The only thing I'm confused about crouching is how will we wall run with aliens now? Besides it has multiman survival, so it's a pretty much guaranteed sale to me anyway.
Anyone know if it's using dedicated servers for PC? Or will it take the Killing Floor route and have the option for both?
Meh, not really bothered by the crouch thing. Marines don't fight Marines so hiding behind boxes for cover isn't a problem, Aliens are basically always crouched anyway, and Predators can turn invisible. And in AvP2 (didn't really play the first one), the only time crouch got used was to wall-crawl. I'm plenty willing to sacrifice useless crouching for the ability to push away Aliens as a Marine instead of just being dead as soon as they get close enough.
I'll be pissed if the flashlights have a battery life, though. That sort of thing drives me absolutely crazy. I already know I'm not going to be happy with the flares since they seem to only last seconds; it looks like you have an infinite number of them, though, which is good.
Im pretty sure you had to kill some humans in the AvP2 marine campaign
The only thing I'm confused about crouching is how will we wall run with aliens now? Besides it has multiman survival, so it's a pretty much guaranteed sale to me anyway.
I'm pretty sure they've planned for that eventuality. I doubt they're going to release the game and suddenly go "oh shit, we forgot to put wall-running in when we took out crouching!". I'd imagine they'll just have a wall run button.
Good point tube, I'm sure the old crouch button will just be the wall run button now or something.
If they even do that, that is. They might just throw out the whole system and say "Aliens can now run on walls/ceilings without the need to hold a button". Then again, it's not like the Alien had a whole lot of buttons to press in AvP1 and 2. Claw, pounce, tail, and crouch for wall-climbing.
Dunxco on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited January 2010
I want a hiss button. Being able to sneak up behind a human player and do the whole Alien hiss thing before I horribly tear them apart would be like sweet, sweet bloodcandy to me.
Marines aren't the only things you would need to hide from. You could be hiding from Aliens of course, or dodging stuff that the Predator is shooting at you.
It just seems weird to see a fps staple being removed, but I'm sure the game will accommodate it fine. Not being able to jump seemed a little weird when first playing Timesplitters, but the game never really required you to jump, so it wasn't a big deal.
I wonder if they're going to do the three demos thing again.
augustwhere you come from is goneRegistered Userregular
edited January 2010
It's kinda weird that removal of the crouch button would make you slightly concerned about this game when the last game Rebellion released was (motherfuckin') Rogue Warrior.
The only time I want a walk key is for when I'm being stalked in a hallway, motion tracker pipping, hands all shaky. I want to slowly make my way down that hall. And then die. or jump in my seat, then sprint. and then die.
Mustachio Jones on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
I would love a bigger hitbox for my "I bite your head off with my second mouth" attack
In the last two games, it required some pretty amazing precision
It should just happen naturally if I'm that close to a dude, especially if he hasn't spotted me
I mean, that's what aliens do
I wholeheartedly agree. That was right back in the days of "find the middle of your screen and put some tape/blu-tac on it, but hopefully we're beyond that stage now.
The only time I want a walk key is for when I'm being stalked in a hallway, motion tracker pipping, hands all shaky. I want to slowly make my way down that hall. And then die. or jump in my seat, then sprint. and then die.
I've had more sucsess playing AVP as the marine in the past 2 days by running like a madman all the time. If I stay still or walk I always feel like an alien is going to jump me, due to the fact that the alien placement mostly isn't scripted, but they all start from a point off the map and find you via air ducts and hallways.
The faster you get through the level the less aliens you have to face most of the time
I want a hiss button. Being able to sneak up behind a human player and do the whole Alien hiss thing before I horribly tear them apart would be like sweet, sweet bloodcandy to me.
AVP 2000 Classic does have a taunt button where you could do that. I wonder if Rebellion will repeat this.
It's kinda weird that removal of the crouch button would make you slightly concerned about this game when the last game Rebellion released was (motherfuckin') Rogue Warrior.
Rogue Warrior was developed by a different branch in Rebellion, namely their Derby office, which used to be Core Designs. The ones developing AVP are in their main office, Oxford. Also funfact, they are shutting down the branch that developed Rogue Warrior, as seen here.
Is there a list of weapons and abilities available? I checked planetAVP and see its gone to shit.
The only weapon that matters is the smart-gun
I hope there's proximity mines too
Errr, proximity mines were great. For blowing yourself up! LOL, seriously I kept forgetting where I planted them and died when I tripped them
I used to play Co-op with a friend on this map that took place inside a ship. I set up a perimeter with Prox mines in a long hall way, and he covered the stairs with a smart-gun. We only ever died because of acid blood showers
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
When someone says AVP was better than Predator 2, we aren't just talking about different opinions, we're talking about different realities.
AVPR *NOT* AVP. Sorry for the confusion. AVP made Predator 2 look like, well, I don't know, something really good. But I found Requiem much more entertaining, certainly than avp (which all copies should be burned) and predator 2 was a huge disappointment.
Predator 2 was like having the sequel of Gears of War being Grand Theft Auto.
Edit note: sorry didn't see the movie discussion post until after this response.
To get on target about the game. Does anyone know if they are going the route of the recent shooters and putting in rpg elements? Since they're including pre-order bonus stuff like helms and skins I wonder if they're going to do some kind of xp/rank rewards for things. Hopefully they'll just be meaningless things like skins which are fun, rather than things like awesome weapons/abilities which make the mp less fun, unless you poopsock.
Ugh, God, AvP: R might be the worst movie I've willingly gone to the theater to watch. Transformers got close, but I was absolutely livid after having watched AvP: R. I fucking despise that movie.
The first one is Citizen Kane by comparison.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Ugh, God, AvP: R might be the worst movie I've willingly gone to the theater to watch. Transformers got close, but I was absolutely livid after having watched AvP: R. I fucking despise that movie.
The first one is Citizen Kane by comparison.
My brother, my father, and I had to apologize to my wife after talking her into seeing AvP:R. I'd told her how great the Aliens series was, and how great the Predator series was, and how unlike the first AvP (which I didn't take her to go see), this one was going to be badass. She was all, "Okay, I'll try this out."
Yeah, that didn't end well. I walked out of the theater and said, "You know, I'm really sorry for making you sit through that."
Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.
Whatever.
Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.
BTW, how's that new squat toilet working out for ya?
I have this on the way from GameFly and I love how Rebellion pretty much retconned AvP on the Jag from their memory. "Well we want this game to be like the first one which was release on the PC in 99"
Anyway. GameFly. I'm 50/50 on it. I don't even remember which game it was I played on the PC, but I played the hell out of one of them and I loved it.
I hate survival horror games because I'm a gigantic wuss. AvP games though, I loved.
I remember playing a face hugger mod. Start out as the face hugger, kill a human, burst out of their chest and then nom on shit until you become awesome and deadly.
And, really, hiding in a corner of a darkly lit room waiting on a poor marine is great. I always wanted to play Splinter Cell because I hear that the Mercs game was similar.
Posts
Thanks for proving my point.
You can't duck out of this now! 8-)
That aside, I don't think I really spent much if any time crouching in the original AVP unless I was the alien, and I was mostly doing that for climbing on walls instead of a toggle. I doubt it will be missed overall.
Fixed.
Oh fuuuuuuuuuuuuUUUUCK you. Danny Glover, Bill Paxton and Gary Fuckin' Busey.
Don't ever speak again.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Otherwise you'd shoot yourself in the face with that mini-gun, lol.
Some of those weapons were pointless in the single player campaign as they caused yourself more damage from the splash damage.
On a crazy note. AVP was my first PC game on my first PC and I was coming from Playstation gaming so I was trying to play the game with a gamepad.
I...I actually used up/down keys to look around when I first started playing AVP. It was the game I switched over to mouse control on.
Don't worry about Tube, he always acts like he has something to prove.
Crouching sorta takes away some options for hiding and getting behind cover I would think, but I want to know more about this action button.
Also, on the topic of the AvP movies, I think it was retarded to set them in the time period they were set in. I don't want some ridiculously hamfisted forced backstory that brings the two species together, I want Aliens and Predators and Colonial Marines fighting in spaceships or planets somewhere.
Basically, I want AvP: The Movie of the Game. They could have just done that for 90 minutes and it would have been leagues better than the cinematic abortion I saw in the theater.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
"But how will it play in Peoria?" is probably the note that any such script would get from a studio. Got to make the protagonists (Human protagonists, only, remember) relatable to the public, don'tcha know?
I love the implication that you had one.
AvP was scientists and anthropologists, and AvP 2 was rednecks.
I'll be pissed if the flashlights have a battery life, though. That sort of thing drives me absolutely crazy. I already know I'm not going to be happy with the flares since they seem to only last seconds; it looks like you have an infinite number of them, though, which is good.
Anyone know if it's using dedicated servers for PC? Or will it take the Killing Floor route and have the option for both?
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Im pretty sure you had to kill some humans in the AvP2 marine campaign
I'm pretty sure they've planned for that eventuality. I doubt they're going to release the game and suddenly go "oh shit, we forgot to put wall-running in when we took out crouching!". I'd imagine they'll just have a wall run button.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
If they even do that, that is. They might just throw out the whole system and say "Aliens can now run on walls/ceilings without the need to hold a button". Then again, it's not like the Alien had a whole lot of buttons to press in AvP1 and 2. Claw, pounce, tail, and crouch for wall-climbing.
It just seems weird to see a fps staple being removed, but I'm sure the game will accommodate it fine. Not being able to jump seemed a little weird when first playing Timesplitters, but the game never really required you to jump, so it wasn't a big deal.
I wonder if they're going to do the three demos thing again.
As far as I know Rebellion did confirm that there would be dedicated server support in the PC version.
http://www.eurogamer.net/articles/dedicated-servers-for-aliens-vs-predator_9
In the last two games, it required some pretty amazing precision
It should just happen naturally if I'm that close to a dude, especially if he hasn't spotted me
I mean, that's what aliens do
I wholeheartedly agree. That was right back in the days of "find the middle of your screen and put some tape/blu-tac on it, but hopefully we're beyond that stage now.
I've had more sucsess playing AVP as the marine in the past 2 days by running like a madman all the time. If I stay still or walk I always feel like an alien is going to jump me, due to the fact that the alien placement mostly isn't scripted, but they all start from a point off the map and find you via air ducts and hallways.
The faster you get through the level the less aliens you have to face most of the time
AVP 2000 Classic does have a taunt button where you could do that. I wonder if Rebellion will repeat this.
Rogue Warrior was developed by a different branch in Rebellion, namely their Derby office, which used to be Core Designs. The ones developing AVP are in their main office, Oxford. Also funfact, they are shutting down the branch that developed Rogue Warrior, as seen here.
Rebellion closes studio responsible for Rogue Warrior
The only weapon that matters is the smart-gun
Errr, proximity mines were great. For blowing yourself up! LOL, seriously I kept forgetting where I planted them and died when I tripped them
basically a box of gadgets, awesome fun playing about with the different types
also, the minigun
I used to play Co-op with a friend on this map that took place inside a ship. I set up a perimeter with Prox mines in a long hall way, and he covered the stairs with a smart-gun. We only ever died because of acid blood showers
AVPR *NOT* AVP. Sorry for the confusion. AVP made Predator 2 look like, well, I don't know, something really good. But I found Requiem much more entertaining, certainly than avp (which all copies should be burned) and predator 2 was a huge disappointment.
Predator 2 was like having the sequel of Gears of War being Grand Theft Auto.
Edit note: sorry didn't see the movie discussion post until after this response.
To get on target about the game. Does anyone know if they are going the route of the recent shooters and putting in rpg elements? Since they're including pre-order bonus stuff like helms and skins I wonder if they're going to do some kind of xp/rank rewards for things. Hopefully they'll just be meaningless things like skins which are fun, rather than things like awesome weapons/abilities which make the mp less fun, unless you poopsock.
The first one is Citizen Kane by comparison.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
My brother, my father, and I had to apologize to my wife after talking her into seeing AvP:R. I'd told her how great the Aliens series was, and how great the Predator series was, and how unlike the first AvP (which I didn't take her to go see), this one was going to be badass. She was all, "Okay, I'll try this out."
Yeah, that didn't end well. I walked out of the theater and said, "You know, I'm really sorry for making you sit through that."
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
BTW, how's that new squat toilet working out for ya?
Anyway. GameFly. I'm 50/50 on it. I don't even remember which game it was I played on the PC, but I played the hell out of one of them and I loved it.
I hate survival horror games because I'm a gigantic wuss. AvP games though, I loved.
I remember playing a face hugger mod. Start out as the face hugger, kill a human, burst out of their chest and then nom on shit until you become awesome and deadly.
And, really, hiding in a corner of a darkly lit room waiting on a poor marine is great. I always wanted to play Splinter Cell because I hear that the Mercs game was similar.
Anyway. Yeah.