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AvP 2010 - Demo is out, Wangland-Yutani Steam Group now active

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Posts

  • TurboGuardTurboGuard Registered User regular
    edited January 2010
    TurboGuard wrote: »
    Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.

    Whatever.

    Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.

    Thanks for proving my point.

    TurboGuard on
  • CherrnCherrn Registered User regular
    edited January 2010
    Pouring a forty for my ol' pal crouching. I know the look up/down keybindings are next, but I haven't the heart to tell them.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • EliteDoomMasterEliteDoomMaster Registered User regular
    edited January 2010
    TurboGuard wrote: »
    TurboGuard wrote: »
    Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.

    Whatever.

    Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.

    Thanks for proving my point.

    You can't duck out of this now! 8-)

    That aside, I don't think I really spent much if any time crouching in the original AVP unless I was the alien, and I was mostly doing that for climbing on walls instead of a toggle. I doubt it will be missed overall.

    EliteDoomMaster on
    Don't fuck with Mel Gibson, yo.
  • PacifistPacifist Registered User regular
    edited January 2010
    Skab wrote: »
    Dashui wrote: »
    Alright, pre-order placed for the Xbox 360 version. Come February I better be shooting some aliens with the rest of you. I'm really looking forward to that Survivor mode.

    Edit: I'm watching the first ten minutes of the marine campaign and... wow. This is... wow! Very atmospheric!

    Why are you watching this?

    Fixed.
    Boogdud wrote: »
    I thought AvPR was complete and utter trash. Listen, when you shoot the words "Aliens" "versus" and "Predator" at me, I think of the two of them going to town on each other, a la the completely fuck-awesome comics. It suffered heavily from Transformers syndrome, in that it should've been called "Angsty Teenagers featuring Some Aliens(Robots) or Some Shit."

    it was better than predator 2.


    Oh fuuuuuuuuuuuuUUUUCK you. Danny Glover, Bill Paxton and Gary Fuckin' Busey.

    Don't ever speak again.

    Pacifist on
    XBL: Pacifist NJ
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited January 2010
    Is it bad form to automatically not pay attention to people who don't take the time or make the effort to get an avatar or even a basic signature.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • MegaforceMegaforce __BANNED USERS regular
    edited January 2010
    Lord knows my favourite thing about the original game was the ability to crouch

    Otherwise you'd shoot yourself in the face with that mini-gun, lol.

    Some of those weapons were pointless in the single player campaign as they caused yourself more damage from the splash damage.

    On a crazy note. AVP was my first PC game on my first PC and I was coming from Playstation gaming so I was trying to play the game with a gamepad.

    Megaforce on
  • LeitnerLeitner Registered User regular
    edited January 2010
    Cherrn wrote: »
    Pouring a forty for my ol' pal crouching. I know the look up/down keybindings are next, but I haven't the heart to tell them.

    I...I actually used up/down keys to look around when I first started playing AVP. It was the game I switched over to mouse control on.

    Leitner on
  • SmokeStacksSmokeStacks Registered User regular
    edited January 2010
    TurboGuard wrote: »
    TurboGuard wrote: »
    Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.

    Whatever.

    Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.

    Thanks for proving my point.

    Don't worry about Tube, he always acts like he has something to prove.

    Crouching sorta takes away some options for hiding and getting behind cover I would think, but I want to know more about this action button.

    Also, on the topic of the AvP movies, I think it was retarded to set them in the time period they were set in. I don't want some ridiculously hamfisted forced backstory that brings the two species together, I want Aliens and Predators and Colonial Marines fighting in spaceships or planets somewhere.

    Basically, I want AvP: The Movie of the Game. They could have just done that for 90 minutes and it would have been leagues better than the cinematic abortion I saw in the theater.

    SmokeStacks on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited January 2010
    Press "E" to open door.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • MarikirMarikir Registered User regular
    edited January 2010
    TurboGuard wrote: »
    TurboGuard wrote: »
    Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.

    Whatever.

    Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.

    Thanks for proving my point.

    Don't worry about Tube, he always acts like he has something to prove.

    Crouching sorta takes away some options for hiding and getting behind cover I would think, but I want to know more about this action button.

    Also, on the topic of the AvP movies, I think it was retarded to set them in the time period they were set in. I don't want some ridiculously hamfisted forced backstory that brings the two species together, I want Aliens and Predators and Colonial Marines fighting in spaceships or planets somewhere.

    Basically, I want AvP: The Movie of the Game. They could have just done that for 90 minutes and it would have been leagues better than the cinematic abortion I saw in the theater.

    "But how will it play in Peoria?" is probably the note that any such script would get from a studio. Got to make the protagonists (Human protagonists, only, remember) relatable to the public, don'tcha know?

    Marikir on
    steam_sig.png "Hiding in plain sight." PSN/XBL: Marikir
  • TubeTube Registered User admin
    edited January 2010
    TurboGuard wrote: »
    Thanks for proving my point.

    I love the implication that you had one.

    Tube on
  • SmokeStacksSmokeStacks Registered User regular
    edited January 2010
    I don't know man, the Alien movies all did ok, and that was blue collar space truckers, badass space marines, and hardened convicts, respectively.

    AvP was scientists and anthropologists, and AvP 2 was rednecks.

    SmokeStacks on
  • TubeTube Registered User admin
    edited January 2010
    I don't mind the odd mention of the movies, but since the AvP games aren't based on them to any great extent can we please keep discussion to the game. You can make a thread about the AvP films in D&D should you so choose.

    Tube on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited January 2010
    Meh, not really bothered by the crouch thing. Marines don't fight Marines so hiding behind boxes for cover isn't a problem, Aliens are basically always crouched anyway, and Predators can turn invisible. And in AvP2 (didn't really play the first one), the only time crouch got used was to wall-crawl. I'm plenty willing to sacrifice useless crouching for the ability to push away Aliens as a Marine instead of just being dead as soon as they get close enough.

    I'll be pissed if the flashlights have a battery life, though. That sort of thing drives me absolutely crazy. I already know I'm not going to be happy with the flares since they seem to only last seconds; it looks like you have an infinite number of them, though, which is good.

    Ninja Snarl P on
  • SkutSkutSkutSkut Registered User regular
    edited January 2010
    The only thing I'm confused about crouching is how will we wall run with aliens now? Besides it has multiman survival, so it's a pretty much guaranteed sale to me anyway.

    Anyone know if it's using dedicated servers for PC? Or will it take the Killing Floor route and have the option for both?

    SkutSkut on
  • AdditionalPylonsAdditionalPylons Registered User regular
    edited January 2010
    Meh, not really bothered by the crouch thing. Marines don't fight Marines so hiding behind boxes for cover isn't a problem, Aliens are basically always crouched anyway, and Predators can turn invisible. And in AvP2 (didn't really play the first one), the only time crouch got used was to wall-crawl. I'm plenty willing to sacrifice useless crouching for the ability to push away Aliens as a Marine instead of just being dead as soon as they get close enough.

    I'll be pissed if the flashlights have a battery life, though. That sort of thing drives me absolutely crazy. I already know I'm not going to be happy with the flares since they seem to only last seconds; it looks like you have an infinite number of them, though, which is good.

    Im pretty sure you had to kill some humans in the AvP2 marine campaign

    AdditionalPylons on
  • TubeTube Registered User admin
    edited January 2010
    SkutSkut wrote: »
    The only thing I'm confused about crouching is how will we wall run with aliens now? Besides it has multiman survival, so it's a pretty much guaranteed sale to me anyway.

    I'm pretty sure they've planned for that eventuality. I doubt they're going to release the game and suddenly go "oh shit, we forgot to put wall-running in when we took out crouching!". I'd imagine they'll just have a wall run button.

    Tube on
  • SkutSkutSkutSkut Registered User regular
    edited January 2010
    Good point tube, I'm sure the old crouch button will just be the wall run button now or something.

    SkutSkut on
  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited January 2010
    SkutSkut wrote: »
    Good point tube, I'm sure the old crouch button will just be the wall run button now or something.

    If they even do that, that is. They might just throw out the whole system and say "Aliens can now run on walls/ceilings without the need to hold a button". Then again, it's not like the Alien had a whole lot of buttons to press in AvP1 and 2. Claw, pounce, tail, and crouch for wall-climbing.

    Dunxco on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited January 2010
    I want a hiss button. Being able to sneak up behind a human player and do the whole Alien hiss thing before I horribly tear them apart would be like sweet, sweet bloodcandy to me.

    Ninja Snarl P on
  • SmokeStacksSmokeStacks Registered User regular
    edited January 2010
    Marines aren't the only things you would need to hide from. You could be hiding from Aliens of course, or dodging stuff that the Predator is shooting at you.

    It just seems weird to see a fps staple being removed, but I'm sure the game will accommodate it fine. Not being able to jump seemed a little weird when first playing Timesplitters, but the game never really required you to jump, so it wasn't a big deal.

    I wonder if they're going to do the three demos thing again.

    SmokeStacks on
  • future-manfuture-man Registered User regular
    edited January 2010
    SkutSkut wrote: »
    Anyone know if it's using dedicated servers for PC? Or will it take the Killing Floor route and have the option for both?

    As far as I know Rebellion did confirm that there would be dedicated server support in the PC version.

    http://www.eurogamer.net/articles/dedicated-servers-for-aliens-vs-predator_9

    future-man on
    steam_sig.png
  • augustaugust where you come from is gone Registered User regular
    edited January 2010
    It's kinda weird that removal of the crouch button would make you slightly concerned about this game when the last game Rebellion released was (motherfuckin') Rogue Warrior.

    august on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited January 2010
    I would love a bigger hitbox for my "I bite your head off with my second mouth" attack

    In the last two games, it required some pretty amazing precision

    It should just happen naturally if I'm that close to a dude, especially if he hasn't spotted me

    I mean, that's what aliens do

    joshofalltrades on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited January 2010
    The only time I want a walk key is for when I'm being stalked in a hallway, motion tracker pipping, hands all shaky. I want to slowly make my way down that hall. And then die. or jump in my seat, then sprint. and then die.

    Mustachio Jones on
  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited January 2010
    I would love a bigger hitbox for my "I bite your head off with my second mouth" attack

    In the last two games, it required some pretty amazing precision

    It should just happen naturally if I'm that close to a dude, especially if he hasn't spotted me

    I mean, that's what aliens do

    I wholeheartedly agree. That was right back in the days of "find the middle of your screen and put some tape/blu-tac on it, but hopefully we're beyond that stage now.

    Dunxco on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited January 2010
    The only time I want a walk key is for when I'm being stalked in a hallway, motion tracker pipping, hands all shaky. I want to slowly make my way down that hall. And then die. or jump in my seat, then sprint. and then die.

    I've had more sucsess playing AVP as the marine in the past 2 days by running like a madman all the time. If I stay still or walk I always feel like an alien is going to jump me, due to the fact that the alien placement mostly isn't scripted, but they all start from a point off the map and find you via air ducts and hallways.

    The faster you get through the level the less aliens you have to face most of the time

    Hotlead Junkie on
    tf2_sig.png
  • MegaforceMegaforce __BANNED USERS regular
    edited January 2010
    I want a hiss button. Being able to sneak up behind a human player and do the whole Alien hiss thing before I horribly tear them apart would be like sweet, sweet bloodcandy to me.

    AVP 2000 Classic does have a taunt button where you could do that. I wonder if Rebellion will repeat this.

    Megaforce on
  • MegaforceMegaforce __BANNED USERS regular
    edited January 2010
    Is there a list of weapons and abilities available? I checked planetAVP and see its gone to shit.

    Megaforce on
  • EliteDoomMasterEliteDoomMaster Registered User regular
    edited January 2010
    august wrote: »
    It's kinda weird that removal of the crouch button would make you slightly concerned about this game when the last game Rebellion released was (motherfuckin') Rogue Warrior.

    Rogue Warrior was developed by a different branch in Rebellion, namely their Derby office, which used to be Core Designs. The ones developing AVP are in their main office, Oxford. Also funfact, they are shutting down the branch that developed Rogue Warrior, as seen here.

    Rebellion closes studio responsible for Rogue Warrior

    EliteDoomMaster on
    Don't fuck with Mel Gibson, yo.
  • Skull2185Skull2185 Registered User regular
    edited January 2010
    Megaforce wrote: »
    Is there a list of weapons and abilities available? I checked planetAVP and see its gone to shit.

    The only weapon that matters is the smart-gun

    I hope there's proximity mines too

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • MegaforceMegaforce __BANNED USERS regular
    edited January 2010
    Skull2185 wrote: »
    Megaforce wrote: »
    Is there a list of weapons and abilities available? I checked planetAVP and see its gone to shit.

    The only weapon that matters is the smart-gun

    I hope there's proximity mines too

    Errr, proximity mines were great. For blowing yourself up! LOL, seriously I kept forgetting where I planted them and died when I tripped them D:

    Megaforce on
  • NuzakNuzak Registered User regular
    edited January 2010
    the grenade launcher in these games were great

    basically a box of gadgets, awesome fun playing about with the different types

    also, the minigun

    Nuzak on
  • Skull2185Skull2185 Registered User regular
    edited January 2010
    Megaforce wrote: »
    Skull2185 wrote: »
    Megaforce wrote: »
    Is there a list of weapons and abilities available? I checked planetAVP and see its gone to shit.

    The only weapon that matters is the smart-gun

    I hope there's proximity mines too

    Errr, proximity mines were great. For blowing yourself up! LOL, seriously I kept forgetting where I planted them and died when I tripped them D:

    I used to play Co-op with a friend on this map that took place inside a ship. I set up a perimeter with Prox mines in a long hall way, and he covered the stairs with a smart-gun. We only ever died because of acid blood showers

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • BoogdudBoogdud Registered User regular
    edited January 2010
    When someone says AVP was better than Predator 2, we aren't just talking about different opinions, we're talking about different realities.

    AVPR *NOT* AVP. Sorry for the confusion. AVP made Predator 2 look like, well, I don't know, something really good. But I found Requiem much more entertaining, certainly than avp (which all copies should be burned) and predator 2 was a huge disappointment.

    Predator 2 was like having the sequel of Gears of War being Grand Theft Auto.


    Edit note: sorry didn't see the movie discussion post until after this response.

    To get on target about the game. Does anyone know if they are going the route of the recent shooters and putting in rpg elements? Since they're including pre-order bonus stuff like helms and skins I wonder if they're going to do some kind of xp/rank rewards for things. Hopefully they'll just be meaningless things like skins which are fun, rather than things like awesome weapons/abilities which make the mp less fun, unless you poopsock.

    Boogdud on
  • CherrnCherrn Registered User regular
    edited January 2010
    Ugh, God, AvP: R might be the worst movie I've willingly gone to the theater to watch. Transformers got close, but I was absolutely livid after having watched AvP: R. I fucking despise that movie.

    The first one is Citizen Kane by comparison.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • SkutSkutSkutSkut Registered User regular
    edited January 2010
    Is there gonna be any DRM sirs? I plan on pickin up a retail copy if that makes any difference but shit like install limits or w/e is a nono for me.

    SkutSkut on
  • ElvenshaeElvenshae Registered User regular
    edited January 2010
    Cherrn wrote: »
    Ugh, God, AvP: R might be the worst movie I've willingly gone to the theater to watch. Transformers got close, but I was absolutely livid after having watched AvP: R. I fucking despise that movie.

    The first one is Citizen Kane by comparison.

    My brother, my father, and I had to apologize to my wife after talking her into seeing AvP:R. I'd told her how great the Aliens series was, and how great the Predator series was, and how unlike the first AvP (which I didn't take her to go see), this one was going to be badass. She was all, "Okay, I'll try this out."

    Yeah, that didn't end well. I walked out of the theater and said, "You know, I'm really sorry for making you sit through that."

    Elvenshae on
  • SheepSheep Registered User, __BANNED USERS regular
    edited January 2010
    TurboGuard wrote: »
    Yay, here come the ignorant, smartass retorts to saying anything negative about a game that PA has set upon its throne.

    Whatever.

    Anyone who disagrees with you about a game is ignorant and a fanboy! I'm so glad I learned this so early in the day, it gives me so much more time to load up AvP and enjoy more glorious crouching.

    BTW, how's that new squat toilet working out for ya?

    Sheep on
  • SheepSheep Registered User, __BANNED USERS regular
    edited January 2010
    I have this on the way from GameFly and I love how Rebellion pretty much retconned AvP on the Jag from their memory. "Well we want this game to be like the first one which was release on the PC in 99"

    Anyway. GameFly. I'm 50/50 on it. I don't even remember which game it was I played on the PC, but I played the hell out of one of them and I loved it.

    I hate survival horror games because I'm a gigantic wuss. AvP games though, I loved.

    I remember playing a face hugger mod. Start out as the face hugger, kill a human, burst out of their chest and then nom on shit until you become awesome and deadly.

    And, really, hiding in a corner of a darkly lit room waiting on a poor marine is great. I always wanted to play Splinter Cell because I hear that the Mercs game was similar.

    Anyway. Yeah.

    Sheep on
This discussion has been closed.