I just don't like scavenge I don't know why its just I feel helpless while playing it. I like the idea but I just don't have any fun when I play it. It kind of feels like L4D VS where there IS a set strategy for each map anything other is less then optimal and therefore not worth it.
It wasn't cause we lost those guys I played it with maybe I just need to do a full PA VS or something.
I've been fixing my home internet. Now I can play more reliably without dropping from steam on a regular basis so I hope to play more scavenge with PA people.
To be honest, I don't like versus in this game at all and I must concede that the new maps gameplay is perfect for campaign, but I don't feel it's fun in versus (as it's really stacked to the infected in some campaigns).
Also melee damage on tank is a bit ridiculous for versus
I agree with this. Melee weapons on normal and easy difficulty can wreck a tank so fast it isn't even funny. This is especially true with adrenaline. There isn't the risk going toe to toe with a tank in melee that you have on expert for example.
I've been fixing my home internet. Now I can play more reliably without dropping from steam on a regular basis so I hope to play more scavenge with PA people.
To be honest, I don't like versus in this game at all and I must concede that the new maps gameplay is perfect for campaign, but I don't feel it's fun in versus (as it's really stacked to the infected in some campaigns).
They really should have made the sewer section in The Parish a bit longer, it's so creepy I love it. Reason is that they removed the gray fog in there, so it's completely pitch dark. I'm gonna do a play through with realistic fog sometime.
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EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
edited November 2009
I'm debating pulling the trigger on $30 at Gamestop on PC this week, or seeing if Steam drops a bomb.
Steam will maybe sell it for 50% in January, since that's what happened with L4D1 last year. L4D1 didn't get any sort of Black Friday discount as far as I remember.
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EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
Steam will maybe sell it for 50% in January, since that's what happened with L4D1 last year. L4D1 didn't get any sort of Black Friday discount as far as I remember.
You can't think of scavenge as pairs or all four, it's more like a branching tree. Take the Motel for instance and the cans on the overpass. You head over there as a team, and then split up while two grab the two up top and two grab the two at bottom, then you get back together and continue back. You never get far away enough that you could ever be considered apart, just enough to grab cans that are relatively close.
Also, if one person is off grabbing a single can, everyone escorting that one person back is a waste of time. Instead that person with the can should follow everyone else to some more cans, and then head back with them. That way you can stick together as a team, get more cans, and someone is holding a can in case time is running out.
More important than all these things is voice chat. Why are people still playing this game without mics? I wish it showed in the lobby who had mics so you could force them all to be on a team together as punishment.
You can't think of scavenge as pairs or all four, it's more like a branching tree. Take the Motel for instance and the cans on the overpass. You head over there as a team, and then split up while two grab the two up top and two grab the two at bottom, then you get back together and continue back. You never get far away enough that you could ever be considered apart, just enough to grab cans that are relatively close.
Also, if one person is off grabbing a single can, everyone escorting that one person back is a waste of time. Instead that person with the can should follow everyone else to some more cans, and then head back with them. That way you can stick together as a team, get more cans, and someone is holding a can in case time is running out.
More important than all these things is voice chat. Why are people still playing this game without mics? I wish it showed in the lobby who had mics so you could force them all to be on a team together as punishment.
It does. It's called start voice chat to see who can talk.
You can't think of scavenge as pairs or all four, it's more like a branching tree. Take the Motel for instance and the cans on the overpass. You head over there as a team, and then split up while two grab the two up top and two grab the two at bottom, then you get back together and continue back. You never get far away enough that you could ever be considered apart, just enough to grab cans that are relatively close.
Also, if one person is off grabbing a single can, everyone escorting that one person back is a waste of time. Instead that person with the can should follow everyone else to some more cans, and then head back with them. That way you can stick together as a team, get more cans, and someone is holding a can in case time is running out.
Oh, absolutely. The important thing is to be flexible and willing and able to adapt to the current circumstances. If cans on the ground are being messed with and you're in a convoy, maybe you need to split. If one of your pairs is getting repeatedly focus fired, you probably need to merge back up.
That was a fun versus guys. All I could think of was how lucky we were with all those health packs. That was both funny and sad and glorious because Soulgate literally had 1 health point left.
Long live the Frying Pan. We are also pro hole inspectors. The car park was pretty good to both teams sounding off all the alarms. And that god damn witch scared the shit out of me thank god I had a shotgun.
Melee'ing the tank does do way to much damage but its way to much fun to do from a non meta game stand point.
I fist pounded my self when I caught you. It felt like revenge since I messed the jockey up on the bridge.
I wish I didn't jump backwards into the hole. By the time I saw Ellis hanging off the side of a hole directly below my landing, it was too late.
Neva on
SC2 Beta: Neva.ling
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
Well, now i know what people talk about if they say L4D2 is difficult. Actually its pretty much the same game still. Sure, the undead got a Spitter, Charger and Jockey, but ultimately... thats not what makes the game hard. Its the teams. Possibly i have not even NOTICED the discipline players developed in L4D1 until it was GONE. Out there is sheer chaos. Well, thats what you get for re-relasing an update as a new game. On the other hand i am sure that quite some of those people will evolve into an additional branch of the community but the process is incredibly painful to all of us.
Two things I've noticed, at least playing singleplayer
1. There are many, MANY times more special infected per campaign, and they like to hit you in groups. Jockey/Smoker and Spitter is brutal.
2. The AI is like 10 times worse than the first game, somehow. I've had all 3 ai bots fail to shoot a jockey off me for like 15 bloody seconds. They shot the hell out of the ground below me and the sky above, but fuck if they couldn't actually hit that damn jockey. I never had it this bad in the first game.
Well, i have no problems in singleplayer. There are tight situations for sure but in multiplayer i have jet to reach a saferoom. Yes, it is that bad. There are people around deciding after 50% progress to run back to the START SAFEROOM. A lot of them. Survivor groups split up quickly and naturally that is doom in any situation. And its worse in scavenge mode. "lets split up, two there and two up there" *shakes head*
Two things I've noticed, at least playing singleplayer
1. There are many, MANY times more special infected per campaign, and they like to hit you in groups. Jockey/Smoker and Spitter is brutal.
2. The AI is like 10 times worse than the first game, somehow. I've had all 3 ai bots fail to shoot a jockey off me for like 15 bloody seconds. They shot the hell out of the ground below me and the sky above, but fuck if they couldn't actually hit that damn jockey. I never had it this bad in the first game.
Alternatively what they will do is that you will be charged/jockeyed/smoked and rather than shooting you the bot will run right up next to it and only then shoot, because it had either wanted to a) heal you, so obviously it can't shoot the special before it applies the healing kit or b) revive you, so obviously it can't shoot the special before it revives you. It's spectacularly terrible AI.
The healing kits bother the hell out of me though. You literally cannot use pills with bots around because they moment they have a healing kit they will do nothing else but chase you down to heal you thus wasting your pills.
Posts
It wasn't cause we lost those guys I played it with maybe I just need to do a full PA VS or something.
The tank used to inspire fear.
I've been fixing my home internet. Now I can play more reliably without dropping from steam on a regular basis so I hope to play more scavenge with PA people.
To be honest, I don't like versus in this game at all and I must concede that the new maps gameplay is perfect for campaign, but I don't feel it's fun in versus (as it's really stacked to the infected in some campaigns).
I agree with this. Melee weapons on normal and easy difficulty can wreck a tank so fast it isn't even funny. This is especially true with adrenaline. There isn't the risk going toe to toe with a tank in melee that you have on expert for example.
Joinnnnnnnnn usssssss
And find someone named Alegeri
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Oh, I am aware, that's how I bought it last time.
Also, if one person is off grabbing a single can, everyone escorting that one person back is a waste of time. Instead that person with the can should follow everyone else to some more cans, and then head back with them. That way you can stick together as a team, get more cans, and someone is holding a can in case time is running out.
More important than all these things is voice chat. Why are people still playing this game without mics? I wish it showed in the lobby who had mics so you could force them all to be on a team together as punishment.
It does. It's called start voice chat to see who can talk.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Long live the Frying Pan. We are also pro hole inspectors. The car park was pretty good to both teams sounding off all the alarms. And that god damn witch scared the shit out of me thank god I had a shotgun.
Melee'ing the tank does do way to much damage but its way to much fun to do from a non meta game stand point.
I fist pounded my self when I caught you. It felt like revenge since I messed the jockey up on the bridge.
"Oh its cool, i got like half health with 2 of these suckers in the safe room" Literally 2 seconds later I was dead because of melee. i was that tank.
Also, fuck the frying pan.
Cow, were you the one I jockeyed off the bridge?
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
It's like "Phobos always misses Hunter pounces" from L4D1. All in good fun. ^_^
and a catalyst for good ones
1. There are many, MANY times more special infected per campaign, and they like to hit you in groups. Jockey/Smoker and Spitter is brutal.
2. The AI is like 10 times worse than the first game, somehow. I've had all 3 ai bots fail to shoot a jockey off me for like 15 bloody seconds. They shot the hell out of the ground below me and the sky above, but fuck if they couldn't actually hit that damn jockey. I never had it this bad in the first game.
Bad phobos is phobos...phobos
Bunting, Owls and Cushions! Feecloud Designs
That was a fun game. I had a good time.
I need mans to play with damnit.
And Left 4 Dead 2 is 25% off, so priced at £22.49.
The crazy thing? The four-pack's discounted as well, and where pre-release it was selling about about £81, now it's selling at £67.49.
That is £16.88 per person, only a couple of weeks after release!
Madness!
Italics!
I'd be upset about that, but I don't mind so much since I got the pre-order bonus stuff. Bill's hat is like the only hate I've got in TF2.
For it is now the price of an expansion.
(Get in Armadeaddon, the PA L4D steam chat. Lots of mans there)
Gamestop was having a doorbuster sale on the PC version for 29.99 today.
If you buy it in a 4-pack right now, it comes to about $28 per person.
My Backloggery
Alternatively what they will do is that you will be charged/jockeyed/smoked and rather than shooting you the bot will run right up next to it and only then shoot, because it had either wanted to a) heal you, so obviously it can't shoot the special before it applies the healing kit or b) revive you, so obviously it can't shoot the special before it revives you. It's spectacularly terrible AI.
The healing kits bother the hell out of me though. You literally cannot use pills with bots around because they moment they have a healing kit they will do nothing else but chase you down to heal you thus wasting your pills.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
http://www.dealextreme.com/details.dx/sku.7080
$2.80 is it all it takes for your team not to loathe your guts