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Dragon Age: Origins: Dog armor addon this holiday season! (Gameplay tips in OP)

DashuiDashui Registered User regular
edited December 2009 in Games and Technology
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A lot of the information below was taken from the unofficial wikia page, sometimes directly because I'm a cheap and terrible person, and you can get all of it and a lot more at the following address: http://dragonage.wikia.com

If you want to know more about the game, I advise you to check their site out as well as BioWare's official site. They detail and explain things much better than I can, as well as lots of features I couldn't fit in below. This is a deep game with a lot of lore behind it, and not a typical fantasy game with elves and dwarves and magic. At the very least, I hope I can get you slightly interested in this very large RPG.

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News

11/19/2009 - Return to Ostagar addon announced for this holiday season. You can view information on this addon and others at the following link: http://dragonage.bioware.com/addon

11/03/2009 - Dragon Age: Origins is now available for purchase!

10/22/2009 - Dragon Age: Journeys is now available to play.

It's a 2D flash game, free to play in your browser, and set in the Dragon Age: Origins world. Playing the game will allow you to earn exclusives items for use in Dragon Age: Origins. http://www.dragonagejourneys.com/

10/13/2009 - BioWare's Social Network website is now live! http://social.bioware.com/

From here you'll be able to access friends, groups, uploaded character information, and more, as well as being able to download the Character Creator. You can make a character, save it for use with the full game, and even upload your character to the Social Network website.

You can also download the Character Editor directly from the following link: http://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_en.exe

About

Dragon Age: Origins is an upcoming BioWare RPG for the PC, Xbox 360, and Playstation 3. Hailed as the spiritual successor to the Baldur's Gate series and a return to BioWare's roots, it's set to be a heroic, dark fantasy tale to stop a terrible blight unleashed upon the land through 80 or more hours of tactical gameplay. Players choose their sex, race, class, and origin story, presenting them with a wide range of options to customize their character. Who and what you are will impact your story not just in the beginning of the game, but throughout your entire journey.

The PC version of the game will have access to an editor, allowing players to create entirely new content, from new weapons and armor to lands and quests and campaigns. A community site will be established to easily browse and share these creations.

It will also be released digitally through such services as Steam, Stardock's Impulse, Direct2Drive, Gamersgate, and EA Store. All new copies of the game will also include The Stone Prisoner downloadable content free of charge, featuring a new party member, quests, environments and items. For further information on the various editions, check the Standard, Collector's, Digital Deluxe Edition? section below.

The intro cinematic, further detailing the plot and the dangers you'll face, can be viewed below.

Gameplay

Dragon Age: Origins features a tactical, play and pause combat system in the vein of Baldur's Gate. You can zoom in or out and play from an over-the-shoulder view, or high above the field of battle. You can pause, give orders, or take direct control of any of the other characters in your party. If you would rather not constantly issue commands, a scripting system is available in which you can place different orders or rules for a character to automatically follow. For example, if an enemy closes the gap between one of your ranged characters, you can create a script for him or her to automatically switch to melee weapons.

You can watch a tutorial explaining the mechanics of the combat system and the journal for the PC version below.

(Taken from Wikipedia) There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story. You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you – deciding who will become King, for example, and affecting nations and races and their places in the world. These decisions will also influence your companion NPCs, possibly causing an NPC to leave your party or even attack you.

Xbox 360 Controller Layout

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For a look at the console controls, Giant Bomb has released a 20 minute long video showing the game in action on the Xbox 360.

http://www.giantbomb.com/quick-look-dragon-age-origins-360/17-1528/


Gameplay Tips

Camp Chest - BioWare has added a storage chest you can download for your party camp.
Dexterity Hotfix
Dagger Hotfix
Less Blood
Character Respecialization

The full info about the Dexterity/Dagger 'hotfixes':

In the game as it ships, and in the 1.01 patch, daggers take 100% of their damage bonus from strength, instead of the 50% str / 50% dex mix that they are supposed to. Both of these hotfixes fix this issue. The 'dexterity hotfix' also contains a first pass at rebalancing archery to make it more useful, however, this also applies to enemy archers, so it can greatly increase the difficulty of some areas of the game.

These aren't just some random person's idea of how things should be; they're provided by Georg Zoeller, lead systems designer of Dragon Age.

Where do I find specific class specializations?

Specializations are taught by NPCs, and some can be learned from books bought in stores. Once you have learned a specialization it is unlocked in every game on your profile, including previous iterations of your current game (earlier saves.)

Rogue:
Assassin: Learned from Zevran (if you don't kill him), or a tome in Alarith's Store in Denerim (after the Landsmeet starts)
Bard: Learned from Leliana (companion) or a tome Alimar sells (Orzammar).
Duelist: Learned from Isabela (The Pearl in Denerim). Either have a high dexterity and beat her at cards, or bring one of your companion rogues and they'll help you. Apparently you can also sleep with her and get it if the PC is male, but I'm not sure how this works.
Ranger: Learned from a tome in Bodann's Wares (Party Camp).
Mage:
Arcane Warrior: Learned from The Presence in Brecilian Ruins. He's trapped in a phylactery that you'll find; just do what he asks. ("Nature of the Beast" quest line).
Blood Mage: Learned from Desire Demon in Fade during the Recliffe sequence. After entering the Fade via magic ritual, either bargain with or intimidate the desire demon and it will teach you ("Arl of Redcliffe" quest line).
Shapeshifter: Learned from Morrigan (companion) or a tome Varathorn sells (Dalish Camp).
Spirit Healer: Learned from a tome in the Wonders of Thedas (store in Denerim).
Warrior:
Berserker: Learned from Oghren (companion) or a tome Gorim sells (Denerim Market).
Champion: Learned from Arl Eamon automatically (at the end of the "Urn of Sacred Ashes" quest line).
Reaver: Learned from Kolgrim (Wyrmling Lair). When you get a chance to talk to him, you must offer to finish the Urn quest the evil way. If you do this, he'll teach you to be a Reaver.
Templar: Learned from Alistair (companion) or a tome in Bodahn's Wares (Party Camp).
Where do I find specific party members for recruitment?
Wynne: You meet Wynne on the first level of the Circle Tower. She joins your party as soon as you get locked in the tower, and will join the party permanently after you save the tower in the “Broken Circle” quest.

Sten: Release Sten from his cage in Lothering before the town gets invaded by darkspawn (see the “Lothering” section of the Walkthrough chapter for complete details).

Shale: After you leave Lothering, journey to Sulcher’s Pass and get the golem control rod from Felix. Travel to the Village of Honnleath and follow the clues to discovering Shale’s activation phrase.

Zevran: After you complete at least one major world quest line, you will eventually meet Zevran in a random encounter.

Oghren: When you meet Oghren at the entrance to the Deep Roads, he will volunteer to join you and track down his lost wife, Branka.

Leliana: When you enter Dane’s Refuge in Lothering, Leliana will join up with you after you smack around some mercenaries causing a ruckus.

Morrigan: When you seek out the Ancient Treaties in the Korcari Wilds, Morrigan will find you. After the battle at the Tower of Ishal, Morrigan will join your party.

Alistair: When you arrive at Ostagar, Duncan asks you to seek out Alistair, a fellow Grey Warden. Once you talk to Alistair, he joins your party and will stay with you for the duration if you choose.

Dog: Side quests in the Human Noble origin story or Ostagar unlock your Mabari friend.

Secret party member:
You must first defeat Loghain in combat after the Landsmeet, then invite him to join the Grey Wardens.
Gift Information

Gifts are special items that can be given to your companions to raise their approval of you. Give them by viewing that character's inventory and either dragging it onto their paper-doll or choosing 'gift' from the item's radial menu.

Everyone likes every gift, even the disgusting ones, except for certain special plot-related gifts that will be refused by every character except the one they are intended for.

Regular gifts give approval equal to 1 + (5 if the gift is in the category the person particularly likes) + (4 minus the number of gifts you have given to that character previously, or 0 if that number is less than 0).

Most gifts in the game fall into one of several categories, and each of these categories is particularly desired by one party member, and is worth 5 extra approval when given to them (on top of the base approval for any gift). When you reach 25 approval rating with any character, their codex entry will be updated with a short paragraph describing their gift category.
Alistair likes statues, runes, carvings, and other artistic pieces of rock.
Morrigan likes jewelry.
Leliana likes religious symbols (and fashionable shoes).
Sten likes paintings.
Wynne likes books.
Oghren likes rare booze (and stuff like tankards).
Zevran likes money in the form of gold/silver bars.
Shale likes 'remarkable' gemstones.

Secret party member spoiler:
Loghain likes maps.
There are also gifts that seem dog-specific, particularly the bones and some of the things he finds you (good boy!), but his approval is locked at 100 so they don't do anything for him.

Races & Classes

The player can choose to play as a human, a dwarf, or an elf.

Humans are the most numerous of all the races, but also the most divided. They conquered the realms of the elves and now treat them as second class citizens. The racial benefits of a human are +1 Strength, +1 Dexterity, +1 Magic, and +1 Cunning.

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The elves are a humanoid race, typically shorter than humans, and are often treated as second class citizens in many parts of the lands of Thedan. They are currently divided into two cultures, Alienage and Dalish elves. Alienages are closed communities of elves living in human cities. They are typically poor and survive by begging or taking on the most menial and unrewarding of tasks.

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The Dalish, on the other hand, are nomadic and belong to tribes. These tribes do not often meet, and they may or may not get along with humans. Some create camps around human settlements to trade, whereas others simply wander or act as bandits to survive. In general, they tend to avoid confrontation than engage in skirmishes with humans. They seek to regain their lost history and are in search of a new home.

The racial benefits of an elf are +2 Willpower and +2 Magic.

Dwarves, referred to as dwarva in their own tongue, live among stone and place a great emphasis on the appearance of nobility and justice. The actions of one family member can often severely diminish an entire House's place in the social hierarchy of the dwarves. Some disgraced dwarves will choose to go through a ceremonial "death" to clear their names and the names of their families.

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Their social structure is broken up into castes, and they do not worship anthropomorphic gods. Instead, they worship the stone and their ancestors before them. Dwarves who are believed to be strong and noble are said to strengthen the Stone when they die and return to it. Those who are ignoble or disgraced will weaken the stone or be rejected by it entirely.

Dwarves cannot become Mages due to their resistance to magic. Their racial benefits are +1 Strength, +1 Dexterity, +2 Constitution, and a 10% chance to resist hostile magic.

There are three starting classes to choose from - Mage, Warrior, and Rogue - each further having four specializations available.

Warriors are powerful fighters, able to withstand and deliver large amounts of damage and are able to put points into all of the available weapon types from the beginning. The specializations for the Warrior are Berserker, Templar, Champion, and Reaver. The class benefits for the Warrior are +4 strength, +3 dexterity, and +3 constitution. All races can play as a Warrior.

Rogues are adventurers able to pick locks and disarm traps, and can deliver devastating backstabs to opponents. The specializations for the Rogue are Ranger, Bard, Duelist, and Assassin. The class benefits for the Rogue are +4 dexterity, +2 willpower, and +4 cunning. All races can play as a Rogue.

Mages focus on spells to combat enemies or support their allies, from attacks to buffs and heals and even shapeshifting. They can also utilize spell combos for devastating effect. For example, a Mage can unleash a pool of grease before casting a fireball to set it and all enemies on it aflame. A blizzard spell may then be used to put out the fire. The Mage can become a Shapeshifter, Spirit Healer, Blood Mage, or Arcane Warrior. The class benefits for the Mage are +5 magic, +4 willpower, and +1 cunning. Only humans and elves can become Mages.


Origin Stories

Origin stories are several hour long segments of gameplay which introduce you to the world and your motivations for joining the Grey Wardens, an elite but now near extinct organization dedicated to the extermination of the Darkspawn. Your origin story, race, and your decisions made in those early hours, will determine how people react to you. Paths will be opened and closed, and you will be constantly seeing the consequences due to your origin and your choices.

There are six origins to choose from.

Human Noble
City Elf
Dalish Elf
Human/Elf Mage
Dwarf Commoner
Dwarf Noble
Characters & Companions
(Taken from Wikipedia)

Duncan – The dedicated warrior leader of the Grey Wardens who serves as a mentor of sorts to the player character. He has been entrusted with the task of leading the Grey Wardens in Ferelden. This is considered a difficult task because the Grey Wardens were exiled from Ferelden 200 years ago.

King Cailan Theirin – Son of the legendary King Maric Theirin who drove the Orlesian Empire from Ferelden. The young and naive Cailan was the first King born into a Ferelden freed of foreign occupation in three generations.

Teyrn Loghain – Loghain served as the right hand of King Maric in the war against the Orlesians and now hopes to help guide Maric's son Cailan in defense of the realm from the Blight.

Arl Rendon Howe - (Voiced by Tim Curry) Bioware: "Howe is the calculating villain, cultured and charming, with an insatiable lust for power, who never hesitates to harm anyone who gets in his way."

Flemeth - (Voiced by Kate Mulgrew) Flemeth is a powerful witch, and mother to Morrigan, who maintains immortality through dark means.

Known party members include:
Wynne – One of the most prominent mages of the Circle of Magi. She is a powerful spirit healer. She often cautions young or arrogant mages of the innate dangers of calling forth magical forces from the Fade. Dangers which justify the common fear of mages and the horrible powers and creatures they can free from the Fade, intentionally or not.

http://www.youtube.com/watch?v=sibKH5ViVyw

Alistair – This young warrior was recruited by Duncan from his ill-suited placement into training to become a templar for the Chantry (the dominant religion of Ferelden). Alistair has seen a hard childhood since his mother died in childbirth. He was raised in service of the lord at the castle in Redcliffe. His experiences have hardened him and created a wry and irreverent sense of humor. He is a romance option.

http://www.youtube.com/watch?v=9i2KkWJLLco

Morrigan – (Voiced by Claudia Black) Morrigan is a shapechanging mage, taught by her mother in the wilds of Ferelden. She is a romance option for male characters.

http://www.youtube.com/watch?v=sJLSdZLdhLo

Oghren – (Voiced by Steven Jay Blum) Oghren is a dwarven warrior.

http://www.youtube.com/watch?v=9hx6U7Bvpm0

Sten– An elder, powerful warrior of the Qunari people who is seeking atonement for unknown sins.

http://www.youtube.com/watch?v=uEDeMSg_phY

Leliana - Leliana is from the Orlesian Empire and is classed as a rogue. She is a romance option for male and female characters.

http://www.youtube.com/watch?v=YFohuh72u48

Zevran - A male elf who excelled the ranks in one of the most infamous guild of thieves and assassins in all of Thedas, The Antivan Crows. When he was young he was sold to the Crows, although he resisted the brutal training at first. He became one of the Crows' most promising assassins. He accepts a most dangerous commission yet, a target far-off Ferelden which he hopes would bring him unimaginable rewards. He is a romance option for male and female characters.

http://www.youtube.com/watch?v=Db_HJa_5RN4

War Dog - Mabari War Dogs are a prized and essential part of the Fereldan miltary. These trained hounds easily break the lines of pikeman, pull knights from horseback and with a pack of Marbari dogs, they can cause panic to even the most hardened infantry soldiers.

http://www.youtube.com/watch?v=PtpLJNtMxQ0&feature=related

Shale - Shale is a mighty stone golem that comes from The Stone Prisoner downloadable content pack. Shale will be available freely to all owners of a first-hand copy of the game. Those who purchase a previously owned copy have the option to purchase him for $15 USD.

Important Lore
(Taken from the unofficial wikia page)

Grey Wardens

"In war, victory
In peace, vigilance
In death, sacrifice"

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The Grey Wardens is an organization of the most elite and feared of warriors, dedicated to the destruction of the darkspawn in all lands. They are headquartered in Weisshaupt Fortress in the country of Anderfels, and they are known to have a significant presence in the Orlesian Empire. The centuries of peace have left them all but forgotten. The Grey Wardens have kept watch through the ages, well aware that peace is fleeting, and that their enemy will never truly be defeated until the last of the darkspawn have been slain.

From the first, the Grey Wardens sacrificed everything to stem the tide of darkness. Uniquely qualified for this task, they drew the most powerful of mages and the finest warriors from all races and forged them into a fighting force that time and time again has driven back the Blight. They remain legends, vigilantly watching for the return of their ancient foe, and stand ready to do battle once more when that day comes.

They are currently led by a man named Duncan, and they are few in number.

To become part of the Grey Wardens a recruit must first go through a ritual called the Joining. One of the reasons the ranks of Grey Wardens are small is that few can succeed this ritual. Those who do, however, gain an ability to resist the effects of the blight as well as the unique ability to sense the presence of darkspawn. For unknown reasons, the ritual and the details about it are kept a strict secret by the Grey Wardens.

The taint that gives Grey Wardens the ability to detect darkspawn, also cuts short their lives. Yet, rather than withering away from their sickness, Grey Wardens experience the Calling, where they choose to descend to the Deep Roads to battle darkspawn and end their lives with purpose.

The Blight

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A Blight (capital 'B') is the term given to the event of the darkspawn corrupting one of the Old Gods and rising with it to the surface world. While darkspawn can occasionally be found raiding on the surface world, it is not termed an actual Blight unless an Archdemon leads them.

The blight (lower case 'b') is the disease spread by the darkspawn. It twists and corrupts all living organisms, creating such abominations as blight wolves and ghouls (assuming the creatures manage to survive the initial phase of the infection in the first place). These creatures are not actually related to the darkspawn, and their illness always proves fatal, usually in weeks or months of contracting it.

With each passing day, a blight grows. The earth itself withers and dies; the land is leeched of moisture, turning everything dry and brown. The sky fills with rolling, black clouds that block out the sun, making it easier for the darkspawn to surface. As this wasteland spreads, the corruption of the blight spreads with it, diseasing all in its path.


Behind-the-Scenes Documentaries

The Music of Dragon Age: Origins

Writing an Epic

Creating a Living World

Reviews & Articles

Witch Hunt the Penny Arcade Dragon Age comic

5/5 - Giant Bomb review - "However, as the sort of guy that has lovingly played an Infinity Engine game at least once every year for the past decade, I can think of no higher praise for this throwback than to say that Dragon Age: Origins leaves me feeling fairly confident I won't need to dig out the classics for this ritual next year."

9.5/10 - GameSpot video review - "If you're hungry for a fantastical original fantasy setting, an awesome story filled with memorable characters, and fun multi-layered questing, Dragon Age will fill you up. This is the RPG you've been waiting for, the one that's going to keep you up at night and invade your dreams."

94/100 - PC Gamer UK - "Roleplaying games now have a great deal to live up to."

9.2/10 - UK IGN PC - "Bioware’s achievements in all this are incredible. It cannot be stressed enough at the depth of the universe they have conjured. Every corner you look, there is a sense of age, of something old. Entire mythologies for multiple cultures have been brewed up, entire religions mapped out in their own belief systems, history that stretches back hundreds, if not thousands, of years. Cities look lived in, worn – majestic and squalid places that spill with times gone by and a sense of place. The castles look like they have been there for centuries, and truly, there is an uncertain sense that they have been. That Ferelden and its inhabitants were waiting patiently in the wings for all this time, waiting for their chance to shine. Well, like the Grey Wardens, their time has come. Let us unite then, and in the words of an old friend: We shall show those cursed Darkspawn our hearts – and then show them theirs."

92/100 - Absolute Games review - "It has everything that is sought by the most jaded fans of the genre..."

9.1/10 - Gametrailers video review

90/100 - Game Informer review - "Even more than Mass Effect, the nation of Ferelden feels like a fully realized setting with its own history, conflicts, and power groups."

8/10 - Eurogamer PC review - "In its desperation to infuse this setting with 'maturity' - be it of the sober, political kind, or the game's painfully clumsy gore and sex - BioWare has forgotten the key ingredient of any fantasy: the fantastical. Without it, you're still left with a competent, often compelling, impressively detailed and immense RPG, but it's one that casts no spell."

The People of Dragon Age: Origins – An Interview with Sten, Wynne and the Tower Guard


Screenshots
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PC System Requirements
Windows XP Minimum Specifications

* OS: Windows XP with SP3
* CPU: Intel Core 2 (or equivalent) single core running at 1.4Ghz or greater
* AMD X2 (or equivalent) running at 1.8Ghz or greater
* RAM: 1GB or more
* Video: ATI Radeon X850 128MB or greater
* NVIDIA GeForce 6600 GT 128MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Windows Vista Minimum Specifications

* OS: Windows Vista with SP1
* CPU: Intel Core 2 (or equivalent) single core running at 1.6Ghz or greater
* AMD X2 (or equivalent) running at 2.2GHZ or greater
* RAM: 1.5 GB or more
* Video: ATI Radeon X1550 256MB or greater
* NVIDIA GeForce 7600 GT 256MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Recommended Specifications

* CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
* RAM: 4 GB (Vista) or 2 GB (XP)
* Video: ATI 3850 512 MB or greater
* NVIDIA 8800GTS 512 MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Standard, Collector's, Digital Deluxe Edition?

All new copies of the game include free Blood Dragon Armor for use in Dragon Age: Origins and Mass Effect 2. The code can be used for any platform. If you buy the game for the Xbox 360 but want to use the Blood Dragon Armor for Mass Effect 2 on the PC, you can.

All new copies of the game include The Stone Prisoner downloadable content, featuring a new companion (Shale, a dwarven golem), new quests, new items, and new environments. It can be bought separately for a price of 15 USD.

If you had pre-ordered any version of the game, you will have received the Memory Band, a special ring which adds an extra 1% to your experience gain or can be used to add a single point into a character's skill set.

If you pre-ordered at participating retailers, you will have received one of five in-game items. For example, Amazon.com offered the Lion's Paw boots, which adds to armor, dodge, and evading missiles.

The Collector's Edition will include a special tin case, a cloth map, a making-of DVD, a soundtrack, trailers and wallpapers and concept footage, and three in-game items. These items include Bergen's Honor, a massive helmet made of dragonbone; Grimoire of the Wastes, a special book that adds +3 attributes points when read; and Final Reason, a magical staff of immense power. You can view an image of the Collector's Edition and further details of these in-game items below.
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The Digital Deluxe Edition, available at participating online retailers such as EA Store and Direct2Drive, will include all of the in-game items in the Collector's Edition, but obviously none of the physical items. Because of this, purchasers will receive The Warden's Keep downloadable content, a player keep featuring new quests, items and abilities, free of charge.

The Warden's Keep downloadable content is available for purchase on all platforms.

The Stone Prisoner Trailer

The Warden's Keep Trailer

Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Dashui on
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Posts

  • wavecutterwavecutter Registered User regular
    edited November 2009
    New thread smell.

    I can't seem to find the town that the Golem party member is in, any tips on how to do that?

    wavecutter on
  • QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    edited November 2009
    On the leftmost part of your map, there should be a shiny gold square. Go there.

    QuirkyLittleTyrant on
    PSN ID: Khrysocome
    Steam: ZappRowsdower
  • MahnmutMahnmut Registered User regular
    edited November 2009
    It's a wagon icon west of the lake.

    Mahnmut on
    Steam/LoL: Jericho89
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited November 2009
    When you leave Lothering, you should have a location called Sulcher Pass on your world map - it's in the west. Go there, and you'll meet someone who will put the village on Honnleath on your world map. Go there for golem-y goodness.

    soundly beaten!

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • wavecutterwavecutter Registered User regular
    edited November 2009
    Thanks for the tip.


    Dog armor addon? I'd rather have a greater variety of cloth and leather armors.

    wavecutter on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited November 2009
    That ...
    That might be a joke >.>

    I wold also prefer a greater variety of all armour types. Fewer re-skins and more unique armour models, kthxbai

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • BlackjackBlackjack Registered User regular
    edited November 2009
    wavecutter wrote: »
    Fiaryn wrote: »
    jdarksun wrote: »
    Fiaryn wrote: »


    Again, my only problem with her as a character (she's a very believable person) is that the game seems to want us to believe she's quite intelligent but she doesn't do a whole lot to demonstrate it.

    Would her solving some trigonometry problems help?

    Yeah I don't get it. She seemed really intelligent. She knew how to look at things so good she could turn into them. And her encouragement of say, not helping out random peasants and taking every possible short-term advantage you could get over everyone you meet makes sense if you don't realize you're in a gameworld where time stops for you to finish things up. Hell, I don't actually remember her arguing for a stupid course of action ever. It's not like if you do something she agrees with things turn out worse.

    I think you confuse "stupid" with "talks back". The whole reason I liked Shale and Morrigan is because they refused to allow my position and my quest to blind them to their objections.
    Kill all the mages and leave Redcliffe to fend for itself both spring to mind. I've never had her in my party for the Dalish section, but I wouldn't be surprised if she wanted to side with the werewolves.

    Blackjack on
    camo_sig2.png

    3DS: 1607-3034-6970
  • DashuiDashui Registered User regular
    edited November 2009
    wavecutter wrote: »
    Thanks for the tip.

    Dog armor addon? I'd rather have a greater variety of cloth and leather armors.

    Don't worry, they'll be offering new downloadable clothing and hair style packs every month! Would you like your hero to slay the wicked Darkspawn while wearing a Marilyn Manson music band t-shirt? Now you can this December!

    In March the first true expansion pack will be released, as well. Dragon Age: Origins Vacation. You and your romanced companion can enjoy a nice day at the beach, away from the horrors of the Blight. Play ball with Alistair and Sten in the resort sports court. Enjoy fine cousine at the fabulous five star tavern. There's no limit to the fun you can have in Dragon Age: Origins Vacation!

    Only 15.99 USD.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    edited November 2009
    The stats on the Manson shirt are +5 new shit.

    Also I would pay for that DLC three times.

    QuirkyLittleTyrant on
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  • RainfallRainfall Registered User regular
    edited November 2009
    Dashui wrote: »
    wavecutter wrote: »
    Thanks for the tip.

    Dog armor addon? I'd rather have a greater variety of cloth and leather armors.

    Don't worry, they'll be offering new downloadable clothing and hair style packs every month! Would you like your hero to slay the wicked Darkspawn while wearing a Marilyn Manson music band t-shirt? Now you can this December!

    I love you.

    Also, I for some reason can't seem to get my third playthrough rolling. Every time I get to Lothering I blah and make a new character. This is most distressing.

    And does anyone else think it would be preferable if you could start the Landsmeet after completing three quests instead of four? It would be totally rad to
    bring Loghain along on one of the dungeon crawls, and give more opportunity for regular players to hear his banter.

    Rainfall on
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited November 2009
    I have to agree that many of Morrigans choices were incredably short sighted even based on her own personal predjudice (Circle of mages).

    It seems that any time your character has to work for to earn the assistance of others, she goes "Fuck em" without ever considering the consiquences of that decision.

    Also, she is in no fucking way, shape, or form like Kreia. (Yes I'm a Kreia fanboy, wanna fight about it?) :P

    Mild Confusion on
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  • BlackjackBlackjack Registered User regular
    edited November 2009
    Rainfall wrote: »
    Dashui wrote: »
    wavecutter wrote: »
    Thanks for the tip.

    Dog armor addon? I'd rather have a greater variety of cloth and leather armors.

    Don't worry, they'll be offering new downloadable clothing and hair style packs every month! Would you like your hero to slay the wicked Darkspawn while wearing a Marilyn Manson music band t-shirt? Now you can this December!

    I love you.

    Also, I for some reason can't seem to get my third playthrough rolling. Every time I get to Lothering I blah and make a new character. This is most distressing.
    I cannot wait for a Dungeon-B-Gone type mod for this game, that lets you skip, at the very lest, Ostagar. Preferably the option to skip the Origin and Lothering, too.

    Blackjack on
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  • HeirHeir Ausitn, TXRegistered User regular
    edited November 2009
    Man I was really starting to dislike my DW Rogue.

    Now that I have assassin it's a whole other ballgame. I rip through crap so crazy with that line and momentum.

    Heir on
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  • kurokazekurokaze Registered User regular
    edited November 2009
    Rainfall wrote: »
    Dashui wrote: »
    wavecutter wrote: »
    Thanks for the tip.

    Dog armor addon? I'd rather have a greater variety of cloth and leather armors.

    Don't worry, they'll be offering new downloadable clothing and hair style packs every month! Would you like your hero to slay the wicked Darkspawn while wearing a Marilyn Manson music band t-shirt? Now you can this December!

    I love you.

    Also, I for some reason can't seem to get my third playthrough rolling. Every time I get to Lothering I blah and make a new character. This is most distressing.

    And does anyone else think it would be preferable if you could start the Landsmeet after completing three quests instead of four? It would be totally rad to
    bring Loghain along on one of the dungeon crawls, and give more opportunity for regular players to hear his banter.

    I always thought you could, as long as you finished Arl of Redcliffe. There's a dialogue option for it I never tried, anyway. I figured that's how you might possibly avoid the 'Collected all possible allies' achievement, which is separate from the 'Called the Landsmeet' achievement.

    kurokaze on
    atehim.jpg
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited November 2009
    Kreia had problems too. There was fantastic build-up with her character, and a humongous let down at the end of the game.

    Morrigan, while perhaps not as nuanced as Kreia, turned out to be pretty even-keel at the end of it all. There was more going on with her character than first appeared. In fact, that's what's great about all the character's in this game. I usually find things I both like and dislike about all of them. The writing is very good across the board.

    GoodKingJayIII on
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  • BlackjackBlackjack Registered User regular
    edited November 2009
    kurokaze wrote: »
    Rainfall wrote: »
    Dashui wrote: »
    wavecutter wrote: »
    Thanks for the tip.

    Dog armor addon? I'd rather have a greater variety of cloth and leather armors.

    Don't worry, they'll be offering new downloadable clothing and hair style packs every month! Would you like your hero to slay the wicked Darkspawn while wearing a Marilyn Manson music band t-shirt? Now you can this December!

    I love you.

    Also, I for some reason can't seem to get my third playthrough rolling. Every time I get to Lothering I blah and make a new character. This is most distressing.

    And does anyone else think it would be preferable if you could start the Landsmeet after completing three quests instead of four? It would be totally rad to
    bring Loghain along on one of the dungeon crawls, and give more opportunity for regular players to hear his banter.

    I always thought you could, as long as you finished Arl of Redcliffe. There's a dialogue option for it I never tried, anyway. I figured that's how you might possibly avoid the 'Collected all possible allies' achievement, which is separate from the 'Called the Landsmeet' achievement.
    I just assumed you miss that one if you
    Do something that makes the group not honor the treaty. Side with the Templars/Werewolves/Branka

    Blackjack on
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    3DS: 1607-3034-6970
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited November 2009
    Is it just me or does someone at Bioware have a blood fetish?

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited November 2009
    Dog really needs another two line of skills just like Shale. Maybe the ability to sense traps as well. Finally some more plot integration would have been nice.

    Talith on
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  • hippofanthippofant ティンク Registered User regular
    edited November 2009
    1. I wish somebody'd told me that V toggled the interface before I had to go through an entire bossfight without it, because I hit it by accident and couldn't figure out which key I hit.

    2. I think I kind of get where Fiaryn's coming from, in terms of I wish there were more opportunities to actually discuss with your NPCs what you're doing, instead of random -approvals happening after the fact. Like, "Sten, what the fuck do you want me to do, take the four of us and charge the Archdemon?" or "Morrigan, shit yes I helped them, but that's only so they could give me phat lewtz."

    3. Whoever's asking about classes and origins, you can use various cheats/mods to just play the class you want even if it's not the right origin. Eg. I do want to play an Arcane Warrior, but don't want to the Circle of Magi again. I plan to just start a Dalish elf and cheat.

    4. When do you ever fight 4 sylvans at once? I only ever had to fight like 1 or 2. Anyways, Petrify and Crushing Prison are your friends. (As are Sleep, Paralysis, and Waking Nightmare.)

    hippofant on
  • BlackjackBlackjack Registered User regular
    edited November 2009
    jdarksun wrote: »
    Blackjack wrote: »
    (Morrigan discussion)
    Kill all the mages and leave Redcliffe to fend for itself both spring to mind. I've never had her in my party for the Dalish section, but I wouldn't be surprised if she wanted to side with the werewolves.
    Neither leveling an Annulment at the mages nor letting Redcliffe village die have any impact on raising an army. Nor would supporting the werewolves.

    Letting Redcliffe village die is actually more practical than wasting resources saving it.
    That's ridiculous.
    Redcliffe
    You have literally no reason to think the arl will help you if you let his entire fucking town be devoured by zombies. Not to mention that you'll have to fight your way through the zombies anyway, only now you don't have the support of knights and a militia.

    And as for the mages
    Her entire opinion is based on 'lol i hate teh sirkle' and is basically the most retarded thing ever. The mages are so much more powerful than the Templars, first of all, so her 'only the powerful succeed' itch should be scratched. You have to go through the whole thing either way, as far as I know, so it's not a resource conservation thing. It's Morrigan going for the evil bitch option because, well, someone has to.

    Blackjack on
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  • QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    edited November 2009
    Talith wrote: »
    Dog really needs another two line of skills just like Shale. Maybe the ability to sense traps as well. Finally some more plot integration would have been nice.

    Endgame spoilers:
    I was so pissed the game doesn't let you pick Dog to fight Loghain for you at the Landsmeet. Fuck you nobility, this dog is prince amongst men! I thought Ferelden had a huge hard on for dogs anyway. Plus seeing Loghain get Overwhelmed would have been awesome.

    Dog should have also been an option for king.

    QuirkyLittleTyrant on
    PSN ID: Khrysocome
    Steam: ZappRowsdower
  • BlackjackBlackjack Registered User regular
    edited November 2009
    Talith wrote: »
    Dog really needs another two line of skills just like Shale. Maybe the ability to sense traps as well. Finally some more plot integration would have been nice.

    Endgame spoilers:
    I was so pissed the game doesn't let you pick Dog to fight Loghain for you at the Landsmeet. Fuck you nobility, this dog is prince amongst men! I thought Ferelden had a huge hard on for dogs anyway. Plus seeing Loghain get Overwhelmed would have been awesome.

    Dog should have also been an option for king.
    "The Paragon has given you the right to crown whoever you choose. To whom do you bestow this gift?"
    i]Happy bark![/i

    Blackjack on
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    3DS: 1607-3034-6970
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited November 2009
    Talith wrote: »
    Dog really needs another two line of skills just like Shale. Maybe the ability to sense traps as well.
    I really like this idea.
    hippofant wrote: »
    4. When do you ever fight 4 sylvans at once? I only ever had to fight like 1 or 2. Anyways, Petrify and Crushing Prison are your friends. (As are Sleep, Paralysis, and Waking Nightmare.)
    There's a random encounter involving four wild sylvans. It's not that bad ... unles they chain root you, in which case getting your various spells off can be a problem.
    Blackjack wrote: »
    jdarksun wrote: »
    Blackjack wrote: »
    (Morrigan discussion)
    Kill all the mages and leave Redcliffe to fend for itself both spring to mind. I've never had her in my party for the Dalish section, but I wouldn't be surprised if she wanted to side with the werewolves.
    Neither leveling an Annulment at the mages nor letting Redcliffe village die have any impact on raising an army. Nor would supporting the werewolves.

    Letting Redcliffe village die is actually more practical than wasting resources saving it.
    That's ridiculous.
    Redcliffe
    You have literally no reason to think the arl will help you if you let his entire fucking town be devoured by zombies. Not to mention that you'll have to fight your way through the zombies anyway, only now you don't have the support of knights and a militia.

    And as for the mages
    Her entire opinion is based on 'lol i hate teh sirkle' and is basically the most retarded thing ever. The mages are so much more powerful than the Templars, first of all, so her 'only the powerful succeed' itch should be scratched. You have to go through the whole thing either way, as far as I know, so it's not a resource conservation thing. It's Morrigan going for the evil bitch option because, well, someone has to.

    Devil's Advocate:
    Redcliffe:
    Even if everyone in the town dies, that's not really your fault. Redcliffe's defense is the responsibility of the Arl's soldiers and its militia - why couldn't they protect the town? For the arl to hold a complete stranger and his three pals - people who saved him from a deadly poison, mind you - responsible for a disaster caused by his own son would be absurd. Not only that, but refusing to help would be counter-productive in the face of civl war/the Blight, and only lead to more deaths.

    Circle Tower:
    I guess maybe you could say that Morrigan's point was that if the mages were so powerful, they wouldn't be locked inside their own tower being made into meat-puppets by demons. Still, I didn't buy her argument about letting the Circle be destroyed.

    Beaten by jd. Rats!

    Iron Weasel on
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  • BlackjackBlackjack Registered User regular
    edited November 2009
    I don't think you understand the role of Templars, jdarksun.
    They don't "guard" the mages. They "hunt them down like dogs when one goes rogue and even then it takes about five to take down one mage they point this out every time you talk to them, seriously"

    If the Templars were more powerful than the mages, the whole thing would be moot because the Templars could have just taken out Uldred and you'd never even know anything happened

    Blackjack on
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    3DS: 1607-3034-6970
  • hippofanthippofant ティンク Registered User regular
    edited November 2009
    jdarksun wrote: »
    Mages
    If the mages were so much more powerful than the Templars, then why do the Templars guard the mages in the first place? How could the Annulment possibly work? Templars trump mages. I'd rather have an army of mage killers to take out genlock/hurlock emissaries than possession-prone artillery pieces, especially if I'm going to be neck-deep in the melee.

    2 words: Mana Clash.

    hippofant on
  • BlackjackBlackjack Registered User regular
    edited November 2009
    hippofant wrote: »
    jdarksun wrote: »
    Mages
    If the mages were so much more powerful than the Templars, then why do the Templars guard the mages in the first place? How could the Annulment possibly work? Templars trump mages. I'd rather have an army of mage killers to take out genlock/hurlock emissaries than possession-prone artillery pieces, especially if I'm going to be neck-deep in the melee.

    2 words: Mana Clash.
    6 More: No Friendly Fire on Mass Paralysis

    Blackjack on
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    3DS: 1607-3034-6970
  • aBlankaBlank Registered User regular
    edited November 2009
    quick question, the two mana/stamina regen abilities in Spirit healer... are they bugged or just incredibly crappy?

    I'm pretty disappointed with the mage specializations. Shape Shifting seems horrible (I haven't maxed it) and Arcane Warrior only seems good if you plan on tanking/melee'ing. Blood Magic isn't great considering the availability of lyrium potions... and spirit healer is alright (group heal 4tw?) but that's like, 1 talent point :[

    aBlank on
  • BlackjackBlackjack Registered User regular
    edited November 2009
    aBlank wrote: »
    quick question, the two mana/stamina regen abilities in Spirit healer... are they bugged or just incredibly crappy?

    I'm pretty disappointed with the mage specializations. Shape Shifting seems horrible (I haven't maxed it) and Arcane Warrior only seems good if you plan on tanking/melee'ing. Blood Magic isn't great considering the availability of lyrium potions... and spirit healer is alright (group heal 4tw?) but that's like, 1 talent point :[
    Group Heal, Revive, and occasionally Lifeward are all great. The last Spirit Healer talent is less useful than it sounds because it has a huge mana drain that isn't labeled.

    Rejuvenate and Mass Rejuvenate on the Creation line are useless. They work but they suck. Rejuvenate is worth getting just to get to Regenerate, which is excellent.

    Blackjack on
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  • QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    edited November 2009
    Blackjack wrote: »
    Talith wrote: »
    Dog really needs another two line of skills just like Shale. Maybe the ability to sense traps as well. Finally some more plot integration would have been nice.

    Endgame spoilers:
    I was so pissed the game doesn't let you pick Dog to fight Loghain for you at the Landsmeet. Fuck you nobility, this dog is prince amongst men! I thought Ferelden had a huge hard on for dogs anyway. Plus seeing Loghain get Overwhelmed would have been awesome.

    Dog should have also been an option for king.
    "The Paragon has given you the right to crown whoever you choose. To whom do you bestow this gift?"
    i]Happy bark![/i

    Someone better be working on that Dog Origin mod.

    QuirkyLittleTyrant on
    PSN ID: Khrysocome
    Steam: ZappRowsdower
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited November 2009
    Redcliff...
    Saving the villagers is not a direct help to stopping the Blight, it's a stepping stone. If you don't save them, you have to fight not only the original zombie invasion, but also the turned villagers. So you have to fight no matter what, except without the help of the knights and villagers that were willing to help. So in this case, you are doing MORE work by not saving the villagers. Same with invading the castle, if you help save the village, the remaining knights help you assault the courtyard. It's the practical to save the village, even if you are a "fuck everybody else" character. Saving them is a necissary sacrifice with the biggest gains for the cost.

    The Circle...
    Why not save the mages? It requires the same work as not saving them, only a person with a personal dislike of the Circle would want to purge it. The ends also justify the means when it comes to this. Where is the gain by letting them die? The Templars? They will fight with you if you save the Circle. That Knight-Commander of the Circle even states that the Templars must go where the Circle goes, so saving the Circle is a win/win and killing them has the benifit of what?

    Mild Confusion on
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  • RainfallRainfall Registered User regular
    edited November 2009
    kurokaze wrote: »
    Rainfall wrote: »
    Dashui wrote: »
    wavecutter wrote: »
    Thanks for the tip.

    Dog armor addon? I'd rather have a greater variety of cloth and leather armors.

    Don't worry, they'll be offering new downloadable clothing and hair style packs every month! Would you like your hero to slay the wicked Darkspawn while wearing a Marilyn Manson music band t-shirt? Now you can this December!

    I love you.

    Also, I for some reason can't seem to get my third playthrough rolling. Every time I get to Lothering I blah and make a new character. This is most distressing.

    And does anyone else think it would be preferable if you could start the Landsmeet after completing three quests instead of four? It would be totally rad to
    bring Loghain along on one of the dungeon crawls, and give more opportunity for regular players to hear his banter.

    I always thought you could, as long as you finished Arl of Redcliffe. There's a dialogue option for it I never tried, anyway. I figured that's how you might possibly avoid the 'Collected all possible allies' achievement, which is separate from the 'Called the Landsmeet' achievement.

    No, unfortunately. My first playthrough I tried after every single treaty, and always got the same 'ol 'fuck off and get more manz' treatment.

    It's also pretty easy to miss 'collected all possible allies' if you don't explore every corner of the starting sequences. Sten, Leliana, and Dog are all easy enough to completely miss recruiting.

    Rainfall on
  • LavaKnightLavaKnight Registered User regular
    edited November 2009
    Thanks for the advice in the last thread about a single playthrough, I appreciate those of you who helped me out!

    LavaKnight on
  • kurokazekurokaze Registered User regular
    edited November 2009
    Blackjack wrote: »
    kurokaze wrote: »
    Rainfall wrote: »
    Dashui wrote: »
    wavecutter wrote: »
    Thanks for the tip.

    Dog armor addon? I'd rather have a greater variety of cloth and leather armors.

    Don't worry, they'll be offering new downloadable clothing and hair style packs every month! Would you like your hero to slay the wicked Darkspawn while wearing a Marilyn Manson music band t-shirt? Now you can this December!

    I love you.

    Also, I for some reason can't seem to get my third playthrough rolling. Every time I get to Lothering I blah and make a new character. This is most distressing.

    And does anyone else think it would be preferable if you could start the Landsmeet after completing three quests instead of four? It would be totally rad to
    bring Loghain along on one of the dungeon crawls, and give more opportunity for regular players to hear his banter.

    I always thought you could, as long as you finished Arl of Redcliffe. There's a dialogue option for it I never tried, anyway. I figured that's how you might possibly avoid the 'Collected all possible allies' achievement, which is separate from the 'Called the Landsmeet' achievement.
    I just assumed you miss that one if you
    Do something that makes the group not honor the treaty. Side with the Templars/Werewolves/Branka

    I got it on my first playthrough which was
    Templars/Branka/Elves and not persuading the Legion of the Dead to help
    so the only option I can think of for possibly not getting it is if you
    don't get the Golems so you only have four armies available instead of five
    but you apparently did that and still got it?

    Or maybe one achievement is for calling the Landsmeet and the other is when it actually happens? I think I got them simultaneously but I don't remember for sure.


    aBlank: It's true that Shapeshifter sucks horribly, Arcane Warrior isn't a useful playstyle unless you plan on filling a very different role than the traditional mage, and the Blood Magic mode is pretty useless in itself. But that doesn't mean Arcane Warrior and Blood Mage are useless specializations for a traditional mage.
    - Blood Wound is one of the best spells in the game, if not the best.
    - Arcane Warrior and one point in Combat Magic allows the mage to wear heavy armor, some of which is very, very good (Wade's superior heavy dragonscale has a net negative fatigue value and gives a crapton of mana regeneration, for example - note that gear that modifies 'stamina' also works on mana and vice versa).

    Rainfall wrote: »
    It's also pretty easy to miss 'collected all possible allies' if you don't explore every corner of the starting sequences. Sten, Leliana, and Dog are all easy enough to completely miss recruiting.

    I'm talking about the 'Standard-Bearer' achievement (Used the Grey Warden treaties to recruit all possible allies), not 'Recruiter' (Recruited all party members). I didn't get Recruiter until my second playthrough, because I like hurting old ladies.

    kurokaze on
    atehim.jpg
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited November 2009
    Blackjack wrote: »
    Talith wrote: »
    Dog really needs another two line of skills just like Shale. Maybe the ability to sense traps as well. Finally some more plot integration would have been nice.

    Endgame spoilers:
    I was so pissed the game doesn't let you pick Dog to fight Loghain for you at the Landsmeet. Fuck you nobility, this dog is prince amongst men! I thought Ferelden had a huge hard on for dogs anyway. Plus seeing Loghain get Overwhelmed would have been awesome.

    Dog should have also been an option for king.
    "The Paragon has given you the right to crown whoever you choose. To whom do you bestow this gift?"
    i]Happy bark![/i

    Someone better be working on that Dog Origin mod.


    And romance mod. :winky:

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • durandal4532durandal4532 Registered User regular
    edited November 2009
    I would kind of love it if

    Mage Circle Spoilers
    First Enchanter Irving was like "haha, but no I am a Blood Mage" and was a mini-boss before the Archdemon. I mean, it really is very trusting of you to take the side of the mages.

    Also

    Late Urn of Sacred Ashes Spoiler
    "Andraste" should totally help you in the final battle, if you've defiled the urn. There is no reason for something that awesome to not happen.

    durandal4532 on
    We're all in this together
  • BlackjackBlackjack Registered User regular
    edited November 2009
    jdarksun wrote: »
    Blackjack wrote: »
    I don't think you understand the role of Templars, jdarksun.
    They don't "guard" the mages. They "hunt them down like dogs when one goes rogue and even then it takes about five to take down one mage they point this out every time you talk to them, seriously"

    If the Templars were more powerful than the mages, the whole thing would be moot because the Templars could have just taken out Uldred and you'd never even know anything happened
    You must have missed the Templars at every corridor junction in the Mage origin.
    They do "guard" the mages. They're effectively jailers, and have permission to kill rogue mages, strip the emotions from mages they don't like, and nuke all the mages in the circle (Annulment). Sure, it takes five Templars to take out an abomination. But that's why there's so many in the Tower.

    Regarding Uldred, he covertly convinced dozens of mages to become Blood Mages. Once his own power had grown enough, he was able to unleash this unified force, get the jump on the Templars, and take over the Tower. The Templars (and Wynne) then proceeded to hold their own until they could nuke the site and start over.
    Ah, see, we were using different definitions of 'guard'

    I read it as 'protect'

    Yeah, they definitely serve as jailers, that much I'll agree with. :D

    Blackjack on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited November 2009
    jdarksun wrote: »
    Mage's Circle
    Why save them? They're clearly unstable, and a huge threat to themselves and others. Metagame knowledge ("same work as not saving them") aside, if I went to recruit help from somebody and found out that they had all been possessed by demons, I think I'd rather get help from the people who were able to hold back the abominations.

    Saving them is a huge act of faith. It's a serious risk.


    On meta-game knowledge:
    [rant]I really wish there was a bit more backlash to your decisions. Like in The Witcher, even some of the more innane choices could end up having a fairly large and undesirable outcome. I could have been blown away if my choice to help save the Circle actually did end up with Irving and the others becoming abominations who then tear into the remaining Templars leaving me without any aid for the future battle. That, would have been very awesome. I dislike the, "no matter my choice, it's all good" thing many RPGs with "choice" have nowadays.

    For an example of a choice having great consequence take a look at Fallout 2 and your choice to become a Slaver. At first it was pretty good. You got easy money, good gear, and plenty of supplies. However you later found out that most of the people kill you on sight and the rest won't deal with you. Leaving you to live with your choice. [/rant]

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • kurokazekurokaze Registered User regular
    edited November 2009
    Late Urn of Sacred Ashes Spoiler
    "Andraste" should totally help you in the final battle, if you've defiled the urn. There is no reason for something that awesome to not happen.

    This presupposes the entirely impossible situation that
    the player has somehow not already killed her for her loot. Or possibly just to watch the kill animation.

    Come on. It's a dragon. That you can kill. And take its loot. Not doing so is physically impossible.

    (Never mind that I didn't on my first playthrough. I was clearly possessed by some sort of... me-possessor-thing, and not in my right mind.)

    kurokaze on
    atehim.jpg
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited November 2009
    There should be some kind of sync kill for archers. If Legolas can pull off such ridiculous monster riding and slaying feats then so can our characters.


    edit: I'm upset with how limited the toolset actually is. I was hoping for the ability to add custom models and animations into the game.

    Talith on
    7244qyoka3pp.gif
  • durandal4532durandal4532 Registered User regular
    edited November 2009
    You know what was a great example of a tiny choice with major unexpected consequence?

    Orzammar side-quest:
    Helping that dude establish a Chantry. Maybe they just make it similar anyway if you don't, but that's like the one small sidequest where they have an end-game thing and it is "oh, and there was almost a crusade called on Orzammar, nice job!

    But I agree, I'd like more options to fail. Like, for instance

    Redcliffe:
    If you went to the Mage Circle, the town and everyone who is not directly related to Connor should be dead and waiting to attack you. There's no way the demon waited two days just to be nice.

    That and maybe a simple 25%->50%-75%-100% choice point thing for sidequests, where the more you do the more dire the final casualty report is or something. I'd love for a speed run to be actually a good plan instead of just mean.

    durandal4532 on
    We're all in this together
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