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Worms HD on XBox Live Arcade

Squirminator2kSquirminator2k they/themNorth Hollywood, CARegistered User regular
edited March 2007 in Games and Technology
Have a YouTube video, which was up on GameTrailers but had apparently been placed up too early and has since been taken down. Glod bless YouTube, even if it is rather crap quality-wise.

So far it looks very similar to the PSP version of Worms: Open Warfare, with a few elements from Worms Armageddon thrown in for good measure. It's apparently coming out very soon, judging by the PR build-up (Live Arcade games seem to get a short burst of PR right before their launch, rather than lots and lots and lots and lots of PR).

Any thoughts?

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Posts

  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited January 2007
    Assuming they don't unconscionably botch this, it will instantly be my favorite XBLA game.

    Six on
    can you feel the struggle within?
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    Well it's very much based on the PSP version of Worms: Open Warfare, which is currently the only game I play for the console (and, I believe, the only halfway decent handheld Worms game ever).

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • arcatharcath Registered User regular
    edited January 2007
    I am currently awaiting this title.

    maybe this will provide me with the reason to finally pack up my dreamcast.

    arcath on
    camo_sig.png
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited January 2007
    I haven't played Open Warfare so I can't comment on that, other than to say it was botched unconscionably by not including online play (it doesn't include online play, right?)

    Nothing short of a fantastic online experience will satisfy my craving. I've read this will have 8-player Live play, so that's a start. I demand a decent lobby system and a lot of levels.

    This game would be so easy to get right. The meat of the game is alredy there. Just don't screw it up.

    Six on
    can you feel the struggle within?
  • JerikTelorianJerikTelorian Registered User regular
    edited January 2007
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.

    Though, that video did bring back memories. Worms 2 was the first game I even played over the web, against someone I didn't know. Doom takes the title at the first game I ever played over a wire. Good times.

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • arcatharcath Registered User regular
    edited January 2007
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    That was my gripe with the dreamcast version of armededdon. I hated to swap the controller around.

    honestly i cant remember, its been awhile, but they fixed that problem on the dreamcast WWP.

    arcath on
    camo_sig.png
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2007
    i was so hoping they'd release this over Christmas. Everyone in my family loves Worms, and it would've been awesome with everyone around. Oh well, as long as this isn't balls, it's an instant buy for me.

    darleysam on
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  • JerikTelorianJerikTelorian Registered User regular
    edited January 2007
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    Hmm. I just always thought that the gamepad would have awkward controls compared to the mouse, but your point of "tossing the pad" is actually a really good idea. The hotseat games are fun, but all of the shifting can get annoying at a desk :P

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    The controls are quite well mapped on the console versions.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • arcatharcath Registered User regular
    edited January 2007
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    Hmm. I just always thought that the gamepad would have awkward controls compared to the mouse, but your point of "tossing the pad" is actually a really good idea. The hotseat games are fun, but all of the shifting can get annoying at a desk :P

    negative sir, negative.

    I can ninja rope just as good on the dreamcast as i can on the PC.

    while the consoles left out some weapons, mainly napalm and some other stuff, the consoles were pretty awesome.

    I can recall the times when we were drunk or stoned back in college that i would have a room full of people gathered around the dreamcast playing WWP or Armageddon.

    arcath on
    camo_sig.png
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited January 2007
    I never had a problem with the controls of the console versions. Some games definitely do need a mouse and don't come over well (Starcraft) but worms was fine.

    Sadly, this means I'll lose all motivation to do my XNA port of scorched earth.

    Six on
    can you feel the struggle within?
  • JerikTelorianJerikTelorian Registered User regular
    edited January 2007
    arcath wrote:
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    Hmm. I just always thought that the gamepad would have awkward controls compared to the mouse, but your point of "tossing the pad" is actually a really good idea. The hotseat games are fun, but all of the shifting can get annoying at a desk :P

    negative sir, negative.

    I can ninja rope just as good on the dreamcast as i can on the PC.

    while the consoles left out some weapons, mainly napalm and some other stuff, the consoles were pretty awesome.

    I can recall the times when we were drunk or stoned back in college that i would have a room full of people gathered around the dreamcast playing WWP or Armageddon.

    Ninja Rope? I love The ninja rope. I'll look into this, then, as an excuse to spend those MS Points I've been accumulating. Thanks for clearning up those misconceptions :D

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • arcatharcath Registered User regular
    edited January 2007
    arcath wrote:
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    Hmm. I just always thought that the gamepad would have awkward controls compared to the mouse, but your point of "tossing the pad" is actually a really good idea. The hotseat games are fun, but all of the shifting can get annoying at a desk :P

    negative sir, negative.

    I can ninja rope just as good on the dreamcast as i can on the PC.

    while the consoles left out some weapons, mainly napalm and some other stuff, the consoles were pretty awesome.

    I can recall the times when we were drunk or stoned back in college that i would have a room full of people gathered around the dreamcast playing WWP or Armageddon.

    Ninja Rope? I love The ninja rope. I'll look into this, then, as an excuse to spend those MS Points I've been accumulating. Thanks for clearning up those misconceptions :D

    It just takes practice. :)

    arcath on
    camo_sig.png
  • ZekZek Registered User regular
    edited January 2007
    The explosions seemed a little odd in that video, like everything was running in high gravity. I guess I can get used to it. I don't have a 360 yet but if this is good it'll definitely accelerate my purchase. It's so easy to get it right - all I want is Worms: Armageddon with a good online interface and people to play with, really. I hope they don't leave out a bunch of stuff or botch the interface.

    Zek on
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    I'm wondering if this calls for a revival of the [WORM ON] thread I started a month or so ago...

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • cursor101cursor101 Registered User regular
    edited January 2007
    If the video on gametrailers was any indication I'm going to be pissed if they made it so that sheep are explicitly tied to a timer.

    cursor101 on
    MK:DS 451051-559978
    Contact: 3737-4467-9408
    Guy1: There's nothing bitchin about the games soundtrack. It's practically all elevator music.

    Guy2: That's just hilariously stupid. I can't imagine playing a fighting game with "Girl from Ipanema" playing in the background.
  • ZekZek Registered User regular
    edited January 2007
    cursor101 wrote:
    If the video on gametrailers was any indication I'm going to be pissed if they made it so that sheep are explicitly tied to a timer.
    Yeah, I just assumed the guy didn't know what he was doing. That would make sheep pretty useless.

    Zek on
  • JerikTelorianJerikTelorian Registered User regular
    edited January 2007
    I'm wondering if this calls for a revival of the [WORM ON] thread I started a month or so ago...

    I so think it does.

    Tangentally related, I really wish The Fiddler would work with XP. I loved that thing so much. I worked on some pretty cool scenario games with it.

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • cursor101cursor101 Registered User regular
    edited January 2007
    Zek wrote:
    cursor101 wrote:
    If the video on gametrailers was any indication I'm going to be pissed if they made it so that sheep are explicitly tied to a timer.
    Yeah, I just assumed the guy didn't know what he was doing. That would make sheep pretty useless.

    They also used to make huge craters. The one in the trailer was lacking. When you get hit by a sheep you should know you got hit by a sheep.

    cursor101 on
    MK:DS 451051-559978
    Contact: 3737-4467-9408
    Guy1: There's nothing bitchin about the games soundtrack. It's practically all elevator music.

    Guy2: That's just hilariously stupid. I can't imagine playing a fighting game with "Girl from Ipanema" playing in the background.
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    I'm wondering if this calls for a revival of the [WORM ON] thread I started a month or so ago...

    I so think it does.

    Tangentally related, I really wish The Fiddler would work with XP. I loved that thing so much. I worked on some pretty cool scenario games with it.
    Y'know, WWP has an official, free-to-download Mission Editor.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • JerikTelorianJerikTelorian Registered User regular
    edited January 2007
    I'm wondering if this calls for a revival of the [WORM ON] thread I started a month or so ago...

    I so think it does.

    Tangentally related, I really wish The Fiddler would work with XP. I loved that thing so much. I worked on some pretty cool scenario games with it.
    Y'know, WWP has an official, free-to-download Mission Editor.
    :O

    Must aquire.

    This makes me wonder- were you familiar with The Allotment? After they went down, I don't think I ever made a new Worms purchase. *shame*

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    You'll need the patch first, and then you can grab the Mission Editor.

    Unless you don't have the game, in which case you can buy that here. Don't get the TryGames version, even if you are tempted by the promise of a full download straight away. There's a patch due for WA to let Armageddon players join World Party games and vice versa, and if a patch is released for WWP at the same time the TryGames version won't support it.

    Edit: The Allotment merged with Worms Universe to become Wormtopia, of which I was a staffmember :) Most of the community is either on CL2K (which, upon inspection, appears to be dead), or the official Team 17 Forum. Some of it has spilled over into Dream17's forum.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • arcatharcath Registered User regular
    edited January 2007
    You'll need the patch first, and then you can grab the Mission Editor.

    Unless you don't have the game, in which case you can buy that here. Don't get the TryGames version, even if you are tempted by the promise of a full download straight away. There's a patch due for WA to let Armageddon players join World Party games and vice versa, and if a patch is released for WWP at the same time the TryGames version won't support it.

    Edit: The Allotment merged with Worms Universe to become Wormtopia, of which I was a staffmember :) Most of the community is either on CL2K (which, upon inspection, appears to be dead), or the official Team 17 Forum. Some of it has spilled over into Dream17's forum.

    Can we get some linkage to these fourms and sites? Im at work now, and would like to read some worms stuff when i get home tonight.

    arcath on
    camo_sig.png
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    Official Team 17 Forum :: http://forum.team17.com/
    Dream17.co.uk Forum :: http://www.dream17.co.uk/forum
    CL2K :: http://www.cl2k.org/ (doesn't appear to be working)

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • FeriluceFeriluce Adrift on the morning star. Aberdeen, WARegistered User regular
    edited January 2007
    I will so be downloading this when it gets released. Worms on my Amiga was one of my most played games. Especially when friends came over.

    Worms over XBox Live? Yes please.

    Feriluce on
    XBox Live= LordFeriluce
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    Battle.net: Feriluce#1995
  • KamiKami Registered User regular
    edited January 2007
    Oh Jesus if this comes out soon I'll buy it instantly.

    I was saving my points for Castlevania, but c'mon.

    C'mon.

    Kami on
  • WoodroezWoodroez Registered User regular
    edited January 2007
    And to think, for a while I thought Arcade would be a useless gimmick. Between this and Geometry Wars, I'm going to be extracting as much joy out of Arcade titles as I will "real" games for a while. Now all I need is consistent access to broadband. :C

    Woodroez on
    858213-butcher-2.jpg
  • StonecutterStonecutter Registered User regular
    edited January 2007
    So the DS version of Worms sucks right?

    How the hell could anyone let that happen?

    Stonecutter on
  • Paradox ControlParadox Control Master MC Registered User regular
    edited January 2007
    These sounds,
    These wonderful, wonderful sounds,
    I cant wait for the day that they grace my TV screen, along with the voice of many XBL'ers as I destroy them!

    This was the only game I would play for a long time. I had W1, W2, and WA.

    Paradox Control on
    \
  • WoodroezWoodroez Registered User regular
    edited January 2007
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    Hmm. I just always thought that the gamepad would have awkward controls compared to the mouse, but your point of "tossing the pad" is actually a really good idea. The hotseat games are fun, but all of the shifting can get annoying at a desk :P



    Hrmm. I had Armageddon for the N64...I don't think I've ever SEEN a pc copy of the game.

    So the gun crosshair follows the mouse anywhere? Weak. I always thought the limited crosshair was a given mechanic. It made sharpshooting a challenge.

    EDIT: Whoops. Are dumb.

    Woodroez on
    858213-butcher-2.jpg
  • Phoenix-DPhoenix-D Registered User regular
    edited January 2007
    For aiming, all the PC Worms games uses are the arrow keys. Its weapon selection and calling in air strikes that uses the mouse, and that would be harder with a gamepad..

    Phoenix-D on
  • Resident0Resident0 Registered User regular
    edited January 2007
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    Dream17?

    Surely you mean Team17?

    Resident0 on
    sig.gif
  • TM2 RampageTM2 Rampage Registered User regular
    edited January 2007
    Resident0 wrote:
    I'm not sure how I'd feel about playing it on anything that isn't a PC. None of the 3D games impressed me even the slightest bit.
    I've owned the PSone versions of every single Worms game (partially because I'm sad, partially because I like to see the difference between different versions of the same game, and partially because as founder of Dream17 it's my job!) and it's not all that bad. I still enjoy playing Worms World Party on the PSone (a brief comparison with the Dreamcast version: lower-res graphics and no online play = lose; inclusion of Multiplayer Missions and the WormPot = win). The console will always lose to the PC in terms of which system the game is best suited for, but I've learnt from experience that when you've got friends over it's a lot easier to toss a joypad around that it is to swap seats every 30 seconds.

    Dream17?

    Surely you mean Team17?
    Nah it's probably a fansite for Worms. I just googled it

    TM2 Rampage on
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    It's actually a fansite for Team 17 games in general. And, uh, it's mine. Yeah, I'm sad like that. But to be fair, Team 17 games make up at least 40% of the Amiga gaming memories from my childhood, so nyerr.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited January 2007
    I saw a screenshot of Worms HD with a sort of 3D effect to the holes you blow in the landscapes. It showed depth, a bit of perspective going into the picture, along the formed hole.

    I'm disappointed that this video shows none of that.

    EDIT: Googled for the screenshot in question, but no other screenshots show anything like this either, so I guess its sadly just a part of a static background?

    http://farm1.static.flickr.com/155/336871636_1814a598c4_o.jpg
    http://nofi.wordpress.com/files/2006/12/336871636_1814a598c4_o.jpg

    I noticed that the animated backgrounds were new, but you'd think that they'd upgrade the destructible environment in at least some way. I'm also suprised that they don't seem to use any physics at all to make things collapse or fall apart from the blasts.

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • randombattlerandombattle Registered User regular
    edited January 2007
    Man worms with realistic physics would be absolutely insane. The whole map would collapse in on itself in the first couple turns. :lol:

    randombattle on
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    I never asked for this!
  • solsovlysolsovly Registered User regular
    edited January 2007
    YES!!!!!!!! I want this game so bad, so very badly. I miss me some multiplayer worm action.

    solsovly on
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited January 2007
    Yeah, that surfboard with a bite out of it is pre-rendered. Team 17 have said that a 2.5D game engine wouldn't work. Apparently.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • Kewop DecamKewop Decam Registered User regular
    edited January 2007
    i suck hard at this game, but i will buy it so quick.

    When does it drop?

    Kewop Decam on
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