That's like saying "I have Dawn of War 2. No need for Starcraft 2!"
I've said this many many times.
What's uh... what's your point?
Delta Assault on
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pyromaniac221this just might bean interestin YTRegistered Userregular
edited December 2009
That they are both excellent games that deal with similar subject matter in different ways. It's not like you've played Starcraft 2 just because you own another RTS set in space.
pyromaniac221 on
psn tooaware, friend code SW-4760-0062-3248 it me
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited December 2009
The gimmick is not grabbing me, the setting has been done before, and the scale of the game is rather impersonal
It might not be your thing. Honestly, it might not be my thing.
The scale of the game is a huge detractor, as well as the soul of the game. It is impersonal. That's something I really dislike. You can barely hear your troop's messages as you order them, let alone understand them unless you are quad-lingual.
In Company of Heroes I personally grow a little attached to my forces. When the rifleman Sargent screams at me "We're all that's left!" after an MG cuts down half his squad, that is a gripping moment. I always cringe a little when I hear the grenadier squad scream about how he'll never see the fatherland again as he is pinned, down to half squad strength. When my Tiger tank loses it's engine and the pilot screams "Shit! They hit the engine!", and I go to move him out of danger he responds, "We're not going to make it sir, but we'll take them with us!", I'm telling him, you are WRONG solider! Fall back, grenadiers, move up and cover the retreat! Move, schnell!
There's really not anything remotely like that in RUSE. Which is the whole point. Sometimes I can get this sort of, cold, calculating, strategic feel as I crush my enemy through well placed RUSEs and rushes. It's not quite the same though...
Corp.Shephard on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited December 2009
I sort of think it would be interesting if you zoomed out all the way and you were really just fighting this entire war on some kind of future-y holographic table or something in the far flung future
Like, for fun or for profit or something
I sort of felt like that was what they were going to do after they showed that first teaser trailer, and that would have been pretty neat, but instead it's just dubya dubya two again being directed from inside your bunker or whatever
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Send your vip code in now, at this point I would say send the email regardless of time waited cause I think their system is busted.
It might not be your thing. Honestly, it might not be my thing.
The scale of the game is a huge detractor, as well as the soul of the game. It is impersonal. That's something I really dislike. You can barely hear your troop's messages as you order them, let alone understand them unless you are quad-lingual.
In Company of Heroes I personally grow a little attached to my forces. When the rifleman Sargent screams at me "We're all that's left!" after an MG cuts down half his squad, that is a gripping moment. I always cringe a little when I hear the grenadier squad scream about how he'll never see the fatherland again as he is pinned, down to half squad strength. When my Tiger tank loses it's engine and the pilot screams "Shit! They hit the engine!", and I go to move him out of danger he responds, "We're not going to make it sir, but we'll take them with us!", I'm telling him, you are WRONG solider! Fall back, grenadiers, move up and cover the retreat! Move, schnell!
There's really not anything remotely like that in RUSE. Which is the whole point. Sometimes I can get this sort of, cold, calculating, strategic feel as I crush my enemy through well placed RUSEs and rushes. It's not quite the same though...
ITT we find out Shep is a real-life Ender.
Me, I'm all about ordering the little mans to destroy the other little mans as effectively and efficiently as possible.
Yeah, sometimes I want a cold, calculating strategy game. World in Conflict was half way there, but this goes all out and I love it. Every other RTS does the down-to-earth witty banter units thing, so this is a refreshing break
I have not figured out the proper way to implement tanks. It seems they counter nothing and everything eats them. Also, the Russian Fighter-Bomber (Sturmovik) is amazing.
I have not figured out the proper way to implement tanks. It seems they counter nothing and everything eats them. Also, the Russian Fighter-Bomber (Sturmovik) is amazing.
Tanks may be good against artillery, but aircraft are much more efficient at taking them out. In fact, Aircraft are just really fucking good in general.
Tanks may be good against artillery, but aircraft are much more efficient at taking them out. In fact, Aircraft are just really fucking good in general.
Depends on what you're up against. If there's a lot of AA defending the artillery in question then aircraft are likely not the most cost efficient way to assault it. In the same vein, if they have more AT than AA, then Tanks are out.
Also - what exactly are the mechanics for units being totally cloaked? Some units seem to go invisible in the woods/town square while others are merely turned into icons.
Tanks may be good against artillery, but aircraft are much more efficient at taking them out. In fact, Aircraft are just really fucking good in general.
Depends on what you're up against. If there's a lot of AA defending the artillery in question then aircraft are likely not the most cost efficient way to assault it. In the same vein, if they have more AT than AA, then Tanks are out.
I have not figured out the proper way to implement tanks. It seems they counter nothing and everything eats them. Also, the Russian Fighter-Bomber (Sturmovik) is amazing.
Tanks < Tank Destroyers
Tanks < AT Guns
Tanks < Aircraft (particularly Fighter-Bombers)
Unless the infantry are in tree's, the light tanks have a numbers advantage(which speed can help them get in legitimate firefights, though not straight poinys cost), tanks are one of the worst options for taking out structures due to not doing it fast enough, and I'll give you artillery.
Don't get me wrong, tanks have a big role, as they are durable. With the exception of infantry ambushes or heavy anti-tank, they can usually shrug off enough firepower to live through a fire-fight, even if they don't win, or make a small mistake. They make good spearhead units, and you can do things like take out AA before they die, which just screws the enemy.
Also - what exactly are the mechanics for units being totally cloaked? Some units seem to go invisible in the woods/town square while others are merely turned into icons.
Small units (jeeps, infantry, towable emplacements) can hide in town squares or forests. Anything bigger can hide behind these, but not in them, and don't become completely invisible. Keep in mind that large vehicles when hiding behind woods can also shoot through them, if you have a spotter unit
Tanks will best infantry in trees even, as long as you have a recon to spot for them - and if you have a group of tanks, you really do need a recon with them so they don't run headlong into enemy AT or tank destroyers. I'm not sure what you meant by light tanks, I was speaking of light vehicles like halftracks and jeeps. Also tanks don't really take that long to destroy a structure, maybe light tanks, but a solid group (3+) of medium tanks and above will destroy most structures in good time.
Tanks will best infantry in trees even, as long as you have a recon to spot for them - and if you have a group of tanks, you really do need a recon with them so they don't run headlong into enemy AT or tank destroyers. I'm not sure what you meant by light tanks, I was speaking of light vehicles like halftracks and jeeps. Also tanks don't really take that long to destroy a structure, maybe light tanks, but a solid group (3+) of medium tanks and above will destroy most structures in good time.
Fair enough on your points, although most armed recon seems to do just as well at taking out infantry in woods as tanks. I've tried to use tanks successfully, but I need more practice with them.
Tanks will best infantry in trees even, as long as you have a recon to spot for them - and if you have a group of tanks, you really do need a recon with them so they don't run headlong into enemy AT or tank destroyers. I'm not sure what you meant by light tanks, I was speaking of light vehicles like halftracks and jeeps. Also tanks don't really take that long to destroy a structure, maybe light tanks, but a solid group (3+) of medium tanks and above will destroy most structures in good time.
Fair enough on your points, although most armed recon seems to do just as well at taking out infantry in woods as tanks. I've tried to use tanks successfully, but I need more practice with them.
They will. Armed recon is also $10 to $15 more expensive than a decent medium tank with lower combat ability - a single medium tank and a recon will defeat two armed recons for less expense. Armed recons are valuable, and I try as best as I can to keep them out of any combat that might prove risky.
Tanks will best infantry in trees even, as long as you have a recon to spot for them - and if you have a group of tanks, you really do need a recon with them so they don't run headlong into enemy AT or tank destroyers. I'm not sure what you meant by light tanks, I was speaking of light vehicles like halftracks and jeeps. Also tanks don't really take that long to destroy a structure, maybe light tanks, but a solid group (3+) of medium tanks and above will destroy most structures in good time.
Fair enough on your points, although most armed recon seems to do just as well at taking out infantry in woods as tanks. I've tried to use tanks successfully, but I need more practice with them.
From the unit stats, just looking at americans, the a-recon has the exact same machine gun as all the other tanks, so it's just as good unless you take the tanks' High Explosive shells into account, and I have no idea how the multiple weapons thing works.
Does it all fire at once or is it only the highest damage one?
Re: DoA's point, it also costs minimum 15 more than any early game tank, and you can get $5 jeeps to do the same thing if you've spent money on barracks. (again, americans)
From the unit stats, just looking at americans, the a-recon has the exact same machine gun as all the other tanks, so it's just as good unless you take the tanks' High Explosive shells into account, and I have no idea how the multiple weapons thing works.
Does it all fire at once or is it only the highest damage one?
They fire independantly, ie, they can both fire at once. For example, the MG on tanks can't fire on structures, but if you're close to a depot and order the tanks to fire on it, they'll use their HE shells and if supply trucks leave the depot, their mgs will fire on the supply trucks independantly of the main cannon and blow them up.
Same against Infantry, if you're in range with both weapons (and the MG usually has less range) then they'll both open fire.
It might not be your thing. Honestly, it might not be my thing.
The scale of the game is a huge detractor, as well as the soul of the game. It is impersonal. That's something I really dislike. You can barely hear your troop's messages as you order them, let alone understand them unless you are quad-lingual.
In Company of Heroes I personally grow a little attached to my forces. When the rifleman Sargent screams at me "We're all that's left!" after an MG cuts down half his squad, that is a gripping moment. I always cringe a little when I hear the grenadier squad scream about how he'll never see the fatherland again as he is pinned, down to half squad strength. When my Tiger tank loses it's engine and the pilot screams "Shit! They hit the engine!", and I go to move him out of danger he responds, "We're not going to make it sir, but we'll take them with us!", I'm telling him, you are WRONG solider! Fall back, grenadiers, move up and cover the retreat! Move, schnell!
There's really not anything remotely like that in RUSE. Which is the whole point. Sometimes I can get this sort of, cold, calculating, strategic feel as I crush my enemy through well placed RUSEs and rushes. It's not quite the same though...
The game hasn't even left beta. I remember COH in beta... hardly the cinematic feel you speak of.
Zooming in also grants a lot of the chilling effect you talk about, although it isn't always so easy to notice given that you spend so much time on the game board. The bombing runs and such from COH were pretty underwhelming, but when a plane zips over a tank and a few seconds later the bomb crashes into it, rippling the screen with a deafening boom.
German tanks are pretty great, and their bombers are nice too. The fighter/bomber is kinda meh. I still don't have enough experience with this game to declare anything OP, but I do know that infantry don't stand a chance against bombers
And that you don't try to take a russian barracks with just infantry. There will be nothing there, and then 20 squads :?
I got reamed last game I played, I was USA(I usually play russian, but wanted to try things out), and he was russian. Dude was rediculous. Totally predicted my barracks rush, and harassed me with tanks while expanding like a mother. Every time I dealt with a threat, he had two more.
I found out after the game that he was the second highest on the 1v1 leaderboards
German tanks are pretty great, and their bombers are nice too. The fighter/bomber is kinda meh. I still don't have enough experience with this game to declare anything OP, but I do know that infantry don't stand a chance against bombers
And that you don't try to take a russian barracks with just infantry. There will be nothing there, and then 20 squads :?
Who cares about their planes. Their armor is so quick and powerful, and their AA.. yeesh. The 88s, totally not a purchased upgrade, ace tanks and planes. Hidden behind a wall of german steel PIVs or Tigers and you're indestructible. The only thing that really works against it would be a clever attack from the base by air or infantry, but... 88 handles that too.
German tanks are pretty great, and their bombers are nice too. The fighter/bomber is kinda meh. I still don't have enough experience with this game to declare anything OP, but I do know that infantry don't stand a chance against bombers
And that you don't try to take a russian barracks with just infantry. There will be nothing there, and then 20 squads :?
Who cares about their planes. Their armor is so quick and powerful, and their AA.. yeesh. The 88s, totally not a purchased upgrade, ace tanks and planes. Hidden behind a wall of german steel PIVs or Tigers and you're indestructible. The only thing that really works against it would be a clever attack from the base by air or infantry, but... 88 handles that too.
Not to deny you your point as that's a pretty good winstack, but a british offensive consisting of fireflys, A.V.R.E's and some skinks would murder the everloving shit out of that. Add in the british fighter bombers... well you can see what I'm getting at.
Every faction has a seemingly invincible combination of units, but usually the result comes about who has the bigger blob at that point, which is decided by the entire game leading up to that point, I wouldn't say the germans are overpowered... in fact I'd argue they are one of the weaker factions.
German tanks are pretty great, and their bombers are nice too. The fighter/bomber is kinda meh. I still don't have enough experience with this game to declare anything OP, but I do know that infantry don't stand a chance against bombers
And that you don't try to take a russian barracks with just infantry. There will be nothing there, and then 20 squads :?
Who cares about their planes. Their armor is so quick and powerful, and their AA.. yeesh. The 88s, totally not a purchased upgrade, ace tanks and planes. Hidden behind a wall of german steel PIVs or Tigers and you're indestructible. The only thing that really works against it would be a clever attack from the base by air or infantry, but... 88 handles that too.
Not to deny you your point as that's a pretty good winstack, but a british offensive consisting of fireflys, A.V.R.E's and some skinks would murder the everloving shit out of that. Add in the british fighter bombers... well you can see what I'm getting at.
Every faction has a seemingly invincible combination of units, but usually the result comes about who has the bigger blob at that point, which is decided by the entire game leading up to that point, I wouldn't say the germans are overpowered... in fact I'd argue they are one of the weaker factions.
Also artillery can decimate their 88s and other crewed AA weapons to open it up for aerial attack, assuming you can drive off their planes. The funniest thing is the german fighter bomber is the only one that has to do a dive bomb to attack ground targets, so they spend a ridiculously long time over the area getting shot to pieces by AA.
That skink-firefly-AVRE can piss right off though. I think DoA got that together, and my recons ran like little girls from the AVREs and lost vision so my anti tank guns in a forest did a total of jack and shit.
That skink-firefly-AVRE can piss right off though. I think DoA got that together, and my recons ran like little girls from the AVREs and lost vision so my anti tank guns in a forest did a total of jack and shit.
Whilst this combination is indeed strong, do you know how much your equivilent costs you in comparison to mine?
British: Proto Lab (130) + Firefly Research (50) + 4 Fireflies (160) + Skink Research (50) + 4 Skinks (180) + 2 AVREs (80) = $650
USA: Anti Tank (20) + Anti Air (40) + Proto (120) + Jackson Research (50) + 4 Jacksons (120) + M19 Research (50) + 4 M19s (100) + 2 Calliopes (80) = $580.
Note that the price gap would continue to widen the more of these units you include - for example, 6 Tank Destroyers + 6 Adv. AA + 3 Artillery is $860 for the British and just $690 for the US. That's right, you can have 6 Jacksons, 6 M19s, and 3 Calliopes for just a little more supply than my 4 Fireflies, 4 Skinks, and 2 AVREs. Which force, all other things being equal, do you think would win?
The Jacksons and M19s are slightly inferior, but your Calliope is vastly superior. All in all, I'd rather have your 3-unit winstack. I regularly won with it before switching out to Brits. Note that even with all those extra production buildings (which you can build other useful units out of) it's still so much cheaper - and once the buildings are up, you can continue to produce them at a faster and cheaper rate than the British - especially considering all of my units have to come from the same factory! The US also has it's production speed bonus!
Obviously I can't go straight to Proto lab at the start of the game, so it's a case of how much damage I can inflict to you and how long I can hold you back with superior air power alone. This 'winstack' will still be a 'losestack' against the US if I fail to pressure you adequately.
PS: Lightroiper I do believe I coined the term winstack. Start paying me royalties nao.
I'd totally be up for a game with other PA-ers. I'll hang out in the group chat room for a while. Is that three way map out yet? I'd be interested to try it.
Posts
Interest plummeted after that
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Yes, and I have Company of Heroes
Why do I need this
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
That's like saying "I have Dawn of War 2. No need for Starcraft 2!"
I've said this many many times.
What's uh... what's your point?
I just don't think this is my game
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The scale of the game is a huge detractor, as well as the soul of the game. It is impersonal. That's something I really dislike. You can barely hear your troop's messages as you order them, let alone understand them unless you are quad-lingual.
In Company of Heroes I personally grow a little attached to my forces. When the rifleman Sargent screams at me "We're all that's left!" after an MG cuts down half his squad, that is a gripping moment. I always cringe a little when I hear the grenadier squad scream about how he'll never see the fatherland again as he is pinned, down to half squad strength. When my Tiger tank loses it's engine and the pilot screams "Shit! They hit the engine!", and I go to move him out of danger he responds, "We're not going to make it sir, but we'll take them with us!", I'm telling him, you are WRONG solider! Fall back, grenadiers, move up and cover the retreat! Move, schnell!
There's really not anything remotely like that in RUSE. Which is the whole point. Sometimes I can get this sort of, cold, calculating, strategic feel as I crush my enemy through well placed RUSEs and rushes. It's not quite the same though...
Like, for fun or for profit or something
I sort of felt like that was what they were going to do after they showed that first teaser trailer, and that would have been pretty neat, but instead it's just dubya dubya two again being directed from inside your bunker or whatever
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Send your vip code in now, at this point I would say send the email regardless of time waited cause I think their system is busted.
ITT we find out Shep is a real-life Ender.
Me, I'm all about ordering the little mans to destroy the other little mans as effectively and efficiently as possible.
500 damage on light tanks, 125 on most heavy/medium tanks
Tanks are for killing just about anything, you just need to give them backup or a range advantage
Tanks > Infantry
Tanks > Light Vehicles
Tanks > Structures
Tanks > Artillery
vs
Tanks < Tank Destroyers
Tanks < AT Guns
Tanks < Aircraft (particularly Fighter-Bombers)
Depends on what you're up against. If there's a lot of AA defending the artillery in question then aircraft are likely not the most cost efficient way to assault it. In the same vein, if they have more AT than AA, then Tanks are out.
Obviously. That's what the tanks are for. :P
Unless the infantry are in tree's, the light tanks have a numbers advantage(which speed can help them get in legitimate firefights, though not straight poinys cost), tanks are one of the worst options for taking out structures due to not doing it fast enough, and I'll give you artillery.
Don't get me wrong, tanks have a big role, as they are durable. With the exception of infantry ambushes or heavy anti-tank, they can usually shrug off enough firepower to live through a fire-fight, even if they don't win, or make a small mistake. They make good spearhead units, and you can do things like take out AA before they die, which just screws the enemy.
Of course, I'm biased. I kind of like infantry.
3ds friend code: 2981-6032-4118
Small units (jeeps, infantry, towable emplacements) can hide in town squares or forests. Anything bigger can hide behind these, but not in them, and don't become completely invisible. Keep in mind that large vehicles when hiding behind woods can also shoot through them, if you have a spotter unit
Fair enough on your points, although most armed recon seems to do just as well at taking out infantry in woods as tanks. I've tried to use tanks successfully, but I need more practice with them.
3ds friend code: 2981-6032-4118
They will. Armed recon is also $10 to $15 more expensive than a decent medium tank with lower combat ability - a single medium tank and a recon will defeat two armed recons for less expense. Armed recons are valuable, and I try as best as I can to keep them out of any combat that might prove risky.
From the unit stats, just looking at americans, the a-recon has the exact same machine gun as all the other tanks, so it's just as good unless you take the tanks' High Explosive shells into account, and I have no idea how the multiple weapons thing works.
Does it all fire at once or is it only the highest damage one?
Re: DoA's point, it also costs minimum 15 more than any early game tank, and you can get $5 jeeps to do the same thing if you've spent money on barracks. (again, americans)
They fire independantly, ie, they can both fire at once. For example, the MG on tanks can't fire on structures, but if you're close to a depot and order the tanks to fire on it, they'll use their HE shells and if supply trucks leave the depot, their mgs will fire on the supply trucks independantly of the main cannon and blow them up.
Same against Infantry, if you're in range with both weapons (and the MG usually has less range) then they'll both open fire.
The game hasn't even left beta. I remember COH in beta... hardly the cinematic feel you speak of.
Zooming in also grants a lot of the chilling effect you talk about, although it isn't always so easy to notice given that you spend so much time on the game board. The bombing runs and such from COH were pretty underwhelming, but when a plane zips over a tank and a few seconds later the bomb crashes into it, rippling the screen with a deafening boom.
Yeah, awesome.
Also Axis seems OP. Agreed?
And that you don't try to take a russian barracks with just infantry. There will be nothing there, and then 20 squads :?
I found out after the game that he was the second highest on the 1v1 leaderboards
3ds friend code: 2981-6032-4118
Who cares about their planes. Their armor is so quick and powerful, and their AA.. yeesh. The 88s, totally not a purchased upgrade, ace tanks and planes. Hidden behind a wall of german steel PIVs or Tigers and you're indestructible. The only thing that really works against it would be a clever attack from the base by air or infantry, but... 88 handles that too.
Every faction has a seemingly invincible combination of units, but usually the result comes about who has the bigger blob at that point, which is decided by the entire game leading up to that point, I wouldn't say the germans are overpowered... in fact I'd argue they are one of the weaker factions.
Also artillery can decimate their 88s and other crewed AA weapons to open it up for aerial attack, assuming you can drive off their planes. The funniest thing is the german fighter bomber is the only one that has to do a dive bomb to attack ground targets, so they spend a ridiculously long time over the area getting shot to pieces by AA.
That skink-firefly-AVRE can piss right off though. I think DoA got that together, and my recons ran like little girls from the AVREs and lost vision so my anti tank guns in a forest did a total of jack and shit.
Whilst this combination is indeed strong, do you know how much your equivilent costs you in comparison to mine?
British: Proto Lab (130) + Firefly Research (50) + 4 Fireflies (160) + Skink Research (50) + 4 Skinks (180) + 2 AVREs (80) = $650
USA: Anti Tank (20) + Anti Air (40) + Proto (120) + Jackson Research (50) + 4 Jacksons (120) + M19 Research (50) + 4 M19s (100) + 2 Calliopes (80) = $580.
Note that the price gap would continue to widen the more of these units you include - for example, 6 Tank Destroyers + 6 Adv. AA + 3 Artillery is $860 for the British and just $690 for the US. That's right, you can have 6 Jacksons, 6 M19s, and 3 Calliopes for just a little more supply than my 4 Fireflies, 4 Skinks, and 2 AVREs. Which force, all other things being equal, do you think would win?
The Jacksons and M19s are slightly inferior, but your Calliope is vastly superior. All in all, I'd rather have your 3-unit winstack. I regularly won with it before switching out to Brits. Note that even with all those extra production buildings (which you can build other useful units out of) it's still so much cheaper - and once the buildings are up, you can continue to produce them at a faster and cheaper rate than the British - especially considering all of my units have to come from the same factory! The US also has it's production speed bonus!
Obviously I can't go straight to Proto lab at the start of the game, so it's a case of how much damage I can inflict to you and how long I can hold you back with superior air power alone. This 'winstack' will still be a 'losestack' against the US if I fail to pressure you adequately.
PS: Lightroiper I do believe I coined the term winstack. Start paying me royalties nao.