Critical Failures PresentsCTHULHUTECH: Face DamnationThe world sucks. Everyone knows it.
And that was BEFORE the Migou came to earth and started trying to kill everyone.
Also, it was before fish-men came up out of the sea and dragging people away, sacrificing them as they tried to find their god.
Before the Dead-God was awoken on the Plateau of Leng, and his Cults swept over Asia.
So now the world really sucks. And someone needs to save it, or die trying.
Cthulhutech is a game set in the future, in 2085. Humanity has discovered how to mix arcane principles with technology, and coined the somewhat cliched term 'arcanotech' to describe it. Unfortunately, aliens from a planet just past Pluto, the Migou, decided that they had the copyright, and so decided to invade Earth.
Meanwhile, the stars are almost right, and Cthulhu(yes that Cthulhu) is preparing to rise from the briny deep, so his cultists are searching for R'lyeh and killing a lot of people in the process.
Oh, and Hastur(yes that Hastur) has decided to show up on the Plateau of Leng in Asia, and his monsters and crazed cultists are murdering and raping their way across Asia.
So humanity seems pretty pooched. What do we have going for us?
1. Arcanotech! We've got infinite power sources and we're
almost post-scarcity economy. Not quite, but almost. We don't have nanotech, but we can pull some crazy stunt.
2. Giant robots! Yes, that's right. Arcanotech means that we're putting mecha on the battlefield against all the nasties. Of course, they
also have giant robots, so it's fair play. All the standard equipment applies. Laser cannons, rocket pods, swords, etc.
3. Even larger robots! The Engel Project decided to fuse our mecha technology with alien beings. Think EVAs and you're pretty much there. Only a few people can pilot these babies, but they trump anything the aliens and monsters can put on the field.
4. Psychic powers, sorcery, and the home field advantage.
Well, we don't really have that last one. But we can pull out dirty tricks, and quite frankly we're holding our own, as you can see from this map just below. It's not
easy, but we're alive.
Still, we need some people to save our asses.
Map of the World As It Stands, 2085:
The Rapine Storm are Hastur's guys, the Esoteric Order of Dagon are Cthulhu's, and the Migou are the aliens. The Nazzadi are space drow and not too important in the grand scheme of things.
SO MAYBE YOU READ ALL THAT, MAYBE NOT. This bit is about the game I'm running.
I'm running a game! It will be on IRC, hopefully weekly. It will be held on a day that is not a Friday, Saturday, or Sunday. Thursday seems likely, but we'll see.
NOTHING HERE IS SET IN STONE.
I've got a few ideas for games, and I'm willing to run any of them. Mostly, I want to run a game that everyone wants to play in. Here's what I'm thinking. I'm also open to more ideas.
1.
Mecha/Engels
This would be set in China, holding the borders against the Rapine Storm and the Migou simultaneously. It would be pretty action heavy, a grim relentless pace as the soldiers of the NEG try to hold their own against completely absurd forces. Character interaction would be between squadmates and soldiers, trying to hold each other together, since nobody can really take a break for psych treatment when they're in the hottest zone on earth.
2.
Soldiers/Technicians
65 miles northwest of Las Vegas lies the old Nevada Hydrogen Bomb test site. It hosted the Weisskopf project, focused on creating tiny wormholes for teleportation. Militarily invaluable research.
Then it exploded, and created 'The Zone.' 160 miles across, it's a circular area of shifting black nothing. Only things come out of it that try to eat people.
So there's an entire mechanized regiment and a few companies of troops there to stop it from eating the entire world. This wouldn't be quite as action-packed as the Mecha game, and it would be a lot about character interaction and possibly stranger goings-on. Still, you'd get to shoot monsters.
3.
Tagers
You work for the Eldritch Society. You're fused with an alien beast that lets you fight against the monstrous creatures of the Chrysalis Corporation. The Thousand Masks of Nyarlathotep are hunting you. And, well, you're hunting them. This would be set inside one of the arcologies, Seattle or New York, and be a noir-ish, very grim investigation game. Battles would be deadly, player death would be a distinct possibility. So, y'know, grimdark.
4.
GhOST
These are the best of the best. Para-psychics, sorcerers, mutants, and geniuses. They're the people you call when you want a job fucking
done. The players are a GhOST team, on assignment to find R'lyeh. Find it before the Esoteric Order of Dagon does, and blow it the
hell up. So, y'know, a team of guys going to kill Cthulhu. There's only an entire ocean full of fishmen and Deep Ones and giant sharks and so on to stop them.
So those are the four gameseeds that I've got. If you're interested, post in the thread. Hell, if nobody wants to play we can at least talk about this game. Ancient Enemies, the supplement that focuses on Tagers and their nemesis, the Dhohanoids, is coming out soon, and it's going to be rad as hell.
ONE LAST THING: Damnation View is out. That's a book that has a bunch of plotlines and world development. The first chapter is really cool, it has a lot of information on music and fashion and stuff like that. Don't touch anything after that, because it develops the story and I'm going to go there.
Posts
I like the mecha and Engels seed most, but they are all good ideas.
Soldier has potential though, if it played out like the Thing or Dead Space
wait till the light saber-esque swords are introduced mid-way.
To flesh them out a bit more...
1. Mechs in China.
I'd be tempted to say no Engels here, just because of the nature of the conflict and how it's more defensive than aggressive. Also, the psychological toll would be really high in this game, with no real hope of relief. 'Twould be brutal, unforgiving, and I'd like to see where it goes. I'd be able to take the time to really flesh out your border area, take some maps off of googlemaps for details, build rapport with superior officers, and the like.
This also plays right into the best campaign in Damnation View, so I like that.
2. GhOST: Terror From The Deep
Everyone would be starting at a higher power level than normal, probably via extra cheat points. I'd expect everyone to either have some magical skills or be a para-psychic, with a focus on being total badasses. You'd be able to effectively requisition any kind of equipment required, so there'd be mech portions as well as groundpounding investigative work.
You wouldn't be fighting Migou much if at all, it would be all about the cults. Run-ins with the Chrysalis Corporation and the EOD, as well as possibly having to head into the Plateau of Leng to find long-lost knowledge, stuff like that. It would be pretty radical.
Toss out character concepts and the like! Talk about which you'd rather do, Mechs or GhOSTs. There's still time for other people to jump in, obviously.
For some reason I thought it was the later.
From skimming the text, it's both, I believe.
There's no adverse effects on the physical health of Engel pilots, aside from the frequent exploding, but since it's just been a short time since they rolled onto the battlefield, there may be long-term stuff that has yet to be unveiled.
The going crazy tends to be survivable, though. The NEG has really good psychiatric care, and they like to give it to their military. Provided you don't snap in the middle of a battlefield and die, they pull you off for a few months and get you going again.
If you guys haven't made up your minds by Thursday as to which campaign you want to play, I'll be choosing. From there... probably a week or so until we start.
Simonwolf: GhOSTs/Mechs
Egos: GhOSTs/Mechs
Adventfalls: GhOSTs/Mechs
cj Iwakura: GhOSTs
Powerslave: GhOSTs/Mechs
Kakos: GhOSTs/Soldiers
So right now it looks like more people want to go Cthulhu-hunting than mech-jockeying. Let me know if you prefer one over the other, Plut, Simon, Egos, AF, and Powerslave.
If it was kinda akin to Hellboy where everyone has a pretty distinct role (the bruiser, the AoE'r, the scout/ambibian guy, the scientist, etc.), it could be pretty neat. If its more like X-Men (everyone is a kick ass gymnast + some other power), not quite as much.
I think they're a bit lame...at least if you play them in a Drizzt-esque (cool boy) style.
The Macross hurricane slammed into the Evangelion typhoon at the Cthulhu cold front. Tragically, a crew of Guyvers fishing for pulp comics lost their lives in what was known as the perfect storm... of geek.
The core book sort of suffers in that it decided to include three or four different game types all with radical alterations to the power level and system, and THEN only fleshes them out in supplements. As far as the story, quickly summarized: aliens invaded with genetically-altered humans who defected to earth's side, eldritch abominations broke free of the dimensions over in China, ancient cultists are searching for the ancient city of their slumbering demigod, an evil corporation which is a front for even more eldritch monsters is in a struggle with a secret society of even more guys using less-evil eldritch monsters, and mankind has cooked up genetically-altered giant robots, regular giant robots, and X-Files/Hellboy/X-Men organizations to try and deal with the issue.
So what should be considered is that you should know what game type and character you're shooting for, or you can get lost trying to trace through all the other stuff.
Edit: And I'd prefer Engels/Mecha over GhOST, provided there are Engels.
But anyway, I wanna get in on the fun and because tomorrow is my last day of the semester I have time to dick around with a new system. gHoS75 sounds like the cooliest out of the two most popular options.
I'm thinking of a big-brain type guy with all these overarching plans that he lets out on a need-to-know basis to his comrades. Manipulative, underhanded and ice cold type of guy who is willing to make small sacrifices (literally and otherwise) to preserve the world.
Maybe he kind of looks like Gordon Freeman?
I already said that Engels would probably not be occurring in a mech game.
Anyway, for those of you without Vade Mecum...
1. Get Vade Mecum. It's really sweet, and you'll need it to build a para-psychic(or it adds more sorcery options for you magic-users.)
2. GhOSTs are the elite of the elite, super-agents of the NEG. They're totally black-ops, nobody except the highest ranked members of the NEG even know about them. If they want something, they get it. They are all, without exception, either para-psychics or sorcerers, although they aren't necessarily experts at either. They work in small teams on assignments to save the world. If you want big damn heroes, they're the ones.
Of course, they're doing black-ops for the super-fascist human government, so they don't have to be nice.
You'll all be part of the same GhOST team, so getting along with the other PCs is a must. Just sayin'. Minor conflicts are fine, major conflicts are not.
Plus I want my mech's callsign to be Snugglebot, is that so much to ask
Pre-emptive strike!
And Crimson King, your post disturbs me on all sorts of levels :winky:
i loled
at least it's not susan pickman
Is it still up in the air whether its mech or ghost or does JC know something we don't?
Wow...you mean to tell me this whole time Ontario is in Canada. Here I thought all these people I knew were Peruvian.
Now you'll tell me that Toronto isn't in Brazil and that Montreal isn't in Sri Lanka.
This is an IRC game. That means that every week, you'll have to devote a few hours straight to playing this game. That means that I need a commitment for you to show up. I've had a lot of people blow off games on a regular basis, and it is not cool.
So if you feel that you can spare 3-5 hours a week to play Cthulhutech, then you're in. I don't care if you never post in the thread while the game runs, or if you even talk to me outside of it, but if you want to play the game, then make sure that you'll be able to play it.
Now, my time is not 100% reliable. I have a job that puts me on flexible schedules. I can attempt to get Thursday nights off, and probably succeed, but the time may vary from week to week. I'll let you know as soon as I get my schedule, so that you don't waste time, but if you're not cool with that, it might be difficult for you to play.
So.
Day: Thursday, Weekly.
Time Zone: MST (GMT -07:00
Start Time: Between 9 PM and 12 midnight.
Duration: 3-5 hours.
Later nights will run on the shorter end, because I have to sleep as well.
If you can't make this, then too bad. If NOBODY/less than three people can make it, then I'll reschedule. I'm attaching this to the OP, and I'll be making a list of everyone who can make it out then.
Edit: I'm still going to decide which game happens this Thursday.
Also.
IF YOU CAN'T MAKE 3-5 HOURS A WEEK ON A REGULAR BASIS, JUST LEAVE. I DO NOT WANT YOU.