They are losing good money for you to love them. I don't think it can last.
EA didn't lose money on Dead Space. They didn't make as much as they'd hoped, but they turned a profit and established a new franchise, in what was a pretty freaking tough year.
subedii on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited December 2009
I wonder if you'll see any other people trying to fight the necros? You can't possibly be the only person who's armed on a space station that effectively serves as a spaceborne city.
Yeah I don't mind them going for more people and more action, its a sequel. Kind of like going the alien to aliens route. And it wasn't like Issac couldn't speak in the first game, its more that he never really got a chance to. As long as they have him played by someone with a more subdued voice it'll be cool.
Basically Issac can be the John McClain of the future, instead of terrorists/thieves/revenge, its body morphing necros that are horrible.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
They are losing good money for you to love them. I don't think it can last.
EA didn't lose money on Dead Space. They didn't make as much as they'd hoped, but they turned a profit and established a new franchise, in what was a pretty freaking tough year.
Activision will run out of steam in a few years
ahhahahahahahahaha I laughed typing that
Really though EA just needs some MW-sized franchises so they can afford to dick around with novel IPs
I think Alien > Aliens is apt, as long as they do it right. Alien is an awesome movie in its own right, but it's a very different take on things compared to the sequel, which went for a far more action bent.
Basically I'm not worried about changes as long as they've got a good idea of the route they want to take with the sequel.
Less scripted scares this time, please. I liked Dead Space, but there were too many flaws for me to love it. Also, less dragging things around with the pseudo-gravity gun.
Kastanj on
[SIGPIC][/SIGPIC]
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited December 2009
If they're gonna do random spawns, they really should come out of logical spots, like vents or shafts. As opposed to System Shock 2's "wait, I just came out of that room" nonsense. They'd probably have to be a bit more liberal with the ammo though.
If they're gonna do random spawns, they really should come out of logical spots, like vents or shafts. As opposed to System Shock 2's "wait, I just came out of that room" nonsense. They'd probably have to be a bit more liberal with the ammo though.
Depends on how common they are. It could just be an extra incentive to not hang around certain areas checking out your inventory.
subedii on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
If they're gonna do random spawns, they really should come out of logical spots, like vents or shafts. As opposed to System Shock 2's "wait, I just came out of that room" nonsense. They'd probably have to be a bit more liberal with the ammo though.
Depends on how common they are. It could just be an extra incentive to not hang around certain areas checking out your inventory.
Yeah I don't mind them going for more people and more action, its a sequel. Kind of like going the alien to aliens route. And it wasn't like Issac couldn't speak in the first game, its more that he never really got a chance to. As long as they have him played by someone with a more subdued voice it'll be cool.
Basically Issac can be the John McClain of the future, instead of terrorists/thieves/revenge, its body morphing necros that are horrible.
If they're gonna do random spawns, they really should come out of logical spots, like vents or shafts. As opposed to System Shock 2's "wait, I just came out of that room" nonsense. They'd probably have to be a bit more liberal with the ammo though.
Depends on how common they are. It could just be an extra incentive to not hang around certain areas checking out your inventory.
Yeah, it would make the world feel much more alive if the necros reacted to you other than when directly in battle.
According to the article the stalkers will send one of them ahead to poke its head around a corner or distract you in some way while the rest of the pack will stab your face in from behind. Stuff like this and other little bits like necros who roamed the entire level so you never felt truly safe would add so much.
Yeah I don't mind them going for more people and more action, its a sequel. Kind of like going the alien to aliens route. And it wasn't like Issac couldn't speak in the first game, its more that he never really got a chance to. As long as they have him played by someone with a more subdued voice it'll be cool.
Basically Issac can be the John McClain of the future, instead of terrorists/thieves/revenge, its body morphing necros that are horrible.
Ho ho ho, now I have a Ripper.
But...necros can't read.
The result of a lack of public schooling, no doubt.
TrippyJing on
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GuibsWeekend WarriorSomewhere up North.Registered Userregular
edited December 2009
Well I'm a sad panda. Even by turning down the trembling to the lowest setting, I'm getting motion sickness while playing Dead Space Extraction. it's been so long since the last time a game gave me that feeling.
I guess this means, no more than 1 level at a time, with breaks even now and then.
They are losing good money for you to love them. I don't think it can last.
EA didn't lose money on Dead Space. They didn't make as much as they'd hoped, but they turned a profit and established a new franchise, in what was a pretty freaking tough year.
Activision will run out of steam in a few years
ahhahahahahahahaha I laughed typing that
Really though EA just needs some MW-sized franchises so they can afford to dick around with novel IPs
I don't mind random spawns as long as they come from logical places and they don't just keep coming. Part of the reason that dead space fucked with me was that you'd have so many times where the enviroment was oppressing with nothing coming at all. Constantly fighting things will take away from that.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Basically Issac can be the John McClain of the future.
Ho ho ho, now I have a Ripper.
I seriously laughed out loud at that one, but in the name of nerdiness, I must point out it would be "Now I have a Ripper, ho ho ho."
Anyway - TONS of new information in the new Game Informer. I found an article that linked to an article that linked to a badly-written article. Sifted through it and put it all in point form. I must say, the new info made me less peeved that Isaac's larynx infection suddenly cleared up:
NEW ENVIRONMENT
* Takes place in The Sprawl - a massive station/colony built on "the broken shards of one of Saturn's moons." The moon was the site of the very first planet crack.
* The Sprawl dwarfs the Ishimura, and boasts several domestic set pieces like shopping malls, churches and schools.
A MAIN CHARACTER WITH CHARACTER
* Isaac speaks. My initial reaction to this was negative, but thus far I like what I hear:
* You witness the very beginning of a new Necromorph outbreak, and naturally the colonists turn to Isaac as a savior - the one man who survived the Necromorphs in the past. Isaac is put in charge of handling the new Necromorph threat.
* Isaac is significantly messed-up in the head thanks to the events of the original Dead Space, and "it's only getting worse."
* The devs want to give the player the sense that Isaac hates doing tasks for others as much as the player (see: Dead Space, where you follow orders throughout almost the entire game.)
* As the game progresses, the line between reality and Isaac's insanity may be harder to distinguish.
MORE UPGRADES
* Isaac's suit will have many more customization options, and different styles.
PLASMA CUTTER OVERPOWERED IN ORIGINAL
* the devs' response is not to nerf the weapon (yay!), but to make the rest of Isaac's arsenal more powerful and interesting, along with the enemies he faces. Sounds like there's a lot of new enemies.
* only other weapon mentioned is The Javelin, which throws enemies backward and pins them to a wall, if they fly far enough.
ZERO-G UPGRADES
* those thrusters on Isaac's knees will definitely come into play.
* you can control your float via the thrusters or (this is the big one)...
* you can now fire your weapon while floating, which also has an effect on your direction.
MULTIPLAYER
* there's multiplayer. Dismemberment among friends.
ENEMY SPOILERS AHOY
* Not just scripted events and monster closets - enemies will be smarter and "hunt" Isaac. If you will recall, the said they exact same thing about the original.
* Dead naked children with no lips, sealed-shut eyes and big long claws.
* A "skeleton of a man" whose "insides come out and start flopping their way towards you."
* A " tentacled man who has giant pinchers for hands and his esophagus hanging out like a giant tongue."
* Stalker enemies who peek at you from around corners and make a "chirrup" noise. They are pack hunters, and when you investigate the lure a bunch of them will jump you from behind.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Very different game. I hope they don't make Isaac's new personality particularly grating or anything.
"Isaac could you pass the sal..."
"I DON'T DO THINGS FOR PEOPLE ANYMORE!"
Anyway, glad to hear they've got more environments this time around than "metal space corridor". I'm going to take a wild guess here and say the churches are Unitologist.
subedii on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited December 2009
And there are signs all around the Unitology buildings protesting them. Signs and masks. And boomboxes blaring out the theme to Fresh Prince.
I want a moment where someone is all like "Isaac! Get down to the engine room and get us re stabilized! I'll just head to a secure-*gurgle* *head falls off*. Isaac (with smoking plasma cutter, speaking in tones of pure,crazy badass "Don't tell me what to doooooo......
'Chance, you are the best kind of whore.' -Henroid
0
GreenStick around.I'm full of bad ideas.Registered Userregular
edited December 2009
The more I hear about DS2, the happier I am
Isaac telling people to fuck off after asking him to walk down the 125th monster-filled hallway? Eternal Darkness-esque insanity effects? Zero-G combat?
Can someone tell me why you turn V-sync off? I did it the first time because i heard it fixed the menu mouse being all over the place, and it did. Unfortunately it made the game unplayable because of how messed up it made the controls. Once Isaac was moving i would have to stop to change directions, or use the keypad. Made running down the hall to avoid the first necromorph a PITA. Once i turned it back on the game was playable.
Did i just encounter some weird rare bug? Are are you all just mad? Did the marker do this to you? Show me on the doll where the bad marker fried your brain.
If the game works better for you with v-sync on, then leave it on. The main reason you'd want it off is to avoid mouse lag both in the menus and while controlling the game.
While I'm not enthusiastic about Isaac getting a voice, I can appreciate how it's necessary for what they seem to be trying to do with this game versus the last one, and given their track record I have no problem at all giving them the benefit of the doubt.
The one thing that does hit a wrong note is the talk about weapons. Who the hell has been complaining the plasma cutter is overpowered? Dead Space had absolutely fantastic weapon balance, with every single weapon being useful and a legitimate contender for best gun (other than the flamethrower, and even that was just not good enough as opposed to shitty). I'm not opposed to new weapons, but if they're designing them coming from the direction that the plasma gun was wildly better than everything else I'm a bit concerned.
werehippy on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
The one thing that does hit a wrong note is the talk about weapons. Who the hell has been complaining the plasma cutter is overpowered? Dead Space had absolutely fantastic weapon balance, with every single weapon being useful and a legitimate contender for best gun (other than the flamethrower, and even that was just not good enough as opposed to shitty). I'm not opposed to new weapons, but if they're designing them coming from the direction that the plasma gun was wildly better than everything else I'm a bit concerned.
I don't think it's that the plasma cutter is overpowered, just that everything else is underpowered in comparison to it. And it's true. So, it sounds like the plasma cutter will stay as good and useful as always, but other weapons will be brought up to the same level of usefulness.
Posts
EA didn't lose money on Dead Space. They didn't make as much as they'd hoped, but they turned a profit and established a new franchise, in what was a pretty freaking tough year.
Marines, we are leaving!
Basically Issac can be the John McClain of the future, instead of terrorists/thieves/revenge, its body morphing necros that are horrible.
pleasepaypreacher.net
Activision will run out of steam in a few years
ahhahahahahahahaha I laughed typing that
Really though EA just needs some MW-sized franchises so they can afford to dick around with novel IPs
Basically I'm not worried about changes as long as they've got a good idea of the route they want to take with the sequel.
Depends on how common they are. It could just be an extra incentive to not hang around certain areas checking out your inventory.
A little bit of AI Director in there.
Ho ho ho, now I have a Ripper.
Yeah, it would make the world feel much more alive if the necros reacted to you other than when directly in battle.
According to the article the stalkers will send one of them ahead to poke its head around a corner or distract you in some way while the rest of the pack will stab your face in from behind. Stuff like this and other little bits like necros who roamed the entire level so you never felt truly safe would add so much.
But...necros can't read.
I guess this means, no more than 1 level at a time, with breaks even now and then.
PSN: Guibs25 | XboxLive: Guibs | Steam: Guibsx | Twitch: Guibsx
What exactly does Madden qualify as?
pleasepaypreacher.net
I seriously laughed out loud at that one, but in the name of nerdiness, I must point out it would be "Now I have a Ripper, ho ho ho."
Anyway - TONS of new information in the new Game Informer. I found an article that linked to an article that linked to a badly-written article. Sifted through it and put it all in point form. I must say, the new info made me less peeved that Isaac's larynx infection suddenly cleared up:
* Takes place in The Sprawl - a massive station/colony built on "the broken shards of one of Saturn's moons." The moon was the site of the very first planet crack.
* The Sprawl dwarfs the Ishimura, and boasts several domestic set pieces like shopping malls, churches and schools.
A MAIN CHARACTER WITH CHARACTER
* Isaac speaks. My initial reaction to this was negative, but thus far I like what I hear:
* You witness the very beginning of a new Necromorph outbreak, and naturally the colonists turn to Isaac as a savior - the one man who survived the Necromorphs in the past. Isaac is put in charge of handling the new Necromorph threat.
* Isaac is significantly messed-up in the head thanks to the events of the original Dead Space, and "it's only getting worse."
* The devs want to give the player the sense that Isaac hates doing tasks for others as much as the player (see: Dead Space, where you follow orders throughout almost the entire game.)
* As the game progresses, the line between reality and Isaac's insanity may be harder to distinguish.
MORE UPGRADES
* Isaac's suit will have many more customization options, and different styles.
PLASMA CUTTER OVERPOWERED IN ORIGINAL
* the devs' response is not to nerf the weapon (yay!), but to make the rest of Isaac's arsenal more powerful and interesting, along with the enemies he faces. Sounds like there's a lot of new enemies.
* only other weapon mentioned is The Javelin, which throws enemies backward and pins them to a wall, if they fly far enough.
ZERO-G UPGRADES
* those thrusters on Isaac's knees will definitely come into play.
* you can control your float via the thrusters or (this is the big one)...
* you can now fire your weapon while floating, which also has an effect on your direction.
MULTIPLAYER
* there's multiplayer. Dismemberment among friends.
ENEMY SPOILERS AHOY
* Dead naked children with no lips, sealed-shut eyes and big long claws.
* A "skeleton of a man" whose "insides come out and start flopping their way towards you."
* A " tentacled man who has giant pinchers for hands and his esophagus hanging out like a giant tongue."
* Stalker enemies who peek at you from around corners and make a "chirrup" noise. They are pack hunters, and when you investigate the lure a bunch of them will jump you from behind.
"Isaac could you pass the sal..."
"I DON'T DO THINGS FOR PEOPLE ANYMORE!"
Anyway, glad to hear they've got more environments this time around than "metal space corridor". I'm going to take a wild guess here and say the churches are Unitologist.
Yesssssssssssssssss
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Silent Space.
Dead Hill.
Isaac telling people to fuck off after asking him to walk down the 125th monster-filled hallway? Eternal Darkness-esque insanity effects? Zero-G combat?
Yes please
The demo for Dante's Inferno - the God of War clone by the Dead Space devs - is now available on PSN.
Did i just encounter some weird rare bug? Are are you all just mad? Did the marker do this to you? Show me on the doll where the bad marker fried your brain.
Ooh, I like that question.
HEY-O!
They are big supporters of abortion clinics.
Plasma Cutters for every doctor.
Very little is creepier than a creepy/monstrous child.
The one thing that does hit a wrong note is the talk about weapons. Who the hell has been complaining the plasma cutter is overpowered? Dead Space had absolutely fantastic weapon balance, with every single weapon being useful and a legitimate contender for best gun (other than the flamethrower, and even that was just not good enough as opposed to shitty). I'm not opposed to new weapons, but if they're designing them coming from the direction that the plasma gun was wildly better than everything else I'm a bit concerned.
One good game and one average game (well, from the demo and publicity anyway) is a good track record?
I don't think it's that the plasma cutter is overpowered, just that everything else is underpowered in comparison to it. And it's true. So, it sounds like the plasma cutter will stay as good and useful as always, but other weapons will be brought up to the same level of usefulness.
Truth.