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Diablo 2 gets patched, 9 years after release...say hello to 1.13!

UncleSporkyUncleSporky Registered User regular
edited April 2010 in Games and Technology
http://forums.battle.net/thread.html?topicId=21730644778&sid=3000

Surprise!

Ok, so it's not up yet. You can play it on a Public Test Realm though! Where have I heard of that before?

Patch notes:
“We traveled for an eternity...” - Marius

Travel no longer my friends - the Diablo II 1.13 Public Test Realm is LIVE!

Q: How do I begin testing on the PTR?
A: When you start Diablo II change your Battle.net gateway to “ClassicBeta”. When you log in the 1.13 patch will be applied to your game and you can begin testing the changes made in the patch. Since it's a new realm you'll need to create a new account.

Q: I don't see the ClassicBeta realm in my gateway list!
A: Log into one of the other gateways first, then back out and the classicbeta realm will appear.

Q: What if I want to play the normal game again?
A: Simply choose any of the other (non-PTR) gateways. Your game will be reverted to version 1.12 and you’ll be able to play on the live realms as normal.

Q: Where are my characters?
A: The PTR realm is separate from the live realms so your current characters aren’t carried over. You’ll need to create a new character to begin testing. But, cheats are enabled and you may use the following cheats by typing them into chat while in a game:
Gold # - Will provide the amount of gold specified
Level # - Will increase your level to the number specified
Waypoints 1 - Will activate all waypoints. You must still reach an act before that act’s waypoints will be unlocked with this cheat.

Q: What happens to my characters once the PTR testing period ends?
A: They remain on the PTR realm to be removed once the test ends. Characters on the PTR realm won’t transfer to the normal realms.

Q: How long with the PTR run for?
A: As long as we deem necessary to ensure the patch and changes are solid.

Q: Where can I give feedback and what kind of feedback do you want?
A: All 1.13 PTR feedback and bug reports should ONLY be posted in the Diablo II Test Realm Forum here: http://forums.battle.net/board.html?forumId=20601702&sid=3000

• All post should have a subject line that clearly describes the bug or feedback being given
• Use the search feature to ensure a thread doesn’t already exist before posting
• When reporting a bug include as much information as you can, including steps to reproduce it if possible
• Any non-constructive posts may be deleted and the poster’s privilege to post revoked
• This is a chance for you to ensure the 1.13 patch includes changes and balance tweaks that you think would lead to a better overall experience. Getting the information to us in a clear and logical way helps us understand your view and makes it easier for us to collect feedback for any potential updates to the 1.13 patch before release.

Q: What is the new "Mystery" mentioned in the patch notes?
A: It's related to the respec system implemented in the patch and can grant additional respecs beyond the three given for completing the Den of Evil quest in each difficulty. You'll have to play to find out how though.

- Patch 1.13

A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.

Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.

- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.


Revised Skill balance for Player Character classes


Amazon

-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.


Assassin

-Shadow Master - Increased resistance range per point from 5-80 to 5-90.


Barbarian

-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

-Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.


Sorceress

-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.

Seems much in line with the direction WoW patches have been going...that is, making things easier and more convenient.

Respecs are in the game? Holy crap. I remember last time this topic came up and everyone was up in arms over it...still I think this will be the #1 thing in getting people back to this game.

High runes with an increased drop rate...I wonder how much. It'll have to be quite significant to offset item duping fixes.

Necros didn't need a buff! Corpse explosion is even better?! Blood Golem might actually be useful?

Anyway. Discuss. Discuss how addicted you will be!

So addicted.

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UncleSporky on
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Posts

  • SlicerSlicer Registered User regular
    edited December 2009
    I'm hoping that "mystery quest" is repeatable, since having only three respecs feels a bit limited. I love trying out esoteric builds but if there's a limit then I'd be a bit discouraged.

    Slicer on
  • DangeriskDangerisk Registered User regular
    edited December 2009
    There's still like literally dozens of useless skills. If they'd just make those skills useful then it'd be making whole new builds possible, right now they're just a point you stick in for prereqs.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2009
    Respecs are quite a tempting reason to get back into the game. Also lol at patch 9 years after release.

    Fiaryn on
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  • UncleSporkyUncleSporky Registered User regular
    edited December 2009
    Slicer wrote: »
    I'm hoping that "mystery quest" is repeatable, since having only three respecs feels a bit limited. I love trying out esoteric builds but if there's a limit then I'd be a bit discouraged.
    I'm hoping they're just testing how respecs will work in D2 over the PTR, and the mechanics will be improved for the actual patch.

    Also notice how it only mentions "free" respecs given from the quest, perhaps implying a non-free version will be added.

    Other exciting things:

    Knights don't have Iron Maiden anymore, mercs rejoice

    Stupid elite lightning gloam things are weaker

    UncleSporky on
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  • DangeriskDangerisk Registered User regular
    edited December 2009
    Oh! and no Iron Maiden means that melee builds in hardcore could be viable. Before it was a kinda cheesy instant death.

    Is IM completely out? From the monster side I mean.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited December 2009
    Ohhhhhhhhhhhh dear...

    KalTorak on
  • mwoodymwoody Registered User regular
    edited December 2009
    Hrm, hope this isn't a sign they'll have full respecs in Diablo 3. Torchlight reminded me why I liked how D2 handled it.

    mwoody on
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  • ChenChen Registered User regular
    edited December 2009
    The lack of TPPK bug fix is bad news for public hardcore players.

    Chen on
    V0Gug2h.png
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2009
    mwoody wrote: »
    Hrm, hope this isn't a sign they'll have full respecs in Diablo 3. Torchlight reminded me why I liked how D2 handled it.

    I guarantee that's exactly what it's a sign of.

    Fiaryn on
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  • UncleSporkyUncleSporky Registered User regular
    edited December 2009
    Chen wrote: »
    The lack of TPPK bug fix is bad news for public hardcore players.

    Well as usual, this is PTR, meaning more could be changed, and they don't usually document every change.

    You know what I would like, is the Stone of Jordan selling requirement for Uber D to go away. Yeah, duping saturated the market and made them the official currency, that's been fixed, can we please have an easier method for the man to show up? Maybe have him walk once a day on a random server...

    UncleSporky on
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  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited December 2009
    I thought they already said they were doing respecs in D3.

    KalTorak on
  • SlicerSlicer Registered User regular
    edited December 2009
    KalTorak wrote: »
    I thought they already said they were doing respecs in D3.

    Yeah I'm fairly certain that's the case.

    That alone will probably guarantee that I play D3 a lot more than D2 (which I already had a lot of time on, of course).

    Slicer on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited December 2009
    No shared stash? Why wouldn't they add that? That is the ONLY chief complaint I have from D2.

    Also respecs blow. But you know that from my history.

    urahonky on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited December 2009
    They've already announced it. They just haven't mentioned what the cost is, and how it will be balanced by the economy.

    Fencingsax on
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited December 2009
    - Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.


    Fuck.
    Yes.

    _J_ on
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited December 2009
    It's not like they're WoW respecs in that you can buy them for like a buck .05; 3 per character and a (probably) tough secret quest means they're still going to be pretty rare and not something to be used particularly frivolously.

    KalTorak on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited December 2009
    Certainly better than 500 gold to respec, then 500 more gold each time.

    urahonky on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited December 2009
    Blizzard, we get it, you're awesome. YOU CAN STOP NOW JESUS

    admanb on
  • DangeriskDangerisk Registered User regular
    edited December 2009
    urahonky wrote: »
    No shared stash? Why wouldn't they add that? That is the ONLY chief complaint I have from D2.

    Also respecs blow. But you know that from my history.

    They tried. But they ran into some unforeseen problem that was apparently pretty serious and had to scrap it. I think it was part of the reason the patch was so delayed.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • ZekZek Registered User regular
    edited December 2009
    Pretty underwhelming IMO, respecs are cool and hopefully the mystery quest to unlock more isn't too ridiculous. That's about the only thing that actually makes me want to play again though, and ultimately the only difference will be that I don't have to plan so much when I first start a character. Very few big changes for all the time they spent on it. The next best thing I can hope for from these notes is that Diablo's Bosses will change the endgame to involve actually running all the dungeons and not just one or two.

    Zek on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited December 2009
    Dangerisk wrote: »
    urahonky wrote: »
    No shared stash? Why wouldn't they add that? That is the ONLY chief complaint I have from D2.

    Also respecs blow. But you know that from my history.

    They tried. But they ran into some unforeseen problem that was apparently pretty serious and had to scrap it. I think it was part of the reason the patch was so delayed.

    Weird. TitanQuest was able to do it, as well as Torchlight. Hell I think Hellgate ended up having it in the end.

    But I guess it could be the way they programmed the game. Change one variable, gotta comb through the rest to figure out what the hell happened.

    urahonky on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2009
    Seeing as how the game now supports resolution scaling, it seems that they spent a lot of time reworking some old old code.

    FyreWulff on
  • Drunk_caterpillarDrunk_caterpillar Registered User regular
    edited December 2009
    Can someone explain what a respec is and why it is/isn't awesome?

    Drunk_caterpillar on
  • Jam WarriorJam Warrior Registered User regular
    edited December 2009
    Can someone explain what a respec is and why it is/isn't awesome?

    The ability to rechoose your skills. People like the idea because they dislike one bad choice holding a character back from it's full potential and because it discourages experimentation. People dislike the idea because, um, I never really understood why really, it's not hardcore enough or something.

    Jam Warrior on
    MhCw7nZ.gif
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2009
    Can someone explain what a respec is and why it is/isn't awesome?

    Originally, once you put points into skills or stats, bammo, that's it. You're stuck with it on that character.

    Now you can change out your skill setting if you end up not liking it without having to level up again.

    Henroid on
  • MindLibMindLib Registered User regular
    edited December 2009
    Zek wrote: »
    Pretty underwhelming IMO, respecs are cool and hopefully the mystery quest to unlock more isn't too ridiculous. That's about the only thing that actually makes me want to play again though, and ultimately the only difference will be that I don't have to plan so much when I first start a character. Very few big changes for all the time they spent on it. The next best thing I can hope for from these notes is that Diablo's Bosses will change the endgame to involve actually running all the dungeons and not just one or two.

    I agree.

    MindLib on
  • BurnageBurnage Registered User regular
    edited December 2009
    Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).

    Well, that might make blood golems actually useful.

    I am intrigued, but don't really want to install again at such a busy time of year. D:

    Burnage on
  • Asamof the HorribleAsamof the Horrible Registered User regular
    edited December 2009
    wow, I have reason to reinstall

    Asamof the Horrible on
  • VicVic Registered User regular
    edited December 2009
    MindLib wrote: »
    Zek wrote: »
    Pretty underwhelming IMO, respecs are cool and hopefully the mystery quest to unlock more isn't too ridiculous. That's about the only thing that actually makes me want to play again though, and ultimately the only difference will be that I don't have to plan so much when I first start a character. Very few big changes for all the time they spent on it. The next best thing I can hope for from these notes is that Diablo's Bosses will change the endgame to involve actually running all the dungeons and not just one or two.

    I agree.

    While I do realise it is petty, the fact that they advertised a beta opening "within a few weeks" more than six months ago together with how underwhelming the patch notes are means I probably will not even try this.

    Vic on
  • UncleSporkyUncleSporky Registered User regular
    edited December 2009
    urahonky wrote: »
    No shared stash? Why wouldn't they add that? That is the ONLY chief complaint I have from D2.

    Also respecs blow. But you know that from my history.

    It doesn't turn you off from the game, does it? Would you be super angry if you were playing with some guy and he was like "hang on, I'm respeccing?" I mean, it's just a thing.

    Personally I think it's cool since we can now use one spec to get us through normal and part of nightmare, then switch to our endgame spec. In some situations you do end up saving up a lot of points that would make life easier if you could feel free to spend them. And there are classes that might have an easier time early on in one tree, but not hell viable; at which point you can switch.

    Basically with this patch I'm not going to look a gift horse in the mouth. It's nothing super ultra crazy awesome but hey, they're patching an ancient game! Thanks guys!
    Yeah I'd like shared stash, and also a permanent test realm with lots of skill tweaks so stuff like Teeth builds would be viable. :D

    UncleSporky on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2009
    I'll never understand the ire toward respecs. It's an optional thing. YOU don't have to participate in it. Is it like an opulent thing where it's like, "I DONT HAVE TO RESPEC IM HARDCORE" and people who have to respec should not be respected?

    Henroid on
  • MindLibMindLib Registered User regular
    edited December 2009
    Henroid wrote: »
    I'll never understand the ire toward respecs. It's an optional thing. YOU don't have to participate in it. Is it like an opulent thing where it's like, "I DONT HAVE TO RESPEC IM HARDCORE" and people who have to respec should not be respected?

    The way I look at it is that it adds an entirely new dimension on the game play. Someone who knows what they're doing will utilize a respec to their benefit. I.E. a build for pre and then post Hell. It complicates things, and the people who have worked their ass off on this current system to perfect a non-respecable build will feel ire. A single pure build is tossed out the window. People who are more casual will probably just use it as a throw-away perk. For current hardcore players it essentially makes what was hard for them to achieve much easier, wouldn't you feel a little miffed?

    MindLib on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2009
    It doesn't make me feel miffed because I've played the game on and off for the last decade and the lack of respec was fucking frustrating. I never spent a lot of time exploring the game on what builds worked and what didn't. Because that aspect was a waste of time.

    Henroid on
  • MindLibMindLib Registered User regular
    edited December 2009
    Henroid wrote: »
    Because that aspect was a waste of time.

    Not to someone who plans to get past level 40 in HC mode. I understand where you're coming from, and I don't disagree. All in all it's a good addition, but I also understand why some people will be irritated, as stated above.

    MindLib on
  • UncleSporkyUncleSporky Registered User regular
    edited December 2009
    MindLib wrote: »
    Henroid wrote: »
    I'll never understand the ire toward respecs. It's an optional thing. YOU don't have to participate in it. Is it like an opulent thing where it's like, "I DONT HAVE TO RESPEC IM HARDCORE" and people who have to respec should not be respected?

    The way I look at it is that it adds an entirely new dimension on the game play. Someone who knows what they're doing will utilize a respec to their benefit. I.E. a build for pre and then post Hell. It complicates things, and the people who have worked their ass off on this current system to perfect a non-respecable build will feel ire. A single pure build is tossed out the window. People who are more casual will probably just use it as a throw-away perk.

    I don't think it complicates anything, considering you can still play the game as you always did. Why is a single pure build tossed out the window? In the end, you still have one build that you will be using in the end since it's the most optimal. The perfect non-respeccable build that's been made is still perfect.
    For current hardcore players it essentially makes what was hard for them to achieve much easier, wouldn't you feel a little miffed?

    They're also making Hydra better for sorcs, and buffing necros. Doesn't that mean the game is slightly easier for them? Why isn't there a huge outcry over that? We worked so hard on our characters, but if we'd just waited a few years we could've had an easier time! This is awful!

    It's the same thing with WoW and it's just as silly there. Things like mounts which used to cost thousands of gold now only costing a few hundred. Only a few outspoken people complained, everyone else was too busy enjoying their cheaper mounts.

    And yeah, I've been burned by patches that make things easier and more convenient. I farmed so much food at the start of Wrath for the daily cooking quests, and came back a few months later to see the requirements cut to 1/3. That's a lot of wasted time. I was slightly frustrated, but then I shrugged and enjoyed the easier time I've had doing it since.

    UncleSporky on
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  • FugaFuga Registered User regular
    edited December 2009
    wow, after all this time i thought there were going to be much more changes.
    also only two respecs then? ehh

    Fuga on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2009
    When there's permanence involved in your character development the desire to explore builds diminishes quickly for me. I'm already investing time into the game, and to have to start over in order to try something new sucks. Now, having to start over to try something new wouldn't necessarily be a bad thing if that new thing I'm trying provided a relatively fresh experience. In a game like Diablo 2 though where the goal is to kill shit quickly, all you can really do is come up with new builds to kill shit quickly and they don't exactly vary much. The only way you're going to get any sort of real new perspective in Diablo 2 is by going from playing a melee character to a range character or vice versa.

    It's not quite the same thing as in a Fallout 3 or Oblivion sort of game, where your being a caster or fighter or sniper or sneaky thief will actually change the experience.

    To bring an example closer to home (that home being Blizzard) I would've quit the fuck out of WoW way sooner than I had if I had to start a new character every time I wanted to change my build. Hardcore I STUCK WITH IT aside. And I did have cases in WoW where I happened to stick with things that the hardcore people though sucked. But that's because there was also that measure of success no matter what you did; it's just a matter of how much you can succeed. In Diablo 2, you can right fuck yourself if you try something radically different and - frankly - dumb in skill builds. To the point of you not surviving the latter parts of the game. CHECK OUT MY LEVEL 20 FIRE FEET WOOOOOOO! You don't get to play the game that way. You simply die. And to fix your character you have to reroll it.

    I know you already agreed with the viewpoint Mind, I was just reinforcing it with this post.

    Henroid on
  • Jam WarriorJam Warrior Registered User regular
    edited December 2009
    The thing that irked me about no respecs was that it meant the 'best' way to build your guy was to hoard all those skill points until you could plough them into the top tier skills. Playing those early levels with no skill points invested was less fun. Sacrificing early game fun for late game power doesn't sound like a good idea to me.

    This is also partly a problem with the skill tree system they used but no respecs compounded the problem.

    Jam Warrior on
    MhCw7nZ.gif
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2009
    The biggest offense of the skill trees is that in many cases the most powerful abilities aren't the skills that come later in the lines, it's often the early / mid skills. See necromancers.

    Henroid on
  • Jam WarriorJam Warrior Registered User regular
    edited December 2009
    I enjoyed the WoW talent tree sytem when I played as you had to invest so many in the lower tiers to reach the higher tiers. There was therefore no pressure to 'save' the points and you could happily spend away.

    Jam Warrior on
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