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I know it is a horrible game in comparison to MoO2(so don't mention it), but I do not have that. Since I get a hankering to play this game every so often I am in need of a few mods. Are there any good mods that improve gameplay or look?
God, I remember frantically downloading (And even creating) mods for this game to try and salvage it but I could never find anything.
I'd say honestly go to the MOO3 mod forums on the Atari forums website, there are tons of stickied mods and threads there from what I remember and you should be able to find some good ones... I can't remember any off-hand that improved the game enough to be woth the trouble of downloading them...
I remember playing MoO3, and being mystified at the long, long list of modifiers.
I suppose Atari would have some on their forums, but I can't remember finding any that improved the gameplay to any significant degree (and I've looked). if you have the cash, take a look at Galciv2...
I actually liked playing moo3 vanilla until I discovered Imperium Galactica II and Galactic Civ2. Moo3 was such a headache with all the micro management.
As for mods I don't know of anything that recaptured the magic of Moo2.
I remember playing MoO3, and being mystified at the long, long list of modifiers.
I suppose Atari would have some on their forums, but I can't remember finding any that improved the gameplay to any significant degree (and I've looked). if you have the cash, take a look at Galciv2...
I used to work for Strategy First, who published Galactic Civilizations. The funny thing was, we were using the same distributor as MoO3, Atari/Infogrames, so we got them to put a little paper flyer in the MoO3 box advertising GalCiv. Turns out GalCiv won Strategy Game of the Year in a lot of places, while MoO3 died the horrible death that others here are talking about.
GalCiv is as addictive as MoO2, with the added bonus of being a lot funnier. GalCiv 2 added most of the features that the fans were asking for, such as a ship creation module, 3D graphics, the possibility to play as any of the races, and a challenging campaign mode.
GalCiv 2 also has so many options for you to play around with that you might not even need to mod it, but there are also some cool mods you can try.
Plus, GalCiv 2 is cheaper than many other PC games.
Sorry if this doesn't answer your original question, but I felt I had to point you towards one of the best 4X games I've ever played.
Galciv2 was ok, but it doesn't even come close to Moo2. Especially in art direction. While Moo2 doesn't have the 3d it still looks better and plays a hell of a lot better than any other 4x game I've played.
Galciv2 was ok, but it doesn't even come close to Moo2. Especially in art direction. While Moo2 doesn't have the 3d it still looks better and plays a hell of a lot better than any other 4x game I've played.
It doesn't matter if the OP can't find a copy of MoO2 while Galciv2 is readily available for download from the company's website.
Hmmm, since there seems to be no aide in mods, does GalCiv2 provide plenty of customization on ships and micromanagement?
Ship customization is EXTREMELY robust, however combat is not tactical like MOO. As for micromanagement, I found GalCiv2 to be extremely micromanagement-heavy, but that's because I play a very starbase-focused game. (Starbase management is very poor.)
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
People keep talking about other games even though this is a Master of Orion 3 thread. If the other games mentioned were all Ascendancy all would be forgiven.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
I gave MOO3 a second chance a while back, tried to find some mods to improve it, tried everything to make it good. I failed, there is no way I know that you can make MOO3 good.
I know it is a horrible game in comparison to MoO2(so don't mention it), but I do not have that. Since I get a hankering to play this game every so often I am in need of a few mods. Are there any good mods that improve gameplay or look?
Yes, there's quite a few gameplay fixing mods. You might even call it an unofficial patch, since he does edit the EXE.
He still can't fix those fucking PD weapons though, which do not fire unless you auto-resolve weapons. (Hint: Missles are god.)
I know it is a horrible game in comparison to MoO2(so don't mention it), but I do not have that. Since I get a hankering to play this game every so often I am in need of a few mods. Are there any good mods that improve gameplay or look?
Yes, there's quite a few gameplay fixing mods. You might even call it an unofficial patch, since he does edit the EXE.
He still can't fix those fucking PD weapons though, which do not fire unless you auto-resolve weapons. (Hint: Missles are god.)
Thanks so much, I've been looking for that site for a while. I grabbed a few mods from there a while ago but deleted them a while back for some reason.
Speaking of missles, one of my tactics was to spawn super cheap ships that lobbed off four missles for three volleys. God that was cheap and awesome.
I'll hopefully be able to get GalCiv2 some time in the near future, damn that looks awesome.
Hm, was thinking about making a thread about MOO3, but this will do. Now, MOO2 was one of my favourite games of all times. I don't know how many hours I sunk into that game. When MOO3 was announced, I was exstatic. I followed the development process closely, and the game sounded awesome... so much depth. Then there was trouble. The lead designer left, there was a lot of drama and so on. The game came out, and the reactions from the fans were negative, to say the least. I had been waiting to buy the game, but due to the things I read about it, I tried it out first.
It was not something I could get into. Nothing of the soul of the previous games was there. I had no idea what I did, and the complexity scared me of. I never bought the game. Several years passed....
Last week, I found the game for next to nothing at all at an online store. I figured, what the hell, I'm gonna order it and give it one more try. Over the years I've kept on returning the boards at atari, mainly for the awesome fan-fiction and to see how the modding efforts have progressed, and some of the mods sounded interesting.
Anyway, I installed the game and a few patches: Tropical Mod and the high resolution mod that ups the resolution to 1024*768. Started a new game with a blank mind and.... I'm actually enjoying it! With the mods, it is a whole new game. Granted, it takes a different mindset from the earlier games. YOU ARE NOT SUPPOSED TO MICRO! Also, it is a very complex game.
I just wanted to say that if you have the game, give it another chance. There has been a lot of hate for it, much of it deserved, but with the mods it is definitively enjoyable.
To KITA: So, the PD bug is still not fixed? I thought it was... oh well.
And finally, the awesome fan-fic I was talking about. Unfortunately, it has not been updated for a year and a half and the author seems to be missing in action, possibly due to some hurricane as he was living in Florida. Well worth a read if you are a fan. Very long and of better quality than many published Sci-Fi works: http://www.ataricommunity.com/forums/showthread.php?t=290490
Sins does sound neat. It's supposed to have Homeworld combat with 4X empire building, right?
One of the teams that worked on Homeworld is making Sins of the Solar Empire. It's a 4X game, but it's closer in play to Hegemonia. Hegemonia had you conquer and colonize planets on a solar system/multiple solar system (through wormholes) scale. It lacked diplomacy, however, but it was still a great game. Sins is similar but it's on a GALAXY scale and includes diplomacy. You can conquer and colonize planets with up to ten players online, but you can also gain planets via borders just like in Galactic Civilization II.
Anyway, I installed the game and a few patches: Tropical Mod and the high resolution mod that ups the resolution to 1024*768. Started a new game with a blank mind and.... I'm actually enjoying it! With the mods, it is a whole new game. Granted, it takes a different mindset from the earlier games. YOU ARE NOT SUPPOSED TO MICRO! Also, it is a very complex game.
This is the fundamental issue with MoO3. They tried to make it so that you didn't have to micromanage at all. You set broad plans for economy and production, you can designate worlds to specialize in particular fields, and just worry about moving fleets of chips around. Turns should pass by very fast.
The problem is that until you spend hours and hours with the game and know what works, you HAVE to micromanage all the queues to make sure that the general plans that you set are making the production units build the things you want. Plus there was a bug that made them build thousands of transports for no reason, and it was almost impossible to get them to build large ships.
It was an interesting idea that did not hold up in execution.
Chenjesu on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Chenjusu: I'm well aware of this. By reading about the different mods, I have the impression that much of the problems that plagued the game before has actually been fixed. Maybe I'm wrong in thinking this? I just think that when I go in and check the production on my planets, the viceroy (AI) seem to be doing a pretty good job. Granted, I've not spent much time with the game yet, but the AI really seems quite ok. I know that the state Quicksilver left the game in was abysmal, but the fans really seem to have fixed most of the problems. For example, the troop transport bug was fixed long ago if I remember correctly. Another problem with the game was that the manual was a joke, for a game this complex it did not give the information needed. But once again, the fans have salvaged to game in my opinion.
I have tried GalCiv 2, but it did not appeal to me. To much like Civ in space, and for me it did not feel like a space game at all. It just seems to lack that epic feeling somehow...
Maybe it is nostalgia, but I would put Moo2 above Galciv 2... not sure about Moo3 yet, but it is not the complete failure (after modding) that many seem to believe.
Lodbrok on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited February 2007
I'm just curious, since the screens people are putting up from GalCiv2 seem bitchin'.
Galactic Civilization 2 is one of my favorite 4X games. However, the complaint with it seems to be it always plays out the same. I'm confident Sins of the Solar Empire will dethrone GC2 for me, however. I can't wait to take that one online and engage in galaxy wide conflict with nine other players.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
GalCiv2 is still fun every once in a while, but I've gotten kind of tired of it. Even modding the AI files to make the computer tons tougher doesn't bring much back to it - though I do still have to try out the expansion, and see what that breathes into it. As for the designs, there's lots of fun to be had with the ship builder, but I wish the changes actually meant something other than aesthetics.
I got into SotS when it first launched, and have been sticking with it - the multiplayer makes it very worthwhile. Most of my friends who I've tried to get into it have either loved it, or abjectly hated it. The patches have added some good content to it, and there's an expansion coming out in April, so that's good stuff. It's one of the few games I've been playing consistently for the past few months, and it's only gotten better since release.
Sins of a Solar Empire looks ambitious, and I'll definitely want to check it out. The prospect of controlling a whole space-empire in real time has the multitasker in me twitching with anticipation.
Mister_Pibbles on
0
Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratorMod Emeritus
I gave MOO3 a second chance a while back, tried to find some mods to improve it, tried everything to make it good. I failed, there is no way I know that you can make MOO3 good.
The mods out for MoO3 do help to balance the gameplay some, even though missiles and fighters are still overpowered. It even boosts governors to the point where some of the micromanagement needs are eased. But at the end of the day, the cardinal problem with MoO3 is that the UI is fucking horrible and it takes many many clicks to do even very basic things, and the patches don't address this.
Posts
MoO3 died horribly. I don't remember much of a mod community. Good luck to you, though.
[spoiler:edd0557059]Get MoO2.
Really. You should.[/spoiler:edd0557059]
I'd say honestly go to the MOO3 mod forums on the Atari forums website, there are tons of stickied mods and threads there from what I remember and you should be able to find some good ones... I can't remember any off-hand that improved the game enough to be woth the trouble of downloading them...
In other news, your microwave is very good at modding MoO3.
I suppose Atari would have some on their forums, but I can't remember finding any that improved the gameplay to any significant degree (and I've looked). if you have the cash, take a look at Galciv2...
As for mods I don't know of anything that recaptured the magic of Moo2.
The truth.
Tycho and I tried to play SotS a couple times, and while enjoyable, it always felt a bit flat. I don't think we ever finished a game.
CDV has another game along the 4X route coming out titled Sins of a Solar Empire which looks kinda nifty.
GalCiv is as addictive as MoO2, with the added bonus of being a lot funnier. GalCiv 2 added most of the features that the fans were asking for, such as a ship creation module, 3D graphics, the possibility to play as any of the races, and a challenging campaign mode.
GalCiv 2 also has so many options for you to play around with that you might not even need to mod it, but there are also some cool mods you can try.
Plus, GalCiv 2 is cheaper than many other PC games.
Sorry if this doesn't answer your original question, but I felt I had to point you towards one of the best 4X games I've ever played.
Check out my new blog: http://50wordstories.ca
Also check out my old game design blog: http://stealmygamedesigns.blogspot.com
Waiting for the Expansion Pack to be released, though.
See, I'm more the opposite. I love GalCiv's StarCon-style atmosphere.
It doesn't matter if the OP can't find a copy of MoO2 while Galciv2 is readily available for download from the company's website.
Ship customization is EXTREMELY robust, however combat is not tactical like MOO. As for micromanagement, I found GalCiv2 to be extremely micromanagement-heavy, but that's because I play a very starbase-focused game. (Starbase management is very poor.)
the "no true scotch man" fallacy.
Yup, the demo is right on this page, although I'll admit I haven't tried the demo myself.
This is one of my ship designs:
and another:
Yes, there's quite a few gameplay fixing mods. You might even call it an unofficial patch, since he does edit the EXE.
He still can't fix those fucking PD weapons though, which do not fire unless you auto-resolve weapons. (Hint: Missles are god.)
This is a good website to start at:
http://www.moo3.at/
I ended up with giant anime robots being my vehicles of choice in GalCiv2.
Thanks so much, I've been looking for that site for a while. I grabbed a few mods from there a while ago but deleted them a while back for some reason.
Speaking of missles, one of my tactics was to spawn super cheap ships that lobbed off four missles for three volleys. God that was cheap and awesome.
I'll hopefully be able to get GalCiv2 some time in the near future, damn that looks awesome.
It was not something I could get into. Nothing of the soul of the previous games was there. I had no idea what I did, and the complexity scared me of. I never bought the game. Several years passed....
Last week, I found the game for next to nothing at all at an online store. I figured, what the hell, I'm gonna order it and give it one more try. Over the years I've kept on returning the boards at atari, mainly for the awesome fan-fiction and to see how the modding efforts have progressed, and some of the mods sounded interesting.
Anyway, I installed the game and a few patches: Tropical Mod and the high resolution mod that ups the resolution to 1024*768. Started a new game with a blank mind and.... I'm actually enjoying it! With the mods, it is a whole new game. Granted, it takes a different mindset from the earlier games. YOU ARE NOT SUPPOSED TO MICRO! Also, it is a very complex game.
I just wanted to say that if you have the game, give it another chance. There has been a lot of hate for it, much of it deserved, but with the mods it is definitively enjoyable.
To KITA: So, the PD bug is still not fixed? I thought it was... oh well.
Some links:
The mods can be found here, as KITA said:
http://www.moo3.at/
This is the official MOO3 board, still some activity here and a very friendly board:
http://www.ataricommunity.com/forums/forumdisplay.php?f=224
And finally, the awesome fan-fic I was talking about. Unfortunately, it has not been updated for a year and a half and the author seems to be missing in action, possibly due to some hurricane as he was living in Florida. Well worth a read if you are a fan. Very long and of better quality than many published Sci-Fi works:
http://www.ataricommunity.com/forums/showthread.php?t=290490
One of the teams that worked on Homeworld is making Sins of the Solar Empire. It's a 4X game, but it's closer in play to Hegemonia. Hegemonia had you conquer and colonize planets on a solar system/multiple solar system (through wormholes) scale. It lacked diplomacy, however, but it was still a great game. Sins is similar but it's on a GALAXY scale and includes diplomacy. You can conquer and colonize planets with up to ten players online, but you can also gain planets via borders just like in Galactic Civilization II.
It also looks absolutely gorgeous. I can't wait for this one.
http://www.sinsofasolarempire.com/Screenshots/sinsfeature4_1280.jpg
This is the fundamental issue with MoO3. They tried to make it so that you didn't have to micromanage at all. You set broad plans for economy and production, you can designate worlds to specialize in particular fields, and just worry about moving fleets of chips around. Turns should pass by very fast.
The problem is that until you spend hours and hours with the game and know what works, you HAVE to micromanage all the queues to make sure that the general plans that you set are making the production units build the things you want. Plus there was a bug that made them build thousands of transports for no reason, and it was almost impossible to get them to build large ships.
It was an interesting idea that did not hold up in execution.
MoO2 > GalCiv2 > MoO3?
I have tried GalCiv 2, but it did not appeal to me. To much like Civ in space, and for me it did not feel like a space game at all. It just seems to lack that epic feeling somehow...
Maybe it is nostalgia, but I would put Moo2 above Galciv 2... not sure about Moo3 yet, but it is not the complete failure (after modding) that many seem to believe.
I got into SotS when it first launched, and have been sticking with it - the multiplayer makes it very worthwhile. Most of my friends who I've tried to get into it have either loved it, or abjectly hated it. The patches have added some good content to it, and there's an expansion coming out in April, so that's good stuff. It's one of the few games I've been playing consistently for the past few months, and it's only gotten better since release.
Sins of a Solar Empire looks ambitious, and I'll definitely want to check it out. The prospect of controlling a whole space-empire in real time has the multitasker in me twitching with anticipation.