http://forums.sega.com/showthread.php?t=292463
We regret to inform everyone that the Chromehounds online service will be closing on January 6, 2010. At this time, all online components for Chromehounds will no longer be accessible and the game will only be available for play in Offline modes.
This is crap, I just bought the game finally, go online to look stuff up about it, and find out this.
What about all the online only DLC (parts and such) that is going to become completely unusable?
What are your thoughts?
Posts
The game was a great idea that slammed into the Xbox live user base and shattered.
But for a game who's entire single player component plays like it's training for multiplayer gaming, it does suck.
I lol'd hard.
Sort of. I mean the servers would still be there on the PC, but that doesn't mean it wouldn't be a wasteland shortly after release if there wasn't interest. Empty servers or shut down servers, either way it's pretty much a dead game.
That being said, I was in a fairly large group that played it for months after release, and it really was a fantastic game. It had some problems here and there with the damned Pile whores at time, but we went through a ton of cycles of the whole world war, and had a blast.
That being said, I can't see this game being nearly as interesting/fun/tense since the introduction of party chat.
Too bad they took down the No One Lives Forever 1/2 server list when Vivendi merged.
Also, piledrivers, double doubles and artillery that was just impossible to counter.
Luckily, it was one of the games stolen when my house was broken into a few weeks ago.
Suckers!
I was there for every moment of it. Every new gimmick and exploit.
Still sitting in my basement. Love the game, shame the world war feature of that one didn't last either.
That shit is fucking ridiculous. I didn't buy it, but I would be PISSED if I had Madden '09, which came out in August '09, and discovered that the servers were coming down next month.
Madden 09 came out in August 2008.
I'd like to think that almost no one is playing it online anymore.
But I don't know.
They did actually patch the double-double thing, the recoil was set so high that they were all but unusable on the inverted chasis. By then though, nobody cared. They could have reduced the splash and damage amount instead, but that would have made sense. Oh well, so long as they were gone right?
I had good times through with my squad, and frankly I haven't had this kind of fun in a game since. All that despite the pile whores, base dialers, double-double squads, and rampant boosting.
The single player campaign of chromehounds is terrible. It's just a weak lead-up to the neroimus war, which sadly can no longer happen. You can't even do local multiplayer versus or free for all.
And is anyone really playing Madden 09 anymore? I'm sure the vast majority of people have moved on to 10. The online life of all but the most popular games is very short.
Only the Wii. Xbox1, and PSP Madden 09 servers were shut down. I'm willing to bet no one is going to be hurt by this.
Edit: Whoops, guess they took down the other ones for 09 as well. I'm willing to bet no good person will be hurt by this.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
too bad to see it go.. but it has been around for awhile.
A cautionary tale for all those games that basically are worthless without a service..
My bad.
You kids and your foosballs.
Still, I'm glad to have gotten to play it online when it first came out. It was one of the first online games that I played a lot on my 360, and it was absolutely awesome to play with a bunch of cool people for epic mech battles. Perhaps Mechwarrior will come out and we'll forget about Chromehounds, but I'm still disappointed that it has dropped off so far that they are turning off the servers. It would have been nice if there was some sort of non-central-server-based multiplayer, though. I could see a small-but-dedicated group still playing the game today if it had that.
When no one uses it anymore, no one is really hurt. There are a lot of things that become useless over time. Also, didn't it have single player? Might of not been the main draw, but it's still there.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
Also you can use the DLC for single player.
Sega wanted a persistent worlds though.. if it had just been normal matchmaking it'd still be up. I've never seen persistent world games in non-MMOs sustain themselves. I remember the "World Domination" mode in Tiberian Sun, nobody played it and it didn't work half the time.
Ya know, compared to, like... BattleMechs.
The brilliance was in that you could design it however you wanted. I remember making some random Hound that had the cockpit way in the back behind a giant array of weapons. Basically, if this thing was real, there would be no way to actually pilot it because you couldn't see anything because your own Hound was blocking your view. Wasn't very practical. But I did love the customization the game afforded.
Actually the best designs put the cockpit behind armor and weapons. This gives you the advantage of not getting killed by one well-placed shot by someone with four linked cannons or sniper rifles. Piloting visibility is provided by a camera, which I believe was attached to your first weapon.
I made some inverted chasis mechs that looked pretty sweet. Of course they didn't look as nice as some japanese anime robot artwork, but they were good nonetheless.
And yes, some of the purchased DLC weapons (double double) became useless. That gun was so ridiculously overpowered for so long though, everyone got their money's worth.
Farewell Chromehouds, nothing but fond memories here. I honestly hope they make a sequel.
Also, the only real reason to shut the servers down is to promote sales of the new version. It doesn't really matter if the game is 2, 4, or 6 years old or whatever. Does anyone really think EA loses money by hosting the six people that might still play Madden 2007 or whatever?
I'm not saying they aren't in their rights as a company to do so but there is something drastically wrong - in an ethical sense - with the way they milk their sports franchises. Not that I really care that much since I don't play them. The last standard sports game I bought was NFL2K for the Dreamcast.
Last time I logged on (right before MW2 dropped), the persistent world thing was killing Endwar for 360, too.
I do remember some awesome matches though. The panicked feeling of seeing two mechs in the distance firing artillery, yelling at my sniper to hurry the hell up and get line of sight to push them back before we get shelled to pieces. The night missions where you couldn't see a damn thing till someone shot a flare, and then the town would light up with tracer fire and explosions...
They better fucking make another one.
Basically it was a pair of legs with 2 double barrel artillery cannons that an accurate lay down fire freaking kilometers away and utterly destroy mechs in a few salvos.
You might be interested in Mechwarrior: Living Legends in the meantime.
Ignore the Marilyn Manson. Well worth clicking the link and watching in HD instead.
http://www.youtube.com/watch?v=HPI25xv8mes
And a short perspective from an Elemental. Ignore crappy staticy sound.
http://www.youtube.com/watch?v=jr3lY4-t4Ec
Man, I remember the same type of thing. We were getting schooled online (hadn't hit any of the terrible cheaty builds yet), so we decided to do some free-for-alls with just us to practice different builds. About four matches in, I was the first of us to think, "Huh, what if I made a fast little guy and put like 10 of these piledrivers on? That'd be annoying and silly!" We had a laugh about it, but even then we felt the cold, horrible realization growing.
We never got into a match after that where the enemy team wasn't set up to sneak in two stealth piledrivers and blast the base as fast as possible.