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Witch Hunters (highest threat loses corruption to Heroes) and Road Wardens (lowest threat removes a hero each round) remain in effect.
Khorne (5/8) sends his bloodthirster into Estalia Nurgle (6/6) uses his Plague Touch in the Empire (-1 defense for others) Tzeentch (5/6) protects the Border Princes with a Temporal Stasis (+2 PP for others to act) Slaanesh (6/6) curses the Degenerate Royalty of the Empire (no effect)
Khorne (3/8) deploys a bloodletter to the Empire Nurgle (5/6) coughs up a leper in Bretonnia Tzeentch (4/6) Teleports a bloodletter from the Border Princes to Troll Country Slaanesh (5/6) slips a seductress from Kislev to Bretonnia
Khorne (2/8) sends another bloodsworn into Tilea Nurgle (4/6) sneezes and another leper pops up in Bretonnia
Tzeentch (3/6) changes an acolyte from Estalia to the Border Princes Slaanesh (3/6) releases a Soporific Musk around a bloodsworn in Tilea (instant effect; control cultist)
Khorne (0/8) makes the Blood God's Call to bring his bloodthirster and a bloodletter (from Troll Country) to Bretonnia (instant effect) Nurgle (3/6) moves his plaguebearer from Kislev to the Empire Tzeentch (2/6) sends an acolyte from Estalia to the Border Princes, dragging a Warpstone Slaanesh (2/6) summons a seductress from Bretonnia to Tilea
Nurgle (2/6) flees the coming battle, sending a leper from Bretonnia to Estalia Tzeentch (1/6) exits Estalia, sending the final acolyte to the Border Princes Slaanesh (1/6) sends the second seductress from Bretonnia to Estalia
Nurgle (1/6) finishes the exodus by sending the last leper from Bretonnia to Estalia Tzeentch (0/6) summons an acolyte in the Border Princes Slaanesh (1/6) uses his Perverse Infiltration to corrupt Tilea (instant effect)
Nurgle (0/6) sends a leper into the Empire Slaanesh (0/6) slips a seductress into Estalia
1. Norsca - quiet
2. Troll Country - no targets
3. Kislev - no targets
4. The Empire - Plague Touch: -1 defense for Slaanesh; 2 dice;2 dice
5. Bretonnia - no targets
6. Estalia - peaceful
7. Tilea - 1 die; 1 die
8. The Border Princes - chanting
9. The Badlands - tumbleweeds
Please follow strict turn order again this phase, since there are 3 gods present in multiple regions. Pay attention to the number of DIAL tokens each god will likely be able to get this round, and place your attacks accordingly.
1. Khorne to roll his dice for the Empire
2. Nurgle to roll for the Empire
3. Khorne to roll for Tilea
4. Slaanesh to roll for Tilea
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 5".
1. Norsca - quiet
2. Troll Country - no targets
3. Kislev - no targets
4. The Empire - Plague Touch: -1 defense for Slaanesh; leper; miss
5. Bretonnia - no targets
6. Estalia - peaceful
7. Tilea - controlled bloodsworn; 1 die
8. The Border Princes - chanting
9. The Badlands - tumbleweeds
Please follow strict turn order again this phase, since there are 3 gods present in multiple regions. Pay attention to the number of DIAL tokens each god will likely be able to get this round, and place your attacks accordingly.
[strike]1. Khorne to roll his dice for the Empire
2. Nurgle to roll for the Empire
3. Khorne to roll for Tilea[/strike]
4. Slaanesh to roll for Tilea
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 5".
Things that need to happen (feel free to go out of order):
1. Tzeentch to remove a Hero
2. Khorne chooses his bloodletter upgrade: bloodletters strike first in battle
3. Nurgle to choose an upgrade
4. Slaanesh to place two Nobles in any region(s) (you should wait for Tzeentch to remove the Hero first)
5. I'll reveal the Old World card for Round 5 and update draws.
6. Tzeentch may discard one card before drawing, if he wishes (3 cards left in hand).
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited January 2010
Great Unclean One upgrade
When you summon a Great Unclean One to a region, immediately place 2 corruption tokens in that region (these tokens count for the purposes of gaining DIAL tokens).
Boats bearing dark passengers arrive from across the western sea...
Dark Elf Corsairs Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track. Then, place one Event token in each of Estalia, Bretonnia, and Norsca.
At the end of the battle phase, each player must remove one of his figures from each region where there is an Event token, if able.
Road Wardens (lowest threat removes a Hero) remains in effect
Khorne is active to begin the round 5 Summoning phase.
When you summon a Great Unclean One to a region, immediately place 2 corruption tokens in that region (these tokens count for the purposes of gaining DIAL tokens).
o_O 8-)
I love it when people pick the greater daemon upgrades Go balls!
Right. Can anybody see a way to stop Tzeentch now?
The way I see it, even if all three of us were to say sod it and just lay waste to Tzeentch minions in Estalia... he'd still be able to corrupt at least Brettonnia rendering the whole thing useless.
Still.. not that it matters...
Perverse Infiltration in Brettonia.
0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token.
Posts
Witch Hunters (highest threat loses corruption to Heroes) and Road Wardens (lowest threat removes a hero each round) remain in effect.
Nurgle (6/6) uses his Plague Touch in the Empire (-1 defense for others)
Tzeentch (5/6) protects the Border Princes with a Temporal Stasis (+2 PP for others to act)
Slaanesh (6/6) curses the Degenerate Royalty of the Empire (no effect)
Khorne (3/8) deploys a bloodletter to the Empire
Nurgle (5/6) coughs up a leper in Bretonnia
Tzeentch (4/6) Teleports a bloodletter from the Border Princes to Troll Country
Slaanesh (5/6) slips a seductress from Kislev to Bretonnia
Khorne (2/8) sends another bloodsworn into Tilea
Nurgle (4/6) sneezes and another leper pops up in Bretonnia
Tzeentch (3/6) changes an acolyte from Estalia to the Border Princes
Slaanesh (3/6) releases a Soporific Musk around a bloodsworn in Tilea (instant effect; control cultist)
Khorne (0/8) makes the Blood God's Call to bring his bloodthirster and a bloodletter (from Troll Country) to Bretonnia (instant effect)
Nurgle (3/6) moves his plaguebearer from Kislev to the Empire
Tzeentch (2/6) sends an acolyte from Estalia to the Border Princes, dragging a Warpstone
Slaanesh (2/6) summons a seductress from Bretonnia to Tilea
Nurgle (2/6) flees the coming battle, sending a leper from Bretonnia to Estalia
Tzeentch (1/6) exits Estalia, sending the final acolyte to the Border Princes
Slaanesh (1/6) sends the second seductress from Bretonnia to Estalia
Nurgle (1/6) finishes the exodus by sending the last leper from Bretonnia to Estalia
Tzeentch (0/6) summons an acolyte in the Border Princes
Slaanesh (1/6) uses his Perverse Infiltration to corrupt Tilea (instant effect)
Nurgle (0/6) sends a leper into the Empire
Slaanesh (0/6) slips a seductress into Estalia
1. Norsca - quiet
2. Troll Country - no targets
3. Kislev - no targets
4. The Empire - Plague Touch: -1 defense for Slaanesh; 2 dice; 2 dice
5. Bretonnia - no targets
6. Estalia - peaceful
7. Tilea - 1 die; 1 die
8. The Border Princes - chanting
9. The Badlands - tumbleweeds
Please follow strict turn order again this phase, since there are 3 gods present in multiple regions. Pay attention to the number of DIAL tokens each god will likely be able to get this round, and place your attacks accordingly.
1. Khorne to roll his dice for the Empire
2. Nurgle to roll for the Empire
3. Khorne to roll for Tilea
4. Slaanesh to roll for Tilea
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 5".
Fixed; thanks.
Skulls for the Skull Throne
Board pre-battle:
1. Norsca - quiet
2. Troll Country - no targets
3. Kislev - no targets
4. The Empire - Plague Touch: -1 defense for Slaanesh; leper; miss
5. Bretonnia - no targets
6. Estalia - peaceful
7. Tilea - controlled bloodsworn; 1 die
8. The Border Princes - chanting
9. The Badlands - tumbleweeds
Please follow strict turn order again this phase, since there are 3 gods present in multiple regions. Pay attention to the number of DIAL tokens each god will likely be able to get this round, and place your attacks accordingly.
[strike]1. Khorne to roll his dice for the Empire
2. Nurgle to roll for the Empire
3. Khorne to roll for Tilea[/strike]
4. Slaanesh to roll for Tilea
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 5".
But the rest of us have a few tricks up our... well... let's call them sleeves... as well.
Slaanesh active.
1. Norsca - quiet
2. Troll Country - no targets
3. Kislev - no targets
4. The Empire - Plague Touch: -1 defense for Slaanesh; leper; miss
5. Bretonnia - no targets
6. Estalia - peaceful
7. Tilea - controlled bloodsworn; bloodsworn
8. The Border Princes - chanting
9. The Badlands - tumbleweeds
Khorne gains 2 DIAL tokens
Board after battle:
1. Norsca - No Domination (1)
No Corruption
2. Troll Country - No Domination (1 = 1)
No Corruption
3. Kislev - Ruined
4. The Empire - No Domination (5 > 4 = 4 > 1)
Nurgle places 2 corruption DIAL
Slaanesh places 1 corruption
5. Bretonnia - Khorne Dominates for 3 VP (4 > 3)
No Corruption
6. Estalia - No Domination (4 > 2 = 2)
Nurgle places 2 corruption DIAL
Slaanesh places 2 corruption DIAL
7. Tilea - Tzeentch Dominates for 2 VP (4 > 3 > 2)
Tzeentch places 4 corruption DIAL
Slaanesh places 1 corruption
Tilea is the second region Ruined (1 + 11 + 2 + 1)
Tzeentch and Slaanesh each receive 4 VP for corrupting it this step
8. The Border Princes - Tzeentch Dominates for 1 VP (6 > 1)
Tzeentch places 4 corruption DIAL
The Border Princes is the third region Ruined (9 + 1 + 2)
Tzeentch receives 4 VP for corrupting it this step
9. The Badlands - quiet
DIAL tokens:
Khorne: 2
Nurgle: 2
Tzeentch: 2
Slaanesh: 1
Updated VP:
Khorne: 20 + 3 = 23
Nurgle: 16
Tzeentch: 7 + 11 = 18
Slaanesh: 21 + 4 = 25
1. Remove Chaos Cards from the Board - bloodsworn returns to Khorne
2. Hero Tokens are resolved - Heroes slay a bloodletter and a seductress in the Empire, a bloodletter in Bretonnia, and a seductress in Estalia
3. Resolve Old World cards - Witch Hunters: Khorne has no corruption tokens in regions with Heroes
Road Wardens: Tzeentch chooses a Hero to remove
4. Score Ruined Regions -
Tilea
Tzeentch scores 8 VP
Slaanesh scores 4 VP
The Border Princes
Tzeentch scores 8 VP
Slaanesh scores 4 VP
5. Advance Threat Dials - Three-way tie for most; each god clicks once
Khorne:
28 - Upgrade
Nurgle:
13 - Upgrade
Tzeentch:
15 - Score 3 VP
Slaanesh :
16 - Place 2 Nobles
6. Check for Game end - the game does not end
A. DIAL victory
B. 50+ VP
C. 5 regions Ruined
D. Old World deck exhausted
Total VP:
Khorne: 23
Nurgle: 16
Tzeentch: 18 + 19 = 37
Slaanesh : 25 + 8 = 33
Things that need to happen (feel free to go out of order):
1. Tzeentch to remove a Hero
2. Khorne chooses his bloodletter upgrade: bloodletters strike first in battle
3. Nurgle to choose an upgrade
4. Slaanesh to place two Nobles in any region(s) (you should wait for Tzeentch to remove the Hero first)
5. I'll reveal the Old World card for Round 5 and update draws.
6. Tzeentch may discard one card before drawing, if he wishes (3 cards left in hand).
I'm just putting it out there for my brothers Khorne and Nurgle.
Easily.
Corrupted.
Easily.
Edit: Updated with Slaanesh Noble placement and 100% of Hero kills
Subtlety is for people who are too ashamed of their own words.
And shame is... as you surely know... not something I am burdened with.
When you summon a Great Unclean One to a region, immediately place 2 corruption tokens in that region (these tokens count for the purposes of gaining DIAL tokens).
Boats bearing dark passengers arrive from across the western sea...
Dark Elf Corsairs
Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track. Then, place one Event token in each of Estalia, Bretonnia, and Norsca.
At the end of the battle phase, each player must remove one of his figures from each region where there is an Event token, if able.
Road Wardens (lowest threat removes a Hero) remains in effect
Khorne is active to begin the round 5 Summoning phase.
o_O 8-)
I love it when people pick the greater daemon upgrades Go balls!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Battle Cry - 1 - No corruption tokens may be placed in this region during this round
7/8 PP remaining
Blood for the Blood God
Guess that card has decided the game.
5/6 PP Remain
Right after I figured out your plan, too.
I actually had a plan that could have (potentially) won me the game.
And then Khorne showed up.
Goddamnit :P
I think you all know what this does, by now.
5/6 PP remain
The way I see it, even if all three of us were to say sod it and just lay waste to Tzeentch minions in Estalia... he'd still be able to corrupt at least Brettonnia rendering the whole thing useless.
Still.. not that it matters...
Perverse Infiltration in Brettonia.
0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token.
6/6 PP remaining.
I think you all know what this does, by now.
4/8 PP remaining
Skulls for the Skull Throne
You deserve to win.