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Vanguard: Saga of Heroes NSF56K

bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
edited January 2007 in Games and Technology
Fileplanet Subscribers come get your Clients and Keys

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Vanguard: Saga of Heroes is a massively multiplayer online role-playing game, also called a MMORPG or just MMO. These types of games are unique in several ways. 1) They are only playable over the internet. 2) Hundreds of thousands of characters can all play at the same time in exciting virtual worlds. 3) Real people control most of these characters in the game and can communicate with each other to achieve common goals or just to chat – even if the actual people live in countries on opposite sides of the real world. Whether you are new to playing MMOs and want to see what all of the fuss is about or if you’re a veteran looking for a new home, we welcome you to join us!

Scheduled Release Date: Late January - Early February

Game Description:

Welcome to Telon, a vast and ancient world of magic, intrigue and adventure. Facing the challenges of a war torn world, the diverse people here struggle to rebuild their once great civilizations. A fragile alliance has been struck, with the lands set upon by invading forces, the races must band together to survive. In the north, the sprawling green hills of Thestra are plagued by an unstoppable undead menace. To the south, the deserts of Qalia have been besieged by an elemental threat spawned from the depths of the earth and to the east; inhabitants of the tumultuous jungles of Kojan fiercely battle encroaching otherworldly fiends.

Telon is in desperate need of heroes. Your journey begins now.

Join a community of thousands of players online as you traverse a breathtaking landscape on the back of a dragon, exploring the grandeur of a world designed by the seminal fantasy artist Keith Parkinson. Create and customize your character from 19 races and 15 professions. Combat fierce opponents with a groundbreaking dynamic combat system that forces you to react to your opponents as you tie together devastating combinations of attacks. The challenge awaits the boldest of heroes.

Key Features:

* A vast and detailed world: Explore two large continents and an archipelago riddled with dungeons and adventures.
* Create and customize your character: In a world of thousands, carve your own unique destiny and appearance choosing one of 19 different races from Orcs and Goblins to Dwarves and Elves.
* Choose your path from 15 classes: Choose from one of 15 exciting classes including Paladin, Ranger, Sorcerer, Psionicist, Bard, and Rogue.
* Dynamic reactive combat system: Build chains of special attacks and reactions with Openers, Bridges, and powerful Finishing moves.
* Dozens of unique mounts: With dozens of unique mounts to collect, you can race into battle on your warhorse, command the skies on the back of your dragon or join friends and embark on a sea-based adventure to discover faraway lands.
* Talk your way to the top: As a diplomat, cunning words are your most powerful weapon as you curry favor in centers of power.
* Interactive tradeskills: Collect essential materials and use skills such as blacksmithing, alchemy and ship building to create valuable and powerful items.
* Player houses: Make Telon feel like home by staking your claim on a piece of land and furnishing your own non-instanced house with unique items.

Telon

Vanguard is set in a high fantasy world called Telon. Most of the known playable races are from traditional fantasy: goblins, humans, halflings, dwarves, elves, barbarians, and half-giants. Less traditional is the vulmane, a race of intelligent bipedal wolf-men (unlike werewolves).

Geography

There are four confirmed continents in the world of Telon.

* Thestra – A European type continent with mountains, wetlands, and forests. Thestrans, High Elves, Dwarves, Lesser Giants, Varanjar, Halflings, and Vulmane inhabit Thestra.
* Qalia - Middle-eastern type continent with mountains and deserts. Qaliathari, Mordebi, Dark Elves, Gnomes, Kurashasa, and Varathari inhabit Qalia.
* Kojan – An Asian themed continent with jungles. Kojani, Half-Elves, Wood Elves, Raki, Goblins, and Orcs inhabit Kojan.

The fourth continent, Lothenland, is not immediately accessible to all levels. Not much is known about Lothenland. What is known is it is surrounded by icy weather created by a magic force.

Dungeons

Not much is known about the type of dungeons Telon will have. However it has been stated, by Sigil, that there will be no instancing.

"Dungeons simply exist within the world. Walk over a hill and you might find a human castle taken over by orcs, delve into a chasm and you might find the cavernous entrance to a mini dungeon or play area. There is no loading – you simply enter and leave. Of course, many monsters have “leashes” which stop them from being “trained” too far from their dungeon of origin."1

Housing

800pxvanguardhousingmayxc8.jpg
A player home

Housing has been confirmed to be included with the release of the game. There are three types of buildings that are crafted by players and sold to players.

* Residential Buildings – Player owned homes.
* Industrial Buildings – Crafting player owned buildings.
* Commercial Buildings – Commercial shops and stores owned and run by players.

Placement of the crafted building is limited. Developers have divided areas up into zones. If a player wants to build a house in a certain area of a continent he/she will have to find a near by appropriate zone to place the building. Player owned cities have been confirmed, although not much is known.

It was stated that player constructed buildings would not be instanced. So when a player builds at a location all other players in the game will see their building and be able to interact with it, with any limitations the owner has imposed. So only one player will own a building plot in the game. Buildings can be damaged and destroyed, so logging off for months on end and having your building still standing when you return is unlikely.

Characters

Characters in Vanguard: Saga of Heroes are made via a valid Vanguard account. It is currently unknown how many characters may be created on each account. When a character is created the player will start off in one of the three main continents depending on the race s/he chose. The player will then advance through traditional MMORPG leveling. Unlike traditional MMORPGs Vanguard breaks up different leveling types and puts them into different leveling spheres.

Races

Each race inhabits one of the three main continents. Players can eventually leave the continent they originated from when they advance in level.

Thestra

* Thestrans (Human sub race)
* High Elves (Elf sub race)
* Dwarves
* Lesser Giants
* Varanjar (Barbarian sub race)
* Halflings
* Vulmane (Beast Race - Wolf)

Qalia

* Qaliathari (Human sub race)
* Mordebi (Human sub race - Dark Skinned)
* Dark Elves (Elf sub race)
* Gnomes
* Kurashasa (Beast Race - Feline)
* Varathari (Barbarian sub race)

Kojan

* Kojani (Human sub race - Asian Inspired)
* Half-Elves (Elf sub race)
* Wood Elves (Elf sub race)
* Raki (Beast Race - Fox)
* Goblins
* Orc


Classes

* Warrior - The Warrior, a mighty defensive fighter, uses strength, skill, and tactical mastery to eliminate enemies.
* Paladin - The Paladin is a righteous defensive fighter with divine powers.
* DreadKnight - The Dread Knight is a terrifying defensive fighter with dark magic used to demoralize enemies.
* Inquisitor - The Inquisitor is a dominating defensive fighter capable of turning psionic power against foes.
* Bard - The Bard, a musical offensive fighter, blends the arts of music and swordplay.
* Rogue - The Rogue is a deceptive offensive fighter, master of poisons, and exploiter of weaknesses.
* Ranger - The Ranger is a skilled offensive fighter, capable of studying opponents to gain the advantage.
* Monk - The Monk is a disciplined offensive fighter with martial stances to approach every situation.
* Cleric - The Cleric, a divine defensive caster, is a servant of the gods capable of incredible healing and destruction.
* BloodMage - The Blood Mage, an arcane defensive caster, uses mastery of the blood to heal or destroy.
* Shaman - The Shaman, a spiritual defensive caster, bonds with animal spirits to provide healing and melee support.
* Disciple - The Disciple is a harmonic defensive caster with the inner strength to heal allies and martial prowess to decimate foes.
* Psionicist - The Psionicist is a psionic offensive caster with the power to control the minds of enemies, unleash mental blasts, and provide some support to allies.
* Necromancer - The Necromancer is an offensive caster with dominion over unlife and the power to animate terrible undead allies.
* Sorcerer - The Sorcerer, an arcane offensive caster, has mastery over fire and ice and the greatest power in defense against enemy spells.
* Druid - The Druid, a natural offensive caster, uses nature to break enemies apart with the elements of earth and sky.

Class/Race Chart
classracesgl5.jpg

Spheres

The information in this section was retrieved from the official forums.

Each style of play is broken up into what is called a sphere. There are three types of spheres: Adventuring, Crafting, and Diplomacy. The player may choose to gain experience in any sphere independently of others. For example if you fight various monsters your level in the Adventuring sphere will eventually increase. A player can choose to level any sphere at any time, but is not forced to level any sphere. All three spheres affect different aspects of your character's abilities. There are no restrictions to any combinations between spheres, making each character unique.

Adventuring

This sphere contains what will be most recognizable as a traditional set of MMORPG classes, with some notable additions. Classes will be broken into four basic categories, protective fighter ("tank"), offensive fighter (melee damage dealer), healer (defensive caster), and arcane caster (magic damage dealer).

Characters in this sphere will be encouraged to group up, and advancement will come mainly through combat. Solo and casual advancement will be possible throughout the levels, but the quickest advancement and best rewards will come from group play. Within each class will be a system of skill points that will allow a player to further customize their character and differentiate themselves even from other players of the same adventuring class.

Crafting

The second ‘sphere’ of Vanguard, crafting will be significantly more extensive and involved, and less repetitive, than in any MMOG to date. Crafting recipes are each made up of a different set of actions you have to perform in a particular order. Each of these actions cost and take from a pool that is known as the action pool. The maximum amount of action points available vary with each recipe. While you are crafting and performing these actions you will have problems arise that can affect many aspects of the process. You can have up to three of these on you at a time and which ones will occur is based on the crafting station you are using, its quality, the recipe and the material you are using. Through experimentation, players will be able to discover new recipes and formulas.

As a sphere, crafting will have its own set of classes and levels. Your character will level up and advance within the crafting sphere independent of the other spheres.

When levelling up a crafting class, players will gain experience from crafting items, as well as some NPC quests. Players will be able to talk to NPCs in the game and get quests to craft items the NPC needs to produce goods. The NPC will give the player the necessary items to complete the quest and the player needs only craft the item. This means a player will not be making a few hundred suits of leather armor to level up and thereby ruin the item market. When a player completes a job for an NPC it stocks up the NPC in items or supplies for services.

Diplomacy

The third “sphere” of Vanguard, diplomacy takes the concept of factions and player interaction to a whole new level. The diplomacy system in Vanguard will allow players to have a direct impact on the politics and development of their world by interacting with NPC’s . For example, if the player wanted to build a new city in a resource-rich area, he/she would need to utilize diplomacy skills to obtain rights to the land and permission to build.

As a sphere, diplomacy will have its own set of classes and levels. As you gain experience in diplomacy, you will be granted with titles which may be added to your name. Specific titles aren't yet set in stone, but the first is Messenger. This title may or may not, depending on the players choice, be displayed as such: "Messenger John Smith". Your character will level up and advance within the diplomacy sphere independent of the other spheres.


Screenshots: For whatever reason the game has no AA so they are jaggylicious.

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http://www.polarism.com/sourcemod/vgscreens/ss95.jpg
http://www.polarism.com/sourcemod/vgscreens/ss65.jpg

bloodyroarxx on
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Posts

  • CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    edited January 2007
    ...looks like a WoW mod.

    Crayon on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited January 2007
    is there a PA guild? Still downloading the client

    Hardtarget on
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  • saltinesssaltiness Registered User regular
    edited January 2007
    That's basically what it is, not really worth it unless you want another WoW that isn't WoW.

    saltiness on
    XBL: heavenkils
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited January 2007
    Hardtarget wrote:
    is there a PA guild? Still downloading the client

    I don't know if there is one I have characters on both servers and I'm willing to make another one if I need to.

    bloodyroarxx on
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    Imitation is the sincerest form of flattery, I guess. That interface similarity is eerie.

    Also, how embarassing must it be to have your thread locked because it isn't as good as a thread created after it?

    BahamutZERO on
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  • EtericEteric Registered User regular
    edited January 2007
    Considering the game is made by the guys who made EverQuest, whose immitating who!?

    :shock:

    :)

    Eteric on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited January 2007
    Actually the game is more like Everquest 1.5 Or maybe what fans think EQII should have been. It does not run well for me.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    Eteric wrote:
    Considering the game is made by the guys who made EverQuest, whose immitating who!?

    :shock:

    :)
    I would argue that that interface is more similar to WoW's than WoW's interface at launch was to Everquest's.

    BahamutZERO on
    BahamutZERO.gif
  • TzenTzen Registered User regular
    edited January 2007
    Something went horribly wrong with the art direction for this game. I'm not talking about poly counts or technoloshit. Something's off. The colors... distance haze... lighting... something. A lot of things, even... The original EQ had lusher, more interesting environments. This is just ugly and disappointing to look at.

    Tzen on
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited January 2007
    Axen wrote:
    Actually the game is more like Everquest 1.5 Or maybe what fans think EQII should have been. It does not run well for me.

    Doesnt run well for anyone.

    bloodyroarxx on
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    Tzen wrote:
    Something went horribly wrong with the art direction for this game. I'm not talking about poly counts or technoloshit. Something's off. The colors... distance haze... lighting... something. A lot of things, even... The original EQ had lusher, more interesting environments. This is just ugly and disappointing to look at.
    Suffering from flat surface syndrom, by the look of those screenshots. No feeling of depth on the walls of the castle or natural terrain feel to the ground.

    I just made the name "flat surface syndrom" up.

    BahamutZERO on
    BahamutZERO.gif
  • AumniAumni Registered User regular
    edited January 2007
    It is now very apparent that Everquest only had the infancy of the genre to attribute to its success.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • EtericEteric Registered User regular
    edited January 2007
    BahamutZERO: I'd argue that World of Warcraft is pretty much EverQuest 2.0, made easy. :P

    Eteric on
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  • Demon LemonDemon Lemon Registered User regular
    edited January 2007
    Ok now everyone look at the last screenshot's chat log.
    everyone looking?
    ok now imagine yourself in ogrimmar or ironforge.

    Demon Lemon on
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  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    Eteric wrote:
    BahamutZERO: I'd argue that World of Warcraft is pretty much EverQuest 2.0, made easy. :P
    By that logic, any game in the same genre with similar gameplay is [Game that came before it] 2.0.

    BahamutZERO on
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  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited January 2007
    Am I the only one who thinks "Oh god that interface looks horrible and overly hueg" ?

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • piLpiL Registered User regular
    edited January 2007
    Player housing and boats interest me. Are these things robust enough to maintain that? If I were to subscribe to fileplanet tonight, are there keys left?

    EDIT: And I note, are the only parts to interest me.

    piL on
  • CouscousCouscous Registered User regular
    edited January 2007
    Eteric wrote:
    BahamutZERO: I'd argue that World of Warcraft is pretty much EverQuest 2.0, made easy. :P
    By that logic, any game in the same genre with similar gameplay is [Game that came before it] 2.0.
    Isn't that sort of true in the fantasy MMORPG market?

    Couscous on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited January 2007
    titmouse wrote:
    Eteric wrote:
    BahamutZERO: I'd argue that World of Warcraft is pretty much EverQuest 2.0, made easy. :P
    By that logic, any game in the same genre with similar gameplay is [Game that came before it] 2.0.
    Isn't that sort of true in the fantasy MMORPG market?
    Honestly, I don't even think we've really broken the 1.1 barrier.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    titmouse wrote:
    Eteric wrote:
    BahamutZERO: I'd argue that World of Warcraft is pretty much EverQuest 2.0, made easy. :P
    By that logic, any game in the same genre with similar gameplay is [Game that came before it] 2.0.
    Isn't that sort of true in the fantasy MMORPG market?
    Well, sure, you can think of it that way, but it doesn't mean anything different than saying they are similar kinds of games. How different does something have to be to be excluded from the [Game] 2.0 label?

    BahamutZERO on
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  • chrpnkchrpnk Registered User regular
    edited January 2007
    They really need to fix the spawn rates in the newbie areas, especially when you're doing an open beta with a crap load of people playing.

    But yeah, the game is basically EQ1/2 combined with WoW. The whole interface was basically ripped from WoW.

    chrpnk on
  • grrarggrrarg Registered User regular
    edited January 2007
    I think a significant part of WoW's early success was the longer-than-usual beta period.
    Actually, Vanguard has been in beta for over a year now. That's probably a large part of the problems with the game. Sigil was forced into beta before the game was ready back when Microsoft was going to be the publisher. Testers didn't like it so Sigil started constantly trying new systems in the hope that something would stick, instead of picking one and refining it over time. Now they are out of time and money and have to rush it out the door unfinished and hope enough people buy it so they can finish it post-release.

    I think it could have been an amazing game if they had stuck with the innovative combat system they described after last year's E3. Instead, they scrapped it and put in pretty much the same bland combat used in WoW and EQ2. The crafting and diplomacy are kinda neat, but the adventuring just isn't good enough to compete with WoW, especially with TBC hitting a few weeks before VG launches.

    And here's a few quotes from Brad McQuaid answering questions about the release on the beta 5 board:
    Official word on release date? Even just a general time frame like end of Jan. around the 29th or begining of Feburary most likely the 7th
    I can't announce the launch date yet, but the dates that are floating around are pretty close.

    Brad's answer: Yes, I know we could use more time. Any MMORPG could But at some point you have to launch. Keep in mind that we will be keeping a solid Live Team on board and keep working on the game post-launch. And this team is seperate from the expansion team, and the expansion team will be helping the live team at *least* 2 months after launch.

    When can we expect to see the rest of the closed chunks opened up for testing?

    Inquisitor still slated for post-release patch or will we get a glimpse of them before Beta ends?

    Brad's answer: Inquistor is still post launch. The remaining chunks will open first with up to level 35 on Thestra hopefully some time next week and then the 35+ chunks slowly but surely after that, with as many ready as we can by launch, and then us continuing to work our butts off after launch.

    Why live corpse runs?

    As much as I do not like WoW for feeling like the bunnyhill all the way to lvl 50, ghost corpse runs IMO would open up a much larger market to VG. I just do not see any way someone that is a fan of WoW would jump to a game with live corpse runs.

    I do not understand why you would want to go live so close to the WoW expantion also. Again I think that will hurt popularity in the long run.

    Brad's answer: We've gone through a lot of corpse run variations and are pretty happy with what we have now. The game *is* supposed to be a more challenging one.

    As for launching, yes it may be fairly close to the WoW expansion, but that's not something we can control. SOE has given us financing that has gotten us a lot further than our previous publisher, but at some point you have to launch a game. If we could have a couple more months of development, sure, that would be great. If we could have another year, we could do a lot more too. But again, the game has to launch at some point and we know when that is. I'm pretty proud of how much funding, marketing, etc. we've received to-date. We have over 100 people workiing on this game. That said, we're not Blizzard either (yet). So the polish, time, and budet they had isn't what we've had, although we probably come in second. The game is also different -- Vanguard is more about freedom, attracting people who want a more challenging long term home, providing a game for old school EQ players and also WoW players looking for either/both something new and/or something more free and immersive. That means Vanguard is going to offer features and an evironment that is different and better IMHO than WoW, but also be a very different game than WoW, where we are focussed on different things and have different priorities.

    grrarg on
  • Bok ChoiBok Choi Registered User regular
    edited January 2007
    This looks like the best generic fantasy MMO ever.
    But really guys: WoW is more bright and fanciful and nightelf titties that's why more people are gonna keep on WoWing.

    It's all about the looks mang!

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • BiggNifeBiggNife Registered User regular
    edited January 2007
    I remember reading an interview where McQuaid (IIRC) pretty much said that this game was made for MMO fans, and its not very newbie friendly. That turned me off right away.

    BiggNife on
  • Sub StandardSub Standard Registered User regular
    edited January 2007
    Bok Choi wrote:
    This looks like the best generic fantasy MMO ever.
    But really guys: WoW is more bright and fanciful and nightelf titties that's why more people are gonna keep on WoWing.

    It's all about the looks mang!

    Soon WoW will have Blood Elf titties and also some Draenei titties, if you're into that.

    Sub Standard on
    Panda1.jpg
  • Bok ChoiBok Choi Registered User regular
    edited January 2007
    Bok Choi wrote:
    This looks like the best generic fantasy MMO ever.
    But really guys: WoW is more bright and fanciful and nightelf titties that's why more people are gonna keep on WoWing.

    It's all about the looks mang!

    Soon WoW will have Blood Elf titties and also some Draenei titties, if you're into that.
    I love blue boobies.
    Not so much them pale cracka' elves.
    Oh god the trolls.

    I hear Vanguard has furries though...I mean if you're into that sorta stuff.

    Bok Choi on
    [SIGPIC][/SIGPIC]
    <ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
  • VoroVoro Registered User regular
    edited January 2007
    grrarg wrote:
    And here's a few quotes from Brad McQuaid answering questions about the release on the beta 5 board:
    SOE

    Well, it was a nice thought, but this has a 100% chance of lacking sufficient QA, and will never fulfill all of the pre-launch promises.

    Aside: Why do companies keep making swords & sorcery fantasy MMOs? Haven't they considered the sheer number of them flooding the market fairly soon, and the fact that they could stand out easier with a different setting?

    Voro on
    XBL GamerTag: Comrade Nexus
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited January 2007
    They couldn't make it look more generic and ugly if they tried.

    JAEF on
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    Oh my god. SOE? Sony fucking Online fucking Entertainment? That really is painfully, blisteringly ironic.

    BahamutZERO on
    BahamutZERO.gif
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited January 2007
    Imitation is the sincerest form of flattery, I guess. That interface similarity is eerie.

    Also, how embarassing must it be to have your thread locked because it isn't as good as a thread created after it?

    Not at all? I'm lazy and didn't feel like finding and cutting and pasting a FAQ. :roll:

    Esh on
  • SilentCoconutSilentCoconut Registered User regular
    edited January 2007
    This will be a great game when it's finished.

    In 3 years.

    SilentCoconut on
  • FightTestFightTest Registered User regular
    edited January 2007
    I guess the NDA is gone now? Eh I don't care either way.

    Got in beta a few months ago. Aside from taking up 22GB of hard drive space and suffering from horrible performance, it's also the most uninspired, boring, generic feeling MMORPG I've ever played.

    Literally the only thing I found that felt the slightest bit innovative or interesting was the way bard songs work. There are individual sections that you put together to make a song. But even that was already min/maxed so there really wasn't any option involved if you wanted to be efficient.

    It barely ran on my old system (A64 3000+, 2GB PC3200, 6600GT, like 15FPS on absolute lowest settings which are UGLY) and even though I have a new rig now (C2DE6400, 2GBPC6400, OC'd to 425FSB 1:1, X1950XT) and could run it much better, the game was so boring I never even considered redownloading the gigantic client to see what it looks like on a decent system. Just not worth it.

    I predict the game is going to flop hard because there's seriously no market for it. It doesn't do anything new to draw people in, and at least half the people out there won't have systems capable of running it at any decent looks/performance ratio. Brad pulled a Daikatana with this game.

    FightTest on
    MOBA DOTA.
  • PaperPlatePaperPlate Registered User regular
    edited January 2007
    EverQuest clone!!


    that said i'll probably buy it

    PaperPlate on
    Minecraft: PAPRPL8
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  • chrpnkchrpnk Registered User regular
    edited January 2007
    FightTest wrote:
    It barely ran on my old system (A64 3000+, 2GB PC3200, 6600GT, like 15FPS on absolute lowest settings which are UGLY) and even though I have a new rig now (C2DE6400, 2GBPC6400, OC'd to 425FSB 1:1, X1950XT) and could run it much better, the game was so boring I never even considered redownloading the gigantic client to see what it looks like on a decent system. Just not worth it.

    I pretty much have the same setup, except I have a 6600 C2D and it still runs like ass.

    chrpnk on
  • Oddjob187Oddjob187 Pew TorontoRegistered User regular
    edited January 2007
    Ok I killed the download.

    If its EQ 1.5, runs horrid and is bugity I'm not going to waste the bandwith. Oh well another flopper.

    Oddjob187 on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited January 2007
    I have a Geforce 7800 GT, 1gb RAM, 3.1mhz processor and this game still runs like shit. At the "balanced" setting it looks like a slide show. Yeesh.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • übergeekübergeek Sector 2814Registered User regular
    edited January 2007
    Ok to give you guys an idea....I have a AMD 3200 XP (32bit version), 1 GB of DDR400, and a 6600GT overclocked. 23 FPS Highest, Avg 15, with -all- the settings cranked down. The midpoint settings I could barely break 15 FPS for highest. The engine is either horribly unoptimized -still-, or their system requirements are way off. I saw on the Beta forums that people with super high end rigs were having framerate issues also, but it's musch more playable.

    It's just not very good. Completeling quests doesn't even put up a map marker to show you where you got the quest in the first place 98% of the time. Currently longsword rendering is bugged so my ranger ran around striking thing with his hands.

    The interface has too many windows, and by default are too big, but you can use a scaling slider to fix the largeness. The Beta server was hardly capable of handling 1200-1500 people and my ping was 500+ the whole time. Haven't seen more then 400 people logged into the Beta PVP server at any time.

    The graphics themselves (if I could play at the midpoint or higher) are decent, but pretty much look like all the standard EQ clones. Customization of your look is pretty well done but they need more faces/hairstyles/etc., and in the beta it looks like you can tweak your look even after you make your guy from the character select screen.

    Death sucks, you die and drop everything, and then you have no gear unless you banked some stuff. Not a big deal until you take into account how vast the world is and if you have to spend half an hour just to get back to whatever dungeon you were in and then navigate said dungeon without dying again.....yeah you'll spend more time recovering then actually playing. The world is so vast but it seems so empty. It lacks atmosphere, and it looks ugly when you crank everything to low just to play.

    I feel it needs alot more work before it can match the base level of quality we usually try to demand from other MMO's. Give it a try for yourself and see what you think, but I can't suggest a buy for at least 6months toa year from launch.

    übergeek on
    camo_sig.png
  • Bew! Bew! Bew!Bew! Bew! Bew! Registered User regular
    edited January 2007
    that death system sounds crappy. I'm sure some people enjoy it, but some people also enjoy cutting their own genitals off.

    Bew! Bew! Bew! on
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited January 2007
    I'm running an AMD x2 4800+, xt1900xtx, and 2 gigs of RAM. I'll let you guys know how it runs tomorrow when it finishes downloading. As for now, it's going out and getting drunk time.

    Esh on
  • piLpiL Registered User regular
    edited January 2007
    that death system sounds crappy. I'm sure some people enjoy it, but some people also enjoy cutting their own genitals off.

    This is the least of my concerns. As long as it cripple everyone else, then it's fair. If the game is meant to get rid of easymode, this is a good way to do it. Unfortunately, the other stuff don't seem to be going right for it :|

    piL on
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