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Vanguard: Saga of Heroes is a massively multiplayer online role-playing game, also called a MMORPG or just MMO. These types of games are unique in several ways. 1) They are only playable over the internet. 2) Hundreds of thousands of characters can all play at the same time in exciting virtual worlds. 3) Real people control most of these characters in the game and can communicate with each other to achieve common goals or just to chat – even if the actual people live in countries on opposite sides of the real world. Whether you are new to playing MMOs and want to see what all of the fuss is about or if you’re a veteran looking for a new home, we welcome you to join us!
Scheduled Release Date: Late January - Early FebruaryGame Description:
Welcome to Telon, a vast and ancient world of magic, intrigue and adventure. Facing the challenges of a war torn world, the diverse people here struggle to rebuild their once great civilizations. A fragile alliance has been struck, with the lands set upon by invading forces, the races must band together to survive. In the north, the sprawling green hills of Thestra are plagued by an unstoppable undead menace. To the south, the deserts of Qalia have been besieged by an elemental threat spawned from the depths of the earth and to the east; inhabitants of the tumultuous jungles of Kojan fiercely battle encroaching otherworldly fiends.
Telon is in desperate need of heroes. Your journey begins now.
Join a community of thousands of players online as you traverse a breathtaking landscape on the back of a dragon, exploring the grandeur of a world designed by the seminal fantasy artist Keith Parkinson. Create and customize your character from 19 races and 15 professions. Combat fierce opponents with a groundbreaking dynamic combat system that forces you to react to your opponents as you tie together devastating combinations of attacks. The challenge awaits the boldest of heroes.
Key Features:
* A vast and detailed world: Explore two large continents and an archipelago riddled with dungeons and adventures.
* Create and customize your character: In a world of thousands, carve your own unique destiny and appearance choosing one of 19 different races from Orcs and Goblins to Dwarves and Elves.
* Choose your path from 15 classes: Choose from one of 15 exciting classes including Paladin, Ranger, Sorcerer, Psionicist, Bard, and Rogue.
* Dynamic reactive combat system: Build chains of special attacks and reactions with Openers, Bridges, and powerful Finishing moves.
* Dozens of unique mounts: With dozens of unique mounts to collect, you can race into battle on your warhorse, command the skies on the back of your dragon or join friends and embark on a sea-based adventure to discover faraway lands.
* Talk your way to the top: As a diplomat, cunning words are your most powerful weapon as you curry favor in centers of power.
* Interactive tradeskills: Collect essential materials and use skills such as blacksmithing, alchemy and ship building to create valuable and powerful items.
* Player houses: Make Telon feel like home by staking your claim on a piece of land and furnishing your own non-instanced house with unique items.
Telon
Vanguard is set in a high fantasy world called Telon. Most of the known playable races are from traditional fantasy: goblins, humans, halflings, dwarves, elves, barbarians, and half-giants. Less traditional is the vulmane, a race of intelligent bipedal wolf-men (unlike werewolves).
Geography
There are four confirmed continents in the world of Telon.
* Thestra – A European type continent with mountains, wetlands, and forests. Thestrans, High Elves, Dwarves, Lesser Giants, Varanjar, Halflings, and Vulmane inhabit Thestra.
* Qalia - Middle-eastern type continent with mountains and deserts. Qaliathari, Mordebi, Dark Elves, Gnomes, Kurashasa, and Varathari inhabit Qalia.
* Kojan – An Asian themed continent with jungles. Kojani, Half-Elves, Wood Elves, Raki, Goblins, and Orcs inhabit Kojan.
The fourth continent, Lothenland, is not immediately accessible to all levels. Not much is known about Lothenland. What is known is it is surrounded by icy weather created by a magic force.
Dungeons
Not much is known about the type of dungeons Telon will have. However it has been stated, by Sigil, that there will be no instancing.
"Dungeons simply exist within the world. Walk over a hill and you might find a human castle taken over by orcs, delve into a chasm and you might find the cavernous entrance to a mini dungeon or play area. There is no loading – you simply enter and leave. Of course, many monsters have “leashes†which stop them from being “trained†too far from their dungeon of origin."1
Housing
A player home
Housing has been confirmed to be included with the release of the game. There are three types of buildings that are crafted by players and sold to players.
* Residential Buildings – Player owned homes.
* Industrial Buildings – Crafting player owned buildings.
* Commercial Buildings – Commercial shops and stores owned and run by players.
Placement of the crafted building is limited. Developers have divided areas up into zones. If a player wants to build a house in a certain area of a continent he/she will have to find a near by appropriate zone to place the building. Player owned cities have been confirmed, although not much is known.
It was stated that player constructed buildings would not be instanced. So when a player builds at a location all other players in the game will see their building and be able to interact with it, with any limitations the owner has imposed. So only one player will own a building plot in the game. Buildings can be damaged and destroyed, so logging off for months on end and having your building still standing when you return is unlikely.
Characters
Characters in Vanguard: Saga of Heroes are made via a valid Vanguard account. It is currently unknown how many characters may be created on each account. When a character is created the player will start off in one of the three main continents depending on the race s/he chose. The player will then advance through traditional MMORPG leveling. Unlike traditional MMORPGs Vanguard breaks up different leveling types and puts them into different leveling spheres.
Races
Each race inhabits one of the three main continents. Players can eventually leave the continent they originated from when they advance in level.
Thestra
* Thestrans (Human sub race)
* High Elves (Elf sub race)
* Dwarves
* Lesser Giants
* Varanjar (Barbarian sub race)
* Halflings
* Vulmane (Beast Race - Wolf)
Qalia
* Qaliathari (Human sub race)
* Mordebi (Human sub race - Dark Skinned)
* Dark Elves (Elf sub race)
* Gnomes
* Kurashasa (Beast Race - Feline)
* Varathari (Barbarian sub race)
Kojan
* Kojani (Human sub race - Asian Inspired)
* Half-Elves (Elf sub race)
* Wood Elves (Elf sub race)
* Raki (Beast Race - Fox)
* Goblins
* Orc
Classes
* Warrior - The Warrior, a mighty defensive fighter, uses strength, skill, and tactical mastery to eliminate enemies.
* Paladin - The Paladin is a righteous defensive fighter with divine powers.
* DreadKnight - The Dread Knight is a terrifying defensive fighter with dark magic used to demoralize enemies.
* Inquisitor - The Inquisitor is a dominating defensive fighter capable of turning psionic power against foes.
* Bard - The Bard, a musical offensive fighter, blends the arts of music and swordplay.
* Rogue - The Rogue is a deceptive offensive fighter, master of poisons, and exploiter of weaknesses.
* Ranger - The Ranger is a skilled offensive fighter, capable of studying opponents to gain the advantage.
* Monk - The Monk is a disciplined offensive fighter with martial stances to approach every situation.
* Cleric - The Cleric, a divine defensive caster, is a servant of the gods capable of incredible healing and destruction.
* BloodMage - The Blood Mage, an arcane defensive caster, uses mastery of the blood to heal or destroy.
* Shaman - The Shaman, a spiritual defensive caster, bonds with animal spirits to provide healing and melee support.
* Disciple - The Disciple is a harmonic defensive caster with the inner strength to heal allies and martial prowess to decimate foes.
* Psionicist - The Psionicist is a psionic offensive caster with the power to control the minds of enemies, unleash mental blasts, and provide some support to allies.
* Necromancer - The Necromancer is an offensive caster with dominion over unlife and the power to animate terrible undead allies.
* Sorcerer - The Sorcerer, an arcane offensive caster, has mastery over fire and ice and the greatest power in defense against enemy spells.
* Druid - The Druid, a natural offensive caster, uses nature to break enemies apart with the elements of earth and sky.
Class/Race Chart
Spheres
The information in this section was retrieved from the official forums.
Each style of play is broken up into what is called a sphere. There are three types of spheres: Adventuring, Crafting, and Diplomacy. The player may choose to gain experience in any sphere independently of others. For example if you fight various monsters your level in the Adventuring sphere will eventually increase. A player can choose to level any sphere at any time, but is not forced to level any sphere. All three spheres affect different aspects of your character's abilities. There are no restrictions to any combinations between spheres, making each character unique.
Adventuring
This sphere contains what will be most recognizable as a traditional set of MMORPG classes, with some notable additions. Classes will be broken into four basic categories, protective fighter ("tank"), offensive fighter (melee damage dealer), healer (defensive caster), and arcane caster (magic damage dealer).
Characters in this sphere will be encouraged to group up, and advancement will come mainly through combat. Solo and casual advancement will be possible throughout the levels, but the quickest advancement and best rewards will come from group play. Within each class will be a system of skill points that will allow a player to further customize their character and differentiate themselves even from other players of the same adventuring class.
Crafting
The second ‘sphere’ of Vanguard, crafting will be significantly more extensive and involved, and less repetitive, than in any MMOG to date. Crafting recipes are each made up of a different set of actions you have to perform in a particular order. Each of these actions cost and take from a pool that is known as the action pool. The maximum amount of action points available vary with each recipe. While you are crafting and performing these actions you will have problems arise that can affect many aspects of the process. You can have up to three of these on you at a time and which ones will occur is based on the crafting station you are using, its quality, the recipe and the material you are using. Through experimentation, players will be able to discover new recipes and formulas.
As a sphere, crafting will have its own set of classes and levels. Your character will level up and advance within the crafting sphere independent of the other spheres.
When levelling up a crafting class, players will gain experience from crafting items, as well as some NPC quests. Players will be able to talk to NPCs in the game and get quests to craft items the NPC needs to produce goods. The NPC will give the player the necessary items to complete the quest and the player needs only craft the item. This means a player will not be making a few hundred suits of leather armor to level up and thereby ruin the item market. When a player completes a job for an NPC it stocks up the NPC in items or supplies for services.
Diplomacy
The third “sphere†of Vanguard, diplomacy takes the concept of factions and player interaction to a whole new level. The diplomacy system in Vanguard will allow players to have a direct impact on the politics and development of their world by interacting with NPC’s . For example, if the player wanted to build a new city in a resource-rich area, he/she would need to utilize diplomacy skills to obtain rights to the land and permission to build.
As a sphere, diplomacy will have its own set of classes and levels. As you gain experience in diplomacy, you will be granted with titles which may be added to your name. Specific titles aren't yet set in stone, but the first is Messenger. This title may or may not, depending on the players choice, be displayed as such: "Messenger John Smith". Your character will level up and advance within the diplomacy sphere independent of the other spheres.
Screenshots: For whatever reason the game has no AA so they are jaggylicious.
http://www.polarism.com/sourcemod/vgscreens/ss139.jpghttp://www.polarism.com/sourcemod/vgscreens/ss151.jpghttp://www.polarism.com/sourcemod/vgscreens/ss95.jpghttp://www.polarism.com/sourcemod/vgscreens/ss65.jpg
Posts
I don't know if there is one I have characters on both servers and I'm willing to make another one if I need to.
Also, how embarassing must it be to have your thread locked because it isn't as good as a thread created after it?
:shock:
Doesnt run well for anyone.
I just made the name "flat surface syndrom" up.
everyone looking?
ok now imagine yourself in ogrimmar or ironforge.
EDIT: And I note, are the only parts to interest me.
But yeah, the game is basically EQ1/2 combined with WoW. The whole interface was basically ripped from WoW.
I think it could have been an amazing game if they had stuck with the innovative combat system they described after last year's E3. Instead, they scrapped it and put in pretty much the same bland combat used in WoW and EQ2. The crafting and diplomacy are kinda neat, but the adventuring just isn't good enough to compete with WoW, especially with TBC hitting a few weeks before VG launches.
And here's a few quotes from Brad McQuaid answering questions about the release on the beta 5 board:
But really guys: WoW is more bright and fanciful and nightelf titties that's why more people are gonna keep on WoWing.
It's all about the looks mang!
<ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
Soon WoW will have Blood Elf titties and also some Draenei titties, if you're into that.
Not so much them pale cracka' elves.
Oh god the trolls.
I hear Vanguard has furries though...I mean if you're into that sorta stuff.
<ProfMoriarty> oh yeah. one time I PMed a picture of my penis to a forumer, and then I got a PM from Thanatos saying "nice girth"
Well, it was a nice thought, but this has a 100% chance of lacking sufficient QA, and will never fulfill all of the pre-launch promises.
Aside: Why do companies keep making swords & sorcery fantasy MMOs? Haven't they considered the sheer number of them flooding the market fairly soon, and the fact that they could stand out easier with a different setting?
Not at all? I'm lazy and didn't feel like finding and cutting and pasting a FAQ. :roll:
In 3 years.
Got in beta a few months ago. Aside from taking up 22GB of hard drive space and suffering from horrible performance, it's also the most uninspired, boring, generic feeling MMORPG I've ever played.
Literally the only thing I found that felt the slightest bit innovative or interesting was the way bard songs work. There are individual sections that you put together to make a song. But even that was already min/maxed so there really wasn't any option involved if you wanted to be efficient.
It barely ran on my old system (A64 3000+, 2GB PC3200, 6600GT, like 15FPS on absolute lowest settings which are UGLY) and even though I have a new rig now (C2DE6400, 2GBPC6400, OC'd to 425FSB 1:1, X1950XT) and could run it much better, the game was so boring I never even considered redownloading the gigantic client to see what it looks like on a decent system. Just not worth it.
I predict the game is going to flop hard because there's seriously no market for it. It doesn't do anything new to draw people in, and at least half the people out there won't have systems capable of running it at any decent looks/performance ratio. Brad pulled a Daikatana with this game.
that said i'll probably buy it
League of Legends (your friendly neighborhood support): PAPRPL8
I pretty much have the same setup, except I have a 6600 C2D and it still runs like ass.
If its EQ 1.5, runs horrid and is bugity I'm not going to waste the bandwith. Oh well another flopper.
It's just not very good. Completeling quests doesn't even put up a map marker to show you where you got the quest in the first place 98% of the time. Currently longsword rendering is bugged so my ranger ran around striking thing with his hands.
The interface has too many windows, and by default are too big, but you can use a scaling slider to fix the largeness. The Beta server was hardly capable of handling 1200-1500 people and my ping was 500+ the whole time. Haven't seen more then 400 people logged into the Beta PVP server at any time.
The graphics themselves (if I could play at the midpoint or higher) are decent, but pretty much look like all the standard EQ clones. Customization of your look is pretty well done but they need more faces/hairstyles/etc., and in the beta it looks like you can tweak your look even after you make your guy from the character select screen.
Death sucks, you die and drop everything, and then you have no gear unless you banked some stuff. Not a big deal until you take into account how vast the world is and if you have to spend half an hour just to get back to whatever dungeon you were in and then navigate said dungeon without dying again.....yeah you'll spend more time recovering then actually playing. The world is so vast but it seems so empty. It lacks atmosphere, and it looks ugly when you crank everything to low just to play.
I feel it needs alot more work before it can match the base level of quality we usually try to demand from other MMO's. Give it a try for yourself and see what you think, but I can't suggest a buy for at least 6months toa year from launch.
This is the least of my concerns. As long as it cripple everyone else, then it's fair. If the game is meant to get rid of easymode, this is a good way to do it. Unfortunately, the other stuff don't seem to be going right for it