Already got my money with my lgs for a pre-order. Think I'll convert that gun up with a Nomad weapon from the Vortex kit and use that bad boy as a Mobile Brigada, I like the idea that they use heavily customised gear anyway and he looks pretty similar to the Icestorm MB dude.
Thorakye-tees, or Thora-kites?
I'm guessing first one, but how do i greek
I go with the second, but I'm Australian, so it's not like language is my forte.
So excited or N3. I'm probably going to do the same to the ABH and Brigada him up.
My new list worked pretty well, Atalanta and the Zayin provided good reaction fire even though they both got crit to death by a Moarmer. God I love FO Thorakites. A managed to blind a Dog Warrior with flash pulses as it came at them, then shoot it to death with SMGs as it tried to roll away clutching its eyes. Also Ajax did what Ajax. He killed 5 things and ended the game in the middle of the opponents DZ standing over the mangled corpse of the 112 who had the vital information.
I put models on Instagram now: asher_paints
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
The ABH for me is going to be painted in some desert colours. Qapu Khalki Mobile Brigada.
Glad to hear your game went well Asher, and yes FO Thorakitai are very useful for the Phalanx, providing that link with long range firepower and, more importantly, specialists if you play ITS.
Speaking of Qapu Khalki I think I will pick up an Azra'il today since I have not used any and I want to get into the Heavy Infantry game a bit more there
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited October 2014
I'm actually painting up an Asawira Spitfire right now. I've been playing a long time with only a single Jannisary. I wanted a HI with a bit more oomph. Considering also grabbing two of the AP rifle models to run a link. A 3 model, 180pt link.
Interesting bit of numbers rumours for Icestorm. 5000 copies were ordered for the initial print run, with an expected 1000-2000 pre orders, the other 3000-4000 to last until next year. Pre orders exceeded 8300, not counting any stock they wanted on shelves into next year. This is why some people still haven't received their pre orders (Wayland games have received none so far to ship out).
Asawira are dance floor droppin don't stop rockin but also not in QK so I don't have any
if they resculpt some more Hassassin stuff then deffo getting some of those boys since they are so cool
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Not much of it will get a resculpt, IMO. They seem to have made Human Sphere the current baseline for when a model would have released and not gotten a resculpt. That's where they started doing the better proportioned bodies, but the guns are slightly out of whack. But guns are still out of whack, so that's probably why.
The only Hassassin stuff from the core book period are the Fiday with no gun and Ragiks. I could see the Ragik blister getting a resculpt, since its got the old HMG in it, and maybe the gunless Fiday, because he's got the oldschool armour with the weird gem on it. But the Hacker Ragik is fine, as is the Rifle Ragik in the blister with the HMG.
I don't know about an Asawira link. Yes it's monstrous, but I think you're paying 120 points for not that much additional benefit beyond the initial one. My Haqq playing friend has been using his recently and has been getting heaps of mileage out of just one. He can pop out shoot and so long as he finishes out of LOS he can safely regen then keep going.
That said, the idea of 3 in the reactive turn is pretty horrifying.
I put models on Instagram now: asher_paints
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited October 2014
It's more that I want to because I can, they're awesome models, and they're $12 each. I've paid worse for completely ineffective stuff in games before.
And, as you say, the benefit is the reactive turn. People will hunt down Asawira in their active turn because that's when they're weakest. When that Spitfire is AROing at B2, supported by 2 B2 AP rifles, it'll make them think twice about doing that. It's still not a link I'd want to leave in the open in their reactive turn though, since despite having 2 wounds and Regeneration, they're still only ARM3.
I also have this urge to run a Triad with Neema, a HMG Ectros and a Rifle Ectros. But I can never get the points to work out in a Tohaa list.
I've run a 5 man Wu Ming link team in ISS. Heavy Infantry links can be utterly brutal, but they're so expensive. That link was part of my Penal legion list: IMPERIAL SERVICE
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited October 2014
My brother likes using his HI links with his Yu Jing. It's their fotre, afterall. Like a TAG, you need to build a list around a HI link, as they will be eating up even more of your points and be doing all of the heavy lifting.
This is what I was thinking of running for my Asawira link. I could easily upgrade one of the Asawira to a second Spitfire, but I'd rather go it with 2 AP rifles. The Najjarun is there to get Asawira going again if they get glued and for objectives, the Barid is there mostly for defensive hacking and objectives if there are any, as are the Doctors. The two Ghulam Panzerfausts are for scaring people off - no one likes facing down a Panzerfaust in ARO. If it hits, that guy is fucked. The Ghazi is there because lately I've really liked their offensive ability - a recent game saw one take down a TAG, and my brothers aforementioned love of HI links makes it a real threat. I went with one shotty Ghazi instead of two regulars becuase I didn't want a second combat group at 11 models.
I have not got Yu Jing yet but when this ridiculous heavy infantry sectoral hits I am doing a full HI list and aint nobody gonna stop me!
Loki that Asawira link looks fine, a Spitfire is much the same as an AP Rifle in ARO anyway and on the active turn you only need one special weapon at a time. Plus you have plenty of specialists and the like to keep them going. You might want to consider another hacker to ensure your Asawira aren't getting immobilised but one should be enough against the majority of lists.
I know I'm sounding like a broken record here, but man I love Ajax. He just does so well.
His kills to date.
Game 1: A Clausewitz Uhlans
Game 2: Aelis Keesan, a Makaul, a Kamael
Game 3: Djanbazan Sniper, Skeban Lt, Scarface
Game 4: 2 SMG Scots Guard, a Marksman Scots Guard, a Dozer, a 112.
He just won't stop.
I put models on Instagram now: asher_paints
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Loki that Asawira link looks fine, a Spitfire is much the same as an AP Rifle in ARO anyway and on the active turn you only need one special weapon at a time. Plus you have plenty of specialists and the like to keep them going. You might want to consider another hacker to ensure your Asawira aren't getting immobilised but one should be enough against the majority of lists.
I considered a Ghulam hacker in addition to the Barid, but while I have the SWC for it, I don't have the points. Even dropping the shotty Ghazi to a chain rifle does't free up enough points.
So, those new Retreat rules. Seems the new version of the Morat rule means their orders are still Regular in both Loss of Lieutenant and in Retreat - meaning they just don't retreat.
The EI is scream at us to retreat but he mission isn't done? Keep fighting.
I do like the other things that also effect retreat. Courage is going to be pretty good now.
I put models on Instagram now: asher_paints
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Much the same as any all religious army like Hassassins. Killed out leader? Whatever. You're still going to die.
The best thing is the new Veteran ability, that does the same thing. Hopefully it's a standard part of non-religious mediuma nd heavy infantry, as the fluff says those unit types are veteran units.
The downside is it's an ability you pay for which only kicks in when you're getting your ass handed to you. Moreso now that the Retreat threshhold has gone up. it's more there to let a crafty player get another objective than let you play on as normal, because you just won't have many models left by then.
What I do like is CB have said some of the changes in N3 have been about making units more survivable, into turns 4 and 5. Right now, a lot of games are over at the end of turn 2. They're very eventful turns, but it makes games feel like they're too fast at times.
So I finally got a chance to actually play the game, used the quickstart rules with my best friend and my fiancee. I'm certain we did certain things wrong, but had a blast of a time. Seeing how everything comes together was interesting.
Though now our one friend who's been badmouthing the game for years wants to start playing. What's the best way to stomp the shit out of PanO?
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited October 2014
Not all AD units are losing the HMG. The Tohaa Gao Tarsos is one of the more brutal HMG AD units, and isn't on the list (and is a very recent unit).
We're seeing a scaling back in general of the HMG. There's a lot of them around because the core units only had access to it as their big machine gun support weapon. Then even more got it with Human Sphere, plus some got the Spitfire instead. That's why lots of new units now have Spitfires instead of HMGs.
Exrah got axed because those 4 models are their single worse line of miniatures regarding sales. They just don't sell. They were debating for a few months what to do, and it looks like the decision was to drop them completely. I don't like it, because I liked the Exrah. But like many others, not enough to buy them. Though I do think it's partly CB's fault. They didn't give them any line infantry, and their only models were an AD unit, a couple of expensive, specialised medium infantry, and one of the most expensive TAGs in the game. They set themselves up to fail with that range of models.
It won't be much of a loss to the Combined Army. They're getting two entirely new races added to their range, the Umbra Legates (completely new) and the Sygmaa (evil Tohaa), and one of the ranges is being significantly expanded (the EI sectorial units, basically evil Aleph).
-Loki- on
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admanbunionize your workplaceSeattle, WARegistered Userregular
ALEPH's Ekdromai are also keeping their HMG profile. Possibly because the model just came out and possibly because outside of TAGs and REMs it's the only HMG that Aleph gets.
Loss of the Invincibles makes sense, they don't need three Invincible unit types
The Terracotta soldiers as their "basic" HI and then the Shang Chi as the advanced HI in that line covers all the bases outside of the super awesome stuff like the Hac Tao and Daofei.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited October 2014
Any AD HMG's that came out in the last two years or so is safe, I'd assume. They've been working on N3 for 3-4 years by their own admission, so by about 2 years ago they would have known that they were cutting or changing enough to affect the release of miniatures.
Also, Ekdromoi were Paradiso units, no? I'd say anything from Paradiso is completely safe.
HMG Ekdromoi isn't even that great any more due to the range on the new HMG
You want your Ekdromoi to be getting stuck in, but with a HMG you want to stay at range. I'd prefer a Spitfire profile, or more accurately I will be taking combi-rifle/shotgun/chain rifle Ekdromoi in the future.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I think AD HMG units still have a place. There's still a niche for units that drop to advantageous positions at long range and start hammering away with a big gun. If they're decently armoured, it also protects them from retaliatory sniper shots. But AD units with rifles definitely get a boost in popularity because of the new range bands.
Sure, there are some units that want to still use the HMG. Hellcats, for example, can drop on a flank and then fire across the board.
Ekdromoi want to get in close to use their MA3 and DA CCW though so I think that they want shorter range guns!
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Depends on your playstyle. Personally, when I see a HMG unit with MA3 and a DA CCW, I'd consider those to be deterrents to people who want to get close while letting him hammer away with his big gun.
But then, that's also why I like Infinity. There's multiple ways to use most units which depends on your playstyle.
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
I'm sure the Exrah are coming back in some form, whether the new races get their old stuff or the post-N3 expansion brings some sort of Exrah rebirth.
Besides. The vector operator? Low sales? That model and the Caskuda do God's Work™. Aka they're heinous little bastards.
Heh. I made a random blahg post about starting Infinity, and now I'm on the second page of Google for "Infinity 3rd edition". My Google Juice is still strong.
It's not 100% (couple of details to finish, need to clean up the "I just had an eye exam" pupils, need to matte varnish) but my first Ghulam came out ok I think. This was my distraction Ghulam as I needed a break between Myrmidons.
So I finally got a chance to actually play the game, used the quickstart rules with my best friend and my fiancee. I'm certain we did certain things wrong, but had a blast of a time. Seeing how everything comes together was interesting.
Though now our one friend who's been badmouthing the game for years wants to start playing. What's the best way to stomp the shit out of PanO?
Oh PanO, let me count the ways I hate you ...
PanOs deal is that they are The Best at shooting people and have cool toys. However, they're not particularly flexible or interesting. You're best option against them is to not engage them on their terms, and force them to engage on yours. Filthy dirty tricks, mines, camo, surprise AD, hacking, basically anything is better than engaging them in a straight shootout unless the odds are stacked in your favour. What faction are you playing?
Loss of the Invincibles makes sense, they don't need three Invincible unit types
The Terracotta soldiers as their "basic" HI and then the Shang Chi as the advanced HI in that line covers all the bases outside of the super awesome stuff like the Hac Tao and Daofei.
The old invincibles have basically been made completely redundant. The Shag Ji exist and is better. The Terracotta soldiers now exist and are better filler dudes because they're cheaper. I'm not surprised to see them go.
On the Topic of AD, I really wouldn't mind the Hellcats trading their HMGs in for spitfires. It's what you want on aggressive AD troops now. AD HMGs are going to be fine, but they do have to work for angles more.
Oh PanO, let me count the ways I hate you ...
PanOs deal is that they are The Best at shooting people and have cool toys. However, they're not particularly flexible or interesting. You're best option against them is to not engage them on their terms, and force them to engage on yours. Filthy dirty tricks, mines, camo, surprise AD, hacking, basically anything is better than engaging them in a straight shootout unless the odds are stacked in your favour. What faction are you playing?
I'm playing Combined Army, heavy on the Morats though I bought an Anathematics (mostly for the Sepsitor) and that one lady with the robot wings that defected from the Yu Jing. The Morats I have on hand are Witch Soldiers, 2 Suryats, a Raktorak, and the Vanguard box. Oh and a Raicho if I wanna get fancy.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited October 2014
The Anathematic is a great surprise unit if you use it right. With the Sepsitor profile, it'll not only appear and brutally kill shit, you'll also be able to take your mates best gun, possess it, and turn it against him. His only choice will to be to kill his guy, or it'll just keep murdering him.
It's an expensive unit and definitely isn't point and click, but once you figure it out your friend will hate it. If you want to annoy him even more, suicide rush a Daturazi near him, get killed and activate Coma, letting you use the body as a Sepsitor Repeater so your Anathematic can possess guys from the entire board away.
So I finally got a chance to actually play the game, used the quickstart rules with my best friend and my fiancee. I'm certain we did certain things wrong, but had a blast of a time. Seeing how everything comes together was interesting.
Though now our one friend who's been badmouthing the game for years wants to start playing. What's the best way to stomp the shit out of PanO?
Oh PanO, let me count the ways I hate you ...
PanOs deal is that they are The Best at shooting people and have cool toys. However, they're not particularly flexible or interesting. You're best option against them is to not engage them on their terms, and force them to engage on yours. Filthy dirty tricks, mines, camo, surprise AD, hacking, basically anything is better than engaging them in a straight shootout unless the odds are stacked in your favour. What faction are you playing?
Loss of the Invincibles makes sense, they don't need three Invincible unit types
The Terracotta soldiers as their "basic" HI and then the Shang Chi as the advanced HI in that line covers all the bases outside of the super awesome stuff like the Hac Tao and Daofei.
The old invincibles have basically been made completely redundant. The Shag Ji exist and is better. The Terracotta soldiers now exist and are better filler dudes because they're cheaper. I'm not surprised to see them go.
On the Topic of AD, I really wouldn't mind the Hellcats trading their HMGs in for spitfires. It's what you want on aggressive AD troops now. AD HMGs are going to be fine, but they do have to work for angles more.
PanO also have low WP. Force them to make WP rolls by hitting them and driving them back, hacking them and forcing a defensive hack, and all that stuff. They have great shooting, but not the best backbone and their cool tricks only take them so far.
And yeah, I'd much prefer a Spitfire on a Hellcat over a HMG now. Means they can get close and personal, which is very desirable. Honestly unless a troop is designed to sit back, I'd prefer a Spitfire on them these days.
Posts
I'm guessing first one, but how do i greek
I go with the second, but I'm Australian, so it's not like language is my forte.
So excited or N3. I'm probably going to do the same to the ABH and Brigada him up.
My new list worked pretty well, Atalanta and the Zayin provided good reaction fire even though they both got crit to death by a Moarmer. God I love FO Thorakites. A managed to blind a Dog Warrior with flash pulses as it came at them, then shoot it to death with SMGs as it tried to roll away clutching its eyes. Also Ajax did what Ajax. He killed 5 things and ended the game in the middle of the opponents DZ standing over the mangled corpse of the 112 who had the vital information.
Glad to hear your game went well Asher, and yes FO Thorakitai are very useful for the Phalanx, providing that link with long range firepower and, more importantly, specialists if you play ITS.
Speaking of Qapu Khalki I think I will pick up an Azra'il today since I have not used any and I want to get into the Heavy Infantry game a bit more there
Interesting bit of numbers rumours for Icestorm. 5000 copies were ordered for the initial print run, with an expected 1000-2000 pre orders, the other 3000-4000 to last until next year. Pre orders exceeded 8300, not counting any stock they wanted on shelves into next year. This is why some people still haven't received their pre orders (Wayland games have received none so far to ship out).
if they resculpt some more Hassassin stuff then deffo getting some of those boys since they are so cool
The only Hassassin stuff from the core book period are the Fiday with no gun and Ragiks. I could see the Ragik blister getting a resculpt, since its got the old HMG in it, and maybe the gunless Fiday, because he's got the oldschool armour with the weird gem on it. But the Hacker Ragik is fine, as is the Rifle Ragik in the blister with the HMG.
That said, the idea of 3 in the reactive turn is pretty horrifying.
And, as you say, the benefit is the reactive turn. People will hunt down Asawira in their active turn because that's when they're weakest. When that Spitfire is AROing at B2, supported by 2 B2 AP rifles, it'll make them think twice about doing that. It's still not a link I'd want to leave in the open in their reactive turn though, since despite having 2 wounds and Regeneration, they're still only ARM3.
I also have this urge to run a Triad with Neema, a HMG Ectros and a Rifle Ectros. But I can never get the points to work out in a Tohaa list.
IMPERIAL SERVICE
──────────────────────────────────────────────────
GROUP 1 8 0 0
WU MÍNG MULTI Rifle + Light Grenade Launcher / Pistol, CCW. (47)
WU MÍNG HMG / Pistol, CCW. (2 | 43)
WU MÍNG Boarding Shotgun, Grenades / Pistol, CCW. (36)
WU MÍNG Combi Rifle + E/Mitter / Pistol, Knife. (36)
WU MÍNG Combi Rifle, Light Rocket Launcher / Pistol, Knife. (1 | 45)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
GROUP 2 9 0 8
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
3.5 SWC | 299 Points
Open with Army 4
A phenomenally dumb list, but great fun to run.
This is what I was thinking of running for my Asawira link. I could easily upgrade one of the Asawira to a second Spitfire, but I'd rather go it with 2 AP rifles. The Najjarun is there to get Asawira going again if they get glued and for objectives, the Barid is there mostly for defensive hacking and objectives if there are any, as are the Doctors. The two Ghulam Panzerfausts are for scaring people off - no one likes facing down a Panzerfaust in ARO. If it hits, that guy is fucked. The Ghazi is there because lately I've really liked their offensive ability - a recent game saw one take down a TAG, and my brothers aforementioned love of HI links makes it a real threat. I went with one shotty Ghazi instead of two regulars becuase I didn't want a second combat group at 11 models.
HASSASSIN BAHRAM
──────────────────────────────────────────────────
GROUP 1 9 1 1
ASAWIRA Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 59)
ASAWIRA AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (59)
ASAWIRA Doctor AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (63)
GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (13)
GHULAM Doctor Rifle + Light Shotgun / Pistol, Knife. (17)
GHULAM Panzerfaust, Rifle + Light Shotgun / Pistol, Knife. (0.5 | 16)
GHULAM Panzerfaust, Rifle + Light Shotgun / Pistol, Knife. (0.5 | 16)
BARID Hacker (Hacking Device) (Forward Observer) Rifle + Marker / Pistol, Knife. (0.5 | 29)
NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (17)
MUTTAWI´AH Boarding Shotgun, E/Marat, Jammer / Pistol, Knife. (11)
3.5 SWC | 300 Points
Open with Army 4
Seeing the price of Asawira against Wu Ming really shows how much you pay for Regeneration on a 2 wound model. Holy shit.
Loki that Asawira link looks fine, a Spitfire is much the same as an AP Rifle in ARO anyway and on the active turn you only need one special weapon at a time. Plus you have plenty of specialists and the like to keep them going. You might want to consider another hacker to ensure your Asawira aren't getting immobilised but one should be enough against the majority of lists.
His kills to date.
Game 1: A Clausewitz Uhlans
Game 2: Aelis Keesan, a Makaul, a Kamael
Game 3: Djanbazan Sniper, Skeban Lt, Scarface
Game 4: 2 SMG Scots Guard, a Marksman Scots Guard, a Dozer, a 112.
He just won't stop.
I considered a Ghulam hacker in addition to the Barid, but while I have the SWC for it, I don't have the points. Even dropping the shotty Ghazi to a chain rifle does't free up enough points.
The Lt got shot? What an idiot. Keep fighting.
The EI is scream at us to retreat but he mission isn't done? Keep fighting.
I do like the other things that also effect retreat. Courage is going to be pretty good now.
The best thing is the new Veteran ability, that does the same thing. Hopefully it's a standard part of non-religious mediuma nd heavy infantry, as the fluff says those unit types are veteran units.
The downside is it's an ability you pay for which only kicks in when you're getting your ass handed to you. Moreso now that the Retreat threshhold has gone up. it's more there to let a crafty player get another objective than let you play on as normal, because you just won't have many models left by then.
What I do like is CB have said some of the changes in N3 have been about making units more survivable, into turns 4 and 5. Right now, a lot of games are over at the end of turn 2. They're very eventful turns, but it makes games feel like they're too fast at times.
everywhere that the game can improve, it is improving
that's very encouraging to see as a fan!
Though now our one friend who's been badmouthing the game for years wants to start playing. What's the best way to stomp the shit out of PanO?
We're seeing a scaling back in general of the HMG. There's a lot of them around because the core units only had access to it as their big machine gun support weapon. Then even more got it with Human Sphere, plus some got the Spitfire instead. That's why lots of new units now have Spitfires instead of HMGs.
Exrah got axed because those 4 models are their single worse line of miniatures regarding sales. They just don't sell. They were debating for a few months what to do, and it looks like the decision was to drop them completely. I don't like it, because I liked the Exrah. But like many others, not enough to buy them. Though I do think it's partly CB's fault. They didn't give them any line infantry, and their only models were an AD unit, a couple of expensive, specialised medium infantry, and one of the most expensive TAGs in the game. They set themselves up to fail with that range of models.
It won't be much of a loss to the Combined Army. They're getting two entirely new races added to their range, the Umbra Legates (completely new) and the Sygmaa (evil Tohaa), and one of the ranges is being significantly expanded (the EI sectorial units, basically evil Aleph).
The Terracotta soldiers as their "basic" HI and then the Shang Chi as the advanced HI in that line covers all the bases outside of the super awesome stuff like the Hac Tao and Daofei.
Also, Ekdromoi were Paradiso units, no? I'd say anything from Paradiso is completely safe.
You want your Ekdromoi to be getting stuck in, but with a HMG you want to stay at range. I'd prefer a Spitfire profile, or more accurately I will be taking combi-rifle/shotgun/chain rifle Ekdromoi in the future.
Ekdromoi want to get in close to use their MA3 and DA CCW though so I think that they want shorter range guns!
But then, that's also why I like Infinity. There's multiple ways to use most units which depends on your playstyle.
Besides. The vector operator? Low sales? That model and the Caskuda do God's Work™. Aka they're heinous little bastards.
http://imgur.com/a/vlINF
Oh PanO, let me count the ways I hate you ...
PanOs deal is that they are The Best at shooting people and have cool toys. However, they're not particularly flexible or interesting. You're best option against them is to not engage them on their terms, and force them to engage on yours. Filthy dirty tricks, mines, camo, surprise AD, hacking, basically anything is better than engaging them in a straight shootout unless the odds are stacked in your favour. What faction are you playing?
The old invincibles have basically been made completely redundant. The Shag Ji exist and is better. The Terracotta soldiers now exist and are better filler dudes because they're cheaper. I'm not surprised to see them go.
On the Topic of AD, I really wouldn't mind the Hellcats trading their HMGs in for spitfires. It's what you want on aggressive AD troops now. AD HMGs are going to be fine, but they do have to work for angles more.
I'm playing Combined Army, heavy on the Morats though I bought an Anathematics (mostly for the Sepsitor) and that one lady with the robot wings that defected from the Yu Jing. The Morats I have on hand are Witch Soldiers, 2 Suryats, a Raktorak, and the Vanguard box. Oh and a Raicho if I wanna get fancy.
It's an expensive unit and definitely isn't point and click, but once you figure it out your friend will hate it. If you want to annoy him even more, suicide rush a Daturazi near him, get killed and activate Coma, letting you use the body as a Sepsitor Repeater so your Anathematic can possess guys from the entire board away.
Also, for reference, I think he's looking at fielding a bunch of knights and hexas. That's what he's expressed interest in at least.
PanO also have low WP. Force them to make WP rolls by hitting them and driving them back, hacking them and forcing a defensive hack, and all that stuff. They have great shooting, but not the best backbone and their cool tricks only take them so far.
And yeah, I'd much prefer a Spitfire on a Hellcat over a HMG now. Means they can get close and personal, which is very desirable. Honestly unless a troop is designed to sit back, I'd prefer a Spitfire on them these days.