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The Playstation 3 Controller (and others)

Black IceBlack Ice Charlotte, NCRegistered User regular
edited January 2007 in Games and Technology
Well, maybe this won't be that great a topic since it seems there aren't many people on these boards with a Playstation 3 (totally understandable).

I have a PS2 as well. I never was a fan of the controller. Then I got one of these.

img?s=MLA&f=17880926_6804.jpg&v=P

I loved the buttons, PERFECT controller weight, wireless rumble, and I loved the analog sticks. Sensitivity was incredible, the rubber grips were great, and it was just a lot better than the Dualshock controller.

Now that I have a PS3, I'm missing it. Mainly because of the analog sticks. The trigger buttons are okay.

There's a Logitech controller out for the PS3 right now, but with the $40 pricetag and not-so-stellar reviews there's no way I'm buying it:

B000JGKDMU.01._AA280_SCLZZZZZZZ_V37399101_.jpg

It has no PS button on it, which really, really limits the capabilities of the controller. The main reason I bought the PS2 controller was it was wireless. I'm worried that the PS3 version of this will be weird without those L2/R2 trigger buttons. Compounding these complaints are the bad reviews.


So here is my question..

Anyone know of any good third party controllers coming out? Or that are already out?

Or does anyone know of any ways to mod a PS3 controller? Maybe replace analog sticks? I can't exactly switch the analog sticks because of the Playstation button not being on the Cordless Action controller.

Is there a way to add weight to it maybe? "Cheap, plastic-y and lightweight" are complaints some people have.. I think I'm going to side with that crowd because the Logitech Cordless Action spoiled me.

Black Ice on
«13

Posts

  • DashuiDashui Registered User regular
    edited January 2007
    I just want my rumble back. Hopefully a third party puts one out and some developers support it. As far as the regular controller, yeah, it does seem somewhat cheap, but it's light and I've noticed while playing games I sometimes forgot I'm even holding a controller. That is, at least, one nice aspect of it.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • AllforceAllforce Registered User regular
    edited January 2007
    I'm curious how the tilt functions work. Does the PS3 assume you hold the controller parallel to the floor, as in the face of it is straight up or does for example driving controls with the left/right tilt work while you're holding the thing any way?

    Allforce on
  • DashuiDashui Registered User regular
    edited January 2007
    Allforce wrote:
    I'm curious how the tilt functions work. Does the PS3 assume you hold the controller parallel to the floor, as in the face of it is straight up or does for example driving controls with the left/right tilt work while you're holding the thing any way?

    Is there any game out right now that supports it? I can't answer your question because I only have Resistance. Apparently, though, Warhawk is really great with it. I read a few hands-on previews well after the E3 mess of a conference and the tilt function works nice on that game. It felt fluid and natural, so I can't wait for Warhawk to come out to give that a go, plus the fun of shooting down hundreds of bogeys in the sky.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • SamSam Registered User regular
    edited January 2007
    Taking out rumble is the most halfassed shit ever. Seriously Sony has not been slapped around enough for it.

    Sam on
  • SamSam Registered User regular
    edited January 2007
    Dashui wrote:
    Allforce wrote:
    I'm curious how the tilt functions work. Does the PS3 assume you hold the controller parallel to the floor, as in the face of it is straight up or does for example driving controls with the left/right tilt work while you're holding the thing any way?

    Is there any game out right now that supports it? I can't answer your question because I only have Resistance. Apparently, though, Warhawk is really great with it. I read a few hands-on previews well after the E3 mess of a conference and the tilt function works nice on that game. It felt fluid and natural, so I can't wait for Warhawk to come out to give that a go, plus the fun of shooting down hundreds of bogeys in the sky.

    Taht's funny, I could've sworn every preview I read from back then said it was clunky as hell.

    Although I'm sure the devs hadn't been working on it for long at that point.

    Sam on
  • AllforceAllforce Registered User regular
    edited January 2007
    Yeah but what I want to know is does the way you hold the controller have any bearing on the tilt functions? Like in WarHawk do you have to hold the controller perfectly level in order to steer correctly? Or will it sense right/left motions no matter how you're holding the thing?

    Allforce on
  • DashuiDashui Registered User regular
    edited January 2007
    Sam wrote:
    Dashui wrote:
    Allforce wrote:
    I'm curious how the tilt functions work. Does the PS3 assume you hold the controller parallel to the floor, as in the face of it is straight up or does for example driving controls with the left/right tilt work while you're holding the thing any way?

    Is there any game out right now that supports it? I can't answer your question because I only have Resistance. Apparently, though, Warhawk is really great with it. I read a few hands-on previews well after the E3 mess of a conference and the tilt function works nice on that game. It felt fluid and natural, so I can't wait for Warhawk to come out to give that a go, plus the fun of shooting down hundreds of bogeys in the sky.

    Taht's funny, I could've sworn every preview I read from back then said it was clunky as hell.

    Although I'm sure the devs hadn't been working on it for long at that point.

    This is from Gamespy:
    I was initially very skeptical of how this feature (which looked hastily tacked on to a regular joypad without a rumble) would work, but after a lengthy playtest of WarHawk's 30 percent complete single demo stage, I can safely attest to the excellent maneuverable quality possible from the very first moment you pick up and play. The slight delay at the Sony press conference between Phil Harrison's pivoting, and the on-screen tilting of his rendered joypad meant I was expecting the same problems during my WarHawk piloting. Not so. This works flawlessly, and immediately, and allayed any fears I had that this was a last-minute gimmick designed to tear interest away from the Wii. No; this tilting joypad is a last-minute gimmick designed to tear interest away from the Wii that works.

    Back to the dogfighting; after my gaming instincts to thumb the analog sticks was removed (there's no maneuvering like you're used to), I began to gently tilt the controller back, causing my plane to rise; then I thrust forward and sent the craft into a steep dive, straight towards some jagged rocks (fortunately, without jaggy textures - the game is among the most smoothly rendered I've ever seen), then twisted the pad 90 degrees left, and it veered away from the plummet, and out into a sparkling blue ocean.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • NewtronNewtron Registered User regular
    edited January 2007
    Hey, a new Warhawk game.

    Also, I don't usually hold third party controllers in high regard unless the initial controller warrants the upgrade, much like the Genesis three button or xbox's big controller. Those are the only ones I ever really felt like replacing.

    Unless of course some new version of the power glove comes out, then i'll probably be all over that.

    Newtron on
  • DashuiDashui Registered User regular
    edited January 2007
    Newtron wrote:
    Hey, a new Warhawk game.

    Also, I don't usually hold third party controllers in high regard unless the initial controller warrants the upgrade, much like the Genesis three button or xbox's big controller. Those are the only ones I ever really felt like replacing.

    Unless of course some new version of the power glove comes out, then i'll probably be all over that.

    Warhawk looks really good. There can be hundreds of enemies in the sky at once, plus hundreds of ground vehicles and soldiers, too. And I believe you get to play as a soldier and in ground vehicles throughout the campaign. There's also 32 player online play. I'm looking forward to it, and it comes out in a few months (around March, I think).

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Evil MultifariousEvil Multifarious Registered User regular
    edited January 2007
    Sam wrote:
    Taking out rumble is the most halfassed shit ever. Seriously Sony has not been slapped around enough for it.

    I don't understand why rumble is so popular. I always found it annoying and gimmicky, except in the instances where it's actually part of gameplay, like a hearbeat sensor in MGS2 or something. Why do you like it? Did you find it immersive?

    Evil Multifarious on
  • Dareth RamDareth Ram regular
    edited January 2007
    I don't mind the loss of the rumble.

    But I don't like the layout and shape of Playstation controllers in general.

    Dareth Ram on
  • PbPb Registered User regular
    edited January 2007
    Sam wrote:
    Taking out rumble is the most halfassed shit ever. Seriously Sony has not been slapped around enough for it.

    I don't understand why rumble is so popular. I always found it annoying and gimmicky, except in the instances where it's actually part of gameplay, like a hearbeat sensor in MGS2 or something. Why do you like it? Did you find it immersive?

    I like it when it's done well, but most of the time it's just "Oh, an explosion, lets crank it to 100%" and that shit gets old.

    Pb on
  • DashuiDashui Registered User regular
    edited January 2007
    Pb wrote:
    Sam wrote:
    Taking out rumble is the most halfassed shit ever. Seriously Sony has not been slapped around enough for it.

    I don't understand why rumble is so popular. I always found it annoying and gimmicky, except in the instances where it's actually part of gameplay, like a hearbeat sensor in MGS2 or something. Why do you like it? Did you find it immersive?

    I like it when it's done well, but most of the time it's just "Oh, an explosion, lets crank it to 100%" and that shit gets old.

    It's best used when it's a gameplay feature, like in Metal Gear Solid games where in 2 it was necessary to detect someone's abnormal heart beat and in 3 as a form of radar. I don't think many other games use it as a gameplay tool, though. Without the rumble, however, the controller does feel really light, and it rests easily in your hands. As I said above, I forgot I was even holding a controller while playing Resistance.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited January 2007
    Dareth Ram wrote:
    I don't mind the loss of the rumble.

    But I don't like the layout and shape of Playstation controllers in general.
    Rumble doesn't mean much until you lose it; case in point, most 360 games. Best rumble I've felt, cause even at full tilt, you can feel it but it isn't jarring.

    I must agree with you with playstation controllers not having a good layout and shape. God, they're uncomfortable...

    SilkyNumNuts on
  • IAmSoKawaiiIAmSoKawaii Registered User regular
    edited January 2007
    I think that the Dual Shock is probably the best controller ever made. COMFORTABLE, has the perfect feel and balance. It's closely followed by the 360 controller.

    IAmSoKawaii on
    Shaskster.png

    "If I ever woke up with a dead hooker in my hotel room, Matt would be the first person I'd call."

    www.PatriceOneal.com
  • FreddyDFreddyD Registered User regular
    edited January 2007
    I think that the Dual Shock is probably the best controller ever made. COMFORTABLE, has the perfect feel and balance. It's closely followed by the 360 controller.
    Same here but maybe that is only because it is pretty much the only controller I have used for the past decade.

    FreddyD on
  • elkataselkatas Registered User regular
    edited January 2007
    I think that the Dual Shock is probably the best controller ever made. COMFORTABLE, has the perfect feel and balance.

    Far from ergonomic. Analog sticks are rather unergonomic if compared to Nintendo's or Microsoft's offerings. In fact, Dual Shock is only console which sticks make my hands hurt after 2 hour long playing session.

    elkatas on
    Hypnotically inclined.
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited January 2007
    I think that the Dual Shock is probably the best controller ever made. COMFORTABLE, has the perfect feel and balance. It's closely followed by the 360 controller.
    It's the only controller to make my hand hurt if I played it in more than short bursts.

    SilkyNumNuts on
  • projectmayhemprojectmayhem Registered User regular
    edited January 2007
    Best controller ever.

    gcn_controller.jpg

    Also,

    Doesnt Motorstorm use the tilt? I want to try it on the demo unit my store has, but I have no clue as to turn it on.

    projectmayhem on
  • IAmSoKawaiiIAmSoKawaii Registered User regular
    edited January 2007
    elkatas wrote:
    I think that the Dual Shock is probably the best controller ever made. COMFORTABLE, has the perfect feel and balance.

    Far from ergonomic. Analog sticks are rather unergonomic if compared to Nintendo's or Microsoft's offerings. In fact, Dual Shock is only console which sticks make my hands hurt after 2 hour long playing session.

    The Gamecube controller is just dumb, and as for Microsoft they redeemed themselves with the S controller and the 360. If you bought an Xbox in itès early days you were treated to probably the worst controller ever made.

    IAmSoKawaii on
    Shaskster.png

    "If I ever woke up with a dead hooker in my hotel room, Matt would be the first person I'd call."

    www.PatriceOneal.com
  • elkataselkatas Registered User regular
    edited January 2007
    The Gamecube controller is just dumb, and as for Microsoft they redeemed themselves with the S controller and the 360. If you bought an Xbox in itès early days you were treated to probably the worst controller ever made.

    First Xbox controller was just fine. I actually prefer it over S and 360's controllers. And I wouldn't call Cube controller by any means dumb. It's extremely light and comfortable, even though C-stick could be longer.

    elkatas on
    Hypnotically inclined.
  • CouscousCouscous Registered User regular
    edited January 2007
    Best controller ever.

    gcn_controller.jpg

    Also,

    Doesnt Motorstorm use the tilt? I want to try it on the demo unit my store has, but I have no clue as to turn it on.
    The GC controller just needed an extra trigger and have the two top triggers not suck and it would be perfect.

    Couscous on
  • SamSam Registered User regular
    edited January 2007
    Best controller ever.

    gcn_controller.jpg

    Also,

    Doesnt Motorstorm use the tilt? I want to try it on the demo unit my store has, but I have no clue as to turn it on.

    Options screen. I couldn't control that thing, but it's good gimmicky fun for 2 minutes or so.

    Sam on
  • LewiePLewieP Registered User regular
    edited January 2007
    rumble on wii menu's and Fight Night are pretty cool/useful.

    LewieP on
  • elkataselkatas Registered User regular
    edited January 2007
    titmouse wrote:
    The GC controller just needed an extra trigger and have the two top triggers not suck and it would be perfect.

    I never had any problems with triggers, but C-Stick is way too short. With PS2 controller problem is that sticks are poorly placed (just slapped hastily to the middle) and not really that precise.

    elkatas on
    Hypnotically inclined.
  • Kewop DecamKewop Decam Registered User regular
    edited January 2007
    Best controller ever.

    gcn_controller.jpg

    Also,

    Doesnt Motorstorm use the tilt? I want to try it on the demo unit my store has, but I have no clue as to turn it on.

    I thik the 360 has the crown of best controller now. I would say the Wii, but it's too early and too different to even be put in the contest.

    Kewop Decam on
    pasigfa7.jpg
  • imbalancedimbalanced Registered User regular
    edited January 2007
    titmouse wrote:
    Best controller ever.

    gcn_controller.jpg

    Also,

    Doesnt Motorstorm use the tilt? I want to try it on the demo unit my store has, but I have no clue as to turn it on.
    The GC controller just needed an extra trigger and have the two top triggers not suck and it would be perfect.

    You mean like this? :wink:

    800px-Wii_classic_controller.jpg

    imbalanced on
    idc-sig.png
    Wii Code: 1040-1320-0724-3613 :!!:
  • SamSam Registered User regular
    edited January 2007
    Pb wrote:
    Sam wrote:
    Taking out rumble is the most halfassed shit ever. Seriously Sony has not been slapped around enough for it.

    I don't understand why rumble is so popular. I always found it annoying and gimmicky, except in the instances where it's actually part of gameplay, like a hearbeat sensor in MGS2 or something. Why do you like it? Did you find it immersive?

    I like it when it's done well, but most of the time it's just "Oh, an explosion, lets crank it to 100%" and that shit gets old.

    I think it's a pretty rudimentary part of the experience and hass been since the psone days, and although it doesn't completely kill a game, it really sucks without it, even for something as simple as force feedback from firing a big gun.

    The lack of rumble from car crashes will suck. And of course its use for tension, like in MGS will be sorely missed. It's not like it was getting redundant, and it was removed for an idiotic reason- they just didn't want to bother.

    Sam on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited January 2007
    elkatas wrote:
    I think that the Dual Shock is probably the best controller ever made. COMFORTABLE, has the perfect feel and balance.

    Far from ergonomic. Analog sticks are rather unergonomic if compared to Nintendo's or Microsoft's offerings. In fact, Dual Shock is only console which sticks make my hands hurt after 2 hour long playing session.

    The Gamecube controller is just dumb, and as for Microsoft they redeemed themselves with the S controller and the 360. If you bought an Xbox in itès early days you were treated to probably the worst controller ever made.
    On the contrary. The Duke was godly. If you couldn't handle it, the problem didn't lie with the controller.

    Bionic Monkey on
    sig_megas_armed.jpg
  • MikeRyuMikeRyu Registered User regular
    edited January 2007
    FreddyD wrote:
    Same here but maybe that is only because it is pretty much the only controller I have used for the past decade.

    I feel that this is the main reason why most people like this controller so much.

    MikeRyu on
    Ranmasig5.png
  • CouscousCouscous Registered User regular
    edited January 2007
    imbalanced wrote:
    titmouse wrote:
    Best controller ever.

    gcn_controller.jpg

    Also,

    Doesnt Motorstorm use the tilt? I want to try it on the demo unit my store has, but I have no clue as to turn it on.
    The GC controller just needed an extra trigger and have the two top triggers not suck and it would be perfect.

    You mean like this? :wink:

    800px-Wii_classic_controller.jpg
    I loved the face buttons and the analogue stick layout on the GC controller. Also, that controller doesn't have pressure sensitive triggers like the GC. I loved those triggers. The z-button can go to hell though.

    Couscous on
  • ToldoToldo But actually, WeegianRegistered User regular
    edited January 2007
    Allforce wrote:
    Yeah but what I want to know is does the way you hold the controller have any bearing on the tilt functions? Like in WarHawk do you have to hold the controller perfectly level in order to steer correctly? Or will it sense right/left motions no matter how you're holding the thing?

    I played Motorstorm a few weeks back, and when you're riding a motorcycle, you actually have to keep the controller perfectly horizontal to keep yourself from falling off the bike. Suffice to say it felt very uncomfortable.

    Toldo on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2007
    what i hate about the DualShock (and i guess, more the ideas in mind when games are made for it), is the idea that i'm expected to play with a finger on all four of the shoulder triggers. I absolutely loathe holding the controller with my index and middle fingers taken up on all four triggers (R1, R2, L1, L2). I just can't get a proper hold on the controller like that. Again, i know it's more a developer's issue than a controller, but games on the 360 seem to recognise that you hold the controller like a normal human being, and not some kind of freak.

    darleysam on
    forumsig.png
  • XenoXeno Registered User regular
    edited January 2007
    The GC controller is horrid. The triggers are terrible and on mine you can hear the springs bounce back as you press it. Don't know what that's about.

    Also, the rings on the analog stick don't feel good. Makes my thumb red after I'm done playing. And I'll never understand why the c stick is so small.

    Ehh, not a fan.

    Xeno on
  • DarlanDarlan Registered User regular
    edited January 2007
    Wasn't the GC B button originally going to be wide and complementary of the other "not A" face buttons? That would've been so much more comfortable.

    Darlan on
  • MikeRyuMikeRyu Registered User regular
    edited January 2007
    Darlan wrote:
    Wasn't the GC B button originally going to be wide and complementary of the other "not A" face buttons? That would've been so much more comfortable.

    Yes originally it was like X and Y.

    MikeRyu on
    Ranmasig5.png
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2007
    you mean this one?

    gccontroller_old.jpg

    I think they changed it around the time that X and Y were no longer analog buttons.

    FyreWulff on
  • SceptreSceptre Registered User regular
    edited January 2007
    darleysam wrote:
    what i hate about the DualShock (and i guess, more the ideas in mind when games are made for it), is the idea that i'm expected to play with a finger on all four of the shoulder triggers. I absolutely loathe holding the controller with my index and middle fingers taken up on all four triggers (R1, R2, L1, L2). I just can't get a proper hold on the controller like that. Again, i know it's more a developer's issue than a controller, but games on the 360 seem to recognise that you hold the controller like a normal human being, and not some kind of freak.

    To me it felt like the Playstation six-axis control was just a gimmicky feature added in later on to match the features of the Wii. I played with it using motostorm, and it was way too sensitive and imprecise to do anything useful. Compare that to the driving game that they let you test out the Wii on, and it wasn't even a contest.

    Sceptre on
  • CouscousCouscous Registered User regular
    edited January 2007
    Xeno wrote:
    The GC controller is horrid. The triggers are terrible and on mine you can hear the springs bounce back as you press it. Don't know what that's about.

    Also, the rings on the analog stick don't feel good. Makes my thumb red after I'm done playing. And I'll never understand why the c stick is so small.

    Ehh, not a fan.
    You must be pressing down really hard if the rings make your finger hurt. The GC triggers are good. I liked how it was easy to tell when it was halfway down.

    Couscous on
  • CZroeCZroe Registered User regular
    edited January 2007
    Dashui wrote:
    I just want my rumble back. Hopefully a third party puts one out and some developers support it. As far as the regular controller, yeah, it does seem somewhat cheap, but it's light and I've noticed while playing games I sometimes forgot I'm even holding a controller. That is, at least, one nice aspect of it.
    I recently read that the hardware support, controller support, and game support were all licensed separately; so Sony would still have to pay Digital Immersion even if third parties made the controller. Their console can not allow software developers and 3rd party hardware makers to circumvent their removal of force feedback. Sony was forced to pay all of these as a result of the PS2 lawsuit.

    CZroe on
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