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You were able to figure it out?
....You are a god.
Also, Sonic Rivals is rad.
Well it was the first time you had to do anything like it before in a Sonic game, really.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
Christ, I can't believe I'm not the only one who had no goddamned clue how that was supposed to be done.
I may have to play again. I don't think I've ever seen what comes after that zone.
Fucking barrel. Or is it barrels? Is there more than 1?
Because I can't recall being stuck but I also don't remember figuring out anything weird.
You have to jump onto a barrel in order to expose a passage. As you land on the barrel, it dips a bit, partially revealing the passage. Jump again, and the passage is further revealed.
Now, what would you suppose is the solution? Jumping up and down at a strategic time to make the barrel dip to the very bottom, allowing your escape? You'd think so.
In fact, you just have to press up and down while standing on it...
I hope he knows about this thread actually...
Protip: You don't have to wait if you are running fast enough.
Lime'd and fixed. The GG version was a butchered port of the SMS original.
And hell yes it's underrated it. It's the most platformy of all the sonic games, but it does it SOOO fucking well. Sonic SMS is what Sonic would be if it tried to be a Mario game... with great success.
and i'm not a sonic hater, i played the hell out of sonic 1, and love my sonic collection on my cube. although i do have a a friend that swears the level design went to crap after sonic one on genesis, i don't really agree with him. but i still didn't really enjoy sonic rush, guess i need to go back and give it another chance.