Im looking for players for a Dark Heresy pBp game. Since I have never ran a game before it could be really terrible but I want to give it a go. Im looking for five players. Normal starting exp for anyone that is interested. If you make up a character I trust you to roll out your own stats and PM me. I will be gone until Sat. night. 1st 5 that post interest are in the next few after that if an opening comes up or I decide I can handle more players.
As acolytes to Inquisitor Dalerus Hugh you have all come out of an intensive training regime meant to perfect your wide variety of individual skills and build unity from hardship. Recently you have participated in a successful purging of heretics lead by the vile Witch Kynadia in the UnderHive of Sibellus. Your actions have won you the approval of Dalerus as he takes resources off of Scintilla to pursue other investigations on other worlds. Your cell is being left behind under the tutelage of Interrogator Helop Kar a elderly infirm Adept.
Your mutual training and recent actions against the Witch Kynadia has given you all confidence in the competence of your allies. You know each other, that doesn’t mean you like each other, but you understand the capabilities of those you are with. Each character has Cipher (Hugh) to represent the codes that have been taught to during your training. Your recent investigation and purging has given you all some unique experience for the future. To represent this I want everyone to come up with background on what their character did during the investigation and purging of the Witch and her heretic allies. I.e. your character gathered the evidence of corruption within the local defense force, put together the dots on seemingly random killings, got the lucky shot against the warp spawn… Also give your character a unique special item, skill, ally, or stat bonus related to this event. Nothing to crazy, no powerfists or super armor.
I want the players to define what the threat of the Witch Kynadia was, how it was dealt with, and what the after effects where. The characters can either RP what happened in flashbacks, character chat, or regular posts. Ideally I want each player to add a significant part of the event into this pre-game phase.
I will be using RPoL once I have it set up.
Posts
oh right here gotcha
signed
I'll start working out some good concepts tomorrow, for now I will re-read the main DH book and maybe also some of the Eisenhorn trilogy, that is always good for getting in the grim spirit of things
I'll sign up. I'll roll up a character this weekend.
Just so I don't lose it, here's a link to what I've got so far via the Dark Heresy character generator. http://suptg.thisisnotatrueending.com/dha-show.php?charnum=17203
Backstory - Azaelle joined the inquisition because the righteousness of it appealed to her. Also, she always harbored a secret wish to see what was beyond the Hive. Also, it got her out of dancing for the awful dirty high priest.
With the inquisitor's training, she has learned to use her good-looks and charisma, rather than being victimized for it. It's all a question of control. Of course that was not the only thing she was trained in and now, she's a respected member of cell. The future looks good.
Corruption in the witch's hive - Female witch. A Hive. Azaelle was the perfectly obvious choice for infiltration. So she went in, weaponless and armorless, to ply her trade as a performer, eventually ingratiating herself with the witch's inner circle and meeting the witch herself. As expected the witch took a liking to the pretty, abused, defenceless girl. She attempted to "empower" her with the power of the warp. It took all her will to resist the corruption and eventually it seeped in. She managed to get a message out nevertheless. When the rest of the cell came in to shut the Witch down. She seized one of the guards' hand cannon and, in her still dazed and weak state, managed to shoot down quite a few of them. At least she thinks so. Probably.
(+5 will, +5 corruption, 1 best quality hand cannon)
using the same generator as Gariel_pitt
http://suptg.thisisnotatrueending.com/dha-show.php?&charnum=17283&newchar=1
XP use : Inquiry, Common lore (Ecclesiarchy), +5 fellowship (47), +5 BS (45)
Buys : ?
workin on an assassin
Name: Callidon
Homeworld: Imperial World
Career: Assassin
Rank: Sell-steel
Gender: Male
Build: Fit
Skin Color: Tan
Hair Color: Dyed
Eye Color: Brown
Age: 29
Quirk: You are missing a digit.
Planet of Birth: Feudal World
Divination: Die if you must, but not with your spirit broken.
Starting XP: 400
Starting Package: None
Traits: Blessed Ignorance, Hagiography, Litugical Familiarity, Superior Origins
WS: 35
BS: 43
S: 33
T: 30
Ag: 33
Int: 29
Per: 34
WP: 39
Fel: 35
Wounds: 12
Fate Points: 2
Insanity Points: 6
Corruption Points: 14
Thrones: 0
Basic Skills: Common Lore (Imperial Creed) (Int) (Hagi.), Common Lore (Imperium) (Int) (Hagi.), Common Lore (War) (Int) (Hagi.), Literacy (Int) (Lit. Fam.), Speak Language (High Gothic) (Int) (Lit. Fam.), Awareness (Per), Dodge (Ag), Cipher(Hugh), Silent Move (Ag), Inquiry(Fellowship)
Advanced Skills: Speak Language (Low Gothic) (Int)
Talents: Melee Weapons Training (Primitive), Basic Weapons Training (SP), Pistol Training (SP), Ambidextrous, Pistol Training (Las)
Gear: sword, knife, 3 doses of stimm, charge (corpse hair), black bodyglove (Common Quality Clothing), hunting rifle w/ silencer, telescopic sight, and 48 rounds, compact las pistol and 5 charge pack and 2 over charge packs, ancestral sabre (memento), bloodstained kerchief (memento)
EXP Spent : BS +5, Silent Move, Heightened senses (sight), Inquiry
Special upgrade from Kynadia: Unshakeable Faith, +5 Insanity
Callidon took his job very seriously and watched form secluded positons during oratorys and public meetings. He has cultivated quite the service record having never failed in his duty despite the obstacles presented. Thorugh his devotion to the cause his body has been crisscrossed in old scars and bullet wounds.
When Inquistor Hughs passed through on a misson that smoked out an extremist sect of the Church deemed to be to dangerous to allow to spread Callidon was instrumental in directing teams around through the church to move with speed and stealth to quickly silence the members before the alarm was raised. Since that moment Hughs has sequestered Callidon fromt he Church and used him for his own purpose.
Finally the order was given to commence the operation. Callidon's shot was here as he layed perfectly still, set up to rid the world of the foul creature. Rudiger and more of Hughs's force infiltrated the hive taking on more than we all had expected. He took the shot he had longed for aiming right at the witches head. The shot was deflected by some kind of shield the demon had around her. Crushed by the effort lost Callidon began to shoot wildly at the witch giving away his position. Jumping down from his post he ran towards the creature loosing shots from his laspistol. Not being aware of what was happening with the rest of the cell Callidon was unable to return and regroup with the force as the explosions sealed him in with the witch and her forces. Using this moment of distraction the witch unleasehd a blast of pure chaos energy to assualt his mind.
Callidon was forced to his knees as he felt deamons chittering away at the edge of his mind promising an eternal torment for his soul. Callidon began reciting the Litany of Faith to keep his mind focused on the task at hand. He would complete this mission even if it meant his death. Kynadia stood over him triumphent, arrogant and sure of herself. She never saw Callidon squirming on the floor, his hand gripping his laspistol to line up the shot as he mumbled hymns of deliverance. With his last breath he willed his trigger finger closed and the rest was black.
Callidon was found gibbering nonsense to himself during the mop up, the body of Kynadia next to his, her right eye burned out by las fire.
Crovax.436 Steam: Crovaxan
When Rudiger was born, it was like a throwback to better days. He was almost radiant with health, and he grew quickly, tall and wide in shoulders, almost towering over the drained, gray hive workers around him. He went to work in the factories young, after the death of his father and brothers, and already was strong as a servitor, with a bullish sense of determination that often infected those around him.
There was only one hiver in a factory could accomplish, especially when in truth the encroaching eternal night and all of Ilium’s other malaise were due to the influence of the ruinous powers. An end-times cult, old, powerful, well-hidden, were reaching the apex of a generations-long ritual to offer the frozen heart of Ilium to their dark masters.
Before the ritual could be completed, the conspiracy was brought to light by the intervention of Inquisitor Dalerus Hugh. Rudiger came to the Inquisitor’s attention as violence and terror gripped the remaining hives, the cultists trying to finish their rituals before the Inquisition scoured them from existence. An artifact hidden within his home hive was one of the cultists primary objectives, and although ignorant of what he was truly defending, Rudiger lead the defense from the front as the hive’s remaining inhabitants were driven to the core spire of the structure, purging the agents of corruption that had infiltrated their ranks and holding off the attackers until forces lead by Inquisitor Hugh’s Interrogators could arrive.
When the Heresey of Ilium was finally stamped out, Inquisitor Hugh claimed the determined young man for the rank of his acolytes, as events on Scintilla promised Rudiger a second trial by fire almost as soon as the first had ended. He was put in the ranks with the Inquisitor’s other men in arms, giving muscle and protection to those conducting the investigations of the heresies occurring within Sibellus Hive, assembling the puzzle pieces of the conspiracy and then running the Witch to ground.
Rudiger was one of the acolytes in the strike force that stuck the first blow against the Witch. Unfortunately, not all of her allegiences had been revealed, and she responded with greater force than exected. With the strike force in retreat through the underhive and in danger of being over run, Rudiger grabbed the chain-axe of a fallen Arbites Preceptor and single-handedly held the passage until the rest of the force could make good their escape. He would have died there had not some fellow acolytes returned and pulled his badly injured form to safety, seconds before explosives dropped the passage on the pursuing heretics heads, sealing the Witch deep in Sebellus’ underhive long enough for Hugh’s forces to regroup and rearm. When the heretics finally emerged from their rebounded trap and attempted to disperse into the shadows of the underhive, they found the forces of the Emperor’s justice waiting, illuminating every pool of darkness with the light of purgation, a light that Rudiger sadly missed, still unconscious from his previous injuries.
I was working on an idea for a Feral World Guardsman last night/today, and then when I logged in this morning I saw Gabriel had started making a Guardsman
Okay, these things happen, so I started mulling over a Feral World Imperial Psyker while I was sitting at the Australian Open
Come back home, and guess what I see
ffffffff
Guess I will have to dump my Feral World concept and move to a different one, maybe make an Arbitrator or Adeptas Sororitas (if we're wanting to have the latter in this game, that is)
Not really the comments I was hoping for...
On the one hand, with a guardsman and an assassin already present, we've got a good handle on combat, with a pskyker to take care of any minds that need mushing, but right now we're very weak on the investigative side of things. That was an opening I tried to show in Rudiger's backstory, that in Sibellus, he was just the muscle while it was other acolytes doing all the ground work.
So hopefully everyone will have their characters done by this weekend. I plan on running a brief investigation to get the ball running to help remember the rules, figure out how to best run combat, and get some trial by error on how to handle everything.
I am hoping for one post a day, sometimes I wont be able to make that requirement so if you don’t I wont be too upset. If you don’t make a post in a day I will have your character do whatever action seems most logical at the time. I’m pretty trusting of people so if you just copy and paste the results from invisible castle or whatever dice roller you are using that will be fine with me. I work overnights Thursday through Sunday so on those days I will resolve actions most likely at 2/3 in the morning.
If your character has any knowledge skills that would work in a passive situation I will make the roll for them and then tell you if you gain some insight, but your more then welcome to say your using a skill incase I forget.
When you roll in combat make all the appropriate rolls in order to keep the ball moving, ie to hit, followed by damage. I know Dark Heresy can get slowed down in combat around the table so if anyone has advice on speeding things up or making them smoother please speak up. Any advice is welcome advice.
If you want to try and play a more RP, investigative, or combat focused came please give me a heads up. I hope to have an even mix of all of it.
Wow long post hope I didn’t forget anything.
Well see I guess the problem is that all the concepts I have are for the, you know, fun careers. I'm kind of left with Tech Priest, Adept or Scum to work with if people want an "investigative" character in the party, and none of those really appeal to me in any way, shape or form.
I guess I like characters who do something beyond being able to read and interpret lore really, really well, maybe that is just me. Which is why I was thinking about a Arbitrator or Sororitas, since they kind of have a middle-ground between killin' shit and findin' out shit.
EDIT: I guess a Cleric is an okay alternative, but it's really my last option out of everything.
If you want the psyker, go ahead. I'll go with something else. I don't mind.
Would a Cleric be acceptable, or is that still not investigative enough?
EDIT: I do apologise if I'm comin' off like a dickweasel, I'm just not sure what I could/should make that would both help the party composition and be a role that I would enjoy.
Scarlet, Imperial World Scum.
Still thinkin' of the appropriate backstory regarding the Witch, but I'm still considering my "options" regarding this special bonus we get. Also, how I should spend the initial 400 experience.
Thanks. I hate to do it, but I've had this book forever and haven't actually been able to put it to good use. Psyker and Assassin are the two I've always wanted to give a try. Psyker mainly cause of how awesome it sounds to go insane.
Hopefully I'll have something rolled up by noon. Just woke up not long ago and I'm still kind of out of it.
And we have a Face! (I used to play a lot of Shadowrun, which probably explains a lot of my fixation on, 'do we have X covered?)
Crovax.436 Steam: Crovaxan
Which is why I did not want to play a Scum, but noooooo, we need a "balanced" party
Gonna eat your bones, Gabriel
Gonna pee out your ghost
We need no such thing :P.
It's not too late to switch...
We have cleric, assassin, psyker, guardsman and scum.
Seriously. Couldn't they come up with a better name than scum ?
Would a Sororitas be entirely unacceptable? Because I have been hankering to play as one of those since I got the Inquisitor's Handbook, it is just "my thing".
Pfah. If worst comes worst, I'll sing. That should get us out of trouble :P.
Yeah, I think this about sums up my feelings on them -
I said the litany against fear once when I was getting a shot at like the age of 14. I do not have the Inquisitor's handbook but that shouldnt be a problem.
Now to spend the rest of my work day contemplating the initial experience expenditure and gear purchasing.
EDIT: jeeze, I have never actually played this game before, everything about this pre-game buying and selling is just confusing. I do not think I have enough money to buy a decent gun and be able to load it, hmm. I will have to consider what she gained from the experience Witch a bit more.
Not having the book that includes Adepta Sororitas I could not tell you what their focus is. Equipment isnt really that important when you start out. A basic las rifle is pretty deadly. Infact, its pretty easy to meet a greasy messy end in this game. With your starting exp its usually a good idea to increase your WP and BS, cant go wrong with sound constitution to increase your wounds. You already have basic armor in the form of plate but you might want to pick up gaurd flak instead. If your focused on running and gunning (seems like you are) and can take a talent that lets you use an auto rifle you cant go wrong. Burst fire is a great thing, you might have to burn ammo fast and reload alot but pinning people is a great way to help allies. I know the Sisters have strong feelings about the cleansing power of the emperor's divine fire so look ahead to when you can take weapon skills for flamers.
Side note, having never run a PbP game before I might change my methods during the course of the game. I hope to run a pretty straight forward first investigation. After that I am going to present several on going investigations that have not been completed and let you guys decide where you want to head.
Exp rewards will be given out during the adventure and then allowed to be spent after the investigation is completed. I plan on rewarding good rping, dramatic play, and team work.
So far 2/5 of the characters are complete, hope we can get everyone done by tomorrow.