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I always play as England because I rule. I tend to run into problems with the church and get frustrated about halfway through conquering Europe.
I have two questions!
1. Where did the opening speeches from your generals go? Am I just missing them? Is there an option?
2. How do I make someone a vassal? It doesn't seem to be a diplomacy option and it would save time dealing with Scotland
Whuh? The opening speeches are still there aren't they?
I think you have to be at war to make people vassals. Vassalship is pointless to be honest - it's inordinately hard to get them to agree and they'll turn on you for no good reason later on anyway.
Whuh? The opening speeches are still there aren't they?
I haven't seen any. I just get "wait" or "start deployment" and no speeches.
I uhhhhhhh
I don't know then. Been a year or two since I played. I think there might have been an option to disable them, either in the config file (which I'm guessing you havn't touched) or one of the menus.
Ed321 on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited January 2010
The Lord of the Rings mod "The Third Age" for Medieval 2: Kingdoms is pretty much the best thing I played on my PC in a long time.
My favorite thing to do was mass archers. Mass archers are so overpowered.
Mass Trebizond Archers, Mass Longbows, Mass Muslim Archers, Mass Crossbows. Everything dies or routs before it reaches my line of infantry.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Did you wait before clicking "deploy" on the battle screen? The speeches should start within 10 secs or so. Otherwise all I can think of is that they were disabled in the config files :S
You want to play Brutal Legend. Now. It's basically Sacrifice on a console and you'd definitely like the Goth army. And that's what Medievil RTS would be.
I'm probably just not waiting long enough. I'll give it a go.
Re: tactics, I mostly just spam cavalry. If they don't have as much cavalry as me (and they never do) I just split my force into four and surround them. It hasn't failed me yet, the computer doesn't seem to recognise when it's being surrounded.
You want to play Brutal Legend. Now. It's basically Sacrifice on a console and you'd definitely like the Goth army. And that's what Medievil RTS would be.
Sacrifice was awesome, I'll pick BL next month I think.
edit: yeah battle AI isn't hasn't improved drastically as the series progressed. That said the AI always at least attempted to counter cavalry, so long as they had their own. I was a pretty lazy general, but battles almost always came down to whether I could outflank the enemy battle line or not.
Ed321 on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited January 2010
I just want to say: Fuck Milan. No matter who I play as they're always gigantic cocks to me.
I just want to say: Fuck Milan. No matter who I play as they're always gigantic cocks to me.
ahaha so true.
That said I liked how, playing as Milan, the fucking Moors would go out of their way to send invasion fleets over to my island holdings, even if it screwed up their wars with Spain/Portugal. They just hated me.
The AI was mildly improved in a few different mods (I generally only play Stainless Steel nowadays). As to Tube:
1. You are too impatient. At the beginning of the fight, the general will give a speech unless you click on the 'wait' or 'deploy' buttons. I can't remember if captain's will give speeches or not though....
2. Vassalage is basically useless from what I've seen. It seems most AI countries would rather be destroyed outright instead of bending to your will.
3. By the mid-game you should own the papacy. Pick one city (for some reason I always use York), and build all the church upgrades there. Once you have.... the one above 'Abbey' - can't remember what it was called. Anyways, point being - once you have this level of church, you produce bishops instead of priests - if you build the religious guild in that city you are basically guaranteed to produce 5+ faith priests from this city. 5 Faith is the minimum to be elected to the college of cardinals, and you can produce them at will. By the late game, it is not unusual for all 13 cardinals to be English, and for all of my enemies to be excommunicated.
I loved it in Medieval 1 when the Pope would constantly invade the Italian States, excommunicate them, murder their leader and then repeat the whole process over again. It was hilarious.
Also I think he does the same thing in M2 if you set the Papal States to a "playable" faction, as this deactivates the "locks" on their behaviour that prevented them from acting like any other power-hungry faction. In other words it turns them into the Borgias.
Ed321 on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited January 2010
In my games it's usually Sicily that ends up controlling the College of Cardinals. Then invariably Milan is excommunicated and then it's about a 50/50 chance that Milan says to hell with the Pope and just takes Rome.
I only had medieval 1, not m2. does the pope still produce those giant rebel armies of fully upgraded troops? because that was the one thing that was preventing my turks from achieving their long-cherished goal of unifying italy under the muslim banner.
Although, as I recall, you could just kill the general unit (which included the pope), so even if you lost the battle or retreated, there'd be a new pope, reseting excommunications. If you needed to do that.
I only had medieval 1, not m2. does the pope still produce those giant rebel armies of fully upgraded troops? because that was the one thing that was preventing my turks from achieving their long-cherished goal of unifying italy under the muslim banner.
Although, as I recall, you could just kill the general unit (which included the pope), so even if you lost the battle or retreated, there'd be a new pope, reseting excommunications. If you needed to do that.
No, if you hold Rome and all papal land the Popes will spawn on allied faction's lands (though I've seen him randomly appear in the middle of Egypt or Russia) and just try to constantly call crusades on you. If you kill all the catholic factions and are excommunicated I believe that's the end of him.
edit: It was awesome if you treated the Papal States as kinda the "end boss" of Medieval 1 though
edit2: You know what else I miss from M1? Joan of Arc and her posse riding into town if the French were getting screwed over late-game.
Hmm, I don't remember ever seeing joan of arc. But I did have robin hood on my side while playing the french. He showed up as a rebel as I was crushing England beneath my french feet, so I bribed him to join our side.
Stainless Steel is a fantastic mod. It turns an awesome game into a different, even awesomer game. I recommend trying it out as soon as you feel you've learned everything there is to learn about the vanilla game.
Stainless Steel is a fantastic mod. It turns an awesome game into a different, even awesomer game. I recommend trying it out as soon as you feel you've learned everything there is to learn about the vanilla game.
Stainless Steel can significantly extend the load times and more importantly, how long it takes for each turn to pass, however. At least it did with my piddly little computer, mayb it's barely noticable with a good processor. But things like supply lines and invisible expenses for armies that you have to look up in the readme are a bit much for me. I can see why other players, especially those who like the EU and HoI games are into that sort of thing. Personally the only major new feature I take from the mods is the Garrison Script.
Apparently supply lines have been incorporated into Napoleon, but I'm skeptical of the Campaign AI's ability to handle them considering its current state.
I have a pretty high end PC and turns take 30 seconds - 1 minute for all the AIs. I don't mind it though - gives time for bathroom breaks and getting food, etc.
My favorite thing about Stainless Steel though, is the unit cost/upkeep stuff. High end units are so expensive that you pretty much never get to field an army of 'elite' troops. A full army of English knights would likely cost you about 4000 per turn (and around 12,000) to recruit. I'd have to check - it could actually be higher than that.... but it makes for more challenging wars.
You need to try broken crescent, for a descriptor:
Broken Crescent
The name alone speaks volumes. The Medieval Middle East was the site of revolutionary science and technology - in many ways, it was years ahead of Europe at the time. In many other ways, it was plagued by the same problems of the feudal kingdoms of the West. Brutal warfare, religious conflict, seizures of power; the "Crescent" of the East was a dominant, but fragile, entity.
Broken Crescent is arguably one of the most successful modifications for M2TW. Not only does it register countless downloads and die-hard fans, but it managed to completely re-invent the game itself, in a way that few (if any) modifications had done before it.
It brings to life an era and location of history that few are intimately familiar with - for comparison, think of every film or novel you've enjoyed that takes place in the Medieval period. Now, recall how many of those characters were Italian, French, English, German, or Spanish, and then compare it to how many were Azeri, Indian, Uzbek, Kurdish, or African. Chances are, the juxtaposition will heavily favor the Europeans. Broken Crescent prides itself upon bringing the stories, skills, and cultures of these oft-ignored Eastern peoples into your life through the medium of gaming.
Pictures of the superb art work (Look they even have bamboo lances and not silly jousting lances).
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I have a pretty high end PC and turns take 30 seconds - 1 minute for all the AIs. I don't mind it though - gives time for bathroom breaks and getting food, etc.
My favorite thing about Stainless Steel though, is the unit cost/upkeep stuff. High end units are so expensive that you pretty much never get to field an army of 'elite' troops. A full army of English knights would likely cost you about 4000 per turn (and around 12,000) to recruit. I'd have to check - it could actually be higher than that.... but it makes for more challenging wars.
See you'd think I'd be into that sort of thing since I generally prefer to run short, detailed campaigns with lots to play with each turn over "RAWR LOOK AT SCOTLAND STEAMROLLING THE WORLD" ones. I'm just not a fan of supply lines/expenses scripts as they disproportionately handicap the player, when I may as well just set everything to VH and edit the King's Purse script if I wanted something like that. I could roll with it if it applied to both player and AI (and the AI could actually handle it rather than bankrupt themselves via their idiocy), but again I don't have high hopes for its implementation in Napoleon.
edit: I think I recall getting into a pointless flame war with one of Broken Crescent's creators a few years back. Good times.
Ed321 on
0
mrt144King of the NumbernamesRegistered Userregular
I have a pretty high end PC and turns take 30 seconds - 1 minute for all the AIs. I don't mind it though - gives time for bathroom breaks and getting food, etc.
My favorite thing about Stainless Steel though, is the unit cost/upkeep stuff. High end units are so expensive that you pretty much never get to field an army of 'elite' troops. A full army of English knights would likely cost you about 4000 per turn (and around 12,000) to recruit. I'd have to check - it could actually be higher than that.... but it makes for more challenging wars.
See you'd think I'd be into that sort of thing since I generally prefer to run short, detailed campaigns with lots to play with each turn over "RAWR LOOK AT SCOTLAND STEAMROLLING THE WORLD" ones. I'm just not a fan of supply lines/expenses scripts as they disproportionately handicap the player, when I may as well just set everything to VH and edit the King's Purse script if I wanted something like that. I could roll with it if it applied to both player and AI (and the AI could actually handle it rather than bankrupt themselves via their idiocy), but again I don't have high hopes for its implementation in Napoleon.
edit: I think I recall getting into a pointless flame war with one of Broken Crescent's creators a few years back. Good times.
Hmmmmm.... I'll have to do some digging - because I'm pretty sure that there are no supply lines in the version i'm playing - but I don't know if i'm using the most recent version (I think i'm on 4.5).
I have a pretty high end PC and turns take 30 seconds - 1 minute for all the AIs. I don't mind it though - gives time for bathroom breaks and getting food, etc.
My favorite thing about Stainless Steel though, is the unit cost/upkeep stuff. High end units are so expensive that you pretty much never get to field an army of 'elite' troops. A full army of English knights would likely cost you about 4000 per turn (and around 12,000) to recruit. I'd have to check - it could actually be higher than that.... but it makes for more challenging wars.
See you'd think I'd be into that sort of thing since I generally prefer to run short, detailed campaigns with lots to play with each turn over "RAWR LOOK AT SCOTLAND STEAMROLLING THE WORLD" ones. I'm just not a fan of supply lines/expenses scripts as they disproportionately handicap the player, when I may as well just set everything to VH and edit the King's Purse script if I wanted something like that. I could roll with it if it applied to both player and AI (and the AI could actually handle it rather than bankrupt themselves via their idiocy), but again I don't have high hopes for its implementation in Napoleon.
edit: I think I recall getting into a pointless flame war with one of Broken Crescent's creators a few years back. Good times.
Hmmmmm.... I'll have to do some digging - because I'm pretty sure that there are no supply lines in the version i'm playing - but I don't know if i'm using the most recent version (I think i'm on 4.5).
It's on 6.2 now, I dunno what version it was when I played. There was probably a submod that removed them, but by that point I was sticking with the medieval-2-with-Kingdoms-features mod made in his spare time by a CA coder, and just modding a lot of it myself.
Ah - I did some looking and I'm on 5.1, with a couple changes I made myself (lower population requirement for citadels, and completely removed the distance to capitol unrest penalty). There are options when installing the mod - one of which was for supply lines (and the other is for real recruitment). I chose not to install either of them.
Edit: Maybe I'm retarded and am actually on 6.1 (I'm at work and can't check yet). In the changelog on the thread page for 6.1, it says:
New installer options for:
- Real Recruitment
- Byg's Grim Reality III
- Permanent Arrows - Removing the Byg II army supply system
Obstentionly the middle east is arabic... by this stage of the game there where no real Arab empires most places where ruled by Turks, Kurd, phastuns ect. Broken crescent cheats a little by including a Abbasid empire (the caliphate not as a puppet of the various Turkish dynasties) and the imanat of Oman. Arabs after the increasing penetration of turkic peoples were a non factor of the ruling class of these states.
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited January 2010
One thing (I think the only thing) I don't like about the game is how god damn stupid the AI is and the disconnect between diplomatic AI and combat AI. Anyone know if it's fixed in Empire?
One thing (I think the only thing) I don't like about the game is how god damn stupid the AI is and the disconnect between diplomatic AI and combat AI. Anyone know if it's fixed in Empire?
Based on what I've read on TWCenter (I never bought Empire due to my shitty computer) it's still shockingly bad. I don't know if specific problems were fixed (like allies randomly blockading your ports and starting a full-scale war) but apparently they will consistently make mind-blowingly bad decisions on the campaign map.
Ed321 on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited January 2010
Dammit. I really hope that's fixed for Napoleon. It's about the only thing stopping the series from being perfect.
Dammit. I really hope that's fixed for Napoleon. It's about the only thing stopping the series from being perfect.
Supposedly CA recently admitted that during the development of Empire the guy coding the Battle AI suddenly left, and the team never recovered from that until they started Napoleon. That's something I read on the TWC forums though, so take it with a grain of salt.
Personally I've always wished they'd refine the "traits/character" feature that they first added in M1, which has great roleplay potential. There's nothing more annoying than having generals with 8 command stars suddenly drop to four, lose some hitpoints and take a loyalty debuff because they spent a couple of months in a city with a brothel and thus semi-randomly gained the "treacherous homosexual pedophile rapist" trait.
I mean I can live with random plagues and storms at sea killing off my dudes but that's just stupid.
Yeah, rome total war was silly like that. All the temples would make your generals go insane. I think mine were all homicidal lunatics from spending too much time around the temple of mars.
So I'm thinking about starting a new Byzantine campaign, with the ultimate goal of ruling the fucking world.
What I plan to do is: Take Sofia, Bucharest and Durazzo to the west, then Smyrna, Rhodes and Iraklion so the Venetians won't be invading by sea.
After that I'll focus on holding off enemy advances in those regions while securing a nice foothold for myself in Africa, once that's done I'll send a couple of fleets up to the British isles and take that area plus Scandinavia.
Then I'll just have to expand from there, probably invading France, the Iberian peninsula and Italy simultaneously and taking Russia in one fell swoop so I'll have Poland and Hungary boxed in.
The Mongols are going to be an absolute bitch of course and so will converting everyone to orthodox christianity, but I'm all for a challenge.
Don't neglect those English archers Tube. Yeoman archers can plant stakes to defend against cavalry and are deadly accurate. I love holding off two armies with archers, routing them and than running them down like dogs piece by piece with my cavalry.
True, I had one battle where I was outnumbered about 3 to 1, the enemy were split into three (main force and two sets of reinforcements), I put my archers up on a hill, hid my infantry in the woods and flanked with my cavalry (who were the first go), focusing on taking out enemy archers and cavalry first.
After the initial slaughter it was just half an hour of a couple of ranged units alternating between running from and picking off light infantry and spearmen.
By the end of it I had like one unit of 23 longbowmen left, heroic victory indeed.
I know it would make the game lag to all hell but I wish individual armies could be larger, like 30 or 40 units instead of the 20 (I think) that's default.
Posts
I think you have to be at war to make people vassals. Vassalship is pointless to be honest - it's inordinately hard to get them to agree and they'll turn on you for no good reason later on anyway.
Should've been an RTS
I haven't seen any. I just get "wait" or "start deployment" and no speeches.
I uhhhhhhh
I don't know then. Been a year or two since I played. I think there might have been an option to disable them, either in the config file (which I'm guessing you havn't touched) or one of the menus.
I can only urge you to try it out, Tube.
Mass Trebizond Archers, Mass Longbows, Mass Muslim Archers, Mass Crossbows. Everything dies or routs before it reaches my line of infantry.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
You want to play Brutal Legend. Now. It's basically Sacrifice on a console and you'd definitely like the Goth army. And that's what Medievil RTS would be.
Re: tactics, I mostly just spam cavalry. If they don't have as much cavalry as me (and they never do) I just split my force into four and surround them. It hasn't failed me yet, the computer doesn't seem to recognise when it's being surrounded.
Sacrifice was awesome, I'll pick BL next month I think.
edit: yeah battle AI isn't hasn't improved drastically as the series progressed. That said the AI always at least attempted to counter cavalry, so long as they had their own. I was a pretty lazy general, but battles almost always came down to whether I could outflank the enemy battle line or not.
ahaha so true.
That said I liked how, playing as Milan, the fucking Moors would go out of their way to send invasion fleets over to my island holdings, even if it screwed up their wars with Spain/Portugal. They just hated me.
1. You are too impatient. At the beginning of the fight, the general will give a speech unless you click on the 'wait' or 'deploy' buttons. I can't remember if captain's will give speeches or not though....
2. Vassalage is basically useless from what I've seen. It seems most AI countries would rather be destroyed outright instead of bending to your will.
3. By the mid-game you should own the papacy. Pick one city (for some reason I always use York), and build all the church upgrades there. Once you have.... the one above 'Abbey' - can't remember what it was called. Anyways, point being - once you have this level of church, you produce bishops instead of priests - if you build the religious guild in that city you are basically guaranteed to produce 5+ faith priests from this city. 5 Faith is the minimum to be elected to the college of cardinals, and you can produce them at will. By the late game, it is not unusual for all 13 cardinals to be English, and for all of my enemies to be excommunicated.
Also I think he does the same thing in M2 if you set the Papal States to a "playable" faction, as this deactivates the "locks" on their behaviour that prevented them from acting like any other power-hungry faction. In other words it turns them into the Borgias.
Although, as I recall, you could just kill the general unit (which included the pope), so even if you lost the battle or retreated, there'd be a new pope, reseting excommunications. If you needed to do that.
No, if you hold Rome and all papal land the Popes will spawn on allied faction's lands (though I've seen him randomly appear in the middle of Egypt or Russia) and just try to constantly call crusades on you. If you kill all the catholic factions and are excommunicated I believe that's the end of him.
edit: It was awesome if you treated the Papal States as kinda the "end boss" of Medieval 1 though
edit2: You know what else I miss from M1? Joan of Arc and her posse riding into town if the French were getting screwed over late-game.
Stainless Steel can significantly extend the load times and more importantly, how long it takes for each turn to pass, however. At least it did with my piddly little computer, mayb it's barely noticable with a good processor. But things like supply lines and invisible expenses for armies that you have to look up in the readme are a bit much for me. I can see why other players, especially those who like the EU and HoI games are into that sort of thing. Personally the only major new feature I take from the mods is the Garrison Script.
Apparently supply lines have been incorporated into Napoleon, but I'm skeptical of the Campaign AI's ability to handle them considering its current state.
My favorite thing about Stainless Steel though, is the unit cost/upkeep stuff. High end units are so expensive that you pretty much never get to field an army of 'elite' troops. A full army of English knights would likely cost you about 4000 per turn (and around 12,000) to recruit. I'd have to check - it could actually be higher than that.... but it makes for more challenging wars.
Broken Crescent
The name alone speaks volumes. The Medieval Middle East was the site of revolutionary science and technology - in many ways, it was years ahead of Europe at the time. In many other ways, it was plagued by the same problems of the feudal kingdoms of the West. Brutal warfare, religious conflict, seizures of power; the "Crescent" of the East was a dominant, but fragile, entity.
Broken Crescent is arguably one of the most successful modifications for M2TW. Not only does it register countless downloads and die-hard fans, but it managed to completely re-invent the game itself, in a way that few (if any) modifications had done before it.
It brings to life an era and location of history that few are intimately familiar with - for comparison, think of every film or novel you've enjoyed that takes place in the Medieval period. Now, recall how many of those characters were Italian, French, English, German, or Spanish, and then compare it to how many were Azeri, Indian, Uzbek, Kurdish, or African. Chances are, the juxtaposition will heavily favor the Europeans. Broken Crescent prides itself upon bringing the stories, skills, and cultures of these oft-ignored Eastern peoples into your life through the medium of gaming.
Pictures of the superb art work (Look they even have bamboo lances and not silly jousting lances).
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
See you'd think I'd be into that sort of thing since I generally prefer to run short, detailed campaigns with lots to play with each turn over "RAWR LOOK AT SCOTLAND STEAMROLLING THE WORLD" ones. I'm just not a fan of supply lines/expenses scripts as they disproportionately handicap the player, when I may as well just set everything to VH and edit the King's Purse script if I wanted something like that. I could roll with it if it applied to both player and AI (and the AI could actually handle it rather than bankrupt themselves via their idiocy), but again I don't have high hopes for its implementation in Napoleon.
edit: I think I recall getting into a pointless flame war with one of Broken Crescent's creators a few years back. Good times.
Hmmmmm.... I'll have to do some digging - because I'm pretty sure that there are no supply lines in the version i'm playing - but I don't know if i'm using the most recent version (I think i'm on 4.5).
It's on 6.2 now, I dunno what version it was when I played. There was probably a submod that removed them, but by that point I was sticking with the medieval-2-with-Kingdoms-features mod made in his spare time by a CA coder, and just modding a lot of it myself.
Edit: Maybe I'm retarded and am actually on 6.1 (I'm at work and can't check yet). In the changelog on the thread page for 6.1, it says:
New installer options for:
- Real Recruitment
- Byg's Grim Reality III
- Permanent Arrows
- Removing the Byg II army supply system
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Based on what I've read on TWCenter (I never bought Empire due to my shitty computer) it's still shockingly bad. I don't know if specific problems were fixed (like allies randomly blockading your ports and starting a full-scale war) but apparently they will consistently make mind-blowingly bad decisions on the campaign map.
Supposedly CA recently admitted that during the development of Empire the guy coding the Battle AI suddenly left, and the team never recovered from that until they started Napoleon. That's something I read on the TWC forums though, so take it with a grain of salt.
Personally I've always wished they'd refine the "traits/character" feature that they first added in M1, which has great roleplay potential. There's nothing more annoying than having generals with 8 command stars suddenly drop to four, lose some hitpoints and take a loyalty debuff because they spent a couple of months in a city with a brothel and thus semi-randomly gained the "treacherous homosexual pedophile rapist" trait.
I mean I can live with random plagues and storms at sea killing off my dudes but that's just stupid.
What I plan to do is: Take Sofia, Bucharest and Durazzo to the west, then Smyrna, Rhodes and Iraklion so the Venetians won't be invading by sea.
After that I'll focus on holding off enemy advances in those regions while securing a nice foothold for myself in Africa, once that's done I'll send a couple of fleets up to the British isles and take that area plus Scandinavia.
Then I'll just have to expand from there, probably invading France, the Iberian peninsula and Italy simultaneously and taking Russia in one fell swoop so I'll have Poland and Hungary boxed in.
The Mongols are going to be an absolute bitch of course and so will converting everyone to orthodox christianity, but I'm all for a challenge.
After the initial slaughter it was just half an hour of a couple of ranged units alternating between running from and picking off light infantry and spearmen.
By the end of it I had like one unit of 23 longbowmen left, heroic victory indeed.
I know it would make the game lag to all hell but I wish individual armies could be larger, like 30 or 40 units instead of the 20 (I think) that's default.
But seriously, the LotR mod is amazing.
3DSFF: 5026-4429-6577