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[DnD 4E Discussion] New monster stat blocks, yay!
Posts
yes
edit: vidjagame settings is something that i like, and i think that other people like too. it's especially fun when you get to go outside the lines in ways you can't when you're playing a game. i'm in a castlevania pbp right now and it is a lot of fun!
When you were talking about it before I was initially into it but then you started talking about doing weird things and it drove me away. The idea sounds cool, but it really depends on how you go through with it.
You mean like D&D with WoW dungeons? I don't really see the point, myself.
if you don't take the attitude of "it has to be just like the game" it's more fun for everyone, IMO.
and heck, pretty easy to take D&D and say "the game takes place in Azeroth"
This was what I thought he meant originally, but then he got all into doing weird crap that made it seem, to me, that it wouldn't actually be fun.
Note: I do not remember what these things were, just that it made me think it wouldn't be fun. I had left for a couple days and when I came back the conversation had already moved past the topic so I didn't chime in. I felt I could safely this time.
I said "I'd only use books I had" and that was a huge argument.
And I asked if some things that show up in WoW also show up in D&D 4e (like enemies who ignore tanks I think was the example I used) which really isn't the same as saying "How can I fuck over people who play defenders?"
Anyway, it wouldn't be entirely unlike Horseshoe's suggestion -- I just think a lot of the encounters, especially boss encounters, in WoW could be transferred into D&D 4e and be really fun to play out that way.
A monster that ignores marks will piss off your defender right quick, as there will be nothing stopping the monster from going after the squishies and absolutely tearing them apart. If you plan on using a lot of them, be prepared for your players to hate you.
Enemies are perfectly free to ignore defenders, though the defenders may have something to say about it :P
Also there's monster powers out there that end marks, daze a defender and stop him from getting some of his defendery immediate type actions, enemies with shifts and such that can get around a defender's schtick... there's a bunch of that. I like playing defenders and dammit some dudes are frustrating to tank. These sort of anti-tank powers are often encounter or recharge powers... they're nasty.
The great diversity in monster selection at this point means you probably look at an idea from elsewhere where you thought "hey that was kinda neat" and find a monster that fits the bill pretty well.
See, I never said anything about using lots of anything.
I just said, "Is this represented in 4e anywhere?"
And someone said, "Yes," so I guess someone out there was into it.
That one can be a bitch for a 1st level fighter to tie up. Especially when there's a couple of them.
translation edit: Bullywugs are basically the Murlocs of D&D
See I think it could be cool
And I wouldn't be introducing anything too far beyond standard issue things until I had gotten a feel for how things really played out and what the characters schticks were, etc.
Sheesh people
Quick Battleminds are CHA/CON with WIS as the third.
Encounter:
Speed of Thought
Free Action
When you roll initiative, you can move 3+ CHA modifier squares.
Holy crap that's an awesome power.
100% serious here.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Maybe Illusory Wall. MAYBE.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I have pretty good fun in the character concept forum, but I don't really read anything else.
Anyway, I wanted to solicit some suggestions for my Eberron campaign. Next session will be the "burn down the orphanage, everyone has to flee" A-plot session. After that I wanted to do some more episodic stuff- you know, fighting crime, monsters of the week, etc. What's a good spot in Western Breland to toss in some low-level shenanigans a party of heroes might need to resolve? Any suggestions?
I'm thinking, "zombies", but they're my default "I am all out of ideas" policy.
Its good to see that some things never change.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I've thought of this myself but I think the reason is that then they couldn't just say (level/2), it'd have to be (level/2 + (level/10).floor). I'm not saying that it's a good reason, I'd prefer if they just gave us the bonuses for expertise without the feats, but I can see why they didn't.
or would some characters be the pokemon of other characters?
Come here. You just earned yourself a big ol friendly DnD Hug!
But Windwaker is perfect for an Islands of Light game. Think about it.
We just brought two new players into our group who had never played 4E before. They've played previous editions, but this is the first time they've played 4E. They seem to be having some adjustment issues.
And it's not that they don't like the edition, all indications are that they've loved every minute of it so far.
But I just got character builder files from them that had attribute scores that were over the traditional point buy to the tune of 9 and 21 points respectively.
My mind is somewhat boggled. Obviously, it needs fixed. But my immediate reaction ("Holy Shit that's too many points, fix it") is probably going to come off poorly in person.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Bullywugs! No-one ever uses or bullywugs. Or kenku. Bullywugs vs kenku!
Anyway. I am making a monster which has the capacity to bring someone's ultimate fears to life. To this end, I am giving it a series of specific powers, each of which which only work once on one of my PCs, that is uniquely suited to that PC's fears. So the paladin whose village died of plague gets an aura that deals necrotic damage to everyone around him, and the obsessive hunter is faced with a beast that's impossible to kill and can only be run from. Thoughts on how best to implement this?
I'd rather have Chris Perkins' Iomandra campaign: Iomandra and the Dragon Sea
Tell them that their stats are too high per the standard point buy you guys are using. Also tell them that they shouldn't worry - the stats will only look low but the game has been entirely balanced for the point buy system and they won't feel at all underpowered using it.
"Are you guys retarded?! The point buy is RIGHT THERE", which would be my reaction might not go over so well either.
Just talk to them. "Hey guys, got the sheets. Things seem okay, though the attributes seem a bit off. Here's how it works in 4e."
That and I have to resist the urge to "fix" some non-stat stuff, like feats that are sub-optimal (the Druid took Skill Training Stealth instead of an appropriate multiclass, for example) or adding magical items that they don't understand the need for (neither has a neck slot item at this point).
I'm going to email them, and then explain that having 18's in 4 scores is just as absurd in 4E as it was in earlier editions, and you don't need maxed Str, Con and Int to be an effective Rogue.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
But it certainly helps!