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Runewars PbP - Year 1, Summer

VertrucioVertrucio Registered User regular
edited April 2010 in Critical Failures
Rules:
All game discussion must be in this thread. No private PMs and the like, just as though we were at a table.

Download the rules here:
http://www.fantasyflightgames.com/ffg_content/runewars/minisite/runewars-rulebook-web.pdf

Also, download the FAQ here:
http://new.fantasyflightgames.com/ffg_content/runewars/minisite/runewars-faq-1-2.pdf

Victory Condition
Be the first to obtain 6 Dragon Runes at any point in the game. You win the instant you get 6 Dragon Runes and reveal them. The only measure of victory is the dragon runes, don't get bogged down in back in forth fighting, focus on the runes.

If no player has won by the end of the sixth year (after Winter), the game ends. When this happens, all rune tokens are revealed and the player with the highest number of dragon runes wins. Ties are broken normally.

The Fate Deck
Runewars uses a deck of 30 cards instead of dice to determine the outcome of random elements like battle. Each card has multiple elements:
The Destiny Symbol, used for diplomacy with neutral units and quests. The results of which are either Success, Neutral, or Failure.
Four areas showing battle outcomes for each of the 4 unit shapes (Triangle, Circle, Rectangle, and Hexagon). The results in these areas are separate, and are either Damage, Rout, or Special Ability. Both damage and rout can have more than one.

Every Fall Season in game the Fate Deck is reshuffled, and when it is depleted.

See the spoiler below for a breakdown of the card chances.
When used for Diplomacy:
60% 18 result in Battle/Retreat Friendly
27% 8 result in Neutral Retreat
13% 4 result in Successful Diplomacy

When used in Battle (Triangle)
40% 12 result in MISS
27% 8 result in 1 Wound
20% 6 result in Special Ability
13% 4 result in 1 Rout

When used in Battle (Rectangle)
33% 10 result in MISS
20% 6 result in Special Ability
17% 5 result in 1 Wound
13% 4 result in 2 Wounds
10% 3 result in 1 Rout
7% 2 result in 2 Routs

When used in Battle (Circle)
40% 12 result in MISS
40% 12 result in Special Ability
13% 4 result in 1 Wound
7% 2 result in 1 Rout

When used in Battle (Hex)
20% 6 result in MISS
20% 6 result in Special Ability
17% 5 result in 1 Wound
17% 5 result in 2 Routs
13% 4 result in 2 Wounds
10% 3 result in 3 Wounds
3% 1 results in 1 Rout

The Order Cards
1-Strategize
Move any of your units or heroes into an adjacent empty or friendly areas. Do not activate the area.
Supremacy Bonus: Draw tactics cards as indicated on your resource dials.

2-Mobilize
Activate an area and move any of your units to it from up to 2 areas away.
Supremacy Bonus: You may resolve this card's primary ability a second time, as long as you do not start a second battle. You may attempt diplomacy though.

3-Conquer
Activate an area and move any of your units to it from up to 2 areas away.
Supremacy Bonus: During battle, reduce the strength of the opponent's stronghold by 3.

4-Harvest
Reset your Resource dials based on the areas you control.
Supremacy Bonus: Gain any bonuses provided by your developments. You may then lose 1 wood to build a development at a friendly stronghold.

5-Recruit
Recruit units based on 1 of your resource types.
Supremacy Bonus: Then recruit units based on a second resource type.

6-Rally Support
For each city you control, gain either it's Neutral units, Tactics cards, Influence, or Quest cards bonus, only one bonus per city.
Supremacy Bonus: You may spend up to 3 influence to draw the same number of Hero cards; choose 2 to keep and shuffle the rest back into the deck.

7-Acquire Power
Gain influence as provided by your resource dials.
Supremacy Bonus: Choose a title card. Claim it by spending more influence than is on the title card.
Remove all influence from the title card, then place your spent influence on it.

8-Fortify
Perform any (or all) of the following three actions:
  • Lose 1 ore and 1 wood to build a stronghold in an area you control that does not contain a city
  • Lose 1 ore to repair 1 of your strongholds
  • Choose 2 friendly areas. You may freely move rune tokens between them


Title Cards
Captain of the Heroes League
Can trade reward cards for Dragon Runes
Your heroes never desert you.

During your turn, you may discard 3 Reward cards from any of your heroes to gain 1 dragon rune (once per turn).

Lord Commander of the Warriors' Guild
Easier conquest and defense of Dragon Runes
You gain +2 strength in battle if a rune token is in the area.

Before resolving a Conquer Order, you may look at a rune token in any one area.

Primarch of the Wizards' Council
Easier to gain Dragon Runes in influence bids
You decide the winner of all influence bid ties.

Gain 1 influence each time a Wizard's Council Season card is drawn.

Play Order and Ties:
Play order for a season is determined by these factors in order:
1. Lowest order card
2. Most influence currently held by a player
3. Highest starting influence

For other Tie situations, such as influence bids, then the Tied Player who has the most unspent influence decides which way the tie goes. If there is still a tie, reference the highest starting influence.

Starting Influence by Faction:
Latari Elves: 4
Daqan Lords: 3
Waiqar the Undying: 2
Uthuk Y'llan: 1

Map Legend (old)
legend.png

Unit Info
Unit Traits
Each unit can have special traits that affect how they are used:
Fast - A fast unit can move into an activated area from 3 spaces away, instead of the normal 2.
Flying - A flying unit can ignore mountain and water borders. They may not move over enemy or neutral areas, however.

Neutral Units
Sorcerer
Initiative: 1
Health: 1
Icon: Circle (S)
Special - Undying: Each of your sorcerers has 2 health until the end of battle.

Razorwing (Flying, Fast)
Initiative: 1
Health: 1
Icon: Triangle (R)
Special - Stun: Your opponent must rout one of his units with initiative 2 or higher.

Beastman
Initiative: 2
Health: 1
Icon: Triangle (B)
Special - Command: Deal 1 damage and then draw and resolve a new Fate card (limit once per Beastman).

Hellhound (Fast)
Initiative: 3
Health: 2
Icon: Rectangle (H)
Special - Burning: Your opponent must choose 2 of his standing units. Deal each chosen unit 1 damage.

Dragon (Flying)
Initiative: 4
Health: 4
Icon: Hexagon (D)
Special - Flaming Breath: Destroy up to 3 Triangle units of your choice.

Giant
Initiative: 5
Health: 5
Icon: Hexagon (G)
Special - Rage: Deal 1 damage for each damage on 1 of your giants.

Uthuk Y'llan Units
Flesh Ripper (Fast)
Initiative: 1
Health: 1
Icon: icon_uthuk_fleshrip.png
Base: Rectangle
Special - Unrelenting: Each of your Flesh Rippers has 3 health until the end of the battle.

Berserker
Initiative: 2
Health: 1
Icon: icon_uthuk_berserker.png
Base: Triangle
Special - Fury: You may destroy 1 of your standing Berserkers to deal 2 damage.

Warlock
Initiative: 3
Health: 1
Icon: icon_uthuk_warlock.png
Base: Circle
Special - Rain Fire: Your opponent must destroy 2 of his triangle or 1 of his rectangle units (his choice).

Chaos Lord
Initiative: 5
Health: 4
Icon: icon_uthuk_chaoslord.png
Base: Hexagon
Special - Terrifying: Choose 2 enemy units. Each chosen unit is routed (if it was already routed, it is destroyed).

Daqan Lords Units
Bowman
Initiative: 1
Health: 1
Icon: icon_daqan_bowman.png
Base: Triangle
Special - Concentrated Fire: Deal 1 damage. Your opponent must assign this to a unit with more than 1 health (if able).

Knight (Fast)
Initiative: 2
Health: 2
Icon: icon_daqan_knight.png
Base Rectangle
Special - Command: Deal 1 rout. Then draw 1 Tactics card.

Footman
Initiative: 3
Health: 1
Icon: icon_daqan_footman.png
BaseTriangle
Special - Valiant Strike: Deal 1 damage. If this does not defeat the unit, it is dealt an additional 1 damage.

Siege Tower
Initiative: 5
Health: 3
Icon: icon_daqan_siege.png
Base Hexagon
Special - Lay Siege: Gain +2 strength when determining the winner of this battle.

Latari/Jowatal Elves Units
Archer
Initiative: 1
Health: 1
Icon: icon_latari_archer.png
Base Triangle
Special - Crack Shot: Deal 1 damage to the unit of your choice.

Pegasus Rider (Flying, Fast)
Initiative: 2
Health: 3
Icon: icon_latari_pegasus.png
Base Rectangle
Special - Charge: Rout up to 2 enemy triangle units or 1 enemy rectangle unit of your choice.

Sorceress
Initiative: 3
Health: 1
Icon: icon_latari_sorceress.png
Base Circle
Special - Word of Vaal: You opponent must retreat one of his standing units from the battle.

Warrior
Initiative: 4
Health: 2
Icon: icon_latari_warrior.png
Base Rectangle
Special - Overpower: Deal 1 damage or destroy the damaged or routed enemy unit of your choice.

Waiqar the Undying Units
Skeleton Archer
Initiative: 1
Health: 1
Icon: icon_waiqar_skelarch.png
Base Triangle
Special - Mortal Strike: Your opponent must destroy one of his triangle, circle, or rectangle units of his choice.

Necromancer
Initiative: 2
Health: 1
Icon: icon_waiqar_necro.png
Base Circle
Special - Raise Dead: Gain 2 Reanimate units and add them to the battle.

Reanimate
Initiative: 4
Health: 1
Icon: icon_waiqar_reanimate.png
Base Triangle
Special - Overrun: Deadl 2 damage if you have at least 2 standing Reanimates in the battle.

Dark Knight (Fast)
Initiative: 5
Health: 4
Icon: icon_waiqar_dknight.png
Base Hexagon
Special - Intimidate: Deal 1 rout for each different standing unit type you have in the battle (maximum of 3)

Heroes Stats
Below is a list of all possible heroes in the game. In your player status section for each season, heroes will be listed by: Name, current health, any training, and any rewards they have. Refer to this list for his actual stats.

Evil Heroes
Red Scorpion
Alignment: Evil
Health: 4
Strength: 2
Agility: 3
Wisdom: 2
Special: When moving this hero during the Quest Phase, you may deal her 1 damage to move her up to 4 areas (instead of 2).

Mad Carthos
Alignment: Evil
Health: 3
Strength: 2
Agility: 1
Wisdom: 4
Special: At the start of a battle or duel in this hero's area, you may deal your opponent 1 damage.

Varikas the Dead
Alignment: Evil
Health: 4
Strength: 3
Agility: 1
Wisdom: 3
Special: At the start of each Quest Phase, remove up to 2 damage tokens from this Hero.

Battlemage Jaes
Alignment: Evil
Health: 3
Strength: 1
Agility: 3
Wisdom: 3
Special: During the Quest Phase, you may destroy 2 Triangle or 1 Rectangle unit up to 1 area away instead of healing, moving, or training this hero.

Good Heroes
Runewitch Astarra
Alignment: Good
Health: 3
Strength: 2
Agility: 2
Wisdom: 3
Special: You may look at rune tokens in areas adjacent to this hero at any time (in addition to rune tokens in her area).

Sir Valadir
Alignment: Good
Health: 4
Strength: 4
Agility: 1
Wisdom: 2
Special: When this hero trains during the quest phase, he may also heal 1 damage or move 1 area (but may not duel or attempt a quest).

Silhouette
Alignment: Good
Health: 3
Strength: 3
Agility: 3
Wisdom: 1
Special: Before moving this hero during the Quest Phase, you may discard 1 Quest card to draw 1 new Quest card

Ronan of the Wild
Alignment: Good
Health: 3
Strength: 1
Agility: 3
Wisdom: 3
Special: This hero may move up to 3 areas during each Quest Phase (instead of 2)

Neutral Heroes
One Fist
Alignment: Neutral
Health: 4
Strength: 3
Agility: 2
Wisdom: 2
Special: When this hero receives Reward cards by completing a quest, draw 1 additional reward card, discard 1, and keep the others.

Bogran the Shadow
Alignment: Neutral
Health: 3
Strength: 1
Agility: 4
Wisdom: 2
Special: Instead of starting a duel against an enemy hero, this hero may take 1 damage to take 1 random Reward card from a hero in his area.

Spiritspeaker Mok
Alignment: Neutral
Health: 4
Strength: 2
Agility: 2
Wisdom: 3
Special: Once per Quest Phase, you may look at all Reward cards on a hero that is up to 1 area away.

Mordrog
Alignment: Neutral
Health: 4
Strength: 4
Agility: 2
Wisdom: 1
Special: When this hero ends his Quest Phase in an area containing enemy or neutral units, your opponent must destroy 1 of his Triangle unit present.

Vertrucio on
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Posts

  • VertrucioVertrucio Registered User regular
    edited February 2010
    Initial Player Status
    icon_waiqar_flag.pngWaiqar the Undying (Cynic Jester)
    Alignment: Evil
    undead_track_food.pngtrack3.pngundead_track_wood.pngtrack2.pngundead_track_ore.pngtrack2.png

    tc03.png
    it02.png

    Used Orders:
    Quest Cards: 2
    Objective Cards: 1-Evil

    Heroes:

    icon_latari_flag.pngLatari Elves (PMAvers)
    Alignment: Good
    elves_track_food.pngtrack2.pngelves_track_wood.pngtrack3.pngelves_track_ore.pngtrack2.png

    tc01.png
    it04.png/4

    Used Orders:
    Quest Cards: 2
    Objective Cards: 1-Good

    Heroes:

    icon_uthuk_flag.pngUthuk Y'llan (Darian)
    Alignment: Evil
    uthuk_track_food.pngtrack3.pnguthuk_track_wood.pngtrack2.pnguthuk_track_ore.pngtrack2.png

    tc04.png
    it01.png/1

    Used Orders:
    Quest Cards: 2
    Objective Cards: 1-Evil

    Heroes:

    icon_daqan_flag.pngDaqan Lords (Zellpher)
    Alignment: Good
    humans_track_food.pngtrack3.pnghumans_track_wood.pngtrack2.pnghumans_track_ore.pngtrack2.png

    tc02.png
    it03.png/3

    Used Orders:
    Quest Cards: 2
    Objective Cards: 1-Good

    Heroes:
    Pre-Game Setup
    parw_board_start.png

    Vertrucio on
  • PMAversPMAvers Registered User regular
    edited February 2010
    I was wondering if anyone was going to attempt this.

    Don't exactly envy you for having to run it, but I'm definitely interested.

    PMAvers on
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  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Oh yes. So very interested. Waiqar looks really cool.

    Also, I'd spoiler the map or move it to make the first post easier to read.

    Cynic Jester on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited February 2010
    I might be up for playing as the Uthuk, still grappling with the rules. It's very interesting though :)

    Fiaryn on
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  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Oi! Stealing my thunder, are ye? :D

    I was totally planning on starting up a Runewars Play-by-Post next week, after needing to finish writing a conference paper submission this week. Perhaps I still will, if the interest is there. Played the game with visiblehowl, Zellpher, and Rend this past Sunday. Seems to be a good purchase so far, so it's nice to be able to share the experience with other onliners.

    MrBlarney on
    4463rwiq7r47.png
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited February 2010
    Man this is staggeringly complicated. :lol:

    Fiaryn on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    I'm interested, though I haven't had a chance to look through the rules yet.

    Having no experience with the game, I'll play as whoever.

    Darian on
  • ZellpherZellpher Registered User regular
    edited February 2010
    YAEERKJGELK
    fun game, must playyy.

    Zellpher on
  • VertrucioVertrucio Registered User regular
    edited February 2010
    MrBlarney, since you helped me with my BSG game, I can send you all my components for this Runewars game in Illustrator format if you want it, and feel free to copy and paste any text you need, including my write-ups. These actually are just placeholders while I figure out how much extra stuff I needed to make, the final will look like more like isometric pixel art.

    Ignore the board up there, it's one I'm using for a different game and I'm only posting it as an example. It's actually a 5 player game using cloned components. For this game I'll be limiting it to the original 4 since I'm already running 2 other games elsewhere.

    Players so far:
    Fiaryn - Uthuk Y'llan
    Cynic Jester - Wiaqar the Undying
    PMAvers - ???

    Edit: Aaaand... more people posted just as I was posting.

    Darian - ???
    Zellpher - ???

    That makes 5, and I can actually go up to 8 if there's enough interest. I've digitized all of the components, so it's as easy to manage as opening a file, and the game is built to scale up. But, it might be a better idea for others to jump into a future game from MrBlarney.

    Vertrucio on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Haha, thanks. But I don't think I'll need it. I've got all the cards typed up already, I just need to finish making all the map components I need for the template and write up a proper condensed rule post (or two). And as I believe you know, I like to go about things my own way in terms of graphics. :) (Besides that, I don't own a copy of Illustrator, so simple pixel graphics is the way I roll.) Hopefully it'll get done over the weekend.

    MrBlarney on
    4463rwiq7r47.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    I can sit in reserve on this one and join in the next game instead; it will give me time to go over the rules and get a feel for how the game plays.

    This seems important:
    Just played for the first time. I was teaching, so I stressed very strongly that you had to focus on getting runes. Like staying on target for VPs in Twilight Imperium. Don't just make stuff at random because Demon Lords look cool.

    But even with the warning, the sources of the runes still surprised us. Game came to a sudden end and two players didn't even know it was possible. So:

    1) Everyone starts with 2.
    2) Every winter creates a rune.
    3) There are enough quests for each player to get 5-6 to do. Good chance to get 1 rune with 5 tries, but then every 3 that don't can be traded for one. So call it 2 from quests per person.
    4) Your special objective gets a rune.

    So consider that you can get 6 runes on your own without fighting. So if you can just hold 4 spaces outside your home to put them in, the game can end without any big cool fights. If you have been focused solely on making an army and skipping winter votes, you may find you've been playing the wrong game. (The winner kept the fact they had two quest-runes in the hero's pocket secret and cashed them in for #5 and #6 to win all sneaky-like.)

    PS) Maybe one person in a game will see a tactic card make a rune. But then they might not play it. So I left that out.

    Darian on
  • PMAversPMAvers Registered User regular
    edited February 2010
    Okay, since it looks like it's happening, I'll take up the Latari.

    PMAvers on
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  • VertrucioVertrucio Registered User regular
    edited February 2010
    It's on!

    Fiaryn - Uthuk Y'llan
    Cynic Jester - Waiqar the Undying
    PMAvers - Latari Elves
    Zellpher - Daqan Lords

    I'm assembling the map right now, been working on a better looking map and pieces.

    Vertrucio on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Heck yes.

    Cynic Jester on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Wait, you aren't going to have the players make the map themselves?

    MrBlarney on
    4463rwiq7r47.png
  • VertrucioVertrucio Registered User regular
    edited February 2010
    Not in this case. Map making is highly spatial and positional, not something easily conveyed through forum posts. Players would get bogged down trying to create a map, especially when this is a new game and no one knows why they should place a map tile here or there, or even what the tile placement rules are in the first place.

    I'm the GM and the purpose of a GM is to make the most fun game for everyone, so it's only natural that the GM make the map and setup the starting locations.

    Got waylaid by some contract work before I could finish the components, it's going to take another day to start properly, here's a preview of my crappy, but hopefully charming sprites for the game.

    iconsheet.png

    Vertrucio on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Hmm. I suppose I don't quite see things the same way you do. I'm definitely going to keep map-making in when I run my game, so we'll see how that goes. (Rivalry! :D)

    I can see that you're moving away from the iconic approach with your graphics. Seems like it's gonna be a big map in that case! (Hmm, maybe I should modify some Fire Emblem sprites...)

    MrBlarney on
    4463rwiq7r47.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Vertrucio wrote: »
    here's a preview of my crappy, but hopefully charming sprites for the game.
    iconsheet.png

    Quite charming; you and MrB definitely approach the graphics from very different perspectives, though. :)

    Darian on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited February 2010
    In light of the fact that I've not had as much time nor success as I'd have liked to in terms of getting a handle on the rules, it might be for the best to turn my spot over to Darian.

    Game is complicated. :lol:

    Fiaryn on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Guess I should start working on those rules, then. Want to tag-team it?

    Darian on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    The rules, while complicated reading, seem pretty straightforward in execution.

    Cynic Jester on
  • VertrucioVertrucio Registered User regular
    edited February 2010
    In practice, it's very straight forward. It's broken down well into steps.

    Basically:
    Every round is a Season, at the start of each Season you draw a season card with has various effects.

    Then everyone chooses an Order card, which also has a number on it that determines who goes first, second, and so on.

    When your turn comes up, you simply execute the 1-2 things that you can do as stated on the Order card you chose.

    That's the core game right there.

    Everything else is just special case and book keeping. Boardgames always seem daunting when you just read through the rules and try to soak everything in at once. Take the rules step by step as though you had a board in front of you and played through each step and it makes sense.

    Vertrucio on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Yeah, everything seems to make sense. On with the game!

    Darian on
  • VertrucioVertrucio Registered User regular
    edited February 2010
    Finally got time to update this, and finish some graphics. Sorry it took so long.

    I've updated the first and second posts with more final rules and components, please review them.

    This is the pre-game map. If you four would like a different map setup call a vote and I'll generate a new one.
    parw_board_start.png

    Otherwise, there are 4 starting positions labeled on the map. I've randomly determined who gets to choose their starting positions first.

    1. Cynic Jester - Waiqar the Undying
    2. Zellpher - Daqan Lords
    3. Darian - Uthuk Y'llan
    4. PMAvers - Latari Elves

    When it is your turn to choose your starting position, state which position you want, and how you want your home realm oriented. For reference, to the sides of the board are the 4 starting home realms, color coded to your faction. Refer to the individual text labels on the hexes when stating its placement.

    You'll get your starting objective, quests, tactics cards, and heroes after you place your home realm. The random cities will also be revealed then.

    Vertrucio on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Position 1, WA next to 2A and 2B

    Cynic Jester on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Also, could you post the order cards in the OP? There's no easy reference for them that I've found.

    Cynic Jester on
  • VertrucioVertrucio Registered User regular
    edited February 2010
    They're actually in the rulebook at the end. But I'll post a quick reference for them.

    Vertrucio on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Yarr.

    Cynic Jester on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    You might want to change the name from Fiaryn to Darian in the second post for the Uthuk.

    Darian on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Fiaryn, Darian, what's the difference?

    Cynic Jester on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    THE AMOUNT OF RAGE!

    Darian on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Darian wrote: »
    THE AMOUNT OF RAGE!

    Maybe he's born with it.
    Maybe it's Maybelline

    Cynic Jester on
  • KiasKias Registered User regular
    edited February 2010
    This game has been my obsession since it was announced, so I am glad to see it has a PbP going. The rules are really smooth and keep the game moving, but not sure how well that will transitions to the forum.

    I have the board game and played three full games at this point, refining my understanding of the rules as I went, so I would be glad to offer any rules question/clarification help as long as Vertrucio doesn't mind.

    Also, go Waiquar! Kill you some pansy elves!

    Kias on
    steam_sig.png

  • ZellpherZellpher Registered User regular
    edited February 2010
    We shall take position 3, with DC between 4A and 4B

    Zellpher on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Position 2; UB touching 3A

    Note: I've never played this, obviously. Is it a bad idea to do that, using the water edge to restrict movement into/out of my homelands, or is funneling all attackers through a choke-point good? Anyway, I'll see how it works out for me.

    Darian on
  • PMAversPMAvers Registered User regular
    edited February 2010
    Well, well. Not much of a choice here, is it? Position 4, with LB in the south-most position.

    Just as planned...

    PMAvers on
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  • VertrucioVertrucio Registered User regular
    edited February 2010
    The Board
    parw_board_start.png

    Your home realms have been placed, but not quite final. If, after seeing it placed, you want to rotate it let me know.

    Also, I've placed your starting recruitments in your home realms, your starting recruitment is basically recruiting from every resource dial you have. I've also placed your starting stronghold. These are there for reference, you get to choose where in your home realm these will go. In future turns, you may only place recruited units at strongholds, so plan accordingly.

    You'll soon be receiving your starting hero. Heroes are designated by the circle/star icon with a number in it.

    Lastly, the cities have been placed.

    So now, I need everyone to choose the starting positions for their starting units, stronghold, and hero.

    Vertrucio on
  • Cynic JesterCynic Jester Registered User regular
    edited February 2010
    Everything in WA

    Cynic Jester on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Everything in UB

    Darian on
  • ZellpherZellpher Registered User regular
    edited February 2010
    Everything in DA

    Zellpher on
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