The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Finally playing through Braid...
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
And this game is making me feel like an idiot. It's confusing. Am I not suppose to be able to get like...any of these puzzle pieces? And damn those zombie rabbits.
AJRSome guy who wrestlesNorwichRegistered Userregular
edited February 2010
You can get almost all of them the first time you come across them. Don't dwell on it though. If you're stuck on a puzzle peice for a while, just move on to the next one, and come back when you feel like trying again. I know I skipped a whole lot my first time through.
Many of the puzzles are simply an "Oh great. I see how to do this. Now let me spend 15 minutes executing/attempting to execute the [whirligig maneuver]."
zzzzz
JAEF on
0
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited February 2010
Well, it's fun. I only spent like 2 dollars on it during steam's Christmas sale. I don't think I would have spent 15 dollars on it.
anoffday on
Steam: offday
0
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
You can get almost all of them the first time you come across them. Don't dwell on it though. If you're stuck on a puzzle peice for a while, just move on to the next one, and come back when you feel like trying again. I know I skipped a whole lot my first time through.
So do I get any special techniques as I progress through the game that I can use later? Or do is jumping and turning time back everything? Can I get all the pieces the first time I come to them? Do I have to come back for any?
You can get almost all of them the first time you come across them. Don't dwell on it though. If you're stuck on a puzzle peice for a while, just move on to the next one, and come back when you feel like trying again. I know I skipped a whole lot my first time through.
So do I get any special techniques as I progress through the game that I can use later? Or do is jumping and turning time back everything? Can I get all the pieces the first time I come to them? Do I have to come back for any?
iirc, there is 1 piece you can't get the first time you encounter it, and a couple more that are easier to come back to
So do I get any special techniques as I progress through the game that I can use later? Or do is jumping and turning time back everything? Can I get all the pieces the first time I come to them? Do I have to come back for any?
There are no special techniques; each chapter has its own self-contained form of time manipulation. Nothing carries over chapter to chapter.
In terms of being forced to come back for puzzle pieces, I only remember one such case but there may be more. It's been a while.
So do I get any special techniques as I progress through the game that I can use later? Or do is jumping and turning time back everything? Can I get all the pieces the first time I come to them? Do I have to come back for any?
There are no special techniques; each chapter has its own self-contained form of time manipulation. Nothing carries over chapter to chapter.
In terms of being forced to come back for puzzle pieces, I only remember one such case but there may be more. It's been a while.
That one seems like the only piece that's actually blocked off. But there are quite a few that aren't worth the effort initially. As for the extras, well...
That cloud... that evil, evil cloud...
Further, the primary mechanism carries over, and is pretty handy once you've got the hang of it.
Many of the puzzles are simply an "Oh great. I see how to do this. Now let me spend 15 minutes executing/attempting to execute the [whirligig maneuver]."
zzzzz
Some of the puzzles have multiple solutions; if you figure out the best ways to do them, no tricky platforming is required.
It's a beautiful game with amazing music, but I can see how it can get old. I've played up to, I think, world 5 or 6 and already it's starting to feel more like a chore.
Many of the puzzles are simply an "Oh great. I see how to do this. Now let me spend 15 minutes executing/attempting to execute the [whirligig maneuver]."
zzzzz
I am pretty good with puzzles, I beat the core game in about 4-5 hours, it's the speed-runs that really kill it. Collect these 3 pieces in 45 seconds; it took you 45.03 seconds, try again.
I am kind of hoping the full speed-run is broken up into sections because there's no way I'm going to spend 45+ minutes just to fail because I don't have the entire game memorized.
I just played through (and highly enjoyed) the main game and stuck two fingers up to the speed runs. Completely against the point of the game if you ask me.
I really wanted to like Braid, and as a puzzle game I think it's fine, but I thought the "story" was extremely clumsily handled, and, I feel, would've benefited from a more overt role prior to the ending.
The music was easily the most enjoyable part of the game, and all of it is available online for free, legally. If nothing else, Braid introduced me to Jami Sieber, whose music I consider far more evocative and memorable than anything in the game itself.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I just played through (and highly enjoyed) the main game and stuck two fingers up to the speed runs. Completely against the point of the game if you ask me.
Oh, I agree completely. That won't stop me from trying though. If a game is short or I enjoy it enough, I'll usually bend over to complete it fully.
I just played through (and highly enjoyed) the main game and stuck two fingers up to the speed runs. Completely against the point of the game if you ask me.
You gave Braid the peace sign? ;-)
There were a couple puzzles that I didn't like because it gave some ridiculously small window to make some jump, but on the whole I really liked the game.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I came to hate the noise those mock-piranha plants make when they bite you. There's a part where three appear in a row and you have to time it so they all move at the same time...I fucked it up so often I ended up playing in silence, furious I might add, until I finally nailed it.
And that's why I'll never try the speed run. Too aggravating. Apart from that, I enjoyed it. Some great "aha!" moments when you finally solve the later puzzles.
I came to hate the noise those mock-piranha plants make when they bite you. There's a part where three appear in a row and you have to time it so they all move at the same time...I fucked it up so often I ended up playing in silence, furious I might add, until I finally nailed it.
And that's why I'll never try the speed run. Too aggravating. Apart from that, I enjoyed it. Some great "aha!" moments when you finally solve the later puzzles.
That's a perfect example of one of those easy way/hard way puzzles I mentioned earlier. The easy way:
Remember how you can pause time? It's pretty easy to get all of the plants underground at the same time; do this and pause time, letting as many goombas as you need through.
The whole point of the speed runs is to make you figure out the most efficient ways to do the puzzles. My first time through, I stumbled through several of the puzzles without truly understanding them, and doing the full game speedrun made me figure out the best solutions.
Many of the puzzles are simply an "Oh great. I see how to do this. Now let me spend 15 minutes executing/attempting to execute the [whirligig maneuver]."
zzzzz
Some of the puzzles have multiple solutions; if you figure out the best ways to do them, no tricky platforming is required.
If you're trying to brute force it—and I typically hate this meme—you're doing it wrong. I can think of only a handful of puzzle pieces that required precise dexterity and platforming. The bulk of the game was solvable through just thinking it out; once I had figured out the solution, it was bing-bang-boom and I had the puzzle piece.
It's a beautiful game with amazing music, but I can see how it can get old. I've played up to, I think, world 5 or 6 and already it's starting to feel more like a chore.
See, this I don't get. I can at least recognize "I think the puzzles are shitty" or "I think the story is bunk," but are you really suggesting the game is repetitive? It'll take most people maybe 4-6 hours, and less if you end up caving and looking at puzzle solutions. And once you stumble on some of the game's extra secrets, you can think of even more ways to "break" the game, but pretty much all of it builds on new puzzles instead of retreading old ones.
The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.
However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.
The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.
However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.
Wait, I don't get it. Did the ending suck or was it good?
The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.
However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.
Wait, I don't get it. Did the ending suck or was it good?
The ending level of the game is awesome. Probably the best part of the game, especially for the "revelation" it gives you about the story itself (the dude and princess parts of the story anyway).
There's apparently an alternate ending if you get all the stars, but the hell with that.
Spoiler it for me? No god damned way I am EVER going to get all the stars.
Okie dokie...
The ending if you collect all the stars:
Once you got them all, you can replay the final chase scene, only this time a few of the switches are time proof. More or less, they let you speed on ahead, getting ahead of the fire and the princess. Eventually, you get so far ahead that you're able to beat the princess to the chandalier. You can then jump on it as it's going up and "grab" the princess. The second you do, she sorta shifts into the shape of an atom, the screen turns white, and you hear the arming and explosion of an atomic bomb.
See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.
...
Yeah, it's pretty fucked up. :P
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Spoiler it for me? No god damned way I am EVER going to get all the stars.
Okie dokie...
The ending if you collect all the stars:
Once you got them all, you can replay the final chase scene, only this time a few of the switches are time proof. More or less, they let you speed on ahead, getting ahead of the fire and the princess. Eventually, you get so far ahead that you're able to beat the princess to the chandalier. You can then jump on it as it's going up and "grab" the princess. The second you do, she sorta shifts into the shape of an atom, the screen turns white, and you hear the arming and explosion of an atomic bomb.
See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.
...
Yeah, it's pretty fucked up. :P
You forgot what happens in the Hub world.
The stars form the constellation Andromeda, and form and outline of the Princess in chains (which is also Andromeda)
this game had only one level i remember that actually required any kind of tricky platforming
the beautiful thing about Braid was that it wasn't a reflex test or a challenge of your physical ability, so much as a challenge of your ability to figure out ever-changing rules of the world in which your character exists
it's wonderful, and more games should aspire to that kind of gameplay.
Evil Multifarious on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.
However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.
I'd love to see the ending if only I could solve these evil puzzles.
This game hurt my brain. But it was clever and great. And yes, the ending was quite a revelation. "Waaait, you mean....? Ohhhhhhhhh... But I thought I was... No way. No. Way."
I'm proud to say the only cheating I did was finding out about the stars. I had gone for several months after I "completed" the game, when I came across a reference to the star in the hub world.
Then hell began.
DisruptedCapitalist on
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
There was one puzzle right in the beginning (World 2.2 I believe) that I did right, but what it wanted was so strict and exact that it didn't work when I did it and I thought I was doing it wrong. It pissed me off when I eventually had to look it up in a walkthrough only to find out I had tried the right way first and was struggling trying to find other methods for hours simply due to the gratuitous amount of precision needed for it.
The rest of the puzzles were fine and I was able to figure them out on my own ... after a good amount of trial and error for some.
Edit:
Also, the stars totally aren't worth going for due to the first one alone.
Spoiler it for me? No god damned way I am EVER going to get all the stars.
Okie dokie...
The ending if you collect all the stars:
Once you got them all, you can replay the final chase scene, only this time a few of the switches are time proof. More or less, they let you speed on ahead, getting ahead of the fire and the princess. Eventually, you get so far ahead that you're able to beat the princess to the chandalier. You can then jump on it as it's going up and "grab" the princess. The second you do, she sorta shifts into the shape of an atom, the screen turns white, and you hear the arming and explosion of an atomic bomb.
See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.
...
Yeah, it's pretty fucked up. :P
or the non-atomic-bomb take on it: Tim was never supposed to get the princess, and so after you break everything and go to those frankly ridiculous lengths to get her, she is destroyed.
But yes, the star ending was worth the work. Even that fucking goddamn cloud.
I did it without a walkthrough but I did look up which worlds had the stars, just not where they were or how to get them.
The whole point of the stars is that they're a bitch to get. You put in all this frustrating time and effort, and what does it get you?
The invention of nukes/ruining the princess' live/whatever other interpretation you come up with. The point is, sometimes it's better not to find the object of your desire.
The whole point of the stars is that they're a bitch to get. You put in all this frustrating time and effort, and what does it get you?
The invention of nukes/ruining the princess' live/whatever other interpretation you come up with. The point is, sometimes it's better not to find the object of your desire.
that's exactly it.
attaining the object of your obsession is never good; indulging and persisting in obsession is harmful to everyone. you waste your time and you get a bad ending.
that's why there isn't an achievement for the stars.
The whole point of the stars is that they're a bitch to get. You put in all this frustrating time and effort, and what does it get you?
The invention of nukes/ruining the princess' live/whatever other interpretation you come up with. The point is, sometimes it's better not to find the object of your desire.
that's exactly it.
attaining the object of your obsession is never good; indulging and persisting in obsession is harmful to everyone. you waste your time and you get a bad ending.
that's why there isn't an achievement for the stars.
This is another layer on why Braid was one of my favorite games of 2008.
Especially since you waste two hours of your life just getting the cloud star, and double especially if you were obsessive enough to restart your game to get the one in the hub world.
Though thinking about it, I really wish there was an achievement for that. Especially if it was a 1-pointer. It would piss the fuck out of the OCD Gamerscore crowd, and they would lose their shit trying to get it and even out their odd-numbered Gamerscore, only to completely miss the point on obsession when they actually got it.
Spoiler it for me? No god damned way I am EVER going to get all the stars.
Okie dokie...
The ending if you collect all the stars:
Once you got them all, you can replay the final chase scene, only this time a few of the switches are time proof. More or less, they let you speed on ahead, getting ahead of the fire and the princess. Eventually, you get so far ahead that you're able to beat the princess to the chandalier. You can then jump on it as it's going up and "grab" the princess. The second you do, she sorta shifts into the shape of an atom, the screen turns white, and you hear the arming and explosion of an atomic bomb.
See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.
...
Yeah, it's pretty fucked up. :P
or the non-atomic-bomb take on it: Tim was never supposed to get the princess, and so after you break everything and go to those frankly ridiculous lengths to get her, she is destroyed.
But yes, the star ending was worth the work. Even that fucking goddamn cloud.
I did it without a walkthrough but I did look up which worlds had the stars, just not where they were or how to get them.
Posts
Facebook
Twitter
Instagram
zzzzz
iirc, there is 1 piece you can't get the first time you encounter it, and a couple more that are easier to come back to
In terms of being forced to come back for puzzle pieces, I only remember one such case but there may be more. It's been a while.
That one seems like the only piece that's actually blocked off. But there are quite a few that aren't worth the effort initially. As for the extras, well...
Further, the primary mechanism carries over, and is pretty handy once you've got the hang of it.
Some of the puzzles have multiple solutions; if you figure out the best ways to do them, no tricky platforming is required.
Electronic composer for hire.
I am pretty good with puzzles, I beat the core game in about 4-5 hours, it's the speed-runs that really kill it. Collect these 3 pieces in 45 seconds; it took you 45.03 seconds, try again.
I am kind of hoping the full speed-run is broken up into sections because there's no way I'm going to spend 45+ minutes just to fail because I don't have the entire game memorized.
The music was easily the most enjoyable part of the game, and all of it is available online for free, legally. If nothing else, Braid introduced me to Jami Sieber, whose music I consider far more evocative and memorable than anything in the game itself.
Oh, I agree completely. That won't stop me from trying though. If a game is short or I enjoy it enough, I'll usually bend over to complete it fully.
You gave Braid the peace sign? ;-)
There were a couple puzzles that I didn't like because it gave some ridiculously small window to make some jump, but on the whole I really liked the game.
And that's why I'll never try the speed run. Too aggravating. Apart from that, I enjoyed it. Some great "aha!" moments when you finally solve the later puzzles.
That's a perfect example of one of those easy way/hard way puzzles I mentioned earlier. The easy way:
The whole point of the speed runs is to make you figure out the most efficient ways to do the puzzles. My first time through, I stumbled through several of the puzzles without truly understanding them, and doing the full game speedrun made me figure out the best solutions.
If you're trying to brute force it—and I typically hate this meme—you're doing it wrong. I can think of only a handful of puzzle pieces that required precise dexterity and platforming. The bulk of the game was solvable through just thinking it out; once I had figured out the solution, it was bing-bang-boom and I had the puzzle piece.
But yeah, the speed runs totally aren't my thing.
See, this I don't get. I can at least recognize "I think the puzzles are shitty" or "I think the story is bunk," but are you really suggesting the game is repetitive? It'll take most people maybe 4-6 hours, and less if you end up caving and looking at puzzle solutions. And once you stumble on some of the game's extra secrets, you can think of even more ways to "break" the game, but pretty much all of it builds on new puzzles instead of retreading old ones.
http://en.wikipedia.org/wiki/V_sign_as_an_insult
The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.
However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.
http://steamcommunity.com/id/Cykstfc
Spoiler it for me? No god damned way I am EVER going to get all the stars.
The ending level of the game is awesome. Probably the best part of the game, especially for the "revelation" it gives you about the story itself (the dude and princess parts of the story anyway).
There's apparently an alternate ending if you get all the stars, but the hell with that.
Okie dokie...
The ending if you collect all the stars:
See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.
...
Yeah, it's pretty fucked up. :P
You forgot what happens in the Hub world.
the beautiful thing about Braid was that it wasn't a reflex test or a challenge of your physical ability, so much as a challenge of your ability to figure out ever-changing rules of the world in which your character exists
it's wonderful, and more games should aspire to that kind of gameplay.
I'd love to see the ending if only I could solve these evil puzzles.
Don't use a walkthrough.
If you feel stuck in the game, just bend your brain more.
Then hell began.
The rest of the puzzles were fine and I was able to figure them out on my own ... after a good amount of trial and error for some.
Edit:
Also, the stars totally aren't worth going for due to the first one alone.
But yes, the star ending was worth the work. Even that fucking goddamn cloud.
I did it without a walkthrough but I did look up which worlds had the stars, just not where they were or how to get them.
that's exactly it.
that's why there isn't an achievement for the stars.
This is another layer on why Braid was one of my favorite games of 2008.
Though thinking about it, I really wish there was an achievement for that. Especially if it was a 1-pointer. It would piss the fuck out of the OCD Gamerscore crowd, and they would lose their shit trying to get it and even out their odd-numbered Gamerscore, only to completely miss the point on obsession when they actually got it.
How did you find