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Finally playing through Braid...

anoffdayanoffday To be changed whenever Anoffday gets around to it.Registered User regular
edited February 2010 in Games and Technology
And this game is making me feel like an idiot. It's confusing. Am I not suppose to be able to get like...any of these puzzle pieces? And damn those zombie rabbits.

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anoffday on
«13

Posts

  • AJRAJR Some guy who wrestles NorwichRegistered User regular
    edited February 2010
    You can get almost all of them the first time you come across them. Don't dwell on it though. If you're stuck on a puzzle peice for a while, just move on to the next one, and come back when you feel like trying again. I know I skipped a whole lot my first time through.

    AJR on
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  • ChanceChance Registered User regular
    edited February 2010
    My problem with Braid is that - at times - it's more interested in being clever than it is in being an enjoyable game.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited February 2010
    Many of the puzzles are simply an "Oh great. I see how to do this. Now let me spend 15 minutes executing/attempting to execute the [whirligig maneuver]."

    zzzzz

    JAEF on
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited February 2010
    Well, it's fun. I only spent like 2 dollars on it during steam's Christmas sale. I don't think I would have spent 15 dollars on it.

    anoffday on
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  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited February 2010
    AJR wrote: »
    You can get almost all of them the first time you come across them. Don't dwell on it though. If you're stuck on a puzzle peice for a while, just move on to the next one, and come back when you feel like trying again. I know I skipped a whole lot my first time through.
    So do I get any special techniques as I progress through the game that I can use later? Or do is jumping and turning time back everything? Can I get all the pieces the first time I come to them? Do I have to come back for any?

    anoffday on
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  • Nimble CatNimble Cat Registered User regular
    edited February 2010
    I got this at release on the Xbox and never finished it. Maybe I'll be able to figure out some of those puzzles now.

    Nimble Cat on
  • SaraLunaSaraLuna Registered User regular
    edited February 2010
    anoffday wrote: »
    AJR wrote: »
    You can get almost all of them the first time you come across them. Don't dwell on it though. If you're stuck on a puzzle peice for a while, just move on to the next one, and come back when you feel like trying again. I know I skipped a whole lot my first time through.
    So do I get any special techniques as I progress through the game that I can use later? Or do is jumping and turning time back everything? Can I get all the pieces the first time I come to them? Do I have to come back for any?

    iirc, there is 1 piece you can't get the first time you encounter it, and a couple more that are easier to come back to

    SaraLuna on
  • toxk_02toxk_02 Registered User regular
    edited February 2010
    anoffday wrote: »
    So do I get any special techniques as I progress through the game that I can use later? Or do is jumping and turning time back everything? Can I get all the pieces the first time I come to them? Do I have to come back for any?
    There are no special techniques; each chapter has its own self-contained form of time manipulation. Nothing carries over chapter to chapter.

    In terms of being forced to come back for puzzle pieces, I only remember one such case but there may be more. It's been a while.

    toxk_02 on
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  • LindenLinden Registered User regular
    edited February 2010
    toxk_02 wrote: »
    anoffday wrote: »
    So do I get any special techniques as I progress through the game that I can use later? Or do is jumping and turning time back everything? Can I get all the pieces the first time I come to them? Do I have to come back for any?
    There are no special techniques; each chapter has its own self-contained form of time manipulation. Nothing carries over chapter to chapter.

    In terms of being forced to come back for puzzle pieces, I only remember one such case but there may be more. It's been a while.

    That one seems like the only piece that's actually blocked off. But there are quite a few that aren't worth the effort initially. As for the extras, well...
    That cloud... that evil, evil cloud...

    Further, the primary mechanism carries over, and is pretty handy once you've got the hang of it.

    Linden on
  • Mr FuzzbuttMr Fuzzbutt Registered User regular
    edited February 2010
    JAEF wrote: »
    Many of the puzzles are simply an "Oh great. I see how to do this. Now let me spend 15 minutes executing/attempting to execute the [whirligig maneuver]."

    zzzzz

    Some of the puzzles have multiple solutions; if you figure out the best ways to do them, no tricky platforming is required.

    Mr Fuzzbutt on
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  • tardcoretardcore Registered User regular
    edited February 2010
    It's a beautiful game with amazing music, but I can see how it can get old. I've played up to, I think, world 5 or 6 and already it's starting to feel more like a chore.

    tardcore on
  • guarguar Registered User regular
    edited February 2010
    JAEF wrote: »
    Many of the puzzles are simply an "Oh great. I see how to do this. Now let me spend 15 minutes executing/attempting to execute the [whirligig maneuver]."

    zzzzz

    I am pretty good with puzzles, I beat the core game in about 4-5 hours, it's the speed-runs that really kill it. Collect these 3 pieces in 45 seconds; it took you 45.03 seconds, try again.

    I am kind of hoping the full speed-run is broken up into sections because there's no way I'm going to spend 45+ minutes just to fail because I don't have the entire game memorized.

    guar on
  • Jam WarriorJam Warrior Registered User regular
    edited February 2010
    I just played through (and highly enjoyed) the main game and stuck two fingers up to the speed runs. Completely against the point of the game if you ask me.

    Jam Warrior on
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  • CherrnCherrn Registered User regular
    edited February 2010
    I really wanted to like Braid, and as a puzzle game I think it's fine, but I thought the "story" was extremely clumsily handled, and, I feel, would've benefited from a more overt role prior to the ending.

    The music was easily the most enjoyable part of the game, and all of it is available online for free, legally. If nothing else, Braid introduced me to Jami Sieber, whose music I consider far more evocative and memorable than anything in the game itself.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • guarguar Registered User regular
    edited February 2010
    I just played through (and highly enjoyed) the main game and stuck two fingers up to the speed runs. Completely against the point of the game if you ask me.

    Oh, I agree completely. That won't stop me from trying though. If a game is short or I enjoy it enough, I'll usually bend over to complete it fully.

    guar on
  • CantidoCantido Registered User regular
    edited February 2010
    The fucked up ending is fucked up.

    Cantido on
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  • chrono_travellerchrono_traveller Registered User regular
    edited February 2010
    I just played through (and highly enjoyed) the main game and stuck two fingers up to the speed runs. Completely against the point of the game if you ask me.

    You gave Braid the peace sign? ;-)

    There were a couple puzzles that I didn't like because it gave some ridiculously small window to make some jump, but on the whole I really liked the game.

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • PepperSinclairePepperSinclaire Registered User regular
    edited February 2010
    I came to hate the noise those mock-piranha plants make when they bite you. There's a part where three appear in a row and you have to time it so they all move at the same time...I fucked it up so often I ended up playing in silence, furious I might add, until I finally nailed it.

    And that's why I'll never try the speed run. Too aggravating. Apart from that, I enjoyed it. Some great "aha!" moments when you finally solve the later puzzles.

    PepperSinclaire on
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  • Mr FuzzbuttMr Fuzzbutt Registered User regular
    edited February 2010
    I came to hate the noise those mock-piranha plants make when they bite you. There's a part where three appear in a row and you have to time it so they all move at the same time...I fucked it up so often I ended up playing in silence, furious I might add, until I finally nailed it.

    And that's why I'll never try the speed run. Too aggravating. Apart from that, I enjoyed it. Some great "aha!" moments when you finally solve the later puzzles.

    That's a perfect example of one of those easy way/hard way puzzles I mentioned earlier. The easy way:
    Remember how you can pause time? It's pretty easy to get all of the plants underground at the same time; do this and pause time, letting as many goombas as you need through.

    The whole point of the speed runs is to make you figure out the most efficient ways to do the puzzles. My first time through, I stumbled through several of the puzzles without truly understanding them, and doing the full game speedrun made me figure out the best solutions.

    Mr Fuzzbutt on
    broken image link
  • LunkerLunker Registered User regular
    edited February 2010
    JAEF wrote: »
    Many of the puzzles are simply an "Oh great. I see how to do this. Now let me spend 15 minutes executing/attempting to execute the [whirligig maneuver]."

    zzzzz

    Some of the puzzles have multiple solutions; if you figure out the best ways to do them, no tricky platforming is required.

    If you're trying to brute force it—and I typically hate this meme—you're doing it wrong. I can think of only a handful of puzzle pieces that required precise dexterity and platforming. The bulk of the game was solvable through just thinking it out; once I had figured out the solution, it was bing-bang-boom and I had the puzzle piece.

    But yeah, the speed runs totally aren't my thing.
    tardcore wrote:
    It's a beautiful game with amazing music, but I can see how it can get old. I've played up to, I think, world 5 or 6 and already it's starting to feel more like a chore.

    See, this I don't get. I can at least recognize "I think the puzzles are shitty" or "I think the story is bunk," but are you really suggesting the game is repetitive? It'll take most people maybe 4-6 hours, and less if you end up caving and looking at puzzle solutions. And once you stumble on some of the game's extra secrets, you can think of even more ways to "break" the game, but pretty much all of it builds on new puzzles instead of retreading old ones.

    Lunker on
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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2010
    You gave Braid the peace sign?

    http://en.wikipedia.org/wiki/V_sign_as_an_insult

    surrealitycheck on
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  • SandersSanders Registered User regular
    edited February 2010
    Cantido wrote: »
    The fucked up ending is fucked up.

    The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.

    However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.

    Sanders on
  • AoiAoi Registered User regular
    edited February 2010
    Cantido wrote: »
    The fucked up ending is fucked up.

    Spoiler it for me? No god damned way I am EVER going to get all the stars.

    Aoi on
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited February 2010
    Sanders wrote: »
    Cantido wrote: »
    The fucked up ending is fucked up.

    The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.

    However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.
    Wait, I don't get it. Did the ending suck or was it good?

    anoffday on
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  • AoiAoi Registered User regular
    edited February 2010
    anoffday wrote: »
    Sanders wrote: »
    Cantido wrote: »
    The fucked up ending is fucked up.

    The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.

    However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.
    Wait, I don't get it. Did the ending suck or was it good?

    The ending level of the game is awesome. Probably the best part of the game, especially for the "revelation" it gives you about the story itself (the dude and princess parts of the story anyway).

    There's apparently an alternate ending if you get all the stars, but the hell with that.

    Aoi on
  • The WolfmanThe Wolfman Registered User regular
    edited February 2010
    Aoi wrote: »
    Cantido wrote: »
    The fucked up ending is fucked up.

    Spoiler it for me? No god damned way I am EVER going to get all the stars.

    Okie dokie...

    The ending if you collect all the stars:
    Once you got them all, you can replay the final chase scene, only this time a few of the switches are time proof. More or less, they let you speed on ahead, getting ahead of the fire and the princess. Eventually, you get so far ahead that you're able to beat the princess to the chandalier. You can then jump on it as it's going up and "grab" the princess. The second you do, she sorta shifts into the shape of an atom, the screen turns white, and you hear the arming and explosion of an atomic bomb.

    See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.

    ...

    Yeah, it's pretty fucked up. :P

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • CantidoCantido Registered User regular
    edited February 2010
    Aoi wrote: »
    Cantido wrote: »
    The fucked up ending is fucked up.

    Spoiler it for me? No god damned way I am EVER going to get all the stars.

    Okie dokie...

    The ending if you collect all the stars:
    Once you got them all, you can replay the final chase scene, only this time a few of the switches are time proof. More or less, they let you speed on ahead, getting ahead of the fire and the princess. Eventually, you get so far ahead that you're able to beat the princess to the chandalier. You can then jump on it as it's going up and "grab" the princess. The second you do, she sorta shifts into the shape of an atom, the screen turns white, and you hear the arming and explosion of an atomic bomb.

    See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.

    ...

    Yeah, it's pretty fucked up. :P

    You forgot what happens in the Hub world.
    The stars form the constellation Andromeda, and form and outline of the Princess in chains (which is also Andromeda)

    Cantido on
    3DS Friendcode 5413-1311-3767
  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2010
    this game had only one level i remember that actually required any kind of tricky platforming

    the beautiful thing about Braid was that it wasn't a reflex test or a challenge of your physical ability, so much as a challenge of your ability to figure out ever-changing rules of the world in which your character exists

    it's wonderful, and more games should aspire to that kind of gameplay.

    Evil Multifarious on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2010
    Sanders wrote: »
    Cantido wrote: »
    The fucked up ending is fucked up.

    The ending was the only part of Braid that I really enjoyed. The "story" from the books was just horrendous, the mini boss fights interrupted the flow of the game and some of the puzzles felt less based on manipulating time and more about manipulating how the developer intended you to get it.

    However the "ending" is worth forcing yourself through the rest of the game to play even when you finally get burnt out as it is a masterpiece and watching a video doesn't do it justice.

    I'd love to see the ending if only I could solve these evil puzzles.

    cj iwakura on
    z48g7weaopj2.png
  • VeganVegan Registered User regular
    edited February 2010
    This game hurt my brain. But it was clever and great. And yes, the ending was quite a revelation. "Waaait, you mean....? Ohhhhhhhhh... But I thought I was... No way. No. Way."

    Vegan on
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  • RandomEngyRandomEngy Registered User regular
    edited February 2010
    RandomEngy's walkthrough for Braid:

    Don't use a walkthrough.

    If you feel stuck in the game, just bend your brain more.

    RandomEngy on
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  • BeckBeck Registered User regular
    edited February 2010
    Didn't Mr. Blow request players to not use walkthroughs or youtube to solve puzzles? I think I remember that.

    Beck on
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  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    edited February 2010
    I'm proud to say the only cheating I did was finding out about the stars. I had gone for several months after I "completed" the game, when I came across a reference to the star in the hub world.

    Then hell began.

    DisruptedCapitalist on
    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • BarrabasBarrabas Registered User regular
    edited February 2010
    There was one puzzle right in the beginning (World 2.2 I believe) that I did right, but what it wanted was so strict and exact that it didn't work when I did it and I thought I was doing it wrong. It pissed me off when I eventually had to look it up in a walkthrough only to find out I had tried the right way first and was struggling trying to find other methods for hours simply due to the gratuitous amount of precision needed for it.

    The rest of the puzzles were fine and I was able to figure them out on my own ... after a good amount of trial and error for some.

    Edit:

    Also, the stars totally aren't worth going for due to the first one alone.

    Barrabas on
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  • DaedalusDaedalus Registered User regular
    edited February 2010
    Aoi wrote: »
    Cantido wrote: »
    The fucked up ending is fucked up.

    Spoiler it for me? No god damned way I am EVER going to get all the stars.

    Okie dokie...

    The ending if you collect all the stars:
    Once you got them all, you can replay the final chase scene, only this time a few of the switches are time proof. More or less, they let you speed on ahead, getting ahead of the fire and the princess. Eventually, you get so far ahead that you're able to beat the princess to the chandalier. You can then jump on it as it's going up and "grab" the princess. The second you do, she sorta shifts into the shape of an atom, the screen turns white, and you hear the arming and explosion of an atomic bomb.

    See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.

    ...

    Yeah, it's pretty fucked up. :P
    or the non-atomic-bomb take on it: Tim was never supposed to get the princess, and so after you break everything and go to those frankly ridiculous lengths to get her, she is destroyed.

    But yes, the star ending was worth the work. Even that fucking goddamn cloud.

    I did it without a walkthrough but I did look up which worlds had the stars, just not where they were or how to get them.

    Daedalus on
  • Mr FuzzbuttMr Fuzzbutt Registered User regular
    edited February 2010
    Re: stars
    The whole point of the stars is that they're a bitch to get. You put in all this frustrating time and effort, and what does it get you?
    The invention of nukes/ruining the princess' live/whatever other interpretation you come up with. The point is, sometimes it's better not to find the object of your desire.

    Mr Fuzzbutt on
    broken image link
  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2010
    Re: stars
    The whole point of the stars is that they're a bitch to get. You put in all this frustrating time and effort, and what does it get you?
    The invention of nukes/ruining the princess' live/whatever other interpretation you come up with. The point is, sometimes it's better not to find the object of your desire.

    that's exactly it.
    attaining the object of your obsession is never good; indulging and persisting in obsession is harmful to everyone. you waste your time and you get a bad ending.

    that's why there isn't an achievement for the stars.

    Evil Multifarious on
  • LunkerLunker Registered User regular
    edited February 2010
    Re: stars
    The whole point of the stars is that they're a bitch to get. You put in all this frustrating time and effort, and what does it get you?
    The invention of nukes/ruining the princess' live/whatever other interpretation you come up with. The point is, sometimes it's better not to find the object of your desire.

    that's exactly it.
    attaining the object of your obsession is never good; indulging and persisting in obsession is harmful to everyone. you waste your time and you get a bad ending.

    that's why there isn't an achievement for the stars.

    This is another layer on why Braid was one of my favorite games of 2008.
    Especially since you waste two hours of your life just getting the cloud star, and double especially if you were obsessive enough to restart your game to get the one in the hub world.

    Though thinking about it, I really wish there was an achievement for that. Especially if it was a 1-pointer. It would piss the fuck out of the OCD Gamerscore crowd, and they would lose their shit trying to get it and even out their odd-numbered Gamerscore, only to completely miss the point on obsession when they actually got it.

    Lunker on
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  • emnmnmeemnmnme Registered User regular
    edited February 2010
    Playing that chase scene in the last level was genius. They could have come up with a better story of why the chase is happening but the big reveal
    that you are the bad guy and the Princess is trying to run away from you
    Is right up there with KOTOR's or Legacy of Kain's twist.

    emnmnme on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited February 2010
    Daedalus wrote: »
    Aoi wrote: »
    Cantido wrote: »
    The fucked up ending is fucked up.

    Spoiler it for me? No god damned way I am EVER going to get all the stars.

    Okie dokie...

    The ending if you collect all the stars:
    Once you got them all, you can replay the final chase scene, only this time a few of the switches are time proof. More or less, they let you speed on ahead, getting ahead of the fire and the princess. Eventually, you get so far ahead that you're able to beat the princess to the chandalier. You can then jump on it as it's going up and "grab" the princess. The second you do, she sorta shifts into the shape of an atom, the screen turns white, and you hear the arming and explosion of an atomic bomb.

    See, apparently the whole Braid story, with Tim and the Princess, was an allagory to the creation and testing of the first atomic bomb.

    ...

    Yeah, it's pretty fucked up. :P
    or the non-atomic-bomb take on it: Tim was never supposed to get the princess, and so after you break everything and go to those frankly ridiculous lengths to get her, she is destroyed.

    But yes, the star ending was worth the work. Even that fucking goddamn cloud.

    I did it without a walkthrough but I did look up which worlds had the stars, just not where they were or how to get them.

    How did you find
    the hub one?

    agoaj on
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