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[Ad&d 2nd edition] Monster saving throws

MonitoMonito Registered User regular
edited February 2010 in Critical Failures
So I've run games in 2nd edition for quite some time now, and I've got my own small library of books now, so I would never really consider switching (though I ran the worlds largest dungeon in 3rd for a short time). One thing, however, has always bothered me. I've never been able to figure out how monsters save! I remember trying to figure this out when I was in middle school, giving up and just doing my own thing. Basically, I use the pc's saving throw table, and base the monsters save off of whatever class it is closest to (as in, orcs=fighters, magic using monsters=wizards or priests, etc), and base their level off of their hit dice.

This works fine for me, but I've always been curious as to how monsters are supposed to roll saving throws, and would love an answer if any current or former 2nd edition players happen to know.

Monito on

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    InfidelInfidel Heretic Registered User regular
    edited February 2010
    Roll the monster's saves based on Hit Dice -> Level, defaulting to Warrior. If they have roles that are appropriate to another class (like they cast a lot of spells, etc.) then you can decide to pick the best save from Warrior and Wizard saves, etc. unless they do not have fighting ability (might just be on the Wizard table, you could deem.)

    This is for intelligent creatures, for non-intelligent creatures you calculate their saves for all aside from Death / Poison at half their Hit Dice -> Level, rounding up.

    It's in the DMG, page 91 in my copy.

    Infidel on
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    MonitoMonito Registered User regular
    edited February 2010
    Thanks! I must have read it some time ago and forgotten, since that's basically what I've been doing.

    Monito on
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