The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Edit: I just watched the trailers. Holy fuck the game looks nice.
What is Shadowrun?
Shadowrunâ„¢ is a team-based FPS for both Xbox 360â„¢ and Windows Vistaâ„¢, set in a world where ancient magic blends with modern weapons and advanced technology to form a revolution in multiplayer FPS gaming. Purchase new weapons and abilities each round in an extraordinary arms race to increase your options and open up new tactics for your team. Gather your team from four different magical races, each with their own strengths and weaknesses. And fight for control of a magical artifact that can shape the course of the world.
How are the graphics?
Those look nice but how is the gameplay?
Not much is known about Shadowrun aside from the official FAQ, however 360Arcadians Live! scored an interview with somebody who had actually played the game at FASA studios. Alot of information regarding gameplay was talked about and the interview can be found here (about 45 minutes into the podcast): http://360arcadians.net/content/view/38/54/
The Official Gameplay FAQ
How do I win?
The game is played over a series of rounds and, during the first 30 seconds of each round, you will have the ability to buy additional weapons, magic and tech, spending the money that you earn during play. You earn money for winning rounds and for actions during gameplay, including killing opponents, carrying the artifact, and using certain abilities to help your team. Players on the losing team also earn some money between rounds. The winning team is the first one to win six rounds. Each round is four minutes with the possibility of a one minute overtime. How to win a round is determined by the gametype.
How many players does the game support?
16 people can play at one time. 8 vs 8.
What are the gametypes?
Shadowrun has two different gametypes. These are Raid and Extraction.
Raid
The Raid gametype requires the attacking team to capture a magical artifact and deliver it to the extraction area. The defending team must stop the attackers from escaping with the artifact. The artifact always starts in the same place and only the attackers can carry it. If it is dropped and not picked back up, it will eventually return to its initial location. With one side on offense and the other on defense Raid is the more tactical of the two gametypes, often feeling like a high speed chess match with magic and machine guns.
Extraction
In Extraction the artifact starts in the center of the map. Both teams can pick the artifact up. Each team wants to bring the artifact to a separate extraction area on the opposite side of the map from where they start. Extraction is the more fast paced and frantic gametype. Both sides are after the same thing so combat happens faster and faster paced.
How do the weapons work?
Each weapon behaves differently, but all weapons use an accuracy model when not being used to melee. As you fire, jump, get hit, reload, switch weapons and move, your accuracy will decrease, making you less likely to hit your target. Crouching and the Smartlink tech can both increase your accuracy, making it more likely to hit your target. Some weapons can be zoomed by clicking the right thumbstick, giving you a better view on distant targets. If you take damage while zoomed, you will be knocked out of zoom. Most weapons will only perform a melee attack if they are out of ammo, and only when you pull the right trigger.
How many weapons can I carry at the same time?
Two plus grenades.
Can I tell how accurate my weapons are at any given moment?
Accuracy is indicated by two onscreen elements. First, a central circle represents your maximum accuracy. If that is the only UI element in the center of your screen then your bullets will land inside that circle. Second is another circle made up of four arc segments. If your accuracy is not at its best these four segments will grow out of the central circle. your bullets will then all land inside that larger circle.
What are the different weapons?
Pistol: Low power, relatively accurate, single shot per trigger pull. Your starting weapon and the weapon of last resort.
SMG: Decent power, moderate accuracy, fully automatic, better up close than at a distance. A good all-around weapon.
Rifle: High power, high accuracy, single shot, one level of zoom. A good long range weapon.
Shotgun: Damage varies from extreme up close to very low at distance, single shot. A strong close in weapon.
Katana: Melee only weapon, deals extreme damage to unaware enemies. Good for sneaky attacks from behind. When wielding the Katana you are in a third person view.
Minigun: Moderate power, good accuracy, fully automatic, must spin up before shots are fired. A good close to medium range weapon if you have time to spin up; can put out a huge number of bullets before having to reload.
Sniper Rifle: Extreme power, extreme accuracy, single shot, two levels of zoom, can only be fired while zoomed. Head shots deal extra damage.
Rocket Launcher: High area damage, moderate to low accuracy, fires a slow, wire-guided projectile. Can clear areas and kill multiple enemies at once, though it takes a steady hand and oftentimes some luck to use.
Grenades: Each player starts with two grenades per round. Grenades do high damage but are hard to aim. Unlike the other weapons grenades can be used while carrying another weapon in your main hand.
What are magic and tech?
Magic and tech give you the ability to do game-changing things and are usually the key to your team’s winning or losing. Magic and tech work against each other, however. You need Essence to cast magic and tech reduces your Essence. You can choose to rely exclusively on magic, only on tech, or can try to balance a little of both. Note that neither magic nor tech can be used while carrying the magical artifact. Attempting to activate a tech or cast a spell will force you to drop the artifact. Any passive abilities granted by magic or tech also do not function while carrying the artifact.
What is Essence and how does it work?
Your Essence is the magical energy that you need to cast spells. You start with a full pool of Essence and every spell that you cast takes its cost from that pool. Over time, your Essence pool will regenerate, filling back up to its maximum. Your Essence is represented by a column of circles in the lower left of your screen. However, having tech assigned for use will reduce the maximum size of this pool. Each tech has its own Essence penalty associated with it and assigning multiple techs will reduce your available essence by the total of these penalties. Tech penalties are shown at the top of the Essence bar. Certain spells will also temporarily drain a portion of your Essence pool while they are in effect. This is called investment and the spells that have investment costs are detailed in the “What are the different magics?†section. Investments are shown at the bottom of the Essence bar.
What are the different magics?
Tree of Life: Creates a magical tree that heals anyone, friend or foe, that stands under it. The tree is a physical object and provides cover and some concealment, though it can be shot and destroyed. It can heal a limited amount of health, after which it is destroyed. Healing your teammates with a tree of life will earn you money.
Resurrect: When you cast Resurrect it brings back to life any dead within a short radius, tying them to you. This is a powerful ability and will cost you some essence as an investment if anyone is actually resurrected. You can resurrect multiple nearby players in a single cast and a single investment by moving over multiple bodies while casting. You will make a portion of any money that the resurrected player earns. If the resurrected player dies, they will not leave a body and cannot be resurrected again and you will regain the invested essence. Destroying enemy bodies will prevent the enemy team from resurrecting dead teammates. If you die, any players that you have resurrected will start losing health at a fairly rapid rate. In this state, they can be re-resurrected by another teammate and saved, but if they are not, they will likely die in short order.
Strangle: Creates magical crystals that damage and drain essence from players that run into them. The crystals also attract and trap players for a short while, though the individual crystal is destroyed by this. Each cast of Strangle costs you some essence as an investment. When all of the crystals from a particular cast are destroyed, you will regain the invested essence. The crystals are useful for blocking routes and slowing enemy passage.
Gust: Creates a strong gust of wind that will disrupt enemy aim and send them flying, potentially off of ledges and to their doom. Gust is useful in denying opponents access to an area and also damages players that are smoked (see “Smoke†below).
Smoke: When you activate Smoke, there is a short delay as you smoke, after which you are unable to be damaged by anything other than Gust. While active, Smoke drains your essence to maintain itself, and will shut off when you use it again or when you run out of essence. While assigned, smoke renders you invisible to Enhanced Vision and prevents enemies from locking onto you with Smartlink. See “What are the different techs?†below for details on these techs. While assigned, Smoke reduces the rate at which you regain essence.
Teleport: Teleport moves you roughly eight meters in the direction that you are moving, regardless of what is in the way. You can jump up and teleport to move through ceilings or can crouch and teleport to move through floors. Teleport is extremely versatile and finding good teleport routes through the map will allow you to quickly cover large distances, escape from a bad situation, or surprise your enemy. In order to teleport you must be moving or crouched. Teleport also will not work through thick rock.
Summon: Summons a minion to attack your enemies. If you cast summon while targeting an enemy player, the minion will hunt them down, otherwise it will defend the area around where you targeted.
What are the different techs?
Glider: Gilder allows you to glide long distances through the air and will prevent you from taking falling damage while active. You can activate Glider by using its assigned button or, when it is assigned, by hitting the A button while in the air. Glider combined with teleport will make you extremely maneuverable. A small electromagnetic generator causes some inital lift when glide is activated.
Enhanced Vision: When activated, Enhanced Vision sends out a sonar-like pulse that will let you see both enemies and friends through walls, combined with a distance indicator to each contact. If you are close enough to a player, you will see their silhouette; otherwise you will see an icon representing them. Enhanced Vision does not show players that have Smoke assigned. Players on the receiving end of a vision pulse will feel a distinctive rumble and will see a visual effect, telling them that they’ve been spotted. Be aware that, if an enemy on the receiving end of a vision pulse has Enhanced Vision assigned, you (and only you) will automatically show up to them, just as if they had activated it.
Smartlink: While active, Smartlink confers a number of advantages, but also adds a laser sight that makes you more visible to opponents. Smartlink helps to make firing your weapons more accurate, adds an additional level of zoom to each ranged weapon, and adds smart targeting that prevents you from damaging your teammates. Once activated, Smartlink remains on until you use it again to deactivate it.
AntiMagic Generator: The AntiMagic Generator creates devices that, once thrown into the world, absorb all magic within their area of effect. This will destroy trees of life, minions, and strangle vines as well as draining all essence from players within that area. When thrown, they will stick to almost anything that they hit and last for quite a while before running out of power. The devices can also be shot and destroyed. You start with four devices and will slowly regain them after using any of your initial four.
Wired Reflexes: While assigned, Wired Reflexes increases your movement speed, makes you jump higher, allows you to reload weapons faster, and gives you the ability to block some or all of most weapon attacks while you are wielding a katana, facing your attacker and not yourself attacking. When activated, your movement speed increases even further, you jump even higher, and you reload weapons even faster, but activating Wired Reflexes costs you health, potentially even killing you.
What are Races?
You can play Shadowrun as one of four different races: human, elf, troll or dwarf. Each is different, with their own strengths and weaknesses. Teams that have a good balance of races tend to do better than teams that are missing one or two.
What are the different races?
Human: Humans are the balanced, jack-of-all-trades race. They are versatile and can fill a number of different roles. They: Start with bonus money, allowing them to get a jump start on the other races.
Have the lowest essence penalties for using tech of any race.
Have the third highest essence, after the Dwarf and the Elf.
Have the second highest health, after the Troll.
Elf: Elves are well suited to hit and run tactics, getting in quickly, getting away, and living to fight some more.
They: Slowly regenerate health over time if they are not being damaged. This ability is powered by the player’s essence while healing.
Are the fastest race, though they are slowed more than the others by carrying heavy weapons.
Have the second highest essence, after the Dwarf.
Have the least health of all the races.
Troll: Trolls are the assault troops, large and slow moving, but hard to kill. They: Harden when hit, reducing the amount of damage that they take, but slowing their movement. If a troll is trading bullets with a non-troll, the non-troll is likely going to lose. Hardening takes essence and will wear off over time if the troll runs out of essence or stops being damaged.
Are the slowest race, but are not slowed at all by carrying heavy weapons.
Have the same essence as humans but pay a higher essence cost for tech.
Have the most health of any race.
Dwarf: Dwarves are small and have the innate ability of absorbing essence from their surroundings, allowing them to bypass magical defenses and frustrate enemies by draining their essence. They: Absorb essence from magic in the environment, destroying trees of life, minions, and strangle vines while replenishing their own essence.
Absorb essence from players, though this ability works on enemies at a farther distance than on allies. To drain essence from an ally, you need to be standing almost on top of them.
Have the most essence of any race, but it regenerates extremely slowly on its own. Absorbing essence will help to keep their essence bar full.
Have the third highest health, after the Troll and the Human.
Personally I've been really excited about Shadowrun for awhile. It's going to be the first game to implement Live Anywhere! meaning both console and PC players will be playing on the same servers under the unified Live service.
It's going to be very interesting to see how PC and console player interact in the same gameplay environment.
I hope the game is a lot of fun and the genre gathers some more interest from the general public, culminating in a Deus Ex meets KOTOR type REAL-shadowrun'esque game.
I put mine in back when they were first starting to take applications. It says it starts in December on that page. Did anyone get an invite, or have they actually started it yet?
I put mine in back when they were first starting to take applications. It says it starts in December on that page. Did anyone get an invite, or have they actually started it yet?
Deus Ex meets KOTOR type REAL-shadowrun'esque game.
This. I would do many many terrible, dirty and unlawful things for.
Also, what's with the "360 and Windows Vista" deal? Is microsoft putting a cap on backwards compatability?
Yep. A fair few upcoming games (and nearly all new games from MS) are going to be Vista only.
I'm getting somewhat interested in this again. Without the Shadowrun name it sounds like an entertaining, if somewhat generic, FPS.
I am kind of annoyed at the Games for Windows brand label for giving Win2k the cold shoulder. I have XP as well, but on my main machine I have had to use Win2k because of XP having big problems with my IDE controller card. It seems like more and more PC games I want are shoving out Win2k support (hasn't been a problem until this year) so I have to have a barebones install of XP, which would be kinda weird. I suppose I could give it another try on that machine, hoping it doesn't totally fuck up like last time.
The whole "buying weapons/tech/magic 30 seconds before the match" sounds like a gussied up Counter-strike. I've always hated that aspect of CS, but this new stuff does admittedly look pretty good. In single-player we should be given longer than 30 seconds to choose crap, and that's all I'd ever really play, so can't complain overmuch. They've taken in just a short while what looked like a terribly boring FPS with RPG elements and turned it into a potentially cool FPS with RPG elements. I'm impressed.
Still not thrilled that they're shitting on the franchise though, but it doesn't really matter in the end.
There is waaaay too much crap on the HUD. Ugh. If it wasn't WS you'd hardly see anything but your character.
Wake up, developers, streamline your shit.
There is waaaay too much crap on the HUD. Ugh. If it wasn't WS you'd hardly see anything but your character.
Wake up, developers, streamline your shit.
From the size of the text it looks like both are taking place in a somewhat low resolution, so it should hopefully be better with something higher. The magic selection wheel (or what I assume that is) is huge though.
Can we please not shit all over this thread like the last one?
I am excited.
It's not a question of shitting all over a thread, it's a question of raping an IP. I think the original games need to be mentioned here because, like it or not, people hold it as one of the "must have" titles of that era. Then, you turn it into an FPS. Worse then that, people want to actually play it.
Can we please not shit all over this thread like the last one?
I am excited.
It's not a question of shitting all over a thread, it's a question of raping an IP. I think the original games need to be mentioned here because, like it or not, people hold it as one of the "must have" titles of that era. Then, you turn it into an FPS. Worse then that, people want to actually play it.
See the frustration?
God-forbid people want to play a game, in case it actually turns out... good?
Can we please not shit all over this thread like the last one?
I am excited.
It's not a question of shitting all over a thread, it's a question of raping an IP. I think the original games need to be mentioned here because, like it or not, people hold it as one of the "must have" titles of that era. Then, you turn it into an FPS. Worse then that, people want to actually play it.
See the frustration?
God-forbid people want to play a game, in case it actually turns out... good?
I'm not dismissing that fact or holding it against people who do want to play it.
Just don't try to silence people that are generally pissed off about it cause you want your own little circle jerk is what I'm saying.
So, besides bots, is there any single player gameplay?
And in multiplayer, is there going to be anything to do besides team ctf?
I'm pretty sure there is a single player game as well.
Not sure how robust it'll be, since this game has always been designed to have a strong multiplayer focus. Bot arenas might be all we get.
I'm wondering how the traits of each of the races will affect the game... in particular I'm thinking how annoying it would be to play as a troll and be forced to slow down every single damn time I get shot.
Can we please not shit all over this thread like the last one?
I am excited.
It's not a question of shitting all over a thread, it's a question of raping an IP. I think the original games need to be mentioned here because, like it or not, people hold it as one of the "must have" titles of that era. Then, you turn it into an FPS. Worse then that, people want to actually play it.
See the frustration?
God-forbid people want to play a game, in case it actually turns out... good?
I'm not dismissing that fact or holding it against people who do want to play it.
Just don't try to silence people that are generally pissed off about it cause you want your own little circle jerk is what I'm saying.
Want to bitch about the game? Fine. BUT DO IT IN ANOTHER GODAMN THREAD. I'm sick of seeing every single Shadowrun thread turn into a whine fest about the fact it's not going to be an RPG.
You're upset. We get it.
Make a thread about it. But please don't shit in this one. That's call thread assassination and last I checked it's frowned on around these parts.
Can we please not shit all over this thread like the last one?
I am excited.
It's not a question of shitting all over a thread, it's a question of raping an IP. I think the original games need to be mentioned here because, like it or not, people hold it as one of the "must have" titles of that era. Then, you turn it into an FPS. Worse then that, people want to actually play it.
See the frustration?
God-forbid people want to play a game, in case it actually turns out... good?
I'm not dismissing that fact or holding it against people who do want to play it.
Just don't try to silence people that are generally pissed off about it cause you want your own little circle jerk is what I'm saying.
But you seem to be pissed for about the worst reason you can be concerning this game. That it's an FPS. What is wrong with that? An FPS pretty much perfectly portrays the "running" part of a Shadowrun game. You hit the the target quick and get the hell out. The other part, the recon before the run, is better covered by the other two games. It'd have been nice to have seen the recon aspect portrayed in this game (which it may still be, we don't know much about single-player) but if the running gameplay is fun then it's an acceptable loss.
The only way the game is raping the IP is by completely overhauling a plot and several gameplay mechanics that didn't need touching. It was, in fact, the best pen and paper plotline out there. (imo) For this game they've turned it into a pale shadow.
Want to bitch about the game? Fine. BUT DO IT IN ANOTHER GODAMN THREAD. I'm sick of seeing every single Shadowrun thread turn into a whine fest about the fact it's not going to be an RPG.
You're upset. We get it.
Make a thread about it. But please don't shit in this one. That's call thread assassination and last I checked it's frowned on around these parts.
But on the other hand you've got a problem too. He's got every right to complain, even if it does seem to be for dumb reason. He's not shitting in the thread or assassinating it, he's bringing discussion about the game. Just because it's negative and you're sick of it doesn't mean it's illegitimate.
Can we please not shit all over this thread like the last one?
I am excited.
It's not a question of shitting all over a thread, it's a question of raping an IP. I think the original games need to be mentioned here because, like it or not, people hold it as one of the "must have" titles of that era. Then, you turn it into an FPS. Worse then that, people want to actually play it.
See the frustration?
God-forbid people want to play a game, in case it actually turns out... good?
I'm not dismissing that fact or holding it against people who do want to play it.
Just don't try to silence people that are generally pissed off about it cause you want your own little circle jerk is what I'm saying.
but we know that already. Hell, it should be put in the OP (if it isn't already)
"Shadowrun is an IP that is close to the hearts of a number of people, who are rightfully incensed at the license being used in this manner, as it barely (if at all) reflects the original games."
something like that. Then people don't need to come in and start arguments about how it's not true, because we can all see that and aren't under the illusion, which no-one is anyway.
Problem solved.
Can we please not shit all over this thread like the last one?
I am excited.
It's not a question of shitting all over a thread, it's a question of raping an IP. I think the original games need to be mentioned here because, like it or not, people hold it as one of the "must have" titles of that era. Then, you turn it into an FPS. Worse then that, people want to actually play it.
See the frustration?
God-forbid people want to play a game, in case it actually turns out... good?
I'm not dismissing that fact or holding it against people who do want to play it.
Just don't try to silence people that are generally pissed off about it cause you want your own little circle jerk is what I'm saying.
but we know that already. Hell, it should be put in the OP (if it isn't already)
"Shadowrun is an IP that is close to the hearts of a number of people, who are rightfully incensed at the license being used in this manner, as it barely (if at all) reflects the original games."
something like that. Then people don't need to come in and start arguments about how it's not true, because we can all see that and aren't under the illusion, which no-one is anyway.
Problem solved.
Well we also know that the game's going to be out too, so why bother discussing it at all?
Want to bitch about the game? Fine. BUT DO IT IN ANOTHER GODAMN THREAD. I'm sick of seeing every single Shadowrun thread turn into a whine fest about the fact it's not going to be an RPG.
You're upset. We get it.
Make a thread about it. But please don't shit in this one. That's call thread assassination and last I checked it's frowned on around these parts.
seriously, i'd make a note in the OP that we recognise it's not true to the original stuff, that it's in no way indicative of what 'Shadowrun' really is. Something like that, so people don't feel the need to come in here and reiterate it every other post.
Want to bitch about the game? Fine. BUT DO IT IN ANOTHER GODAMN THREAD. I'm sick of seeing every single Shadowrun thread turn into a whine fest about the fact it's not going to be an RPG.
You're upset. We get it.
Make a thread about it. But please don't shit in this one. That's call thread assassination and last I checked it's frowned on around these parts.
seriously, i'd make a note in the OP that we recognise it's not true to the original stuff, that it's in no way indicative of what 'Shadowrun' really is. Something like that, so people don't feel the need to come in here and reiterate it every other post.
I played the P&P back in the day and I don't see how this isn't what Shadowrun 'really is'. Guns, magic, elves, trolls, technology.
Except there should be a Panther Cannon.
I understand being annoyed that it's not an RPG, but if there was ever an RPG that called out for a CS style makeover, I guess it would be Shadowrun.
RedShell on
Homing In Imperfectly?
Pokemans D/P: 1289 4685 0522
I played the P&P back in the day and I don't see how this isn't what Shadowrun 'really is'. Guns, magic, elves, trolls, technology.
Except there should be a Panther Cannon.
I understand being annoyed that it's not an RPG, but if there was ever an RPG that called out for a CS style makeover, I guess it would be Shadowrun.
i'm not saying it's not either, but that's the argument that comes up most frequently when this game is mentioned, that it's "not" Shadowrun. I figured if we mention that in the OP, it'll help keep down the inevitable flood of people telling us that it's not.
seriously, i'd make a note in the OP that we recognise it's not true to the original stuff, that it's in no way indicative of what 'Shadowrun' really is. Something like that, so people don't feel the need to come in here and reiterate it every other post.
It is Shadowrun and is very much indicative of what Shadowrun is this generation.
Again, this thread is dedicated to what Shadowrun is going to be in this translation of it ... we don't need to hear "it's not the Shadowrun I played as a kid/it's not an RPG/it' s not the TRUE Shadowrun/etc" spammed in every thread.
And I'm certainly not going to foster that sentiment in the OP as one's feelings regarding Shadowrun are wholey subjective.
The bottom line is that people have different feelings on FASA's decision to take the franchise in the direction it has gone. Crying about it though every time a Shadowrun thread starts, is getting old and fucking annoying which is why I'm asking it stays out of this thread.
Anyway.. this is a game that's pushing me towards picking up a 360. I like team shooters and ever since I played Splinter Cell online, I've been wanting an objective-based multiplayer game with some unusual extras for a while.
I hope they're ultra-super committed to balance.
Q: anyone know whether it's going to have a matchmaking system a la Halo 2 or a server deal? I always felt that matchmaking was 'the future' (though I guess I'm in the minority).. if it's server based, I may just hold out for Halo 3.
RedShell on
Homing In Imperfectly?
Pokemans D/P: 1289 4685 0522
Anyway.. this is a game that's pushing me towards picking up a 360. I like team shooters and ever since I played Splinter Cell online, I've been wanting an objective-based multiplayer game with some unusual extras for a while.
I hope they're ultra-super committed to balance.
Q: anyone know whether it's going to have a matchmaking system a la Halo 2 or a server deal? I always felt that matchmaking was 'the future' (though I guess I'm in the minority).. if it's server based, I may just hold out for Halo 3.
The last really "different" FPS I played would be Wheel of Time back in 99.
I'm really looking forward to see how all the different abilities and weapons interact together. I think you're going to see alot of different team "builds" too.
Anyway.. this is a game that's pushing me towards picking up a 360. I like team shooters and ever since I played Splinter Cell online, I've been wanting an objective-based multiplayer game with some unusual extras for a while.
I hope they're ultra-super committed to balance.
Q: anyone know whether it's going to have a matchmaking system a la Halo 2 or a server deal? I always felt that matchmaking was 'the future' (though I guess I'm in the minority).. if it's server based, I may just hold out for Halo 3.
Not positive if this is what you're asking, but I'm fairly sure they've stated that a Halo 2 like matchmaking/party system is in place for this game.
Anyway.. this is a game that's pushing me towards picking up a 360. I like team shooters and ever since I played Splinter Cell online, I've been wanting an objective-based multiplayer game with some unusual extras for a while.
I hope they're ultra-super committed to balance.
Q: anyone know whether it's going to have a matchmaking system a la Halo 2 or a server deal? I always felt that matchmaking was 'the future' (though I guess I'm in the minority).. if it's server based, I may just hold out for Halo 3.
Not positive if this is what you're asking, but I'm fairly sure they've stated that a Halo 2 like matchmaking/party system is in place for this game.
Oh yeah!! Exactly my question.
I have some old buddies who don't really like FPSs but would get down with some troll/minigun action.
RedShell on
Homing In Imperfectly?
Pokemans D/P: 1289 4685 0522
Anyway.. this is a game that's pushing me towards picking up a 360. I like team shooters and ever since I played Splinter Cell online, I've been wanting an objective-based multiplayer game with some unusual extras for a while.
I hope they're ultra-super committed to balance.
Q: anyone know whether it's going to have a matchmaking system a la Halo 2 or a server deal? I always felt that matchmaking was 'the future' (though I guess I'm in the minority).. if it's server based, I may just hold out for Halo 3.
Not positive if this is what you're asking, but I'm fairly sure they've stated that a Halo 2 like matchmaking/party system is in place for this game.
Shadowrun WILL be doing a party system. One of our focuses is to make it easy for you & your friends to easily get into games together and stay together.
Shadowrun WILL be using TrueSkill in order to do skill-based matchmaking. Because it is no fun to play against others whose skill is too different than yours, we're going to put people into games with others of similar skill.
Shadowrun will NOT be doing ranked match or displaying any skill numbers. We want playing Shadowrun to be about having fun, and not about making some number go up. Plus, displaying rankings/skill seems to just reward cheating, which we don't want to do.
I believe the misunderstandings around this issue stem from the following causes:
Some people (incorrectly) believe that the party system inherently means ranked match. There's no reason they have to be combined. So when we say that we're building a party system similar to Halo 2, we mean the ability to gather your friends together before getting into a game. We don't mean that ranks will be displayed or that when the game ends we're going to 'explode' the match and send everyone back into matchmaking separately.
A brief overview of how Shadowrun matchmaking will work:
You and some friends can get into a party.
Your party (or just you by yourself) can go into matchmaking and get into games with similarly skilled players.
At the end of a match, the next match will start immediately with the same group of players (minus anyone who choose to quit, and plus anyone who has since joined).
Often, when a party goes into matchmaking, you'll be joining a game in progress. This means that the match didn't start once you joined, but will have been going before you got there (and may continue on once you leave).
At the end of a match, if teams are too uneven, they will be 'auto-balanced' to make them more even.
A friend who shows up late can join your party and get into your match while it is in progress (as long as the game isn't full).
A party could leave a public match and switch over to playing a private match (just with party members--no strangers), or go from a private match to a public one.
I hope that this clears up the misunderstandings.
So, besides bots, is there any single player gameplay?
And in multiplayer, is there going to be anything to do besides team ctf?
I'm pretty sure there is a single player game as well.
Based on what?
Where I'm going with this: if there isn't a single player campaign, and the entire game is nothing but capture the goddamn flag, then why bother rewriting the entire setting for game that doesn't even need a plot?
So, besides bots, is there any single player gameplay?
And in multiplayer, is there going to be anything to do besides team ctf?
I'm pretty sure there is a single player game as well.
Based on what?
Where I'm going with this: if there isn't a single player campaign, and the entire game is nothing but capture the goddamn flag, then why bother rewriting the entire setting for game that doesn't even need a plot?
Is the setting rewritten? [edit: c'mon, explain what's different!]
RedShell on
Homing In Imperfectly?
Pokemans D/P: 1289 4685 0522
Posts
Apparently, back in my day, thirteen year olds were considered Mature.
I am excited.
http://shadowrun.com/behindthescenes/articles/BetaApplication.htm
I put mine in back when they were first starting to take applications. It says it starts in December on that page. Did anyone get an invite, or have they actually started it yet?
I really want to play, release is so far away.
Yup. Beta has started
Only a few hundred currently in it though I believe.
Also, what's with the "360 and Windows Vista" deal? Is microsoft putting a cap on backwards compatability?
I'm getting somewhat interested in this again. Without the Shadowrun name it sounds like an entertaining, if somewhat generic, FPS.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
[edit] BTW, how many not-Xbox-ports games are Vista-only?
I am kind of annoyed at the Games for Windows brand label for giving Win2k the cold shoulder. I have XP as well, but on my main machine I have had to use Win2k because of XP having big problems with my IDE controller card. It seems like more and more PC games I want are shoving out Win2k support (hasn't been a problem until this year) so I have to have a barebones install of XP, which would be kinda weird. I suppose I could give it another try on that machine, hoping it doesn't totally fuck up like last time.
And in multiplayer, is there going to be anything to do besides team ctf?
I'm pretty sure there is a single player game as well.
Still not thrilled that they're shitting on the franchise though, but it doesn't really matter in the end.
Wake up, developers, streamline your shit.
It's not a question of shitting all over a thread, it's a question of raping an IP. I think the original games need to be mentioned here because, like it or not, people hold it as one of the "must have" titles of that era. Then, you turn it into an FPS. Worse then that, people want to actually play it.
See the frustration?
I'm not dismissing that fact or holding it against people who do want to play it.
Just don't try to silence people that are generally pissed off about it cause you want your own little circle jerk is what I'm saying.
Not sure how robust it'll be, since this game has always been designed to have a strong multiplayer focus. Bot arenas might be all we get.
I'm wondering how the traits of each of the races will affect the game... in particular I'm thinking how annoying it would be to play as a troll and be forced to slow down every single damn time I get shot.
Wii code: 3958 1709 0590 7018
Want to bitch about the game? Fine. BUT DO IT IN ANOTHER GODAMN THREAD. I'm sick of seeing every single Shadowrun thread turn into a whine fest about the fact it's not going to be an RPG.
You're upset. We get it.
Make a thread about it. But please don't shit in this one. That's call thread assassination and last I checked it's frowned on around these parts.
The only way the game is raping the IP is by completely overhauling a plot and several gameplay mechanics that didn't need touching. It was, in fact, the best pen and paper plotline out there. (imo) For this game they've turned it into a pale shadow.
EDIT:
But on the other hand you've got a problem too. He's got every right to complain, even if it does seem to be for dumb reason. He's not shitting in the thread or assassinating it, he's bringing discussion about the game. Just because it's negative and you're sick of it doesn't mean it's illegitimate.
"Shadowrun is an IP that is close to the hearts of a number of people, who are rightfully incensed at the license being used in this manner, as it barely (if at all) reflects the original games."
something like that. Then people don't need to come in and start arguments about how it's not true, because we can all see that and aren't under the illusion, which no-one is anyway.
Problem solved.
Well we also know that the game's going to be out too, so why bother discussing it at all?
seriously, i'd make a note in the OP that we recognise it's not true to the original stuff, that it's in no way indicative of what 'Shadowrun' really is. Something like that, so people don't feel the need to come in here and reiterate it every other post.
I played the P&P back in the day and I don't see how this isn't what Shadowrun 'really is'. Guns, magic, elves, trolls, technology.
Except there should be a Panther Cannon.
I understand being annoyed that it's not an RPG, but if there was ever an RPG that called out for a CS style makeover, I guess it would be Shadowrun.
Pokemans D/P: 1289 4685 0522
It is Shadowrun and is very much indicative of what Shadowrun is this generation.
Again, this thread is dedicated to what Shadowrun is going to be in this translation of it ... we don't need to hear "it's not the Shadowrun I played as a kid/it's not an RPG/it' s not the TRUE Shadowrun/etc" spammed in every thread.
And I'm certainly not going to foster that sentiment in the OP as one's feelings regarding Shadowrun are wholey subjective.
The bottom line is that people have different feelings on FASA's decision to take the franchise in the direction it has gone. Crying about it though every time a Shadowrun thread starts, is getting old and fucking annoying which is why I'm asking it stays out of this thread.
I hope they're ultra-super committed to balance.
Q: anyone know whether it's going to have a matchmaking system a la Halo 2 or a server deal? I always felt that matchmaking was 'the future' (though I guess I'm in the minority).. if it's server based, I may just hold out for Halo 3.
Pokemans D/P: 1289 4685 0522
The last really "different" FPS I played would be Wheel of Time back in 99.
I'm really looking forward to see how all the different abilities and weapons interact together. I think you're going to see alot of different team "builds" too.
Can't wait!
Not positive if this is what you're asking, but I'm fairly sure they've stated that a Halo 2 like matchmaking/party system is in place for this game.
Oh yeah!! Exactly my question.
I have some old buddies who don't really like FPSs but would get down with some troll/minigun action.
Pokemans D/P: 1289 4685 0522
still not interested
http://360arcadians.net/content/view/38/54/
This and the SNES Shadowrun are some of my favorite games.
Based on what?
Where I'm going with this: if there isn't a single player campaign, and the entire game is nothing but capture the goddamn flag, then why bother rewriting the entire setting for game that doesn't even need a plot?
Is the setting rewritten? [edit: c'mon, explain what's different!]
Pokemans D/P: 1289 4685 0522