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Personally, I have a hard time playing racing games anymore, especially kart racers. I love being able to unlock new characters/cars/karts, but the last few games I did it in, the new characters/cars/karts were all far superior to the previous characters/cars/karts. I sold Mario Kart DS because every time I tried to play online, everyone was just using ROB karts. Of course, I was never really too much into racers anyway.
[SIGPIC][/SIGPIC] I've got a bad case of lovin' you.
Personally, I have a hard time playing racing games anymore, especially kart racers. I love being able to unlock new characters/cars/karts, but the last few games I did it in, the new characters/cars/karts were all far superior to the previous characters/cars/karts. I sold Mario Kart DS because every time I tried to play online, everyone was just using ROB karts. Of course, I was never really too much into racers anyway.
Eh, the thing that really bugs me about racing games is rubber banding
The new Mario Kart games try too hard to keep the pressure on you
If I'm doing an amazing job, let me feel amazing, dammit
- Racing games. So many of them utilize such terrible and obvious rubber banding or other "cheating" bullshit that it's like I'm penalized more and more the better I do.
- Escort quests/missions. This hatred started with the Freighter Phoenix in X-Wing, Campaign 2, Mission 4 (I will always remember this), wherein one suicidal freighter manages to get gang violated by squadrons of TIE's, and seemingly has zero will to live of its own. So many games repeat this trope; unarmed, defenseless and incompetant AI "allies" without a will to live. One of the few times I recall an AI ally not getting under my skin is Alyx Vance in Half Life 2 and the episodes, but that's probably because she's designed to be the counter to that trope. Short of just sitting back and watching her get mauled, she's almost impossible to kill.
Hell, in a few missions, YOU are the nigh-helpless asshat in need of escorting, which was a refreshing change of pace.
- The lack of a quality update for X-Com. C'mon guys, just do it! Improve some of the gameplay elements or even the physics for modern systems, but how hard must it really be to give me a turn based tactical game that lets me build bases, research gear, outfit troops, and wreck aliens? Many have tried, but few have gotten even close in my experience.
- The silly goosery that online gaming promotes. I refer of course to Gabriel's Greater Internet Fuckwad Theory for this.
I'm sure there are more, but those are the first ones that come to mind.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Yea rubber banding is really something they should find a way to use for multiplayer only, make it so people can catch up to the 3rd place guy if they fall behind. When you are playing the computer and are ahead more than half a lap and get caught its pretty stupid.
I still hate unskippable cut scene/dialog sequences in games, if I die and lost 30 minutes of play time that's fine just don't make me watch the 10 minutes of story getting my self back to where I died.
TheUnsane1 on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited February 2010
My main pet peeve is with some FPS games that have the weapon's ejection port (where the brass shoots out of) on the left side along with the charging handle. It bugs me to no end. :x The game has to be really good for me to get over it. Otherwise I just can't play the game.
Axen on
A Capellan's favorite sheath for any blade is your back.
My main pet peeve is with some FPS games that have the weapon's ejection port (where the brass shoots out of) on the left side along with the charging handle. It bugs me to no end. :x The game has to be really good for me to get over it. Otherwise I just can't play the game.
I don't even know what this means....o_O But then I have zero interest in military/weapons in general.
Which leads me to another thing I dislike, Instagib/1hit kill fps gametypes. I just don't think these game types are remotely skill based and become 100% reflex based.
I don't understand why Nintendo still hasn't figured out that they should give us the option to remove individual items from Mario Kart, a la Smash Bros.
Driving along, getting hit by a blue shell, then a red shell, then knocked off of the road down a bottomless pit and then dropped right in front of a banana peel makes me something something
I miss the old blue shells. The kind that aimed at the 1st position racer, but would also hit any racer that was convenient. None of that, insta-blow up the first place guy.
Gibbs on
[SIGPIC][/SIGPIC] I've got a bad case of lovin' you.
Games where water is instantly fatal, even if the main character of the game should reasonably be able to swim. The Xbox Buffy game was a particularly bad example.
Games where they stick a particularly vicious platforming bit - much nastier than anything you've done up to that point AND harder than anything that comes after - just before you get to the last level. See: Psychonauts, Tomb Raider Anniversary, Buffy again.
Bonus points if the above comes with unskippable dialogue just before it.
Collect x number of widgets to proceed, past a certain point. Prince of Persia and Jax and Daxter were examples of collect-x games that weren't too bad; Super Princess Peach is probably the single worst offender here.
Silent protagonists. It utterly destroys any attempts at the immersion it aims for (the only reason to have one) by virtue of making its artifice so abundantly clear. It can’t avoid doing so, defeating the sole reason to have one. You want me to actually place myself within a character? Do it in the way of Mass Effect, or an ensemble cast.
Silent protagonists. It utterly destroys any attempts at the immersion it aims for (the only reason to have one) by virtue of making its artifice so abundantly clear. It can’t avoid doing so, defeating the sole reason to have one. You want me to actually place myself within a character? Do it in the way of Mass Effect, or an ensemble cast.
Yeah, I actually feel like I connected more with Nathan Drake than Gordon Freeman
General gooses on Xbox Live. In a PA MW2 game there was a guy claiming he would rape us and requesting condoms, in a clan. We steamrolled them. They left a few seconds before we won, the cowards.
Why the hell do people trash talk? If you don't do it in real life, don't fucking do it online.
Blurbl on
0
TetraNitroCubaneNot Angry...Just VERY Disappointed...Registered Userregular
Silent protagonists. It utterly destroys any attempts at the immersion it aims for (the only reason to have one) by virtue of making its artifice so abundantly clear. It can’t avoid doing so, defeating the sole reason to have one. You want me to actually place myself within a character? Do it in the way of Mass Effect, or an ensemble cast.
Yeah, I actually feel like I connected more with Nathan Drake than Gordon Freeman
I must be the only person who actually thinks a silent protagonist can be done well. I keep seeing people complain about it, and blog posts about how terrible it is... I still think the execution of Gordon Freeman was brilliant. Don't get me wrong, though. It's easy to screw up the silent protagonist, and I haven't seen anyone outside of Valve do it really 'right'. The attempt to do a silent protagonist in the new SiN game was lackluster.
Meanwhile, I want to punch Nathan Drake in his smirking, stupid face.
TetraNitroCubane on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
My main pet peeve is with some FPS games that have the weapon's ejection port (where the brass shoots out of) on the left side along with the charging handle. It bugs me to no end. :x The game has to be really good for me to get over it. Otherwise I just can't play the game.
I don't even know what this means....o_O But then I have zero interest in military/weapons in general.
Which leads me to another thing I dislike, Instagib/1hit kill fps gametypes. I just don't think these game types are remotely skill based and become 100% reflex based.
Heh, y'know in FPS games when you fire the weapon and the bullet casing pops out of the side of the weapon? Well it is supposed to pop out on the right side not the left. That is the way it has been for 100+ years and there is zero reason for Devs to get it wrong. Especially when you can take 5 seconds to Google it and find out.
Axen on
A Capellan's favorite sheath for any blade is your back.
0
RentI'm always rightFuckin' deal with itRegistered Userregular
- The lack of a quality update for X-Com. C'mon guys, just do it! Improve some of the gameplay elements or even the physics for modern systems, but how hard must it really be to give me a turn based tactical game that lets me build bases, research gear, outfit troops, and wreck aliens? Many have tried, but few have gotten even close in my experience.
Unskippable cutscenes. Seriously, sometimes I just want to play the damn game, your story can suck it.
Escort missions too.
And games not having New Game +. I beat the game, now let me have the option of replaying it with all the shit I just spent 12hrs collecting. I'm looking at you Ghostbusters!
I still hate unskippable cut scene/dialog sequences in games, if I die and lost 30 minutes of play time that's fine just don't make me watch the 10 minutes of story getting my self back to where I died.
I really hate it when unskippable cutscenes join forces with unskippable tutorials to completely murder any desire I had to play through a good game a second time.
Slightly related are games that tell their entire story in-game. While it is awesome when a game can tell its story while I am simultaneously doing bad ass shit, there are inevitably moments where all I can do is walk around a little and fiddle with the camera while people are talking. These moments usually aren't skippable, as they are technically gameplay. It also kills replay value for me.
If you're gonna have cutscenes, let me pause them. Also, no one-button skip. Let me confirm the skip in case I hit the button on accident. Otherwise I have to reload my last save if I want to know what happened.
After playing a lot of MAG and Battlefield recently, my old team-based multiplayer pet peeve has returned - the personal agenda. Few things are more annoying that playing an objective based game where whole chunks of your team are focused solely on getting the most kills.
People who play snipers are the absolute worst when it comes to hampering an entire team. They never focus on suppressing an area to allow teammates to move unhampered. Instead they just spend their time shooting at other snipers and camping small areas of a map where no one tends to go. It's not too bad when a few players are camping, but I've been in a late of games of BC2 where half the attacking team is sniping.
Other small pet peeves:
- Fighting games that require you to play arcade mode over and over to unlock the full roster of characters. Double rage points for when certain characters can only be gotten by hitting a secret criteria (ie - X number of perfect rounds, arcade mode beaten on super hard, etc)
- RPGs with bad combat. This is especially true when either the game is too easy that it bores you to sleep or so hard that you can easily lose chunks of time due to dying.
- Shooters with areas that feel like filler. Both FEAR and Project Origin are perfect examples of this. Those games are littered with large, boring areas where the game throws wave after wave of the same enemy at you. Permitted both games have good AI that keeps you on your toes, but a lot of other shooters have dumb enemies that run blindly at you (ie - Timeshift)
- Strategy games where throwing tons of the same high tier unit can when any fight. As much as I love the Command & Conquer series, a lot of battles can be won this way. It's gotten better in Red Alert 3 recently though.
DebaserZbs on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
Silent protagonists. It utterly destroys any attempts at the immersion it aims for (the only reason to have one) by virtue of making its artifice so abundantly clear. It can’t avoid doing so, defeating the sole reason to have one. You want me to actually place myself within a character? Do it in the way of Mass Effect, or an ensemble cast.
Yeah, I actually feel like I connected more with Nathan Drake than Gordon Freeman
I must be the only person who actually thinks a silent protagonist can be done well. I keep seeing people complain about it, and blog posts about how terrible it is... I still think the execution of Gordon Freeman was brilliant. Don't get me wrong, though. It's easy to screw up the silent protagonist, and I haven't seen anyone outside of Valve do it really 'right'. The attempt to do a silent protagonist in the new SiN game was lackluster.
Meanwhile, I want to punch Nathan Drake in his smirking, stupid face.
Also, this is my biggest pet peeve: People who pretend Half Life 2's story was at all deep or interesting and not incredibly vague, stupid crap, people who pretend Half Life 2 had excellent level design (it doesn't, I was lost for several hours at the beginning of the game not knowing where to go), people who think Half Life 2 had no flaws whatsoever in game balance/ pacing (every hovercraft section was terribad), people who pretend Half Life 2 didn't have a gimmicky gimmick physics engine that was very very flawed, and finally people who think Half Life 2 was one of the greatest FPS's of all time
Basically I dislike people who love Half Life 2 and rose colored glasses the shit out of it
Rent on
0
TetraNitroCubaneNot Angry...Just VERY Disappointed...Registered Userregular
Silent protagonists. It utterly destroys any attempts at the immersion it aims for (the only reason to have one) by virtue of making its artifice so abundantly clear. It can’t avoid doing so, defeating the sole reason to have one. You want me to actually place myself within a character? Do it in the way of Mass Effect, or an ensemble cast.
Yeah, I actually feel like I connected more with Nathan Drake than Gordon Freeman
I must be the only person who actually thinks a silent protagonist can be done well. I keep seeing people complain about it, and blog posts about how terrible it is... I still think the execution of Gordon Freeman was brilliant. Don't get me wrong, though. It's easy to screw up the silent protagonist, and I haven't seen anyone outside of Valve do it really 'right'. The attempt to do a silent protagonist in the new SiN game was lackluster.
Meanwhile, I want to punch Nathan Drake in his smirking, stupid face.
Also, this is my biggest pet peeve: People who pretend Half Life 2's story was at all deep or interesting and not incredibly vague, stupid crap, people who pretend Half Life 2 had excellent level design (it doesn't, I was lost for several hours at the beginning of the game not knowing where to go), people who think Half Life 2 had no flaws whatsoever in game balance/ pacing (every hovercraft section was terribad), people who pretend Half Life 2 didn't have a gimmicky gimmick physics engine that was very very flawed, and finally people who think Half Life 2 was one of the greatest FPS's of all time
Basically I dislike people who love Half Life 2 and rose colored glasses the shit out of it
Christ, calm down. I didn't say Half Life 2 specifically. I said Gordon Freeman. For the record, I thought Half Life 1 was better.
It's a game that really can't be taken out of historical context, though. If you played it when it came out, it was more impactful than if you played it years down the line - Mostly because it was old hat after reshaping the genre.
Escort Missions - I really don't want to escort an idiotic AI teammate, thanks.
"Not cutscenes" - Locking me in a room and having someone talk to me through a window is functionally equivalent to a cutscene. Except I can't skip it.
Quick-Time Events - Arbitrary button mashing is not gameplay.
I always hated bad voice acting, its jarring and really kills a game imo. But recently bad character design or more rediculous character design is just starting to grate on me.. the recent final fantasy games for example.
I just cant do it anymore, I cant look at the 15 year old, who is slathered in belts and take it seriously.
I look at ME2 and think yea adult characters, excellent voice acting and beyond Tits La Rue, and Garus's broke ass armor the character designs are great.
getting older.. getting jaded.. use to love anime and now the majority of it makes me want to stab people.
- Fighting games that require you to play arcade mode over and over to unlock the full roster of characters. Double rage points for when certain characters can only be gotten by hitting a secret criteria (ie - X number of perfect rounds, arcade mode beaten on super hard, etc)
I still enjoy this design model, however I think it can be used and still allow fully unlocked characters in vs mode or online. I just like having my single player fighting experience not be a flat only if I want to game type. Alternately make beating the game with a character unlock more costumes or colors and I am ok with that.
I always hated bad voice acting, its jarring and really kills a game imo. But recently bad character design or more rediculous character design is just starting to grate on me.. the recent final fantasy games for example.
I just cant do it anymore, I cant look at the 15 year old, who is slathered in belts and take it seriously.
I find it nigh impossible to play a lot of Japanese RPGs for this same reason. I got about an hour into Crisis Core before Zack's voice and personality grated on my nerves. The young, plucky JRPG hero with either hidden powers or amnesia should be made illegal in RPGs.
Posts
Eh, the thing that really bugs me about racing games is rubber banding
The new Mario Kart games try too hard to keep the pressure on you
If I'm doing an amazing job, let me feel amazing, dammit
- Escort quests/missions. This hatred started with the Freighter Phoenix in X-Wing, Campaign 2, Mission 4 (I will always remember this), wherein one suicidal freighter manages to get gang violated by squadrons of TIE's, and seemingly has zero will to live of its own. So many games repeat this trope; unarmed, defenseless and incompetant AI "allies" without a will to live. One of the few times I recall an AI ally not getting under my skin is Alyx Vance in Half Life 2 and the episodes, but that's probably because she's designed to be the counter to that trope. Short of just sitting back and watching her get mauled, she's almost impossible to kill.
Hell, in a few missions, YOU are the nigh-helpless asshat in need of escorting, which was a refreshing change of pace.
- The lack of a quality update for X-Com. C'mon guys, just do it! Improve some of the gameplay elements or even the physics for modern systems, but how hard must it really be to give me a turn based tactical game that lets me build bases, research gear, outfit troops, and wreck aliens? Many have tried, but few have gotten even close in my experience.
- The silly goosery that online gaming promotes. I refer of course to Gabriel's Greater Internet Fuckwad Theory for this.
I'm sure there are more, but those are the first ones that come to mind.
I still hate unskippable cut scene/dialog sequences in games, if I die and lost 30 minutes of play time that's fine just don't make me watch the 10 minutes of story getting my self back to where I died.
"Hey, lets go here, you drive" Sometimes I want to ride shotgun, shoot the guys if we are being chased. I don't always want to be the getaway driver.
I'm probably in the minority here.
I don't even know what this means....o_O But then I have zero interest in military/weapons in general.
Which leads me to another thing I dislike, Instagib/1hit kill fps gametypes. I just don't think these game types are remotely skill based and become 100% reflex based.
Play Saint's Row 2
I said almost always.
Wow, I've always felt this way too. So weird.
Difficulty levels not being more than buffing the base stats of the AI.
Driving along, getting hit by a blue shell, then a red shell, then knocked off of the road down a bottomless pit and then dropped right in front of a banana peel makes me something something
I've got a bad case of lovin' you.
Why?
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
If you've got one
It's a common item to get when you're in 1st, 2nd, or 3rd.. so you probably will.
I always get banana peels
The only common items to 1st are banana peels and green shells, I thought.
I've got a bad case of lovin' you.
Games where they stick a particularly vicious platforming bit - much nastier than anything you've done up to that point AND harder than anything that comes after - just before you get to the last level. See: Psychonauts, Tomb Raider Anniversary, Buffy again.
Bonus points if the above comes with unskippable dialogue just before it.
Collect x number of widgets to proceed, past a certain point. Prince of Persia and Jax and Daxter were examples of collect-x games that weren't too bad; Super Princess Peach is probably the single worst offender here.
Tacked-on motorcycle, car, speedboat, glider, etc sections.
Escort missions.
RPG boss fights you're meant to lose for story reasons, but that don't make it clear, so you blow through all your healing items etc.
Boy, I'm easily irritated.
Yeah, I actually feel like I connected more with Nathan Drake than Gordon Freeman
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Sewers of any kind.
Why the hell do people trash talk? If you don't do it in real life, don't fucking do it online.
I must be the only person who actually thinks a silent protagonist can be done well. I keep seeing people complain about it, and blog posts about how terrible it is... I still think the execution of Gordon Freeman was brilliant. Don't get me wrong, though. It's easy to screw up the silent protagonist, and I haven't seen anyone outside of Valve do it really 'right'. The attempt to do a silent protagonist in the new SiN game was lackluster.
Meanwhile, I want to punch Nathan Drake in his smirking, stupid face.
Heh, y'know in FPS games when you fire the weapon and the bullet casing pops out of the side of the weapon? Well it is supposed to pop out on the right side not the left. That is the way it has been for 100+ years and there is zero reason for Devs to get it wrong. Especially when you can take 5 seconds to Google it and find out.
Escort missions too.
And games not having New Game +. I beat the game, now let me have the option of replaying it with all the shit I just spent 12hrs collecting. I'm looking at you Ghostbusters!
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
I really hate it when unskippable cutscenes join forces with unskippable tutorials to completely murder any desire I had to play through a good game a second time.
Slightly related are games that tell their entire story in-game. While it is awesome when a game can tell its story while I am simultaneously doing bad ass shit, there are inevitably moments where all I can do is walk around a little and fiddle with the camera while people are talking. These moments usually aren't skippable, as they are technically gameplay. It also kills replay value for me.
If you're gonna have cutscenes, let me pause them. Also, no one-button skip. Let me confirm the skip in case I hit the button on accident. Otherwise I have to reload my last save if I want to know what happened.
People who play snipers are the absolute worst when it comes to hampering an entire team. They never focus on suppressing an area to allow teammates to move unhampered. Instead they just spend their time shooting at other snipers and camping small areas of a map where no one tends to go. It's not too bad when a few players are camping, but I've been in a late of games of BC2 where half the attacking team is sniping.
Other small pet peeves:
- Fighting games that require you to play arcade mode over and over to unlock the full roster of characters. Double rage points for when certain characters can only be gotten by hitting a secret criteria (ie - X number of perfect rounds, arcade mode beaten on super hard, etc)
- RPGs with bad combat. This is especially true when either the game is too easy that it bores you to sleep or so hard that you can easily lose chunks of time due to dying.
- Shooters with areas that feel like filler. Both FEAR and Project Origin are perfect examples of this. Those games are littered with large, boring areas where the game throws wave after wave of the same enemy at you. Permitted both games have good AI that keeps you on your toes, but a lot of other shooters have dumb enemies that run blindly at you (ie - Timeshift)
- Strategy games where throwing tons of the same high tier unit can when any fight. As much as I love the Command & Conquer series, a lot of battles can be won this way. It's gotten better in Red Alert 3 recently though.
Also, this is my biggest pet peeve: People who pretend Half Life 2's story was at all deep or interesting and not incredibly vague, stupid crap, people who pretend Half Life 2 had excellent level design (it doesn't, I was lost for several hours at the beginning of the game not knowing where to go), people who think Half Life 2 had no flaws whatsoever in game balance/ pacing (every hovercraft section was terribad), people who pretend Half Life 2 didn't have a gimmicky gimmick physics engine that was very very flawed, and finally people who think Half Life 2 was one of the greatest FPS's of all time
Basically I dislike people who love Half Life 2 and rose colored glasses the shit out of it
Christ, calm down. I didn't say Half Life 2 specifically. I said Gordon Freeman. For the record, I thought Half Life 1 was better.
It's a game that really can't be taken out of historical context, though. If you played it when it came out, it was more impactful than if you played it years down the line - Mostly because it was old hat after reshaping the genre.
"Not cutscenes" - Locking me in a room and having someone talk to me through a window is functionally equivalent to a cutscene. Except I can't skip it.
Quick-Time Events - Arbitrary button mashing is not gameplay.
I always hated bad voice acting, its jarring and really kills a game imo. But recently bad character design or more rediculous character design is just starting to grate on me.. the recent final fantasy games for example.
I just cant do it anymore, I cant look at the 15 year old, who is slathered in belts and take it seriously.
I look at ME2 and think yea adult characters, excellent voice acting and beyond Tits La Rue, and Garus's broke ass armor the character designs are great.
getting older.. getting jaded.. use to love anime and now the majority of it makes me want to stab people.
I still enjoy this design model, however I think it can be used and still allow fully unlocked characters in vs mode or online. I just like having my single player fighting experience not be a flat only if I want to game type. Alternately make beating the game with a character unlock more costumes or colors and I am ok with that.
I find it nigh impossible to play a lot of Japanese RPGs for this same reason. I got about an hour into Crisis Core before Zack's voice and personality grated on my nerves. The young, plucky JRPG hero with either hidden powers or amnesia should be made illegal in RPGs.