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Sid Meier's Civilization V - Game disks MUST be tossed. Salad optional.
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Heh, I'm almost sure this will be my dad's reaction when he finds out.
The Division, Warframe (XB1)
GT: Tanith 6227
Sorry mom and dad, guess I won't be coming home this Christmas.
I can't wait for these posts on CivFanatics:
"Why won't Civ 5 run on my Pentium 4 with a 945G chipset that barely ran Civ 4? Firaxis sucks!"
I like what they've done with the graphics.
I'M HEXCITED!
Can't you tell?
I wonder how multiplayer will evolve...
Yeah, that'd make static defenses outside of cities a lot more useful.
Because you don't have time to get any better, but it's still really good? I've never gone above Noble either, and I don't feel bad about it at all :P
God damn it, I can't wait.
Blue News. same content, basically.
http://www.bluesnews.com/s/107553/sid-meier_s-civilization-v-announced
How about one unit per tile, perhaps allowing you to build military buildings in cities that increase the amount of units allowed in them?
You could even make the outside city defences hepful, by making it so that a fort will allow you to put 2 or 3 units in that square.
Also the official website mentions units that can fire more than one space. I really hope they keep the "epic scale" feel and don't make it so, say archers can fire three spaces - keep it to siege units please.
Yeah. If you could build a fort and double your frontage, I might actually use them. They already have a concept like this with air units in Civ 4 (only 4 in a city, 8 (?) with an airport) and it'd be interesting if they extended this to all squares and units.
Hexes look pretty sweet though, I've always preferred hexes in general for strategy games.
Well, there goes my Fall...
Mixed feelings about the hexes. I know they are perhaps more aesthetically pleasing, but since you can move on diagonals they cut down mobility from 8 to 6. Plus I hate not being able to move directly in a cardinal direction.
Edit: More reactions
I hope City States turn out better than Vassal States in Civ IV.
I hope the UI improvements makes managing large armies of troops less tedious (especially if they are "bigger battles than ever")
I hope there are better non-military paths to victory / better non-military aspects in general like a more in depth religion system.
Edit 2: The Hex system may make more sense with the "frontage" system described above.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
You know, I'd be perfectly happy to have Morgan Freeman narrate this time, then somehow merge the two sets of soundfiles into pure audio sex that pours out from your speakers every time you discover a tech.
Naw, it'd get horribly tedious on a worldwide scale. As it is, I already simulate half the Total War battles halfway through the game (when my monarch or whoever isn't fighting.) It'd also be a break from pure turn based Civ and it would require a time scale tactical balance across 6 millenia. And the Civ warfare strategy comes down to rock paper scissor and collateral damage units.
2, 3, 3, 5, 3, 1, 4, 3, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1 (march is given when you get to mech inf). You'd need a level 40 unit to get all these...
How much xp is that? Remember, Boudica is charismatic!
After finally playing Rome: Total War, I really wonder why tiles are still presented as an interface feature, when Total War has proven it's not necessary. Is it just tradition? Does it really improve game strategy?
Just let me click where I want a unit to be, and have the game sort out the details in the background.
Probably more for resources than anything else.
Because they don't work well with keyboard controls and procedurally generated maps.
I suppose they COULD work with procedurally generated maps if a unit's movement was a function of how much distance they can traverse in one turn but that'd require a complete redesign.
Not to mention it'd probably kill multiplayer. People get pissy about turns lasting 2 minutes, wait till they have to sit through battles between several stacks of units.
Tiles are all about simplifying the interface and the rules.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Fixed
Fixed
http://steamcommunity.com/profiles/76561198006524737
When it comes to PC strategy games, Civilization is King