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[WoW] [Chat]: Rock is Overpowered, Scissors Needs Buff, Paper is Fine

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Posts

  • StericaSterica Yes Registered User, Moderator mod
    edited March 2010
    Bloodbelf?

    Bloodbelf?

    The fuck.

    Sterica on
    YL9WnCY.png
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited March 2010
    The b stands for Bloodbelf.

    SabreMau on
  • SegSeg Registered User regular
    edited March 2010
    Probably the alt of a guy that uses the name Blood. Or something similar to Blood. After all that was the name of the Leader of the biggest allegiance on Dark Tide (Asheron's Call).

    Seg on
  • 815165815165 Registered User regular
    edited March 2010
    His main is a hunter called Nightnelf.

    815165 on
  • jackaljackal Fuck Yes. That is an orderly anal warehouse. Registered User regular
    edited March 2010
    From his statistics page:
    Greed rolls made on loot 542
    Need rolls made on loot 589

    jackal on
  • The Muffin ManThe Muffin Man Registered User regular
    edited March 2010
    Opty wrote: »
    Ugh, the lack of mitigation and avoidance on new tanks is terrible. They hear that stam is king for raiders and focus on getting that first which makes them huge mana sponges. I'd take a 30k health tank over a 40k one for heroics anyday assuming they had similar enough gearscores.

    I fucking love seeing more Block, Dodge, or Parry on upgrades.
    It's like they're giving me another 7-20k HP for free once in a while.

    The Muffin Man on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    I gotta get an unhittable set going on for heroic tanking.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • DecomposeyDecomposey Registered User regular
    edited March 2010
    Opty wrote: »
    I'd rather heal a 30k health tank who takes 5k a hit than a 40k tank who takes 10k a hit.

    That's a lack of mitigation not avoidance. A tank can have 95% avoidance and still get hit for the same '10k' a hit as a tank with 5% avoidance. It simply means that the 95% avoidance dude will get hit for that 10k less often. But you can't always know when those hits are going to land. Mitigation comes primarily from armor, and other than a few peices of gear, deliberatly stacking armor can't be done (other than simply upgrading to higher teir gear).

    However armor, which reduces the amount of health lost per hit, and stamina, which increases the amount of health you have to lose, are rolled into what is called 'effective health', which basically means how long you have until you die. Effective health gives a more consistant, predictable rate of incoming damage than avoidance does, reducing occurances of "Dude, what happened! You were fine, and I was healing you, but suddenly you got hit like a bunch of times in a row and died!" It makes you a mana sponge for healers, yes, but it makes you less likely to die from a string of bad luck.

    And thats why tanks gear for EH, instead of avoidance.

    Decomposey on
    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    Yeah but a lot of tanks forget the armor part of EH. Mostly because they're rolling in T9 and T8 and think 40,000 health is a good number. Then because they only have 15% dodge and parry they get hit like a shit ton of bricks and never dodge or parry on top of it. That's what I've seen anyways with the mana-sponge tanks. Thinking that the hp number is the "I'm a good tank" number. But it's been that way forever.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • XArchangelXXArchangelX Registered User regular
    edited March 2010
    I healed a 38kHP buffed pally through H PoS on my priest the other night. Was harrowing, wiped on that trash leading up to the tunnel because I got focused on dispelling and forgot to heal enough, but we finished up ok.

    Part of the problem is that as new tanks, they experience a lot of zoning into an instance, and then watching half the DPS and the healer drop group when they see less than 35k HP. Of course they're going to gear for HP if that's all they get judged on.

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
    Only the strong can help the weak.
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    I need to go in my pvp set just so I can force all the retards to ragequit.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • jackaljackal Fuck Yes. That is an orderly anal warehouse. Registered User regular
    edited March 2010
    Is anyone else bothered that in every other genre AI is being advanced but most MMOs are based on the mobs being pants-on-head-retarded.
    "This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
    *heroes run in*
    "That bear growled at me! Screw the healer; I'm killing that damn bear!"
    *boss dies*
    "Damn it, I did it again."

    jackal on
  • NeylaNeyla Registered User regular
    edited March 2010
    I have always chuckled at patrols that never "notice" their allies dying/missing.

    "If we pretend we don't notice, we might have a chance...."

    Neyla on
    13142111181576.png
  • ScroffusScroffus Registered User regular
    edited March 2010
    jackal wrote: »
    Is anyone else bothered that in every other genre AI is being advanced but most MMOs are based on the mobs being pants-on-head-retarded.
    "This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
    *heroes run in*
    "That bear growled at me! Screw the healer; I'm killing that damn bear!"
    *boss dies*
    "Damn it, I did it again."

    They could make the mobs much more efficient like you say, but that would destroy the entire way the game works at the moment in pve (with tank/dps/healer roles). They have some fights that go against this (eg faction champs) but even there the AI is toned down a bit. If the faction champs were to systematically assist chain the entire raid, it would upset most raiders and make the fight nigh-impossible (you could decrease the damage/healing/hp of them but having a 25man arena match would be insane to try and balance).

    Scroffus on
  • ArchArch Neat-o, mosquito! Registered User regular
    edited March 2010
    Annnnd world first shadowmourne goes to a death knight

    sweet!

    only bad part? He has "dk" in his name

    Arch on
  • ImperiusVImperiusV Registered User regular
    edited March 2010
    I healed a 38kHP buffed pally through H PoS on my priest the other night. Was harrowing, wiped on that trash leading up to the tunnel because I got focused on dispelling and forgot to heal enough, but we finished up ok.

    Part of the problem is that as new tanks, they experience a lot of zoning into an instance, and then watching half the DPS and the healer drop group when they see less than 35k HP. Of course they're going to gear for HP if that's all they get judged on.

    Discussions like this make me wonder: Am I gemming my gear wrong or right? I put stamina in my blue slots, defense/stamina in my yellow and dodge/stamina in my yellow. It sounds like this guy had poor means of avoiding or mitigating damage, despite his high health.

    ImperiusV on
  • ArchArch Neat-o, mosquito! Registered User regular
    edited March 2010
    also orc death knights look fucking badass

    why are all my friends on alliance side?

    Arch on
  • ZampanovZampanov You May Not Go Home Until Tonight Has Been MagicalRegistered User regular
    edited March 2010
    Scroffus wrote: »
    jackal wrote: »
    Is anyone else bothered that in every other genre AI is being advanced but most MMOs are based on the mobs being pants-on-head-retarded.
    "This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
    *heroes run in*
    "That bear growled at me! Screw the healer; I'm killing that damn bear!"
    *boss dies*
    "Damn it, I did it again."

    They could make the mobs much more efficient like you say, but that would destroy the entire way the game works at the moment in pve (with tank/dps/healer roles). They have some fights that go against this (eg faction champs) but even there the AI is toned down a bit. If the faction champs were to systematically assist chain the entire raid, it would upset most raiders and make the fight nigh-impossible (you could decrease the damage/healing/hp of them but having a 25man arena match would be insane to try and balance).

    Yeah, essentially you'd have to set up bodyblocking and whatnot if not for the aggro system. So that the tank/tanks would have to physically keep the mobs from getting to the healer. Or all healers would have to be plate, which makes them healers and tanks, and that's stupid, imo.

    I mean, maybe there are other things you could do, but nothing really jumps out at me.

    Zampanov on
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    PSN/XBL: Zampanov -- Steam: Zampanov
  • ArkanArkan Registered User regular
    edited March 2010
    There was an intelligent 5man boss in TBC, the arena fight in MrT. They reset aggro frequently, were immune to taunt, and liked to target the squishiest targets available (ie clothies/healers)

    Guess what was the most bitched-about 5man fight in TBC.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • jackaljackal Fuck Yes. That is an orderly anal warehouse. Registered User regular
    edited March 2010
    Scroffus wrote: »
    jackal wrote: »
    Is anyone else bothered that in every other genre AI is being advanced but most MMOs are based on the mobs being pants-on-head-retarded.
    "This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
    *heroes run in*
    "That bear growled at me! Screw the healer; I'm killing that damn bear!"
    *boss dies*
    "Damn it, I did it again."

    They could make the mobs much more efficient like you say, but that would destroy the entire way the game works at the moment in pve (with tank/dps/healer roles). They have some fights that go against this (eg faction champs) but even there the AI is toned down a bit. If the faction champs were to systematically assist chain the entire raid, it would upset most raiders and make the fight nigh-impossible (you could decrease the damage/healing/hp of them but having a 25man arena match would be insane to try and balance).

    I realize it would turn the whole situation on its ear, and I honestly can't think of a better way than how it is now. Any change would basically make it a different game. I was thinking a tank could be more of a grappler/interrupter or the dps could forcefully push the mobs back every time they went for the healer, but that all would be very difficult to balance or may not even be fun.

    jackal on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    ImperiusV wrote: »
    I healed a 38kHP buffed pally through H PoS on my priest the other night. Was harrowing, wiped on that trash leading up to the tunnel because I got focused on dispelling and forgot to heal enough, but we finished up ok.

    Part of the problem is that as new tanks, they experience a lot of zoning into an instance, and then watching half the DPS and the healer drop group when they see less than 35k HP. Of course they're going to gear for HP if that's all they get judged on.

    Discussions like this make me wonder: Am I gemming my gear wrong or right? I put stamina in my blue slots, defense/stamina in my yellow and dodge/stamina in my yellow. It sounds like this guy had poor means of avoiding or mitigating damage, despite his high health.

    Usually you only want to gem for the bonus if it's +12sta or greater. Even then... meh not usually worth it unless you need some hit (yellow) or more str (red) for whatever reason.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • ArkanArkan Registered User regular
    edited March 2010
    I do like fights that turn the tank/dps/healer arrangement on its ear like faction champs/valithera dreamwalker, but they only work if they're done rarely. If every other fight is a gimmick fight it just becomes annoying.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited March 2010
    Arkan wrote: »
    There was an intelligent 5man boss in TBC, the arena fight in MrT. They reset aggro frequently, were immune to taunt, and liked to target the squishiest targets available (ie clothies/healers)

    Guess what was the most bitched-about 5man fight in TBC.

    Who was it? I remember the pit fight in BRD as part of the .05 armour quests was a pain in the ass because they would drop agro and go for healers and other easy kill targets
    But then most of the bosses in the .05 were a pain to do at 60

    Brainleech on
  • OatsOats Registered User regular
    edited March 2010
    Arkan wrote: »
    I do like fights that turn the tank/dps/healer arrangement on its ear like faction champs/[strike]valithera dreamwalker[/strike], but they only work if they're done rarely. If every other fight is a gimmick fight it just becomes annoying.

    Frank.

    The thing's name is Frank. It's much less annoying than hearing people mangle Vallalithriaiaia on vent.

    Frank.

    Oats on
  • ArkanArkan Registered User regular
    edited March 2010
    Oats wrote: »
    Arkan wrote: »
    I do like fights that turn the tank/dps/healer arrangement on its ear like faction champs/[strike]valithera dreamwalker[/strike], but they only work if they're done rarely. If every other fight is a gimmick fight it just becomes annoying.

    Frank.

    The thing's name is Frank. It's much less annoying than hearing people mangle Vallalithriaiaia on vent.

    Frank.

    That's what I said. It's spelled "Valithera Dreamwalker" but pronounced "Frank".

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited March 2010
    Arch wrote: »
    Annnnd world first shadowmourne goes to a death knight

    sweet!

    only bad part? He has "dk" in his name

    Eff.

    I suppose it's approriate though. But the name is ridiculous.

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • lionheart_mlionheart_m Registered User regular
    edited March 2010
    Arch wrote: »
    also orc death knights look fucking badass

    why are all my friends on alliance side?

    No matter how awesome their shoulders look I can't get over that foot stomp 2h animation.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • ArchArch Neat-o, mosquito! Registered User regular
    edited March 2010
    Arch wrote: »
    also orc death knights look fucking badass

    why are all my friends on alliance side?

    No matter how awesome their shoulders look I can't get over that foot stomp 2h animation.

    I think its pretty sweet actually.

    Arch on
This discussion has been closed.