Probably the alt of a guy that uses the name Blood. Or something similar to Blood. After all that was the name of the Leader of the biggest allegiance on Dark Tide (Asheron's Call).
Ugh, the lack of mitigation and avoidance on new tanks is terrible. They hear that stam is king for raiders and focus on getting that first which makes them huge mana sponges. I'd take a 30k health tank over a 40k one for heroics anyday assuming they had similar enough gearscores.
I fucking love seeing more Block, Dodge, or Parry on upgrades.
It's like they're giving me another 7-20k HP for free once in a while.
I'd rather heal a 30k health tank who takes 5k a hit than a 40k tank who takes 10k a hit.
That's a lack of mitigation not avoidance. A tank can have 95% avoidance and still get hit for the same '10k' a hit as a tank with 5% avoidance. It simply means that the 95% avoidance dude will get hit for that 10k less often. But you can't always know when those hits are going to land. Mitigation comes primarily from armor, and other than a few peices of gear, deliberatly stacking armor can't be done (other than simply upgrading to higher teir gear).
However armor, which reduces the amount of health lost per hit, and stamina, which increases the amount of health you have to lose, are rolled into what is called 'effective health', which basically means how long you have until you die. Effective health gives a more consistant, predictable rate of incoming damage than avoidance does, reducing occurances of "Dude, what happened! You were fine, and I was healing you, but suddenly you got hit like a bunch of times in a row and died!" It makes you a mana sponge for healers, yes, but it makes you less likely to die from a string of bad luck.
And thats why tanks gear for EH, instead of avoidance.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Yeah but a lot of tanks forget the armor part of EH. Mostly because they're rolling in T9 and T8 and think 40,000 health is a good number. Then because they only have 15% dodge and parry they get hit like a shit ton of bricks and never dodge or parry on top of it. That's what I've seen anyways with the mana-sponge tanks. Thinking that the hp number is the "I'm a good tank" number. But it's been that way forever.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
I healed a 38kHP buffed pally through H PoS on my priest the other night. Was harrowing, wiped on that trash leading up to the tunnel because I got focused on dispelling and forgot to heal enough, but we finished up ok.
Part of the problem is that as new tanks, they experience a lot of zoning into an instance, and then watching half the DPS and the healer drop group when they see less than 35k HP. Of course they're going to gear for HP if that's all they get judged on.
XArchangelX on
Eve Online is a terrible game, but I used to play, for the lulz! Steam
Only the strong can help the weak.
I need to go in my pvp set just so I can force all the retards to ragequit.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited March 2010
Is anyone else bothered that in every other genre AI is being advanced but most MMOs are based on the mobs being pants-on-head-retarded.
"This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
*heroes run in*
"That bear growled at me! Screw the healer; I'm killing that damn bear!"
*boss dies*
"Damn it, I did it again."
Is anyone else bothered that in every other genre AI is being advanced but most MMOs are based on the mobs being pants-on-head-retarded.
"This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
*heroes run in*
"That bear growled at me! Screw the healer; I'm killing that damn bear!"
*boss dies*
"Damn it, I did it again."
They could make the mobs much more efficient like you say, but that would destroy the entire way the game works at the moment in pve (with tank/dps/healer roles). They have some fights that go against this (eg faction champs) but even there the AI is toned down a bit. If the faction champs were to systematically assist chain the entire raid, it would upset most raiders and make the fight nigh-impossible (you could decrease the damage/healing/hp of them but having a 25man arena match would be insane to try and balance).
I healed a 38kHP buffed pally through H PoS on my priest the other night. Was harrowing, wiped on that trash leading up to the tunnel because I got focused on dispelling and forgot to heal enough, but we finished up ok.
Part of the problem is that as new tanks, they experience a lot of zoning into an instance, and then watching half the DPS and the healer drop group when they see less than 35k HP. Of course they're going to gear for HP if that's all they get judged on.
Discussions like this make me wonder: Am I gemming my gear wrong or right? I put stamina in my blue slots, defense/stamina in my yellow and dodge/stamina in my yellow. It sounds like this guy had poor means of avoiding or mitigating damage, despite his high health.
Is anyone else bothered that in every other genre AI is being advanced but most MMOs are based on the mobs being pants-on-head-retarded.
"This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
*heroes run in*
"That bear growled at me! Screw the healer; I'm killing that damn bear!"
*boss dies*
"Damn it, I did it again."
They could make the mobs much more efficient like you say, but that would destroy the entire way the game works at the moment in pve (with tank/dps/healer roles). They have some fights that go against this (eg faction champs) but even there the AI is toned down a bit. If the faction champs were to systematically assist chain the entire raid, it would upset most raiders and make the fight nigh-impossible (you could decrease the damage/healing/hp of them but having a 25man arena match would be insane to try and balance).
Yeah, essentially you'd have to set up bodyblocking and whatnot if not for the aggro system. So that the tank/tanks would have to physically keep the mobs from getting to the healer. Or all healers would have to be plate, which makes them healers and tanks, and that's stupid, imo.
I mean, maybe there are other things you could do, but nothing really jumps out at me.
There was an intelligent 5man boss in TBC, the arena fight in MrT. They reset aggro frequently, were immune to taunt, and liked to target the squishiest targets available (ie clothies/healers)
Guess what was the most bitched-about 5man fight in TBC.
Is anyone else bothered that in every other genre AI is being advanced but most MMOs are based on the mobs being pants-on-head-retarded.
"This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
*heroes run in*
"That bear growled at me! Screw the healer; I'm killing that damn bear!"
*boss dies*
"Damn it, I did it again."
They could make the mobs much more efficient like you say, but that would destroy the entire way the game works at the moment in pve (with tank/dps/healer roles). They have some fights that go against this (eg faction champs) but even there the AI is toned down a bit. If the faction champs were to systematically assist chain the entire raid, it would upset most raiders and make the fight nigh-impossible (you could decrease the damage/healing/hp of them but having a 25man arena match would be insane to try and balance).
I realize it would turn the whole situation on its ear, and I honestly can't think of a better way than how it is now. Any change would basically make it a different game. I was thinking a tank could be more of a grappler/interrupter or the dps could forcefully push the mobs back every time they went for the healer, but that all would be very difficult to balance or may not even be fun.
I healed a 38kHP buffed pally through H PoS on my priest the other night. Was harrowing, wiped on that trash leading up to the tunnel because I got focused on dispelling and forgot to heal enough, but we finished up ok.
Part of the problem is that as new tanks, they experience a lot of zoning into an instance, and then watching half the DPS and the healer drop group when they see less than 35k HP. Of course they're going to gear for HP if that's all they get judged on.
Discussions like this make me wonder: Am I gemming my gear wrong or right? I put stamina in my blue slots, defense/stamina in my yellow and dodge/stamina in my yellow. It sounds like this guy had poor means of avoiding or mitigating damage, despite his high health.
Usually you only want to gem for the bonus if it's +12sta or greater. Even then... meh not usually worth it unless you need some hit (yellow) or more str (red) for whatever reason.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
I do like fights that turn the tank/dps/healer arrangement on its ear like faction champs/valithera dreamwalker, but they only work if they're done rarely. If every other fight is a gimmick fight it just becomes annoying.
There was an intelligent 5man boss in TBC, the arena fight in MrT. They reset aggro frequently, were immune to taunt, and liked to target the squishiest targets available (ie clothies/healers)
Guess what was the most bitched-about 5man fight in TBC.
Who was it? I remember the pit fight in BRD as part of the .05 armour quests was a pain in the ass because they would drop agro and go for healers and other easy kill targets
But then most of the bosses in the .05 were a pain to do at 60
I do like fights that turn the tank/dps/healer arrangement on its ear like faction champs/[strike]valithera dreamwalker[/strike], but they only work if they're done rarely. If every other fight is a gimmick fight it just becomes annoying.
Frank.
The thing's name is Frank. It's much less annoying than hearing people mangle Vallalithriaiaia on vent.
I do like fights that turn the tank/dps/healer arrangement on its ear like faction champs/[strike]valithera dreamwalker[/strike], but they only work if they're done rarely. If every other fight is a gimmick fight it just becomes annoying.
Frank.
The thing's name is Frank. It's much less annoying than hearing people mangle Vallalithriaiaia on vent.
Frank.
That's what I said. It's spelled "Valithera Dreamwalker" but pronounced "Frank".
Posts
Bloodbelf?
The fuck.
Greed rolls made on loot 542
Need rolls made on loot 589
I fucking love seeing more Block, Dodge, or Parry on upgrades.
It's like they're giving me another 7-20k HP for free once in a while.
That's a lack of mitigation not avoidance. A tank can have 95% avoidance and still get hit for the same '10k' a hit as a tank with 5% avoidance. It simply means that the 95% avoidance dude will get hit for that 10k less often. But you can't always know when those hits are going to land. Mitigation comes primarily from armor, and other than a few peices of gear, deliberatly stacking armor can't be done (other than simply upgrading to higher teir gear).
However armor, which reduces the amount of health lost per hit, and stamina, which increases the amount of health you have to lose, are rolled into what is called 'effective health', which basically means how long you have until you die. Effective health gives a more consistant, predictable rate of incoming damage than avoidance does, reducing occurances of "Dude, what happened! You were fine, and I was healing you, but suddenly you got hit like a bunch of times in a row and died!" It makes you a mana sponge for healers, yes, but it makes you less likely to die from a string of bad luck.
And thats why tanks gear for EH, instead of avoidance.
Part of the problem is that as new tanks, they experience a lot of zoning into an instance, and then watching half the DPS and the healer drop group when they see less than 35k HP. Of course they're going to gear for HP if that's all they get judged on.
Steam
Only the strong can help the weak.
"This time I'm going to kill the healer first. I can do this. If I kill the healer first they have no chance to win."
*heroes run in*
"That bear growled at me! Screw the healer; I'm killing that damn bear!"
*boss dies*
"Damn it, I did it again."
"If we pretend we don't notice, we might have a chance...."
They could make the mobs much more efficient like you say, but that would destroy the entire way the game works at the moment in pve (with tank/dps/healer roles). They have some fights that go against this (eg faction champs) but even there the AI is toned down a bit. If the faction champs were to systematically assist chain the entire raid, it would upset most raiders and make the fight nigh-impossible (you could decrease the damage/healing/hp of them but having a 25man arena match would be insane to try and balance).
sweet!
only bad part? He has "dk" in his name
Discussions like this make me wonder: Am I gemming my gear wrong or right? I put stamina in my blue slots, defense/stamina in my yellow and dodge/stamina in my yellow. It sounds like this guy had poor means of avoiding or mitigating damage, despite his high health.
why are all my friends on alliance side?
Yeah, essentially you'd have to set up bodyblocking and whatnot if not for the aggro system. So that the tank/tanks would have to physically keep the mobs from getting to the healer. Or all healers would have to be plate, which makes them healers and tanks, and that's stupid, imo.
I mean, maybe there are other things you could do, but nothing really jumps out at me.
PSN/XBL: Zampanov -- Steam: Zampanov
Guess what was the most bitched-about 5man fight in TBC.
I realize it would turn the whole situation on its ear, and I honestly can't think of a better way than how it is now. Any change would basically make it a different game. I was thinking a tank could be more of a grappler/interrupter or the dps could forcefully push the mobs back every time they went for the healer, but that all would be very difficult to balance or may not even be fun.
Usually you only want to gem for the bonus if it's +12sta or greater. Even then... meh not usually worth it unless you need some hit (yellow) or more str (red) for whatever reason.
Who was it? I remember the pit fight in BRD as part of the .05 armour quests was a pain in the ass because they would drop agro and go for healers and other easy kill targets
But then most of the bosses in the .05 were a pain to do at 60
Frank.
The thing's name is Frank. It's much less annoying than hearing people mangle Vallalithriaiaia on vent.
Frank.
That's what I said. It's spelled "Valithera Dreamwalker" but pronounced "Frank".
Eff.
I suppose it's approriate though. But the name is ridiculous.
No matter how awesome their shoulders look I can't get over that foot stomp 2h animation.
I think its pretty sweet actually.