Avernum VI has finally been ported over to Windows! It is created by
Spiderweb Software, the same people who created the Geneforge saga and Nethergate, along with the Exile series (which is what Avernum is based on). I'm just going to copy some info from their website:
The epic conclusion of the award-winning Avernum series. Travel into the strange subterranean land of Avernum, full of dungeons, labyrinths, and constant warfare. A final set of disasters threatens to destroy your homeland in a spasm of famine and warfare. Only you can help your people to get to safety before everything falls apart.
As you wander the gigantic world of Avernum, you will experience:
* An enormous world. Hundreds of quests, dozens of dungeons and enemy fortresses, and multitudes of characters.
* A fascinating storyline, full of surprises, treachery, and epic battles.
* Many unique encounters. Not just mindless hack and slash. Many unusual enemies that will require clever tactics to defeat.
* Rich game system with over 50 spells and battle disciplines, many character building options, and powerful secret skills to unlock.
* Unique game world. Unique races and settings make Avernum different from any RPG out there.
* Experience with previous Avernum games is completely unnecessary to enjoy Avernum 6.
Screenshots:
I realize that the graphics are beyond simple but everything else about the game(s) more than make up for them if you enjoy old-school RPGs. So let's talk about the Avernum games and how much you love (or hate) them!
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I played the ... 2nd? one when they were still called Exile and it was awesome until I hit the end of the demo. Something like 20 hours later. I had completely forgot, now this.
On the other hand Avernum removes the very awful text parsers present in Exile so that makes them superior remakes by default.
This so much.
They also greatly simplified some things (removed some skills, removed a lot of spells), but I can accept this with the full knowledge that a friend and I found an infinite money and skill point loop in the Exile games and published it on one of the few fansites for the series way back in the day when we were 15.
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Huge gameworlds...
this is what WRPGs are supposed to be. Knocks the socks off of more mainstream stuff like Oblivion.
I played Exile 3 with a party of 6 mages. Then I used the mages to cast Simulacrum and summon more mages. :P
Is that the Ultima Online engine?
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Blades of Exile got released under an open-source license a while back, by the way. Last I heard, there were some players looking to do a new version of it, that would fix several long-standing bugs in the game.
But I tried in every single one.
Never got anywhere near beating any of them. They were bundled with cheat apps and I still couldn't beat any of them.
Hell, the demo world was big enough for me back in the days. That game was just utterly FILLED with content.
Also, I just bought both Avernum trilogy CD's so there goes $100.
They are both awesome and brutal at times. You can be the same yourself as well though.
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Play the demos and you'll know whether you'll want to play further. I'd recommend 4's demo in particular, 5's cuts out before you start getting to the interesting decisions.