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Rainbow 6 wall grab technology for the PC

r4dr3zr4dr3z Registered User regular
edited January 2007 in Games and Technology
After playing Rainbow 6: Vegas for the XBox 360 at a friend's house, I was very excited about the new gameplay feature where you can lean up against a wall and then peak around a corner to shoot.

I see that there is a version of Vegas for the PC but the hardware requirements are quite high. Does anyone know if any of the other versions of Rainbow 6 have this feature? Or possibly a different Tom Clancy game? Or even a completely different FPS?

r4dr3z on

Posts

  • SamSam Registered User regular
    edited January 2007
    I'm not sure, but Advanced Warfighter should. You could also wait for the inevitable Gears of War port.

    Sam on
  • wombatwombat __BANNED USERS regular
    edited January 2007
    There's dozens of games that have this feature

    wombat on
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  • QuintileQuintile Registered User regular
    edited January 2007
    r4dr3z wrote:
    After playing Rainbow 6: Vegas for the XBox 360 at a friend's house, I was very excited about the new gameplay feature where you can lean up against a wall and then peak around a corner to shoot.

    I see that there is a version of Vegas for the PC but the hardware requirements are quite high. Does anyone know if any of the other versions of Rainbow 6 have this feature? Or possibly a different Tom Clancy game? Or even a completely different FPS?

    I know that you can do that in Splinter Cell.

    Quintile on
  • PancakePancake Registered User regular
    edited January 2007
    Aside from Vegas, there's not much on the PC. Even the PC version of GRAW lacks the same kind of cover use as in Vegas and Gears of War.

    All I can think of is Kill.Switch, and it's not really all that great.

    Pancake on
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  • WildSpoonWildSpoon Registered User regular
    edited January 2007
    I own the PC version and have played the 360 version. They both have the same "take cover" feature. Just bind it to a key and hold that key down and voila.. just like the 360.

    WildSpoon on
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  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited January 2007
    lol @ "wall grab technology"

    FaceballMcDougal on
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  • musanmanmusanman Registered User regular
    edited January 2007
    lol @ "wall grab technology"

    For real I was thinking of the hook in quake 2.

    That's grabbing a fucking wall. And fantastic.

    musanman on
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  • PikaPuffPikaPuff Registered User regular
    edited January 2007
    metal gear solid.

    i'm interested in this too. i don't want just FPS; name any game that has the wall press move.

    PikaPuff on
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  • SamSam Registered User regular
    edited January 2007
    Off the top of my head-

    Gears of War
    GRAW
    Splinter Cell
    Tenchu
    Shenmue(during that stealth section)

    Sam on
  • BiggNifeBiggNife Registered User regular
    edited January 2007
    Kill.Switch!

    Its repetitive, has a nonsensical plot, and its crazy hard at points, but the shoot-and-cover dynamic is done quite well. Some of the firefights can get really intense. Definitely worth the $20 or less you can find it for now.

    BiggNife on
  • PikaPuffPikaPuff Registered User regular
    edited January 2007
    why am I thinking BG&E has it? Does it?

    PikaPuff on
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  • LewiePLewieP Registered User regular
    edited January 2007
    PikaPuff wrote:
    why am I thinking BG&E has it? Does it?
    not iirc

    LewieP on
  • RookRook Registered User regular
    edited January 2007
    Isn't this just a variation of the 'lean' key, which has been in a lot of PC games.

    Rook on
  • CherrnCherrn Registered User regular
    edited January 2007
    Hey, guys, I hear the new Halo has dual-wielding!?

    Cherrn on
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  • AiranAiran Registered User regular
    edited January 2007
    Shit I thought this was something about Ubisoft developing some wall grabbing tech (???) for the PC, straight from Rainbow 6 concepts. That made no sense whatsoever.

    Anyhoo, I think all the PC games with this feature have been covered. The Splinter Cells would get my vote, although it's not GoW type cover-and-shoot, if you're looking for that.

    Airan on
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  • PancakePancake Registered User regular
    edited January 2007
    Airan wrote:
    Anyhoo, I think all the PC games with this feature have been covered. The Splinter Cells would get my vote, although it's not GoW type cover-and-shoot, if you're looking for that.
    Actually, for the first two games, it kind of is. You swing your arm out of cover and aim one handed and are vulnerable to enemy fire in the meantime and can put away your weapon, which puts you back behind cover.

    They made Sam and his weapons ambidextrous in SC:CT and on, so it's different now.

    Pancake on
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  • thunderclumpthunderclump Registered User regular
    edited January 2007
    Wall Grab Technology is the new Blast Processing.

    thunderclump on
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  • ToastToast Registered User regular
    edited January 2007
    Is this the thing Thief 3 did?

    Toast on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited January 2007
    Cherrn wrote:
    Hey, guys, I hear the new Halo has dual-wield technology
    fixed

    FaceballMcDougal on
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  • DralloDrallo Registered User regular
    edited January 2007
    This right up there with real time weapon changing.

    Drallo on
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  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    Sony would call this the "Super Mega Awesome Infinity Apocalypse Engineâ„¢"

    BahamutZERO on
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  • r4dr3zr4dr3z Registered User regular
    edited January 2007
    Okay, given that I'm not interested in some of those other games, and that shader 3.0 is all I need to upgrade to, and that I have a 2.75 gHz pentium 4, what would be the cheapest AGP video card that I could buy that would allow me to play this game with reasonable performance?

    r4dr3z on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2007
    Keep in mind that "wall-grab" is just a 3rd person "lean." Games with lean are everywhere. The entire Rainbow 6 series (up until Vegas I guess), NOLF, Deus Ex, Armed Assault/Operation Flashpoint, SWAT 4, Call of Duty 1/2, America's Army (free!), Red Orchestra, and about a million others. The only difference between lean and "wall-grap" is that you can't move around while you're magically glued to the wall.

    TychoCelchuuu on
  • KarfKarf The Past Registered User regular
    edited January 2007
    The wall sticking is like 40 times more useful than the simple leaning like in the older games.

    Seriously, like 40 times better.

    Karf on
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  • FreddyDFreddyD Registered User regular
    edited January 2007
    r4dr3z wrote:
    Okay, given that I'm not interested in some of those other games, and that shader 3.0 is all I need to upgrade to, and that I have a 2.75 gHz pentium 4, what would be the cheapest AGP video card that I could buy that would allow me to play this game with reasonable performance?
    Rainbow 6 isn't very optimized and it runs like a dog on almost all setups. But the 7600GT is the best shader 3.0 video card under $150.

    FreddyD on
  • DrezDrez Registered User regular
    edited January 2007
    Uh.

    Rebel Assault, for one?

    There's quite a few games with this "wall grab technology."

    Drez on
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  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited January 2007
    Everything or Nothing has it and so does Syphon Filter: Dark Mirror.

    HyperAquaBlast on
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  • TM2 RampageTM2 Rampage Registered User regular
    edited January 2007
    The Matrix: Path of Neo has it.


    Y'know, this feature is neat, but it's kinda unrealistic, don't you guys think? When you're pressed against a wall taking cover, you're not supposed to be able to see what's going on on the enemy's side.

    TM2 Rampage on
  • DralloDrallo Registered User regular
    edited January 2007
    The Matrix: Path of Neo has it.


    Y'know, this feature is neat, but it's kinda unrealistic, don't you guys think? When you're pressed against a wall taking cover, you're not supposed to be able to see what's going on on the enemy's side.

    It would be kind of neat if a game like Gears was based around the concept that when you pop up from cover, it "takes a picture" of whats happening at that moment. Then when your back behind cover, all you see is that static image, and you have to use sound to know when to pop up and shoot. So it would kind of be like you have a photographic memory.

    That probably sounds better in concept than it would work in execution.

    Drallo on
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  • mrflippymrflippy Registered User regular
    edited January 2007
    Guys, guys:

    Wrong: There's quite a few games with wall grab technology.

    Right: There are quite a few games with wall grab technology.

    mrflippy on
  • LewiePLewieP Registered User regular
    edited January 2007
    mrflippy wrote:
    Guys, guys:

    Wrong: There's quite a few games with wall grab technology.

    Right: There are quite a few games with wall grab technology.
    can that abbreviate to -

    There're quite a few games with wall grab technology.

    LewieP on
  • mrflippymrflippy Registered User regular
    edited January 2007
    LewieP wrote:
    mrflippy wrote:
    Guys, guys:

    Wrong: There's quite a few games with wall grab technology.

    Right: There are quite a few games with wall grab technology.
    can that abbreviate to -

    There're quite a few games with wall grab technology.
    Sure.

    mrflippy on
  • LewiePLewieP Registered User regular
    edited January 2007
    mrflippy wrote:
    LewieP wrote:
    mrflippy wrote:
    Guys, guys:

    Wrong: There's quite a few games with wall grab technology.

    Right: There are quite a few games with wall grab technology.
    can that abbreviate to -

    There're quite a few games with wall grab technology.
    Sure.
    cool're

    LewieP on
  • mrflippymrflippy Registered User regular
    edited January 2007
    LewieP wrote:
    mrflippy wrote:
    LewieP wrote:
    mrflippy wrote:
    Guys, guys:

    Wrong: There's quite a few games with wall grab technology.

    Right: There are quite a few games with wall grab technology.
    can that abbreviate to -

    There're quite a few games with wall grab technology.
    Sure.
    cool're
    I think you may be doing this incorrectly.

    mrflippy on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited January 2007
    FreddyD wrote:
    r4dr3z wrote:
    Okay, given that I'm not interested in some of those other games, and that shader 3.0 is all I need to upgrade to, and that I have a 2.75 gHz pentium 4, what would be the cheapest AGP video card that I could buy that would allow me to play this game with reasonable performance?
    Rainbow 6 isn't very optimized and it runs like a dog on almost all setups. But the 7600GT is the best shader 3.0 video card under $150.

    I have the 7600 GT along with a gig of RAM and a 2GHz Athlon processor, and R6 runs on medium to high settings very smoothly. I will get a very occasional spike of hardware lag when entering a large area, but for the most part it's very smooth.

    Evil Multifarious on
  • Battman23Battman23 Registered User regular
    edited January 2007
    Drallo wrote:
    The Matrix: Path of Neo has it.


    Y'know, this feature is neat, but it's kinda unrealistic, don't you guys think? When you're pressed against a wall taking cover, you're not supposed to be able to see what's going on on the enemy's side.

    It would be kind of neat if a game like Gears was based around the concept that when you pop up from cover, it "takes a picture" of whats happening at that moment. Then when your back behind cover, all you see is that static image, and you have to use sound to know when to pop up and shoot. So it would kind of be like you have a photographic memory.

    That probably sounds better in concept than it would work in execution.

    I think there are two reasons that games w/ wall grabbing let you see what is going on around you.

    #1 - This is how it is done in the movies and all the action is visible.

    #2 - It would be CRAZY hard if they kept the view in 1st person all the time with wall cover. They have to build in a little advantage because in the game there is no pereipheral vision and when you play a game you can't "feel" anything the character feels. The third person view eliminates the need for feel by letting you visually see your environment.

    Battman23 on
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