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After playing Rainbow 6: Vegas for the XBox 360 at a friend's house, I was very excited about the new gameplay feature where you can lean up against a wall and then peak around a corner to shoot.
I see that there is a version of Vegas for the PC but the hardware requirements are quite high. Does anyone know if any of the other versions of Rainbow 6 have this feature? Or possibly a different Tom Clancy game? Or even a completely different FPS?
After playing Rainbow 6: Vegas for the XBox 360 at a friend's house, I was very excited about the new gameplay feature where you can lean up against a wall and then peak around a corner to shoot.
I see that there is a version of Vegas for the PC but the hardware requirements are quite high. Does anyone know if any of the other versions of Rainbow 6 have this feature? Or possibly a different Tom Clancy game? Or even a completely different FPS?
I own the PC version and have played the 360 version. They both have the same "take cover" feature. Just bind it to a key and hold that key down and voila.. just like the 360.
WildSpoon on
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
Rich Cook.
Its repetitive, has a nonsensical plot, and its crazy hard at points, but the shoot-and-cover dynamic is done quite well. Some of the firefights can get really intense. Definitely worth the $20 or less you can find it for now.
Shit I thought this was something about Ubisoft developing some wall grabbing tech (???) for the PC, straight from Rainbow 6 concepts. That made no sense whatsoever.
Anyhoo, I think all the PC games with this feature have been covered. The Splinter Cells would get my vote, although it's not GoW type cover-and-shoot, if you're looking for that.
Anyhoo, I think all the PC games with this feature have been covered. The Splinter Cells would get my vote, although it's not GoW type cover-and-shoot, if you're looking for that.
Actually, for the first two games, it kind of is. You swing your arm out of cover and aim one handed and are vulnerable to enemy fire in the meantime and can put away your weapon, which puts you back behind cover.
They made Sam and his weapons ambidextrous in SC:CT and on, so it's different now.
Okay, given that I'm not interested in some of those other games, and that shader 3.0 is all I need to upgrade to, and that I have a 2.75 gHz pentium 4, what would be the cheapest AGP video card that I could buy that would allow me to play this game with reasonable performance?
Keep in mind that "wall-grab" is just a 3rd person "lean." Games with lean are everywhere. The entire Rainbow 6 series (up until Vegas I guess), NOLF, Deus Ex, Armed Assault/Operation Flashpoint, SWAT 4, Call of Duty 1/2, America's Army (free!), Red Orchestra, and about a million others. The only difference between lean and "wall-grap" is that you can't move around while you're magically glued to the wall.
Okay, given that I'm not interested in some of those other games, and that shader 3.0 is all I need to upgrade to, and that I have a 2.75 gHz pentium 4, what would be the cheapest AGP video card that I could buy that would allow me to play this game with reasonable performance?
Rainbow 6 isn't very optimized and it runs like a dog on almost all setups. But the 7600GT is the best shader 3.0 video card under $150.
Y'know, this feature is neat, but it's kinda unrealistic, don't you guys think? When you're pressed against a wall taking cover, you're not supposed to be able to see what's going on on the enemy's side.
Y'know, this feature is neat, but it's kinda unrealistic, don't you guys think? When you're pressed against a wall taking cover, you're not supposed to be able to see what's going on on the enemy's side.
It would be kind of neat if a game like Gears was based around the concept that when you pop up from cover, it "takes a picture" of whats happening at that moment. Then when your back behind cover, all you see is that static image, and you have to use sound to know when to pop up and shoot. So it would kind of be like you have a photographic memory.
That probably sounds better in concept than it would work in execution.
Okay, given that I'm not interested in some of those other games, and that shader 3.0 is all I need to upgrade to, and that I have a 2.75 gHz pentium 4, what would be the cheapest AGP video card that I could buy that would allow me to play this game with reasonable performance?
Rainbow 6 isn't very optimized and it runs like a dog on almost all setups. But the 7600GT is the best shader 3.0 video card under $150.
I have the 7600 GT along with a gig of RAM and a 2GHz Athlon processor, and R6 runs on medium to high settings very smoothly. I will get a very occasional spike of hardware lag when entering a large area, but for the most part it's very smooth.
Y'know, this feature is neat, but it's kinda unrealistic, don't you guys think? When you're pressed against a wall taking cover, you're not supposed to be able to see what's going on on the enemy's side.
It would be kind of neat if a game like Gears was based around the concept that when you pop up from cover, it "takes a picture" of whats happening at that moment. Then when your back behind cover, all you see is that static image, and you have to use sound to know when to pop up and shoot. So it would kind of be like you have a photographic memory.
That probably sounds better in concept than it would work in execution.
I think there are two reasons that games w/ wall grabbing let you see what is going on around you.
#1 - This is how it is done in the movies and all the action is visible.
#2 - It would be CRAZY hard if they kept the view in 1st person all the time with wall cover. They have to build in a little advantage because in the game there is no pereipheral vision and when you play a game you can't "feel" anything the character feels. The third person view eliminates the need for feel by letting you visually see your environment.
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I know that you can do that in Splinter Cell.
All I can think of is Kill.Switch, and it's not really all that great.
Rich Cook.
PSN ID - WildSpoon
For real I was thinking of the hook in quake 2.
That's grabbing a fucking wall. And fantastic.
i'm interested in this too. i don't want just FPS; name any game that has the wall press move.
Gears of War
GRAW
Splinter Cell
Tenchu
Shenmue(during that stealth section)
Its repetitive, has a nonsensical plot, and its crazy hard at points, but the shoot-and-cover dynamic is done quite well. Some of the firefights can get really intense. Definitely worth the $20 or less you can find it for now.
Anyhoo, I think all the PC games with this feature have been covered. The Splinter Cells would get my vote, although it's not GoW type cover-and-shoot, if you're looking for that.
They made Sam and his weapons ambidextrous in SC:CT and on, so it's different now.
Seriously, like 40 times better.
Rebel Assault, for one?
There's quite a few games with this "wall grab technology."
Y'know, this feature is neat, but it's kinda unrealistic, don't you guys think? When you're pressed against a wall taking cover, you're not supposed to be able to see what's going on on the enemy's side.
It would be kind of neat if a game like Gears was based around the concept that when you pop up from cover, it "takes a picture" of whats happening at that moment. Then when your back behind cover, all you see is that static image, and you have to use sound to know when to pop up and shoot. So it would kind of be like you have a photographic memory.
That probably sounds better in concept than it would work in execution.
Wrong: There's quite a few games with wall grab technology.
Right: There are quite a few games with wall grab technology.
There're quite a few games with wall grab technology.
I have the 7600 GT along with a gig of RAM and a 2GHz Athlon processor, and R6 runs on medium to high settings very smoothly. I will get a very occasional spike of hardware lag when entering a large area, but for the most part it's very smooth.
I think there are two reasons that games w/ wall grabbing let you see what is going on around you.
#1 - This is how it is done in the movies and all the action is visible.
#2 - It would be CRAZY hard if they kept the view in 1st person all the time with wall cover. They have to build in a little advantage because in the game there is no pereipheral vision and when you play a game you can't "feel" anything the character feels. The third person view eliminates the need for feel by letting you visually see your environment.