The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Bad Company 2: Server Donation Info in the OP!

1356764

Posts

  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited March 2010
    So what is the trick to getting consistent performance out of the Engineer guns?

    Use a shotgun or get closer. Engineer's weapons are smgs so don't expect much in the way of mid to long range accuracy.

    I do often grab the Saiga if the fighting is especially close quarters, but usually I stick with the SCAR, though I'm really close to unlocking the AKS-74U

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • Magic RadioMagic Radio Registered User regular
    edited March 2010
    So what is the trick to getting consistent performance out of the Engineer guns?

    Use a shotgun or get closer. Engineer's weapons are smgs so don't expect much in the way of mid to long range accuracy.

    I do often grab the Saiga if the fighting is especially close quarters, but usually I stick with the SCAR, though I'm really close to unlocking the AKS-74U

    Also, don't be afraid to introduce your enemies to your best friend Carl Gustav. He may have a preference for armored vehicles, but he can still turn infantry into paste (especially if they're behind walls).

    Magic Radio on
  • GoombaGoomba __BANNED USERS regular
    edited March 2010
    strategery wrote: »
    Goomba wrote: »
    1. There's no tiers.

    2. It does more damage.

    3. Yes there is a reason it's not as accurate.

    4. It also does damage to lightly armored vehicles.

    Seriously this isn't that complex .

    What isn't complex is that you're going off base statistics, not practical usage. If, while in use, it takes the same amount of shots for 2 guns to kill a target, then the reality is their damage is equal enough. The only way to achieve a single shot kill is a headshot, which all sniper rifles are capable of. So it damages lightly armored vehicles. Big deal, so do grenades, heavy MGs(which can be used as pseudo snipers in many instances), grenade launchers, LMGs, and a host of other weapons.

    It's not a tough concept to understand. There's no point for it to have less accuracy if, when in practice, it does nearly the same job. Balance it in other ways, like saying it weighs a fuckload so you move a hell of a lot slower. Don't drop it's accuracy for no reason.
    Actually LMGs don't.

    And here, the M24 does 60 damage a missed shot. The M95 does 80. I sure as fuck think 20 damage is a lot to consider, even if it doesn't seem to be any different to Mr. All I Do Is Play Sniper But Can't Headshot.

    So basically you either fire a slow moving projectile or become stationary to kill a helicopter or light vehicles. Or the M95. That lets you move around and fires a bullet. You don't see how that's useful? It's not my fault you don't see the big picture. I don't even understand why you'd think making the M95 as accurate as the M24 would be a good idea. The M95 would be better in every way except reloading, but not much a disadvantage there.

    There's no tiered bullshit in the game, otherwise level four people would have no chance against level 20 people and how would that be fun?

    Also, what is this "host of other weapons". Only mounted MGs, heavy armor's weapons, rockets, or the M95 can damage light armored vehicles.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    reVerse wrote: »
    Sherlok wrote: »
    reVerse wrote: »
    Also: can you kill the pilot/driver on helicopters and jeeps and such where they are visible, forcing the vehicle to lose control?

    Yea you can shoot out pilots, co-pilots, gunners, etc. if they're exposed.

    That's awesome, with a high possibility of hilarity ensuing.

    Not nearly as much hilarity as me trying to fly the chopper in the first place. If at all possible, just let me fly the thing if you're on the opposing team. It'll get wrecked a lot faster than trying to shoot it down. Also, possibly flipped upside down.

    And I think it's dumb that the M95 has reduced accuracy for balance while the M60 is a beastly death machine. In comparison, an M60 only fires a 7.62/.30 cal round; the M95 fires a cartridge which is almost twice the size on top of being fired from a longer barrel yet still takes two shots to kill a target. I'm not trying to preach that BC2 should have uber-realistic weapons, but I am arguing that the M95 should have clear, definite advantages over the starting recon weapon. Over long ranges, an M95 is definitely going to be more accurate simply because it fires a much more powerful round with a much longer range. The M95 may have a slight advantage towards wounded targets, but usually those aren't the ones you're aiming for. Plus, unless you've already seen someone take hits, there's no way for recon to tell who is injured.

    So in the end, you're better off taking the M24 since it fires faster and is more accurate, thus effectively negating any reason to have the M95 in the game at all. And if you're trying to hurt vehicles, you're immensely better off using a mortar strike (which can kill a heavy tank) or just leaving it to anyone with any sort of anti-vehicle or anti-armor weapon. I would argue that due to the increased difficulty of actually hitting targets in this game with a sniper rifle, the M95 with the magnum perk or whatever it is should be able to one-shot a guy at full health. Then the reduced accuracy and fire rate wouldn't be a big deal; you could even make it so you can't take magnum and mortar strike at the same time so there is a serious tradeoff.

    Ninja Snarl P on
  • DracilDracil Registered User regular
    edited March 2010
    Woah every server has 0 players. I guess something happened at EA?

    *reads thread*

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • JauntyJaunty Registered User regular
    edited March 2010
    Sladvan wrote: »
    strategery wrote: »
    Goomba wrote: »
    1. There's no tiers.

    2. It does more damage.

    3. Yes there is a reason it's not as accurate.

    4. It also does damage to lightly armored vehicles.

    Seriously this isn't that complex .

    What isn't complex is that you're going off base statistics, not practical usage. If, while in use, it takes the same amount of shots for 2 guns to kill a target, then the reality is their damage is equal enough. The only way to achieve a single shot kill is a headshot, which all sniper rifles are capable of. So it damages lightly armored vehicles. Big deal, so do grenades, heavy MGs(which can be used as pseudo snipers in many instances), grenade launchers, LMGs, and a host of other weapons.

    It's not a tough concept to understand. There's no point for it to have less accuracy if, when in practice, it does nearly the same job. Balance it in other ways, like saying it weighs a fuckload so you move a hell of a lot slower. Don't drop it's accuracy for no reason.

    Someone made my favorite gun balanced for gameplay :( I'm gonna post about it right now!

    Semi related- The M416 is terrible and that is sad.

    I just hate how it looks like it was discovered at the bottom of an empty oil barrel in the desert at the end of a decade-long war.

    I am a shallow person.

    Jaunty on
    qcklw92m98s0.png
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited March 2010
    Also, don't be afraid to introduce you're enemies to your best friend Carl Gustav. He may have a preference for armored vehicles, but he can still turn infantry into paste (especially if they're behind walls).

    I never seem to have success with this unless I'm just trying to blow open a wall and am lucky enough to have someone walking past behind it. When I purposely shoot at infantry it just explodes next to them and they shoot me in the face.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited March 2010
    why are you guys arguing over which sniper rifle is the best between the M24 and the M95 when clearly, the best sniper rifle in the game is the VSS.

    it's a high powered sub-machine gun AND a sniper rifle.

    The Vintorez is more of a specops rifle, it just happens to be based on a silenced assault rifle with a scope slapped on. I want to give it a shot when I can be arsed to play my recon enough to get it though -- I suck ass at long-range sniping, so creeping around in the bushes and shooting at medium range with a Vintorez sounds more like my style.

    ...I've played too much STALKER. I do <3 my Threadcutter though.

    Echo on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    Dracil wrote: »
    Woah every server has 0 players. I guess something happened at EA?

    *reads thread*

    Nope, everyone is all done with BC2 now. Ok, lock the thread, time for everyone to leave! You don't have to go home, but you can't stay here.

    Ninja Snarl P on
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited March 2010
    Carl Gustav for president.

    It really is the closest thing to the soldier in TF2.

    DietarySupplement on
  • GoombaGoomba __BANNED USERS regular
    edited March 2010
    Not nearly as much hilarity as me trying to fly the chopper in the first place. If at all possible, just let me fly the thing if you're on the opposing team. It'll get wrecked a lot faster than trying to shoot it down. Also, possibly flipped upside down.

    And I think it's dumb that the M95 has reduced accuracy for balance while the M60 is a beastly death machine. In comparison, an M60 only fires a 7.62/.30 cal round; the M95 fires a cartridge which is almost twice the size on top of being fired from a longer barrel yet still takes two shots to kill a target. I'm not trying to preach that BC2 should have uber-realistic weapons, but I am arguing that the M95 should have clear, definite advantages over the starting recon weapon. Over long ranges, an M95 is definitely going to be more accurate simply because it fires a much more powerful round with a much longer range. The M95 may have a slight advantage towards wounded targets, but usually those aren't the ones you're aiming for. Plus, unless you've already seen someone take hits, there's no way for recon to tell who is injured.

    So in the end, you're better off taking the M24 since it fires faster and is more accurate, thus effectively negating any reason to have the M95 in the game at all. And if you're trying to hurt vehicles, you're immensely better off using a mortar strike (which can kill a heavy tank) or just leaving it to anyone with any sort of anti-vehicle or anti-armor weapon. I would argue that due to the increased difficulty of actually hitting targets in this game with a sniper rifle, the M95 with the magnum perk or whatever it is should be able to one-shot a guy at full health. Then the reduced accuracy and fire rate wouldn't be a big deal; you could even make it so you can't take magnum and mortar strike at the same time so there is a serious tradeoff.
    Actually they should nerf the M60 instead since it's a ridiculous bullshit plant that constantly produces copious amounts of bullshit and shoots them at the other team so they are riddled with bullshit.

    Also the SVU is cool and the VSS would be better if I could turn off full auto. I know I can burst but bursting is still too inaccurate.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Magic RadioMagic Radio Registered User regular
    edited March 2010
    I never seem to have success with this unless I'm just trying to blow open a wall and am lucky enough to have someone walking past behind it. When I purposely shoot at infantry it just explodes next to them and they shoot me in the face.

    It just takes practice; I can usually hit a sniper with about a 75-80% success rate. Oh, and if you really want some laughs you should tracer dart them first.

    Magic Radio on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited March 2010
    Carl Gustav for president.

    It really is the closest thing to the soldier in TF2.

    220px-King_Carl_XVI_Gustaf_at_National_Day_2009_Cropped.png

    Echo on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    I wish I could do the Soldier voice so I yell at magets for doing stupid crap like making half the team sniping recon or not pushing on an MCOM.

    Ninja Snarl P on
  • Vic_HazardVic_Hazard Registered User regular
    edited March 2010
    reVerse wrote: »
    Sherlok wrote: »
    reVerse wrote: »
    Also: can you kill the pilot/driver on helicopters and jeeps and such where they are visible, forcing the vehicle to lose control?

    Yea you can shoot out pilots, co-pilots, gunners, etc. if they're exposed.

    That's awesome, with a high possibility of hilarity ensuing.

    Not nearly as much hilarity as me trying to fly the chopper in the first place. If at all possible, just let me fly the thing if you're on the opposing team. It'll get wrecked a lot faster than trying to shoot it down. Also, possibly flipped upside down.

    And I think it's dumb that the M95 has reduced accuracy for balance while the M60 is a beastly death machine. In comparison, an M60 only fires a 7.62/.30 cal round; the M95 fires a cartridge which is almost twice the size on top of being fired from a longer barrel yet still takes two shots to kill a target. I'm not trying to preach that BC2 should have uber-realistic weapons, but I am arguing that the M95 should have clear, definite advantages over the starting recon weapon. Over long ranges, an M95 is definitely going to be more accurate simply because it fires a much more powerful round with a much longer range. The M95 may have a slight advantage towards wounded targets, but usually those aren't the ones you're aiming for. Plus, unless you've already seen someone take hits, there's no way for recon to tell who is injured.

    So in the end, you're better off taking the M24 since it fires faster and is more accurate, thus effectively negating any reason to have the M95 in the game at all. And if you're trying to hurt vehicles, you're immensely better off using a mortar strike (which can kill a heavy tank) or just leaving it to anyone with any sort of anti-vehicle or anti-armor weapon. I would argue that due to the increased difficulty of actually hitting targets in this game with a sniper rifle, the M95 with the magnum perk or whatever it is should be able to one-shot a guy at full health. Then the reduced accuracy and fire rate wouldn't be a big deal; you could even make it so you can't take magnum and mortar strike at the same time so there is a serious tradeoff.

    Speed of bullet != Lethality, not necessarily the size of the bullet either. And more powerful rounds with more range does not mean it's more accurate.

    As for the ingame advantages Goomba has already stated them. You might argue they're not perfectly balanced but they're pretty clearly there.

    Vic_Hazard on
  • PancakePancake Registered User regular
    edited March 2010
    I wish I could do the Soldier voice so I yell at magets for doing stupid crap like making half the team sniping recon or not pushing on an MCOM.

    Isn't that how you're supposed to play? Like four or five recons sniping from the same spot.

    I always feel really bad only playing recon. It's my favorite class, but when half my team is recon and being completely worthless, I sometimes don't change.

    Pancake on
    wAgWt.jpg
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited March 2010
    Hey look, a gunchart

    gunxo.png

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited March 2010
    Echo wrote: »
    Carl Gustav for president.

    It really is the closest thing to the soldier in TF2.

    220px-King_Carl_XVI_Gustaf_at_National_Day_2009_Cropped.png

    uuuuuuuuuugh

    Senshi on
  • strategerystrategery Registered User regular
    edited March 2010
    Goomba wrote: »
    strategery wrote: »
    Goomba wrote: »
    1. There's no tiers.

    2. It does more damage.

    3. Yes there is a reason it's not as accurate.

    4. It also does damage to lightly armored vehicles.

    Seriously this isn't that complex .

    What isn't complex is that you're going off base statistics, not practical usage. If, while in use, it takes the same amount of shots for 2 guns to kill a target, then the reality is their damage is equal enough. The only way to achieve a single shot kill is a headshot, which all sniper rifles are capable of. So it damages lightly armored vehicles. Big deal, so do grenades, heavy MGs(which can be used as pseudo snipers in many instances), grenade launchers, LMGs, and a host of other weapons.

    It's not a tough concept to understand. There's no point for it to have less accuracy if, when in practice, it does nearly the same job. Balance it in other ways, like saying it weighs a fuckload so you move a hell of a lot slower. Don't drop it's accuracy for no reason.
    Actually LMGs don't.

    And here, the M24 does 60 damage a missed shot. The M95 does 80. I sure as fuck think 20 damage is a lot to consider, even if it doesn't seem to be any different to Mr. All I Do Is Play Sniper But Can't Headshot.

    So basically you either fire a slow moving projectile or become stationary to kill a helicopter or light vehicles. Or the M95. That lets you move around and fires a bullet. You don't see how that's useful? It's not my fault you don't see the big picture. I don't even understand why you'd think making the M95 as accurate as the M24 would be a good idea. The M95 would be better in every way except reloading, but not much a disadvantage there.

    There's no tiered bullshit in the game, otherwise level four people would have no chance against level 20 people and how would that be fun?

    Also, what is this "host of other weapons". Only mounted MGs, heavy armor's weapons, rockets, or the M95 can damage light armored vehicles.

    I don't play sniper. I just think it's bullshit. I'm usually engineer or medic. So your personal attacks are meaningless and speak worlds of your ability to defend your position. Which is next to nil.

    Grenades damage even tanks, even if just slightly they still deliver damage. Try it some time. LMGs do damage bradleys, and mobile AA. Again maybe only slightly, but it's there. Heavy MGs, Rocket launchers, stationary AT, grenades/grenade launchers, other tanks all can damage a light vehicle. So using a single shot bolt action sniper rifle to try to take a whopping what? 10 hp off? That's a bogus argument. It sneezes on light vehicles, hardly deals any damage worth mentioning really. The 95's main benefit towards vehicles should be penetration, not damage.

    If you reduce the mobility of the M95 user, they're no longer able to have the same evasive skills the M24 player has. You get improved damage and penetration at the cost of pretty much being fucked in every circumstance that doesn't have you at a distance. It's not tough to close the gap on a sniper or evade them. They're the easiest players in the game to knife.

    I'm not saying every gun shouldn't have pros and cons. But their pros and cons should make sense. And decreasing the accuracy on a gun that should be equal or better is ridiculous. Movement penalties, longer reloads, and holding less ammo(which the M24 should be holding more ammo imho) are perfectly acceptable negatives. Look at the M95 in BF2. If I recall that game correctly it didn't even have a magazine. You fired it ONE SHOT AT A TIME. Why not do the same thing here? If it aint broke, don't fix it. Single shot, with an atrociously long period between shots sounds pretty goddamn balanced to me for a gun that deals 20 more damage and is as accurate as an M24. Because the reality is the M24 user would kill targets QUICKER due to faster rate of fire.

    So look at the big picture yourself you silly goose.

    strategery on
    Strategeryz0r.png
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited March 2010
    Goomba wrote: »
    Also the SVU is cool and the VSS would be better if I could turn off full auto. I know I can burst but bursting is still too inaccurate.

    I don't get this either. In the single player game you can change your ROF. Why not in multi?

    DietarySupplement on
  • belaraphonbelaraphon michiganRegistered User regular
    edited March 2010
    I wish I could do the Soldier voice so I yell at magets for doing stupid crap like making half the team sniping recon or not pushing on an MCOM.

    fuck recon players! if they were not such a great source of defib paddle points i would be even more upset that 3/4 people play as one. fuck you, you giant waste of tickets.

    belaraphon on
    belaraphon.png
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited March 2010
    I should play more Assault. I've stuck mostly to Medic to scrape people off the ground.

    Echo on
  • GoombaGoomba __BANNED USERS regular
    edited March 2010
    Hey look, a gunchart

    [img][/img]
    From the beta. With incorrect numbers.

    Still, a good idea for a baseline.

    Goomba on
    [SIGPIC][/SIGPIC]
  • PancakePancake Registered User regular
    edited March 2010
    belaraphon wrote: »
    I wish I could do the Soldier voice so I yell at magets for doing stupid crap like making half the team sniping recon or not pushing on an MCOM.

    fuck recon players! if they were not such a great source of defib paddle points i would be even more upset that 3/4 people play as one. fuck you, you giant waste of tickets.

    Not all of us are that bad. :(

    Pancake on
    wAgWt.jpg
  • shorttiminshorttimin regular Registered User regular
    edited March 2010
    So what is the trick to getting consistent performance out of the Engineer guns?

    Use a shotgun or get closer. Engineer's weapons are smgs so don't expect much in the way of mid to long range accuracy.

    I do often grab the Saiga if the fighting is especially close quarters, but usually I stick with the SCAR, though I'm really close to unlocking the AKS-74U

    Also, don't be afraid to introduce your enemies to your best friend Carl Gustav. He may have a preference for armored vehicles, but he can still turn infantry into paste (especially if they're behind walls).

    Come from behind. Most of the time you will lose against a medic or assault unless you have the drop on them. If you're not fixing a vehicle or blasting a building with RPG's, you should be trying to flank.

    Also, got my "Dentist" achievement! Headshot with the drill off a camping *%^#$ recon!

    shorttimin on
  • ZombieSheepZombieSheep Registered User regular
    edited March 2010
    Echo wrote: »
    I should play more Assault. I've stuck mostly to Medic to scrape people off the ground.

    scraping people off the floor is such profitable business, I have done rounds where I top the charts on my side without really killing anything. granted that our team was being stumped into the ground.

    I want to try other classes too, but somehow just couldn't let the medic go.

    ZombieSheep on
  • Vic_HazardVic_Hazard Registered User regular
    edited March 2010
    I like how two shotguns are exactly the same, and a third having the same stats except for reload speed, where it is slower.

    And the G3 looks like an m60 with less bullets, faster reload and 10% less RoF. The m14 is going to be killer with any class that can't take the GOL.

    Vic_Hazard on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    Vic_Hazard wrote: »
    Speed of bullet != Lethality, not necessarily the size of the bullet either. And more powerful round with more range does not mean it's more accurate.

    As for the ingame advantages Goomba has already stated them. You might argue they're not perfectly balanced but they're pretty clearly there.

    Haha, yeah, ok, because a giant honking bullet moving twice as fast as a much smaller bullet will somehow be less deadly to anything it touches.

    An M95 will absolutely be more accurate over longer ranges because the M95 can fire accurately farther than the M24 can even reach (though I don't think those ranges are really present in the game). Plus, a heavy bullet isn't as affected by wind. Plus, firing from a much heavier, more stable rifle platform. Which is irrelevant anyway because sniper rifles are tooled to ridiculous specs with virtually no unknowns to allow for inaccuracy.

    Not to mention people don't get "injured" by .50 cal rifle shots, they either die quickly or very quickly. The M24 and M95 are, in-game, functionally almost identical (two hits per kill) save that the M95 is less accurate and fires more slowly. If they boosted the M95 damage against light vehicles and choppers or something like that, okay, maybe worth using. As it is, you're always going to be better off with the fast, more accurate rifle, i.e., the M24.

    Ninja Snarl P on
  • BuhamutZeoBuhamutZeo Registered User regular
    edited March 2010
    So what is the trick to getting consistent performance out of the Engineer guns?

    Use a shotgun or get closer. Engineer's weapons are smgs so don't expect much in the way of mid to long range accuracy.

    I do often grab the Saiga if the fighting is especially close quarters, but usually I stick with the SCAR, though I'm really close to unlocking the AKS-74U

    Also, don't be afraid to introduce your enemies to your best friend Carl Gustav. He may have a preference for armored vehicles, but he can still turn infantry into paste (especially if they're behind walls).

    Come from behind. Most of the time you will lose against a medic or assault unless you have the drop on them. If you're not fixing a vehicle or blasting a building with RPG's, you should be trying to flank.

    Also, got my "Dentist" achievement! Headshot with the drill off a camping *%^#$ recon!

    Use mines, damn you all. It's like free tank kills ALL the time! No really, I lay down a 6-pack in separated 3-mine triangles and it's two almost guaranteed vehicle kills.

    BuhamutZeo on
    MyBanner.jpg
    BRAWL: 1160-9686-9416
  • needOpticneedOptic Registered User regular
    edited March 2010
    So now I can't login to EA. ugh....

    needOptic on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    Echo wrote: »
    I should play more Assault. I've stuck mostly to Medic to scrape people off the ground.

    scraping people off the floor is such profitable business, I have done rounds where I top the charts on my side without really killing anything. granted that our team was being stumped into the ground.

    I want to try other classes too, but somehow just couldn't let the medic go.

    Mortar strikes on friendly defensive positions are like Christmas for medics.

    Ninja Snarl P on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited March 2010
    Do they last the whole match? I was thinking of spawning with them a few times, scattering them around, then going about my business with rockets on later spawns.

    I die enough to make it feasible. :P

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • GoombaGoomba __BANNED USERS regular
    edited March 2010
    I wasn't attacking you, I talking about 90% of recon players. But hey you insulted me so cool. :TONGUEFACE:

    I know grenades can. I never said they couldn't. I said they were a slow moving projectile. LMGs, however, cannot. And I said all of those things could. You said, "a host of other weapons". What other weapons?

    And what the fuck would reducing the mobility of a M95 sniper do? Mean they couldn't strafe back and forth as much? Reducing the mobility seems like a bigger fucking thing than making it slightly less accurate.

    But you're still looking at it as "M24: 2 SHOTS M95: 2 SHOTS LITERALLY THE SAME DAMAGE??" The M95 is perfectly fine at most ranges, so I don't know why you're even so upset about it. It does significantly more damage, it takes off 10% OF A VEHICLE'S HEALTH, and in return it reloads and aims slightly not as good.

    Goomba on
    [SIGPIC][/SIGPIC]
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited March 2010
    Oh this had better be wrong. :? 12am PST? Fuck.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited March 2010
    Goomba wrote: »
    Hey look, a gunchart

    [img][/img]
    From the beta. With incorrect numbers.

    Still, a good idea for a baseline.

    Damn, is there an updated one? I'd like to see the differences

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • strategerystrategery Registered User regular
    edited March 2010
    I'm saying it's not balanced to a point that makes sense for any logical standpoint, especially given the weapon it's based off of. If they're going to base a game on real life shit, then try to keep your game relatively close to the real life shit. Which, right now, it's not. There's plenty of other methods of balancing it out that don't make the weapon inferior to another, similar, gun.

    That's the point dude. Nothing more. Between reload penalties, ammo capacity penalties, movement penalities, etc. There's tons upon tons of other modifiers they could have chosen. Accuracy is the one that makes the aboslute least sense from a logical stand point. How they came to that conclusion is what makes no sense what so ever.

    strategery on
    Strategeryz0r.png
  • Magic RadioMagic Radio Registered User regular
    edited March 2010
    BuhamutZeo wrote: »
    Use mines, damn you all. It's like free tank kills ALL the time! No really, I lay down a 6-pack in separated 3-mine triangles and it's two almost guaranteed vehicle kills.

    I was messing around with mines earlier and they are pretty great. However, if someone catches on that you're using them all they have to do is shoot them. Also, mines don't blow up buildings.
    Do they last the whole match? I was thinking of spawning with them a few times, scattering them around, then going about my business with rockets on later spawns.

    I die enough to make it feasible. :P

    They don't last the whole round, but they do last you being killed. I think they'll go poof at some point, but I'm not a a hundred percent sure on that.

    Magic Radio on
  • CroakCroak Registered User regular
    edited March 2010
    It's kind of funny to see the M60/LMG nerf cries in BF:BC2...deja-vu BF:Vietnam and BF2 all over again.

    At least with BC2, it takes a modest amount of grinding to get the M60 unlocked, and the "overpowered" part of the current M60 isn't nearly as bad as in Vietnam, where it was a hip-fire run and gun murder machine that could also snipe.

    I have to admit, I'll be a bit sad when the inevitable M60 nerfing comes, because that was my TO weapon for years in the real world...I'm quite fond of the hog and enjoy using it in games when it's available.

    Croak on
  • shorttiminshorttimin regular Registered User regular
    edited March 2010
    BuhamutZeo wrote: »
    So what is the trick to getting consistent performance out of the Engineer guns?

    Use a shotgun or get closer. Engineer's weapons are smgs so don't expect much in the way of mid to long range accuracy.

    I do often grab the Saiga if the fighting is especially close quarters, but usually I stick with the SCAR, though I'm really close to unlocking the AKS-74U

    Also, don't be afraid to introduce your enemies to your best friend Carl Gustav. He may have a preference for armored vehicles, but he can still turn infantry into paste (especially if they're behind walls).

    Come from behind. Most of the time you will lose against a medic or assault unless you have the drop on them. If you're not fixing a vehicle or blasting a building with RPG's, you should be trying to flank.

    Also, got my "Dentist" achievement! Headshot with the drill off a camping *%^#$ recon!

    Use mines, damn you all. It's like free tank kills ALL the time! No really, I lay down a 6-pack in separated 3-mine triangles and it's two almost guaranteed vehicle kills.

    I do! when defending that's my first two lives at least, sprinkling little cookies of death all over the place. I wish it didn't take two lives, but assaults NEVER DROP AMMO.

    Sides, he was asking about the engi guns.

    shorttimin on
  • nonplussednonplussed Registered User regular
    edited March 2010
    Assault Kits with the Thompson are basically your BC1 Special Ops dudes. With virtually unlimited C-4's.

    Fuck year.

    nonplussed on
    Xbox GT: namplussed
This discussion has been closed.