Super Street Fighter IV Changes!Other Changes:
-Focus attacks are faster.
-Ten brand new characters! Juri and Hakan are brand new, while Cody, Guy, Ibuki, Makoto, Dudley, Adon, DeeJay and T. Hawk all return for another round!
-Not DLC. The game will be shipped on a physical disc.
-
Will cost $40 USD!
-Brand new opening and closing videos for each character in an anime format.
-Not compatible with SF4 for online matches.
-Some 'bonus' for keeping your original SF4 disc.
DLC costumes?
-Each returning character has three costumes confirmed. Will there be more?
DLC, unlockable, require SF4 disc?
-Reworking of the online code.
-A team battle mode has been added. Up to 8 players are put into a room and divided into teams based on points. It's possible to have a 7v1 in this set-up!
-An 8 player "Endless Battle" online mode has been added. Players not fighting can spectate and comment via voice chat. No points are won/loss in this mode.
-Replays can always be saved.
-Replay channels have been added to watch and discuss matches with others.
-A tournament mode will be added later as DLC. Will allow 8 players, voice chat, save replays (even one's that you didn't play in), and offer titles for the winners.
-Each character has two Ultra's now and are selected before a match begins.
-Roster unlocked from start. No unlocking required.
-All online modes will have blind select. The cursor sound has been removed as well.
-New intro song.
-Shipping April 28, 2010.
Gameplay videos Updated 2/21
Links and Resources
Here are a few sites that can really help you get better at Street Fighter games.
Lots of regular SF4 content:Character Stats/Frame DataEach character is different in their moves, speed, and sizes but did you know that they also have different health, stun, dash, and jump values? The biggest difference between the characters is their health levels. The bigger, slower characters (Zangief, Rufus, etc) take more damage to KO while the smaller, faster characters (Chun Li, El Fuerte) take less damage to KO. The two powerful boss characters, Seth and Akuma, take a lot more damage than the rest of the cast due to their offensive abilities and options they have available to them. For a complete breakdown of the characters statistical differences, check out this link:
Shoryuken Wiki
Clicking on the links from each character will provide the immensely useful (or potentially boring) frame data for that character.
Online PlayStreet Fighter IV has a few online modes that allow players from around the world to challenge each other in head to head battles. Here are some things you should know before jumping online:
-There are a multitude of skill levels for players online. You will run into new players and guys who have been playing Street Fighter for twenty years. Online is like a box of chocolates, you never know what you’re going to get.
-You can play either Ranked Matches, Player Matches, or enter Championship Mode.
-Ranked matches have you facing off against another opponent for the chance to earn Battle Points (BP). Your BP's will go up or down depending on whether you win or lose. The greater the BP levels are between the two players the greater or lesser the effect will be. If player levels are fairly close (say within 100 or so points) the gain/loss is around 30 or so points. BP levels are used as an approximation of skill, but some players have artificially raised their BP levels, so take any BP value with a grain of salt.
-Player matches are generally used to play people when statistics aren't a concern. A lot of good players can be found this way, probably more so than in Ranked mode. The biggest advantage of Player matches are that when a game is over, you go back to a lobby and can play the opponent again. This is the best way to play games with friends or fellow Penny Arcade people.
-Championship mode is a free DLC that was added after launch. This mode is for people who want to really step up their game and challenge better players. In this mode, you start by entering into the lowest level of tournaments and earn Grade Points (GP) to advance to higher level tournaments. As you earn GPs your rank will rise from E all the way up to A. After that, you will move up to the next tournament level and start back down at E again. This continues through four levels of tournaments. Most PA players here fall in the G3 or G2 rankings. You can earn GPs by defeating other players in tournaments. When you defeat someone, you earn their current GPs in the form of Championship Points (CP). When you finish the tournament, your earned CPs are converted into GPs and added to your total.
For an
extremely detailed breakdown of how Championship mode works, visit
this thread at shoryuken.com. Credit goes to our very own forum poster Aumni for compiling all the data.
PC 'Mod'ness!To unlock everything on the PC including titles, colors, taunts, icons, and characters, please follow this link:
PC Unlocks
Did you know?-360 motions done by doing f,df,d,db,b,ub,u+p/k or b,db,d,df,f,uf,u+p/k instead of an actual 360 degree motion.
-Any half-circle motions (f, df, d, db, b for example) can be done by pressing df, b+p/k. This makes doing moves like Honda's Ochio throw (df, b+p) or Chun Li's Hazan Shu (df, b+k) much easier to pull off.
-Any dragon punch motion (f, d, df+p/k) can be done by pressing df, df+p/k. Use this to pull off backwards teleports with M.Bison and go right into his ultra combo.
-Going to ub instead of up on d/u charge moves allows you to retain your charge, which is useful for comboing into EX moves/Supers/Ultras.
-Reversals attacks can break armored moves.
-Charges moves done b,f,b+p/k to allow you to charge faster.
-Multi tap moves activate on fifth hit (Chun Li's lightning leg or E.Honda's hundred hand are good examples). You can use this to activate a certain strength of the move by making the level you want the fifth button press.
-More hits does not always mean more damage. There is a damage scaling feature in SF4 that makes each additional hit in a combo do less and less damage. Say an Super fireball from Ryu does 1/3 off your health normally. If he tacks the same super onto the end of a long combo, the damage reduction will cause it to do a lot less. Because of this, a simple 3 hit combo could do the same damage as a flashier 20+ hit combo.
-When using a Focus attack or a move with armor, you can absorb one hit and not be stunned. The damage you receive from the move will be represented as gray on your health bar and will recover over time as long as you don't get hit.
-Ultra combos do more damage depending on how full the revenge meter is.
-The revenge meter only fills up when you take damage. You can use the Focus Attack to absorb fireballs to fill up the meter, just make sure to not get hit while your life restores.
-Cammy's hooligan throw can be avoided by simply ducking.
-Cammy can instant air cannon strike by doing d,db,b,uf+k or d,db,b,ub/u/uf+2k for EX-Cannon strike.
-Dan is the only character in the game who can cancel his Super into his Ultra.
-Dhalsim can instant air teleport f,d,df,f,uf+3P or 3K (reverse motions for backwards teleport)
-Abel's command grab beats throws, but is vulnerable to attacks. His EX-command grab beats attacks (including some get up moves), but is vulnerable to other throws.
-Blanka can hop forward by pressing df+KKK, then unleash the anti-air Blanka ball by pressing uf, u, or ub+k.
-Blanka's Ultra has to be blocked low, high, then either high or low.
-Blanka's Ultra vulnerable on the way down after the initial leap up.
-Blanka can control himself left and right during his EX-Rainbow ball.
-Akuma's Raging Demon last input can be combined into f/b+lk+fp.
-Guile/Vega Super/Ultra can be done by doing db,f,df,d,db,b,ub+K (KKK).
-M.Bison can do a special move or ultra out of a teleport by doing it this way: b,db,b,db+3k/3p. Doing the teleport this way maintains his charge.
-Vega can throw away his claw by doing f,d,df+any p. Doing this motion with 2 punches will cause him to throw off his mask and lose 2 bars of EX meter. This is generally only done to show off.
-If Vega loses his mask, he takes more damage until he recovers it. On the plus side, he does more damage while it's off.
The PA Fighting Game Friends List 2.0
First, enter your data here, using
this form!
Then, you can view the
list of players here.
If your information changes or otherwise needs editing or deletion, you should PM ChaosHat, as he can edit the spreadsheet. NO I DON'T CARE ABOUT YOU CHANGING MAINS.
Know anything I'm missing? Let me know and I'll add it.
OP mega stolen from MNC Dover.
Posts
There's no need to blue dot. You just add a subscription you silly goose.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
There we go. Carry on.
We need this though.
I changed the thread title to represent the new meme of awesome.
Hakan's poop squeeze ultra will hopefully cause more rage quits than Seth's washing machine ultra.
I heard chaoshat was removed because he had an infinite on t.hawk.
Ceterum autem censeo, Carthaginem esse delendam
EDIT: From OP
I was gonna be in the game but I had infinites on everyone. I looked really cool.
It doesn't even have to be for the whole duration. Have a wider hitbox during the startup, lessen it as the move goes on. Done.
See, capcom can't do that because that would make sense.
Mama
OooooooOooOooh.
there's some bizarre japanese cultural design ethic in play here
Does this mean that Dudley is of Indian descent?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The last thing Guile needs is a stronger defense.
Vile American pigs will forever languish as terrible for defeating the Emperor.
If that's their rationale, Juri will be repeatedly raped and pillaged by the Japanese characters. This doesn't bode well.
You know, same logic could be applied for chun.
it's not so much their particular character choice as the fact that they've said the game wouldn't be as fun if all the characters were at the same level of strength. they think a more balanced game would be unfun.
which i find bizarre
...Yeah, I don't understand that logic.
Most people I talk to find fighting games more fun when the character they like actually stands a good chance against the more popular characters.
Still popular in US and Japan respectively.
Would we see Daigo running people with Dan? Tho I don't think I have seen him play anyone but Ryu ever.
Yeah. But even those pretty much devolved into "Everyone plays the same characters most of the time unless you're joking around or new."
Sure there are exceptions, but that is how it is for the majority.
Edit: Dan is okay because it is pretty obvious he is meant to be a joke.
Technically the Japanese would be mad at the Republic of China, aka Taiwan, and not Chun, who is from mainland China.
Even then I think those people would enjoy having just the joke character of Dan, or maybe a character who requires waaaay too much work. Like Viper. All that work and only mid tier? That's rough.
I mean this.
http://en.wikipedia.org/wiki/Rape_of_nanking
Honestly though, most of the characters people bitch about being weak would actually turn out pretty Ok once top tier is nerfed. Except for Gen. No Mk>Hands wtf?