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Final Fantasy: Lucky 13

AriviaArivia I Like A ChallengeEarth-1Registered User regular
edited March 2010 in Games and Technology
In this thread we continue our discussions on Final Fantasy XIII, including....

How it relates to past entries in the series.
nx9ijk.jpg

Or how cute Vanille is.
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Or you can keep talking about these guys, who are currently taking a break, but are bound to show up again sooner than later.
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Or you can go back even further and discuss the sprite-based classics.
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Just make sure to respect your fellow paw-paw daddies and mark your spoilers.
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The above was stolen without shame from Professor Snugglesworth. He's a cutie!

Tips & Tricks For FFXIII (aka: probably what you came here to ask about)

Oh God Oh God The Crystarium

Stop. Chill. You cannot screw this up. You cannot put points in wrong and end up with totally useless characters. By the end of most chapters, you will have enough points to max out most Crystarium levels for all of your characters as long as you don't run around 90% of the enemies. Just put points in. That felt good, didn't it? Yes it did. Now get your hands out of Lightning's shorts, you perv.

If you're having trouble selecting crystals at a branch, try using the d-pad instead of the joystick while holding X/A.

WTF Odin Is Kicking My Ass
Before the battle, use a Fortisol and Aegisol if you can. If not, start the battle off with Lightning as MED and Hope as SYN to get some buffs up. When Odin's attacking, go COM/MED just to keep your chain bonus building. When he casts Ullr's Shield, he won't be attacking - go all out COM/RAV on the silly goose. Rinse and repeat and you'll see it through. Withstanding the initial assault is the hardest part.

What's A Role Level Do?

Role Levels grant a substantial bonus to all party members when that character is using that role.

Respectively, those bonuses are:

Commando: Damage Bonus
Ravager: Chain Bonus
Sentinel: Damage Reduction
Medic: Healing Bonus
Synergist: Longer Effects
Saboteur: Increased Effect Chance

Individually, these bonuses may appear very small (one to five percent per crystal) but they add up in the end.

Money Money Money, Always Money

Unlike other FF games, you will not be raking in the gil. Most enemies don't even drop any! However, you don't need it as much - up until at least Chapter 9, you'll be fine spending no money in the stores and just living off of drops and treasure spheres.

If something goes wrong and you do need money, you can do the following

Sell Credit Chips and Incentive Chips. These are good for nothing else. Any materials you have that offer only 1 EXP (see below) can also be sold.

If you're absolutely stretched for money, the best place to grind mid-game is in Chapter 9, in the Crew Corridors of the Palamecia. Hard enemies, but you'll rake in the Chips. Return to the External Berths (which you can also clear for CP) to reset all enemies in the Crew Corridors.

A Very Short Introduction To Upgrading

Upgrading consists of applying materials to items. Each material grants a specific amount of EXP; once an item has enough EXP it will gain a level and become stronger.

Ultimately, once an item reaches a level that shows up as a star you can apply an expensive catalyst to make it even more powerful, but that's post-game/gamefaqs stuff.

In general, you want to apply an organic material or materials to drive the EXP modifier up to the cap of x3, then apply a single batch of a lot of one single mechanical component to actually get a large amount of EXP.

Captaink was nice enough to copy out the lists of the most cost-effective buyable materials from the guide:
Multiplier:
Sturdy Bone
Barbed Tail
Vibrant Ooze
Otherwordly Bone
Diabolic Tail
Transparent Ooze

Get up to x3 multiplier before you drop in tech components.

The most bang for your buck for flat exp are (best first):
Ultracompact Reactor
Supercharger
Particle Accelerator
Turboprop
Superconductor
Perfect Conductor
Chobham Armor
Bomb Core
Tesla Turbine

You can buy organic components from Creature Comforts and mechanical components from Lenora's Garage. If none of the technical components show up for you, Turbojets are your best bet.

The End Boss Of Chapter 9
Yeah, Barthandelus is a bitch. Check your party setup first. Whoever you've chosen should be able to have at least the following Paradigms:

-Relentless Assault (RAV/RAV/COM)
-Diversity (RAV/MED/COM)
-Solidarity (COM/SEN/MED)

and one of the following

-Hero's Charge (COM/MED/SYN)
-Safe Subversion (MED/SAB/SAB)
-Evened Odds (MED/SYN/SAB)

Combat Clinic (SEN/MED/MED) might be helpful in a real emergency, and Aggression (COM/COM/RAV) is nice if you can find the space for it.

Start off in something like Hero's Charge to get buffs up, then go to town on the Pauldrons and Ailettes. They each have an elemental weakness, so you can blow a Librascope or just look here:
Left Pauldron - Lightning
Left Ailette - Fire
Right Pauldron - Ice
Right Ailette - Water

Don't forget to use -ara spells after the stagger for splash/bonus damage!

At the beginning, you can get away by going after them with Relentless Assault; towards the end you want Diversity or Solidarity to hold up to the -aga spells he starts throwing around.

Once the ailettes/pauldrons are down, you can beat on the main body. Barthandelus can be staggered but not launched. You should generally be fine with Relentless Assault, although you'll definitely want to slip into Diversity after he spams Thanatosian Smile. When you Stagger Barthandelus, go all out, even into Aggression if you can.

After his first stagger, Barthandelus enters his main phase for most of the fight. Most of his attacks are the same as before, but he will rear back and start channeling Destrudo. You have roughly 15 seconds before he blows your face off with it.

By the time Destrudo hits you must have everyone pretty close to full health and be in Solidarity. Ideally, the Sentinel should have Provoked and be guarding. Destrudo hits for a ton, but you'll be okay if you're in Solidarity.

Immediately after you get pounded by Destrudo, switch into Hero's Charge/Safe Subversion/Evened Odds to heal/apply buffs/apply debuffs. Once everyone's back at full health and your cocktail of statuses is up, go back to Relentless Assault.

Note that the channelling of Destrudo resets his Chain meter, so you have to pound the shit out of him between your shit gets wrecked. IF he is in Stagger when he starts channeling Destrudo, Commandoes can very rarely restart the channel (he'll rear back and pause for a second.) It will restart, not stop, and you still need to get your ass in Solidarity fast.

If you're not getting him into Stagger between Destrudo channels, you need to retry the fight and either upgrade your strategy/Crystarium/weapons. You can grind quite easily on the mobs in the Bridge Access by just running from one end to the other.

At the very end, he may cast Doom on your party leader. Do not freak out, you have plenty of time, just stick to the plan.

Collector Catalogues

At the beginning of Chapter 11, you'll be given the option to buy a Collector Catalogue for 100,000 gil, which increases the drop rate when equipped. Don't.
You can get one quite easily later in the chapter by completing a small sidequest for no gill.

What Can I Do In Chapter 11?
After you arrive on Gran Pulse, the game opens up. As in really wide up. As in oh hi real FF gameplay wide up.

Here you can run into lots of big turtles that will smash your face in one shot!

As you follow the main plotline, Cie'th stones will give you hunts (sidequests) of varying difficulty. Feel free to take those on to get some extra CP, items, and gill.

However, the majority of post-game (yes, post-game: the bonus content in FFXIII happens on a file AFTER you've completed Chapter 13) content also occurs on Gran Pulse. You can't do everything now, and you shouldn't try.

If you need money during Chapter 11, going Chocobo Treasure Finding is your best bet. You can unlock rideable Chocobos by completing Mission 14.

huntresssig.jpg
Arivia on

Posts

  • TairuTairu Registered User regular
    edited March 2010
    Chapter 11 Question
    After doing about 8 missions I decided to start the main storyline if only for a little bit. As I am progressing I get further and further away from the main area. Now i'm worried, am I going back anytime soon? Should I have kept on doing missions to get the waypoints?

    Tairu on
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited March 2010
    Argh, Gran Pulse is overwhelmingly too freaking big and tedious to run around to do missions.

    Is this place optional? Or should I grind up for a lil bit before I get out of there?

    Casually Hardcore on
  • CiriraCirira IowaRegistered User regular
    edited March 2010
    So I saw multiple people asking for what it takes to upgrade weapons and stuff. I'm transcribing the information from the guide book, but it's taking awhile. I only have Lightning, Sazh and Snow done so far. I'm filling in as I can. Reposted this from the other thread since it was buried on page 79.

    The two numbers at the end represent max str/max mag for that weapon max level. All 2nd tier take Trapezohedron to upgrade to Tier 3. Tier 3 all max out at lvl 100.

    Lightning


    Blazefire Saber (max lvl 26) + Pervoskite -> Flamberge (max lvl 61) -> Omega Weapon 620/620

    Axis Blade (max lvl 21) +Adamantite -> Enkindler (max lvl 41) -> Omega Weapon 315/315 + ATB Charge (like haste)

    Edged Carbine (max lvl 26) + Pervoskite -> Razor Carbine (max lvl 61) -> Omega Weapon 210/723

    Lifesaber (max lvl 21) + Scarleitte -> Peacemaker (max lvl 41) -> Omega Weapon 520/520 + Improved Raise

    Gladius (max lvl 26) + Uraninite -> Helter Skelter (max lvl 61) -> Omega Weapon 723/210

    Organyx (max lvl 26) + Cobaltite -> Apocalypse (max lvl 61) -> Omega Weapon 750/750 + Leadenstrike(slow atk speed)

    Hauteclaire (max lvl 26) + Uraninite -> Durandal (max lvl 61) -> Omega Weapon 711/711 + Stagger Lock(that character can't cause a stagger, others still can)

    Lionheart (max lvl 21) + Scarletite -> Ultima Weapon (max lvl 41) -> Omega Weapon 508/508 + Quick Stagger(fills stagger gauge quicker)



    Sazh

    Vega 42's (max lvl 21) + Pervoskite -> Altairs (max lvl 41) -> Total Eclipses 812/822

    Spica Defender's (max lvl 21) + Scarleitite -> Sirius Sidearms (max lvl 41) -> Total Eclipses 713/911 + Augment Maintenance (Buffs last longer)

    Deneb Duellers (max lvl 26) + Pervoskite -> Canopus AMPs (max lvl 61) -> Total Eclipses 608/1125

    Rigels (max lvl 26) + Uranitite - > Polaris Specials (max lvl 61) -> Total Eclipses 1006/1014 + Stagger Lock (this character can't cause stagger)

    Aldebarans (max lvl 26) + Cobaltite -> Sedalmeliks (max lvl 61) -> Total Eclipses 0/1150 + leadenstrike (slow attack speed)

    Pleiades Hi-Powers (max lvl 26) + Pervoskite -> Hyades Magnums (max lvl 61) -> Total Eclipses 1150/0 Paper Tiger (I think low hp?)

    Antares Deluxes (max lvl 21) + Urantite -> Fomalhaut Elites (max lvl 41) -> Total Eclipses 610/616 + Chain Boost (quicker chains)

    Procyons (max lvl 21) + Dark Matter -> Betelgeuse Customs (max lvl 41) -> Total Eclipses 620/414 + stagger maintenance (longer staggers)

    Snow

    Wild Boar (max lvl 26) + Pervoskite -> Fatal Pride (max lvl 61) -> Save the Queen 717/717

    Paladin (max lvl 21) + Scarletite -> Winged Saint (max lvl 41) -> Save the Queen 510/510 + Improved Guard (not sure what it does)

    Rebel Heart (max lvl 21) + Urantite -> Warrior's Emblem (max lvl 41) -> Save the Queen 602/611 + Critical Power Surge (when critical he gets stronger)

    Power Circle (max lvl 26) + Scarletite -> Battle Standard (max lvl 61) -> Save the Queen - 925/202

    Feymark (max lvl 21) + Urantite -> Soul Blazer (max lvl 41) -> Save the Queen 0/1050 + Enfeeblement (negative effect not sure what)

    Sacrificial Circle (max lvl 26) + Scarletite -> Indomitus (max lvl 61) -> Save the Queen 1020/1020 + Paper Tiger (I think low hp?)

    Unsetting Sun (max lvl 26) + Pervoskite -> Midnight Sun (max lvl 61) -> Save the Queen 815/205 + Stagger Lock (this character can't cause staggers)

    Umbra (max lvl 21) + Adamantite -> Solaris (max lvl 41) -> Save the Queen 410/620 + Improved Ward (Assists his Sentinel skills, not sure how)

    Cirira on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited March 2010
    Ah, so guns are still named after stars. And Save the Queen has become an FF tradition at some point where I wasn't paying attention.

    Fencingsax on
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited March 2010
    So, Not 13 related but. I'm purchasing my first DS at the end of this month when they release the XL. I've already picked up FF3 and FF4. Is there any other SquareEnix Games i'm missing out on? I'm considering chrono trigger but i've played the everliving hell out of it already, and since I absolutely love FFT I was considering FFTA2, but the original was.. less than stellar. TWEWY looked interesting, but i'm not sure about anything else on the DS.

    CorriganX on
    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
  • NovembersChopinNovembersChopin Las VegasRegistered User regular
    edited March 2010
    Cirira wrote: »
    So I saw multiple people asking for what it takes to upgrade weapons and stuff. I'm transcribing the information from the guide book, but it's taking awhile. I only have Lightning, Sazh and Snow done so far. I'm filling in as I can. Reposted this from the other thread since it was buried on page 79.

    The two numbers at the end represent max str/max mag for that weapon max level. All 2nd tier take Trapezohedron to upgrade to Tier 3. Tier 3 all max out at lvl 100.

    Lightning


    Blazefire Saber (max lvl 26) + Pervoskite -> Flamberge (max lvl 61) -> Omega Weapon 620/620

    Axis Blade (max lvl 21) +Adamantite -> Enkindler (max lvl 41) -> Omega Weapon 315/315 + ATB Charge (like haste)

    Edged Carbine (max lvl 26) + Pervoskite -> Razor Carbine (max lvl 61) -> Omega Weapon 210/723

    Lifesaber (max lvl 21) + Scarleitte -> Peacemaker (max lvl 41) -> Omega Weapon 520/520 + Improved Raise

    Gladius (max lvl 26) + Uraninite -> Helter Skelter (max lvl 61) -> Omega Weapon 723/210

    Organyx (max lvl 26) + Cobaltite -> Apocalypse (max lvl 61) -> Omega Weapon 750/750 + Leadenstrike(slow atk speed)

    Hauteclaire (max lvl 26) + Uraninite -> Durandal (max lvl 61) -> Omega Weapon 711/711 + Stagger Lock(that character can't cause a stagger, others still can)

    Lionheart (max lvl 21) + Scarletite -> Ultima Weapon (max lvl 41) -> Omega Weapon 508/508 + Quick Stagger(fills stagger gauge quicker)



    Sazh

    Vega 42's (max lvl 21) + Pervoskite -> Altairs (max lvl 41) -> Total Eclipses 812/822

    Spica Defender's (max lvl 21) + Scarleitite -> Sirius Sidearms (max lvl 41) -> Total Eclipses 713/911 + Augment Maintenance (Buffs last longer)

    Deneb Duellers (max lvl 26) + Pervoskite -> Canopus AMPs (max lvl 61) -> Total Eclipses 608/1125

    Rigels (max lvl 26) + Uranitite - > Polaris Specials (max lvl 61) -> Total Eclipses 1006/1014 + Stagger Lock (this character can't cause stagger)

    Aldebarans (max lvl 26) + Cobaltite -> Sedalmeliks (max lvl 61) -> Total Eclipses 0/1150 + leadenstrike (slow attack speed)

    Pleiades Hi-Powers (max lvl 26) + Pervoskite -> Hyades Magnums (max lvl 61) -> Total Eclipses 1150/0 Paper Tiger (I think low hp?)

    Antares Deluxes (max lvl 21) + Urantite -> Fomalhaut Elites (max lvl 41) -> Total Eclipses 610/616 + Chain Boost (quicker chains)

    Procyons (max lvl 21) + Dark Matter -> Betelgeuse Customs (max lvl 41) -> Total Eclipses 620/414 + stagger maintenance (longer staggers)

    Snow

    Wild Boar (max lvl 26) + Pervoskite -> Fatal Pride (max lvl 61) -> Save the Queen 717/717

    Paladin (max lvl 21) + Scarletite -> Winged Saint (max lvl 41) -> Save the Queen 510/510 + Improved Guard (not sure what it does)

    Rebel Heart (max lvl 21) + Urantite -> Warrior's Emblem (max lvl 41) -> Save the Queen 602/611 + Critical Power Surge (when critical he gets stronger)

    Power Circle (max lvl 26) + Scarletite -> Battle Standard (max lvl 61) -> Save the Queen - 925/202

    Feymark (max lvl 21) + Urantite -> Soul Blazer (max lvl 41) -> Save the Queen 0/1050 + Enfeeblement (negative effect not sure what)

    Sacrificial Circle (max lvl 26) + Scarletite -> Indomitus (max lvl 61) -> Save the Queen 1020/1020 + Paper Tiger (I think low hp?)

    Unsetting Sun (max lvl 26) + Pervoskite -> Midnight Sun (max lvl 61) -> Save the Queen 815/205 + Stagger Lock (this character can't cause staggers)

    Umbra (max lvl 21) + Adamantite -> Solaris (max lvl 41) -> Save the Queen 410/620 + Improved Ward (Assists his Sentinel skills, not sure how)

    Nice

    NovembersChopin on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited March 2010
    Gah. I picked this up just now.
    I am weak.

    Rizzi on
  • TopiaTopia Registered User regular
    edited March 2010
    Odin fight:
    for me thunder did 2-3x more gestalt bar 'exp' per hit than anything being a COM.

    Topia on
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited March 2010
    Topia wrote: »
    Odin fight:
    for me thunder did 2-3x more gestalt bar 'exp' per hit than anything being a COM.
    By "Building chains" they never mean getting a higher stagger %. What they mean is for every hit you deal that starts a new chain it builds up some of his gestalt meters. Commandos are horrible for Eidolon fights because you want to repeatedly apply new chains while doing whatever secondary they ask of you. A single ravager that lets the bar wear down before reapplying the first hit of a chain will build the gestalt much much faster than a rav/com keeping a chain going.

    CorriganX on
    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
  • TopiaTopia Registered User regular
    edited March 2010
    CorriganX wrote: »
    Topia wrote: »
    Odin fight:
    for me thunder did 2-3x more gestalt bar 'exp' per hit than anything being a COM.
    By "Building chains" they never mean getting a higher stagger %. What they mean is for every hit you deal that starts a new chain it builds up some of his gestalt meters. Commandos are horrible for Eidolon fights because you want to repeatedly apply new chains while doing whatever secondary they ask of you. A single ravager that lets the bar wear down before reapplying the first hit of a chain will build the gestalt much much faster than a rav/com keeping a chain going.
    I wasn't sure what the big fuss was about this fight. I went in, never buffed, and just set Hope as my healer. All I did was use thunder repeatedly and won, no problem. And I did zero grinding before then, so I was average leveled.

    Topia on
  • TheEternalCowboyTheEternalCowboy Registered User regular
    edited March 2010
    I can't get over how different this Final Fantasy feels. I'm 10 hours in...and starting to sincerely believe that voice acting makes me become less enthralled in a story. It's one thing if dialogue is lame, but you're reading it (see: every poorly translated RPG in the past). It's something else entirely when you have to hear people utter ridiculous lines.

    I guess my main complaint is that some of the dialogue just feels "campy". (I am ignoring the lack of world map, large towns, the linear shackles, etc.)

    Aside from that, I love the combat. A question I have is in regards to keeping the stagger meter climbing. If I switch to ravager and perform the same attack that I was doing as a commando (with Lightning for example), is that meter going to increase at a faster rate simply because I am a ravager instead of a commando? (Ignoring attaining a level in the role.)

    TheEternalCowboy on
    I'd rather die on my feet than live on my knees.
  • The Sneak!The Sneak! Registered User regular
    edited March 2010
    I like this game.

    The Sneak! on
  • TopiaTopia Registered User regular
    edited March 2010
    I can't get over how different this Final Fantasy feels. I'm 10 hours in...and starting to sincerely believe that voice acting makes me become less enthralled in a story. It's one thing if dialogue is lame, but you're reading it (see: every poorly translated RPG in the past). It's something else entirely when you have to hear people utter ridiculous lines.

    I guess my main complaint is that some of the dialogue just feels "campy". (I am ignoring the lack of world map, large towns, the linear shackles, etc.)

    Aside from that, I love the combat. A question I have is in regards to keeping the stagger meter climbing. If I switch to ravager and perform the same attack that I was doing as a commando (with Lightning for example), is that meter going to increase at a faster rate simply because I am a ravager instead of a commando? (Ignoring attaining a level in the role.)

    I think the dialogue started off weak, but once the story started reaching a deeper emotional level of each of the characters I was extremely impressed. Of course like all RPG's its going to have some cringe-worthy lines, but it gets really good. Up to where I am, anyway.

    Topia on
  • XagarathXagarath Registered User regular
    edited March 2010
    CorriganX wrote: »
    So, Not 13 related but. I'm purchasing my first DS at the end of this month when they release the XL. I've already picked up FF3 and FF4. Is there any other SquareEnix Games i'm missing out on? I'm considering chrono trigger but i've played the everliving hell out of it already, and since I absolutely love FFT I was considering FFTA2, but the original was.. less than stellar. TWEWY looked interesting, but i'm not sure about anything else on the DS.

    The Dragon Quest games on the DS are leagues ahead of any of the FFs on it.
    Get them.

    Xagarath on
  • StiltsStilts Registered User regular
    edited March 2010
    Topia wrote: »
    CorriganX wrote: »
    Topia wrote: »
    Odin fight:
    for me thunder did 2-3x more gestalt bar 'exp' per hit than anything being a COM.
    By "Building chains" they never mean getting a higher stagger %. What they mean is for every hit you deal that starts a new chain it builds up some of his gestalt meters. Commandos are horrible for Eidolon fights because you want to repeatedly apply new chains while doing whatever secondary they ask of you. A single ravager that lets the bar wear down before reapplying the first hit of a chain will build the gestalt much much faster than a rav/com keeping a chain going.
    I wasn't sure what the big fuss was about this fight. I went in, never buffed, and just set Hope as my healer. All I did was use thunder repeatedly and won, no problem. And I did zero grinding before then, so I was average leveled.
    I had a hell of a time with this fight. I think I tried doing it seven or eight times before I went to GameFAQs to check what I was doing wrong. Turns out, I WASN'T doing anything wrong. I just needed to use the Haste-giving shroud so I could beat the timer. That said, if I had known that "building chains" meant "starting a new chain," I probably wouldn't have needed that Haste.

    That makes me wonder, though. Is it better for a RAV to just do one attack instead of using the entire ATB guage?

    Stilts on
    IKknkhU.gif
  • TopiaTopia Registered User regular
    edited March 2010
    Stilts wrote: »
    Topia wrote: »
    CorriganX wrote: »
    Topia wrote: »
    Odin fight:
    for me thunder did 2-3x more gestalt bar 'exp' per hit than anything being a COM.
    By "Building chains" they never mean getting a higher stagger %. What they mean is for every hit you deal that starts a new chain it builds up some of his gestalt meters. Commandos are horrible for Eidolon fights because you want to repeatedly apply new chains while doing whatever secondary they ask of you. A single ravager that lets the bar wear down before reapplying the first hit of a chain will build the gestalt much much faster than a rav/com keeping a chain going.
    I wasn't sure what the big fuss was about this fight. I went in, never buffed, and just set Hope as my healer. All I did was use thunder repeatedly and won, no problem. And I did zero grinding before then, so I was average leveled.
    I had a hell of a time with this fight. I think I tried doing it seven or eight times before I went to GameFAQs to check what I was doing wrong. Turns out, I WASN'T doing anything wrong. I just needed to use the Haste-giving shroud so I could beat the timer. That said, if I had known that "building chains" meant "starting a new chain," I probably wouldn't have needed that Haste.

    That makes me wonder, though. Is it better for a RAV to just do one attack instead of using the entire ATB guage?
    Well I'm not sure but for every Eidolon I've done, I just set the one who will be getting said Eidolon to cast it's elements spells on it repeatedly. Full atb bar. The other character(s) just sit back and heal. Never lost a fight yet.

    Topia on
  • LockedOnTargetLockedOnTarget Registered User regular
    edited March 2010
    Cirira wrote: »
    So I saw multiple people asking for what it takes to upgrade weapons and stuff. I'm transcribing the information from the guide book, but it's taking awhile. I only have Lightning, Sazh and Snow done so far. I'm filling in as I can. Reposted this from the other thread since it was buried on page 79.

    The two numbers at the end represent max str/max mag for that weapon max level. All 2nd tier take Trapezohedron to upgrade to Tier 3. Tier 3 all max out at lvl 100.

    Lightning


    Blazefire Saber (max lvl 26) + Pervoskite -> Flamberge (max lvl 61) -> Omega Weapon 620/620

    Axis Blade (max lvl 21) +Adamantite -> Enkindler (max lvl 41) -> Omega Weapon 315/315 + ATB Charge (like haste)

    Edged Carbine (max lvl 26) + Pervoskite -> Razor Carbine (max lvl 61) -> Omega Weapon 210/723

    Lifesaber (max lvl 21) + Scarleitte -> Peacemaker (max lvl 41) -> Omega Weapon 520/520 + Improved Raise

    Gladius (max lvl 26) + Uraninite -> Helter Skelter (max lvl 61) -> Omega Weapon 723/210

    Organyx (max lvl 26) + Cobaltite -> Apocalypse (max lvl 61) -> Omega Weapon 750/750 + Leadenstrike(slow atk speed)

    Hauteclaire (max lvl 26) + Uraninite -> Durandal (max lvl 61) -> Omega Weapon 711/711 + Stagger Lock(that character can't cause a stagger, others still can)

    Lionheart (max lvl 21) + Scarletite -> Ultima Weapon (max lvl 41) -> Omega Weapon 508/508 + Quick Stagger(fills stagger gauge quicker)



    Sazh

    Vega 42's (max lvl 21) + Pervoskite -> Altairs (max lvl 41) -> Total Eclipses 812/822

    Spica Defender's (max lvl 21) + Scarleitite -> Sirius Sidearms (max lvl 41) -> Total Eclipses 713/911 + Augment Maintenance (Buffs last longer)

    Deneb Duellers (max lvl 26) + Pervoskite -> Canopus AMPs (max lvl 61) -> Total Eclipses 608/1125

    Rigels (max lvl 26) + Uranitite - > Polaris Specials (max lvl 61) -> Total Eclipses 1006/1014 + Stagger Lock (this character can't cause stagger)

    Aldebarans (max lvl 26) + Cobaltite -> Sedalmeliks (max lvl 61) -> Total Eclipses 0/1150 + leadenstrike (slow attack speed)

    Pleiades Hi-Powers (max lvl 26) + Pervoskite -> Hyades Magnums (max lvl 61) -> Total Eclipses 1150/0 Paper Tiger (I think low hp?)

    Antares Deluxes (max lvl 21) + Urantite -> Fomalhaut Elites (max lvl 41) -> Total Eclipses 610/616 + Chain Boost (quicker chains)

    Procyons (max lvl 21) + Dark Matter -> Betelgeuse Customs (max lvl 41) -> Total Eclipses 620/414 + stagger maintenance (longer staggers)

    Snow

    Wild Boar (max lvl 26) + Pervoskite -> Fatal Pride (max lvl 61) -> Save the Queen 717/717

    Paladin (max lvl 21) + Scarletite -> Winged Saint (max lvl 41) -> Save the Queen 510/510 + Improved Guard (not sure what it does)

    Rebel Heart (max lvl 21) + Urantite -> Warrior's Emblem (max lvl 41) -> Save the Queen 602/611 + Critical Power Surge (when critical he gets stronger)

    Power Circle (max lvl 26) + Scarletite -> Battle Standard (max lvl 61) -> Save the Queen - 925/202

    Feymark (max lvl 21) + Urantite -> Soul Blazer (max lvl 41) -> Save the Queen 0/1050 + Enfeeblement (negative effect not sure what)

    Sacrificial Circle (max lvl 26) + Scarletite -> Indomitus (max lvl 61) -> Save the Queen 1020/1020 + Paper Tiger (I think low hp?)

    Unsetting Sun (max lvl 26) + Pervoskite -> Midnight Sun (max lvl 61) -> Save the Queen 815/205 + Stagger Lock (this character can't cause staggers)

    Umbra (max lvl 21) + Adamantite -> Solaris (max lvl 41) -> Save the Queen 410/620 + Improved Ward (Assists his Sentinel skills, not sure how)

    Appreciate this big-time, man.

    LockedOnTarget on
  • Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    I guess my main complaint is that some of the dialogue just feels "campy". (I am ignoring the lack of world map, large towns, the linear shackles, etc.)

    It's Final Fantasy. I actually think the dialogue in this one is probably a step above pretty much all previous FFs except 12.

    That said, I did feel a little the way you do now when I was at the ten hour mark, but I'm further in now and the character growth is just beginning to hit. I think I'm going to end up enjoying the characters much more than I initially thought I would.

    Zetetic Elench on
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  • MeiteronMeiteron Registered User regular
    edited March 2010
    I can't get over how different this Final Fantasy feels. I'm 10 hours in...and starting to sincerely believe that voice acting makes me become less enthralled in a story. It's one thing if dialogue is lame, but you're reading it (see: every poorly translated RPG in the past). It's something else entirely when you have to hear people utter ridiculous lines.

    I guess my main complaint is that some of the dialogue just feels "campy". (I am ignoring the lack of world map, large towns, the linear shackles, etc.)

    Aside from that, I love the combat. A question I have is in regards to keeping the stagger meter climbing. If I switch to ravager and perform the same attack that I was doing as a commando (with Lightning for example), is that meter going to increase at a faster rate simply because I am a ravager instead of a commando? (Ignoring attaining a level in the role.)

    Well you are never performing the same attacks, since Ravager doesn't even get access to, say, Attack. That said, Commando doesn't really build the gauge at all unless the gauge is already at zero, I think adding only .1% to subsequent hits. Commando is only important for slowing down gauge depletion; 1-2 rounds of nothing but attacking slows it to a crawl and keeps it from zeroing out while Ravagers charge up between rounds.

    The slowdown effect isn't permanent but it does last for a fairly long time, so it can be feasible to do a couple rounds with Commando and then switch to full Ravager for a few rounds afterwards, switching back to Commando if you need to. This is especially useful when you're running around with only two characters, starting with COM/RAV and switching to RAV/RAV to build chain.

    Meiteron on
  • StiltsStilts Registered User regular
    edited March 2010
    I guess my main complaint is that some of the dialogue just feels "campy". (I am ignoring the lack of world map, large towns, the linear shackles, etc.)

    It's Final Fantasy. I actually think the dialogue in this one is probably a step above pretty much all previous FFs except 12.

    That said, I did feel a little the way you do now when I was at the ten hour mark, but I'm further in now and the character growth is just beginning to hit. I think I'm going to end up enjoying the characters much more than I initially thought I would.

    Yeah, I started out thinking the main cast was a bunch of silly geese. By Chapter 9, though, I actually liked all of them.

    Yes, even Hope.

    Stilts on
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  • Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Yeah, I've found flipping between COM/RAV and RAV/RAV is essential for getting five stars in a lot of fights. You'll get a pretty good handle on how long you can leave the stagger meter without a COM attack, just give it time.

    Zetetic Elench on
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  • A duck!A duck! Moderator, ClubPA Mod Emeritus
    edited March 2010
    We are not starting threads this early.

    A duck! on
This discussion has been closed.