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13th Everquest Expansion Announced

Undead ScottsmanUndead Scottsman Cybertronian Paranormal EliminatorRegistered User regular
edited January 2007 in Games and Technology
Wow; milk that sucker dry!
Sony Online Entertainment Announces The Buried Sea(TM) Expansion for EverQuest(R) - Friday January 12, 7:00 pm ET
The Buried Sea Makes Waves as the Thirteenth Expansion for the Successful EverQuest Franchise

SAN DIEGO, Jan. 12 /PRNewswire/ -- Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Buried Sea(TM), a new expansion for the Massively Multiplayer Online Role-Playing Game (MMORPG), EverQuest. EverQuest The Buried Sea will only be available via digital download beginning February 13th, for the suggested retail price of U.S. $29.99.

"As the new producer on EverQuest I am very excited to have this tremendous opportunity to work on such a storied franchise, as well as be part of a development team that has delivered successful expansions time and time again over the past eight years for our many loyal EQ players," said Clint Worley, Producer, Sony Online Entertainment. "As the thirteenth expansion for EverQuest, The Buried Sea will continue to challenge players with two new worlds to explore, ship-to-ship combat on the open seas against swash-buckling pirates, and a variety of new missions created especially for this expansion."

"The success of EverQuest is both a tribute to our devoted player base and our very committed development team," said Christopher E. Sturr, Senior Global Brand Manager, Sony Online Entertainment. "EverQuest continues to deliver innovation, new features and challenging new content, which will be evident in The Buried Sea."

The Buried Sea will also feature the ability for guilds to create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone, the guild leaders or officers can plant the banner in the ground. Once the banner is placed, members of that guild are able to teleport directly to that banner. In addition to the banners, players will have the ability to acquire Energeian items, utilizing ancient Combine technology; they can gain access to a new inventory slot that can be fitted with an Energeian power source and armor that can tap into the energy held within.

About EverQuest The Buried Sea

Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypts and graves seem part of a grand design to overwhelm the lands. Trouble also lurks deep beneath the Buried Sea off the coast of Odus in a city named Katta Castrum, which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire who was poisoned. Generations of Combine Loyalists have tried to cure and awaken him while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea. Only the most intrepid Norrathians have the power to save them.

EverQuest The Buried Sea Features
* Ship-to-Ship Combat -- Cross the plank and fight for your life on the
open seas as you raid pirate vessels!
* Two Paths of Advancement -- Battle pirates on the open seas or dive
deep beneath the sea to Katta Castrum, lost stronghold of the Combine
Empire.
* New Missions -- Take your group through more than 60 challenging new
missions ranging from defending merchant vessels against marauding
pirates to uncovering the secrets behind the combine city and the
danger that threatens it!
* Guild Banners -- Design a guild emblem and display it with pride!
Upgrade your banner to grant your guild special abilities and plant it
on the field of battle so your fellow guild members can teleport
directly to it!
* Fellowships -- Get together with a group of your closest friends and
start your own fellowship! You can join in a common chat channel, gain
the ability to create a campfire that can help you in your adventures,
and get a token that will let you quickly travel to your other
fellowship members.
* Energeian Items -- Utilizing ancient Combine technology, gain access to
a new inventory slot that can be fitted with an Energeian power source
and armor that can tap into the energy held within! The armor gains
power based on the type of energy in the power source, so you can
quickly customize the effects of your armor by changing the power
source!

The EverQuest base game is required for this expansion. For more information on EverQuest The Buried Sea please visit: http://www.everquest.com. Preorders begin on January 16th at www.everquest.com

Ship to Ship would actually be rather interesting. I like hte "Combine Emperire" bit.. Norrath is HL2 thousands of years in the future! ;)

The main reason I posted this however, is this is yet another record. 13 expansions for one game: almost double that of runner-up: the Sims, which has 7. 13 expansions in 8 years. Stark contrast to WoW which has taken over two years to get out it's very first expansion.

Undead Scottsman on

Posts

  • Ninja BotNinja Bot Registered User regular
    edited January 2007
    People actually still play Everquest 1? :shock:

    Ninja Bot on
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    Ninja Bot wrote:
    People actually still play Everquest 1? :shock:
    Yeah.

    BahamutZERO on
    BahamutZERO.gif
  • DerrickDerrick Registered User regular
    edited January 2007
    Ninja Bot wrote:
    People actually still play Everquest 1? :shock:
    Yeah.
    wow. I would think they would move onto 2. I hear that's shaping up nicely now.

    Derrick on
    Steam and CFN: Enexemander
  • jothkijothki Registered User regular
    edited January 2007
    Derrick wrote:
    Ninja Bot wrote:
    People actually still play Everquest 1? :shock:
    Yeah.
    wow. I would think they would move onto 2. I hear that's shaping up nicely now.
    Last time mmogchart.com updated, EQ1 was way ahead of EQ2.

    jothki on
  • TDLTDL ClubPA, __BANNED USERS regular
    edited January 2007
    I reactivate my EQ1 account about once a year. I play for two weeks and quit again, but it's fun for those two weeks. But I never bought past the fourth expansion. I don't feel that I missed out.

    TDL on
    Meet me on my vast veranda
    My sweet, untouched Miranda
    And while the seagulls are crying
    We fall but our souls are flying
  • VeritasVRVeritasVR Registered User regular
    edited January 2007
    TDL wrote:
    I don't feel that I missed out.
    You didn't.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • Lucky CynicLucky Cynic Registered User regular
    edited January 2007
    jothki wrote:
    Derrick wrote:
    Ninja Bot wrote:
    People actually still play Everquest 1? :shock:
    Yeah.
    wow. I would think they would move onto 2. I hear that's shaping up nicely now.
    Last time mmogchart.com updated, EQ1 was way ahead of EQ2.

    I remember that chart, WoW had like half of the pie and Runescape had about 20% of it as well.

    Lucky Cynic on
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2007
    jothki wrote:
    Derrick wrote:
    Ninja Bot wrote:
    People actually still play Everquest 1? :shock:
    Yeah.
    wow. I would think they would move onto 2. I hear that's shaping up nicely now.
    Last time mmogchart.com updated, EQ1 was way ahead of EQ2.

    I remember that chart, WoW had like half of the pie and Runescape had about 20% of it as well.
    Counting users in China, yeah.

    BahamutZERO on
    BahamutZERO.gif
  • AndorienAndorien Registered User regular
    edited January 2007
    Wow, 13 in 8 years. The ship to ship doesn't excite me really, I'm just cautiously optimistic, as it's one of those features that will live and die by its implementation.

    I think the idea to throw down a guild banner once sufficient numbers are in the area to let people teleport there is a great idea, something that raid heavy games like WoW could really benefit from.

    Back to the expansions, it's funny to think that if Guild Wars keeps going, and maintains the stated expansion schedule, it should have no problem surpassing that number. The only question is if a sequel hits first.

    Andorien on
  • EdgieEdgie TampaRegistered User regular
    edited January 2007
    If I remember, it was a good year or two years before they got the first expansion, Kunark, out.

    EDIT: 13 months.

    Edgie on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited January 2007
    Edgie wrote:
    If I remember, it was a good year or two years before they got the first expansion, Kunark, out.

    EDIT: 13 months.
    Yeah. Kunark and Velious. Those were some high-class expansions. Luclin was a good idea, but poorly implemented. And I stopped playing shortly after Planes of Power, never even got access.

    13 expansions seems a bit much, but I suppose theres no sense in cutting something off if it's still making money.

    Cilla Black on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited January 2007
    Andorien wrote:
    Wow, 13 in 8 years. The ship to ship doesn't excite me really, I'm just cautiously optimistic, as it's one of those features that will live and die by its implementation.

    I think the idea to throw down a guild banner once sufficient numbers are in the area to let people teleport there is a great idea, something that raid heavy games like WoW could really benefit from.

    Back to the expansions, it's funny to think that if Guild Wars keeps going, and maintains the stated expansion schedule, it should have no problem surpassing that number. The only question is if a sequel hits first.

    If you don't include the first game, it'll take like another five and a half years before it'll have that many expansions (1 ever .5 years) and by that time there's no telling how many EQ expansions they'll be. :D

    Undead Scottsman on
  • DrezDrez Registered User regular
    edited January 2007
    I stopped playing at Velious.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • ThelloThello Registered User regular
    edited January 2007
    I don't want to meet the man who's played through all thirteen expansions.

    Thello on
  • SilentCoconutSilentCoconut Registered User regular
    edited January 2007
    They're pretty much using EQ1 as a big test server for EQ2, now. They're trying out new things to see if they work, so they can possibly implement them in their other MMO's. Vanguard doesn't have real naval combat yet, does it?

    One thing I wish they'd do is stop graphically revamping zones, and go back to their old art style, which had detailed textures but simple polygons. I think the new zones are hideous, because they're basically a lot of different angles that are all painted one color. The new Highpass is the worst offender. There's no difference in color between the ground and the huge walls. Compare that to a zone from the games first expansion, and tell me which you think is easier on the eyes.

    4bhlpwk.jpg

    4460l0k.jpg

    If they released a new expansion that used the old graphics engine, and had the old character models but tweaked slightly (to give them new animations, real armor instead of just textures, etc) but with a lot of new content, I'd definitely try it again.

    SilentCoconut on
  • EndomaticEndomatic Registered User regular
    edited January 2007
    Drez wrote:
    I stopped playing at Velious.

    I keep hearing that's when a lot of people quit.

    Endomatic on
  • FatsFats Corvallis, ORRegistered User regular
    edited January 2007
    You know, I'd almost like to start playing again just to see what all the expansions did. I stopped playing before any of them were released. It's got to be quite different these days.

    Fats on
  • CriptCript Registered User regular
    edited January 2007
    Original EQ, Kunark, and Velious were the golden ages of EQ. Excellent content. Then Verant jumped ship and Sony took over and the game took a huge nose dive. If any expansion caused anyone to quite I would say it was Luclin. What a pile of shit expansion that was. It defines the word Timesink.

    Cript on
    Dirty+RNA.png
  • powersurgepowersurge Registered User regular
    edited January 2007
    Endomatic wrote:
    Drez wrote:
    I stopped playing at Velious.

    I keep hearing that's when a lot of people quit.

    I didn't quit until much later but Velious was the golden era IMO. It started going down hill with Luclin.

    Expansion after expansion pretty much caused EQ IMO to become more like work with massive time sinks. You were pretty much a hardcore raider or progression was a bitch. Lost Dungeons, Monster expansion, Dragons, all helped some with their instanced dungeons, quests, point rewards, but they all seemed kind of bland and dead compared to the Kunark and Velious era content.

    I think I had the most fun when my guild was working on Velious content (rings, shawls, raiding giants and sometimes Halls of Testing). Luclin wasn't so hot but then Planes of Power was a major clusterfuck (flag this flag that zomg we needs 100 moar pplz!).

    I tried out EQ2 for 30ish levels but it didn't really hit it off with me either. But that was right at launch and I hear a lot of things have changed.

    powersurge on
  • CriptCript Registered User regular
    edited January 2007
    Luclin wasn't so hot but then Planes of Power was a major clusterfuck (flag this flag that zomg we needs 100 moar pplz!).

    I would gladly flag up to Plane of Time before sludging through Luclin. Getting keyed for Emp and Vex Thal was awful. Do you not remember the 1 hour+ long Named mob fights that Luclin introduced?

    Cript on
    Dirty+RNA.png
  • Rabid_LlamaRabid_Llama Registered User regular
    edited January 2007
    The Plane of Knowledge is what ruined this game. It made everything feel disconnected.

    I loved this game to death for about 3 years.

    Rabid_Llama on
    /sig
    The+Rabid+Llama.png
  • Sub StandardSub Standard Registered User regular
    edited January 2007
    I stopped playing sometime after Gates of Discord came out. I came back to try Dragons of Norrath, but then I just quit again.

    Sub Standard on
    Panda1.jpg
  • DrezDrez Registered User regular
    edited January 2007
    The Plane of Knowledge is what ruined this game. It made everything feel disconnected.

    I loved this game to death for about 3 years.

    Exactly.

    Exactly.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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