Sony Online Entertainment Announces The Buried Sea(TM) Expansion for EverQuest(R) - Friday January 12, 7:00 pm ET
The Buried Sea Makes Waves as the Thirteenth Expansion for the Successful EverQuest Franchise
SAN DIEGO, Jan. 12 /PRNewswire/ -- Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Buried Sea(TM), a new expansion for the Massively Multiplayer Online Role-Playing Game (MMORPG), EverQuest. EverQuest The Buried Sea will only be available via digital download beginning February 13th, for the suggested retail price of U.S. $29.99.
"As the new producer on EverQuest I am very excited to have this tremendous opportunity to work on such a storied franchise, as well as be part of a development team that has delivered successful expansions time and time again over the past eight years for our many loyal EQ players," said Clint Worley, Producer, Sony Online Entertainment. "As the thirteenth expansion for EverQuest, The Buried Sea will continue to challenge players with two new worlds to explore, ship-to-ship combat on the open seas against swash-buckling pirates, and a variety of new missions created especially for this expansion."
"The success of EverQuest is both a tribute to our devoted player base and our very committed development team," said Christopher E. Sturr, Senior Global Brand Manager, Sony Online Entertainment. "EverQuest continues to deliver innovation, new features and challenging new content, which will be evident in The Buried Sea."
The Buried Sea will also feature the ability for guilds to create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone, the guild leaders or officers can plant the banner in the ground. Once the banner is placed, members of that guild are able to teleport directly to that banner. In addition to the banners, players will have the ability to acquire Energeian items, utilizing ancient Combine technology; they can gain access to a new inventory slot that can be fitted with an Energeian power source and armor that can tap into the energy held within.
About EverQuest The Buried Sea
Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypts and graves seem part of a grand design to overwhelm the lands. Trouble also lurks deep beneath the Buried Sea off the coast of Odus in a city named Katta Castrum, which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire who was poisoned. Generations of Combine Loyalists have tried to cure and awaken him while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea. Only the most intrepid Norrathians have the power to save them.
EverQuest The Buried Sea Features
* Ship-to-Ship Combat -- Cross the plank and fight for your life on the
open seas as you raid pirate vessels!
* Two Paths of Advancement -- Battle pirates on the open seas or dive
deep beneath the sea to Katta Castrum, lost stronghold of the Combine
Empire.
* New Missions -- Take your group through more than 60 challenging new
missions ranging from defending merchant vessels against marauding
pirates to uncovering the secrets behind the combine city and the
danger that threatens it!
* Guild Banners -- Design a guild emblem and display it with pride!
Upgrade your banner to grant your guild special abilities and plant it
on the field of battle so your fellow guild members can teleport
directly to it!
* Fellowships -- Get together with a group of your closest friends and
start your own fellowship! You can join in a common chat channel, gain
the ability to create a campfire that can help you in your adventures,
and get a token that will let you quickly travel to your other
fellowship members.
* Energeian Items -- Utilizing ancient Combine technology, gain access to
a new inventory slot that can be fitted with an Energeian power source
and armor that can tap into the energy held within! The armor gains
power based on the type of energy in the power source, so you can
quickly customize the effects of your armor by changing the power
source!
The EverQuest base game is required for this expansion. For more information on EverQuest The Buried Sea please visit:
http://www.everquest.com. Preorders begin on January 16th at
www.everquest.com
Posts
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Let 'em eat fucking pineapples!
I remember that chart, WoW had like half of the pie and Runescape had about 20% of it as well.
I think the idea to throw down a guild banner once sufficient numbers are in the area to let people teleport there is a great idea, something that raid heavy games like WoW could really benefit from.
Back to the expansions, it's funny to think that if Guild Wars keeps going, and maintains the stated expansion schedule, it should have no problem surpassing that number. The only question is if a sequel hits first.
EDIT: 13 months.
13 expansions seems a bit much, but I suppose theres no sense in cutting something off if it's still making money.
If you don't include the first game, it'll take like another five and a half years before it'll have that many expansions (1 ever .5 years) and by that time there's no telling how many EQ expansions they'll be.
One thing I wish they'd do is stop graphically revamping zones, and go back to their old art style, which had detailed textures but simple polygons. I think the new zones are hideous, because they're basically a lot of different angles that are all painted one color. The new Highpass is the worst offender. There's no difference in color between the ground and the huge walls. Compare that to a zone from the games first expansion, and tell me which you think is easier on the eyes.
If they released a new expansion that used the old graphics engine, and had the old character models but tweaked slightly (to give them new animations, real armor instead of just textures, etc) but with a lot of new content, I'd definitely try it again.
I keep hearing that's when a lot of people quit.
I didn't quit until much later but Velious was the golden era IMO. It started going down hill with Luclin.
Expansion after expansion pretty much caused EQ IMO to become more like work with massive time sinks. You were pretty much a hardcore raider or progression was a bitch. Lost Dungeons, Monster expansion, Dragons, all helped some with their instanced dungeons, quests, point rewards, but they all seemed kind of bland and dead compared to the Kunark and Velious era content.
I think I had the most fun when my guild was working on Velious content (rings, shawls, raiding giants and sometimes Halls of Testing). Luclin wasn't so hot but then Planes of Power was a major clusterfuck (flag this flag that zomg we needs 100 moar pplz!).
I tried out EQ2 for 30ish levels but it didn't really hit it off with me either. But that was right at launch and I hear a lot of things have changed.
I would gladly flag up to Plane of Time before sludging through Luclin. Getting keyed for Emp and Vex Thal was awful. Do you not remember the 1 hour+ long Named mob fights that Luclin introduced?
I loved this game to death for about 3 years.
Exactly.
Exactly.