King of Fighters XIII: Mad_KOF ascends to god-tier

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  • ZiggymonZiggymon Registered User regular
    edited March 2010
    The fighting system was fine, excellent even. Problem was when some characters have like 90% of moves cut while other characters have huge move lists making it a bit unfair at times. All XIII needs to do for most people is have a larger selection of characters, the move list returned, a boss character and Online play that works.

    Personally though Id love the challenges to return from XI. They were far more interesting and fun than Street Fighter IV's.

    Ziggymon on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    No, the fighting system is not perfect. Didn't like the CC system at all.

    But you see those 13 videos? Now that is KoF.

    edit: welp, moving to hype mode. Sorry nujabes. :(

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • TheStigTheStig Registered User regular
    edited March 2010
    Oh shit son, King is in.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • JJJJ DailyStormer Registered User regular
    edited March 2010
    I hope they both die and they never come back ever again. For no reason Rugal should appear.

    JJ on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Know what, no other characters should be announced until this guy is announced.
    Yamazaki-k3.jpg

    MAKE IT HAPPEN SNK!

    edit: Also, there's story this time apparently.

    c20100325_kof13b_26_cs1w1_640x360.jpg

    Was there story in KoF12? I can't remember.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2010
    Yuri, King, Vice.


    If the third remains a corpse, I'll take K'. Failing that... uh, Rock?

    cj iwakura on
    z48g7weaopj2.png
  • Rex DartRex Dart Registered User regular
    edited March 2010
    Antihippy wrote: »
    edit: Also, there's story this time apparently.

    c20100325_kof13b_26_cs1w1_640x360.jpg

    Was there story in KoF12? I can't remember.

    Did you miss that on the previous page? :P

    And KOF XII had no story whatsoever. All the more reason I'm excited for XIII.

    Rex Dart on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Hey, I can't be in here being hyped for 13 all the time. :P

    Man, hopefully I won't be burned like I was with 12, though I kinda enjoyed it. I want a good next gen KoF game. Getting rid of CC and getting yuri in are good signs so far.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Rex DartRex Dart Registered User regular
    edited March 2010
    Partial movelists and system explanation:

    http://i.imgur.com/YXvGo.jpg
    http://i.imgur.com/G5b3v.jpg

    Some highlights:
    - Raiden has a new DM called "Crazy Train." Great name.
    - Kim has his air DM again.
    - Joe got his qcf,hcb+P DM back.
    - Kensou gets a new DM. Which is probably his old DM.
    - Mature has Ebony Tears (qcf,hcb+P), Death Row (qcb+P x 3) and her Nocturnal Rights DM (qcfx2 + P).
    - Ralf gets his aerial qcf+P move back.
    - Clark got his Gatling punch back (b charge, f+P)! Surprising.
    - Elizabeth has new DM (probably her old XI DM) and her traveling uppercut.
    - Lots of other small stuff I'm forgetting...

    The only downside for me is that the guard attack (b+CD) from XII seems to be completely gone. Instead, the old guard cancel attack returns. It seems like everything about the game's system is going back to 2002-style. Which is a shame, since I much preferred XII's gameplay. I just wanted 2002's characters and movelists. Not the system itself. Oh well. It is a fun system and I'm sure most fans will be happy.

    That said, I'll be even more disappointed if you can no longer combo into CDs or charge/cancel your CD.

    Rex Dart on
  • blaze_zeroblaze_zero Registered User regular
    edited March 2010
    I hated the fact that you could Guard Attack anytime you wanted. I much prefer that it takes a super bar to do. Otherwise people just spam it.

    blaze_zero on
  • Rex DartRex Dart Registered User regular
    edited March 2010
    blaze_zero wrote: »
    I hated the fact that you could Guard Attack anytime you wanted. I much prefer that it takes a super bar to do. Otherwise people just spam it.
    If your opponent spams guard attacks, you throw them. Perhaps it was a bit overpowered, but it certainly wasn't good enough that it would win matches for you.

    I liked it because, in order to use it correctly, you had to predict when your opponent was going to attack, instead of just already be blocking and sitting on a super bar you don't need.

    Rex Dart on
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited March 2010
    Rex Dart wrote: »
    Partial movelists and system explanation:

    http://i.imgur.com/YXvGo.jpg
    http://i.imgur.com/G5b3v.jpg

    Some highlights:
    - Raiden has a new DM called "Crazy Train." Great name.
    - Kim has his air DM again.
    - Joe got his qcf,hcb+P DM back.
    - Kensou gets a new DM. Which is probably his old DM.
    - Mature has Ebony Tears (qcf,hcb+P), Death Row (qcb+P x 3) and her Nocturnal Rights DM (qcfx2 + P).
    - Ralf gets his aerial qcf+P move back.
    - Clark got his Gatling punch back (b charge, f+P)! Surprising.
    - Elizabeth has new DM (probably her old XI DM) and her traveling uppercut.
    - Lots of other small stuff I'm forgetting...

    The only downside for me is that the guard attack (b+CD) from XII seems to be completely gone. Instead, the old guard cancel attack returns. It seems like everything about the game's system is going back to 2002-style. Which is a shame, since I much preferred XII's gameplay. I just wanted 2002's characters and movelists. Not the system itself. Oh well. It is a fun system and I'm sure most fans will be happy.

    That said, I'll be even more disappointed if you can no longer combo into CDs or charge/cancel your CD.

    Lime: Fuck. Yes. Mature is BACK.

    Red: Welcome to scrubtown.

    El Fantastico on
    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • AntihippyAntihippy Registered User regular
    edited March 2010
    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • BarrabasBarrabas Registered User regular
    edited March 2010
    Antihippy wrote: »
    Argh.

    When will SNK learn not to rape their character designs?

    ??? Is this about Yuri's alternate color scheme designed specifically to not give her pants? Well, tights aren't pants so technically she was never wearing any. But I understand where your coming from if that's it.

    Barrabas on
    XBL - ErrorMacro1
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Yeah, partly. Though the I only just found out that pantlessness is color specific.

    Seriously, no braid? Why? And why does she look like she has neck problems in her neutral stance?

    Also, someone needs to get king some food stat. Those arms are goddamn sticks.

    edit: More loke test vids.
    http://www.youtube.com/watch?v=0mMRqFsBvNg
    http://www.youtube.com/watch?v=x6SYFSjX4v0

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • blaze_zeroblaze_zero Registered User regular
    edited March 2010
    KOF XII seemed like it should have just been a Loke test build.

    This seems to be more to form.

    blaze_zero on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    I think someone said that the produver for KoF13 says that if KOF 13 doesn't do well, it will be over for the series.

    God I hope not.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • BarrabasBarrabas Registered User regular
    edited March 2010
    Kind of not interested. I was a huge fan of the KOF series and I wanted to like KOFXII but we just got shafted in the end. I doubt I'll make another purchase in this series.

    I'm really hoping it turns out that KoF 12 was really just KoF 13 beta "let's make a little bit of money so we can continue developing the game edition." That would still be a dick move selling it to us at full price, but not a ton more than something like GT Prologue or whatever it was called. Let's just say I'm cautiously optimistic about the game being better over all. I'm still probably not going to buy it until I hear something about how the online play is. Needs to be at SFIV level at a minimum.

    Barrabas on
    XBL - ErrorMacro1
  • AntihippyAntihippy Registered User regular
    edited March 2010
    BOTP
    I think someone said that the produver for KoF13 says that if KOF 13 doesn't do well, it will be over for the series.

    God I hope not.

    edit: neithan from SRK.
    Hey guys.
    The locktest will continue until sunday. About the fact that kof could die, they did not announce it this way but the man that was there for me knows well japanese industry and producers, he also worked for several mags. He explained to me that kof XII was this way cause it cost a lot of money to do and that they needed easy and fast money, they needed to sell something. So kof XII get out this way on consoles very early. They putted kof 2002 um in arcades so the game sold correctly in asia (china, corea, thailand) and even did things like... Kof Sky Stage.

    Now let's see what options they already explored :

    - Kof 98 and 2002 remakes (the favorites) : done and is ok
    - Kof in 3D : done and fail
    - Kof in other genres : partially done and fail/gave something correct (kof sky stage and kof online)
    - Putting games on xboxlive (correct conversation but bad online)

    You see ? They used all they can use to make games and sell them and it's correct/failure most of the time. Now what can they do ? Kof XI UM ? Maybe yeah but seriously ? They only can do Kof XIII the way they wanted it from the beginning and that's all. And why do they have to succed with kof XIII ?

    - It cost A LOT of money to do
    - It cost A LOT of time (5 years !!)
    - They cannot do a remix/revamp of another kof because it's already done or the people behind the old kof (shinkiro, coders, sprites designers) are gone for years to other companies
    - They can't afford another one if this one does not sell a bit, it will mean they is no public for kof

    And what are the goals ?

    - They want to find new players that begun with SFIV (ex moves in a kof ? never seen before !)
    - They have to make players slide from old kofs to this one (kof 2002 system, guard cancel, old camera)
    - They need to convince arcade owners to buy this kof so SNKP can make money (no console ports announced)
    - The need to sell a lot of kof after the arcade version on the consoles with a good online


    The thing that we have to understand is that SNKP is in a critical situation because of their fans : they always want new things, but if it's not the exact same as the previous game, it's no good, if there is not THE character they love, it's no good, if there is only 9 stages it's no good. You can't satisfy old kof fans even when you try to be kind with a gameplay they know, they will say the design is not their taste. Even with 35 characters, there will be one they wanted. Kof fans aren't watching the actual game but wishing for their personnal game to come.
    SNKP have to make a kof that will convince everyone like capcom did with SFIV (or almost did) to switch or begin but they do not have the same people to do the game (the director of dimps, who is the company that did SFIV, is the man behind SFI ! But all the people behind all kofs are gone so you can't copycat them) and it's taking a risk, they are in the same situation Arcsys was when losing guilty gear rights : asking players to switch, or it's the end.


    All these reasons, are hintches that gave us this conclusion : SNKP is putting their balls on the table, but at the opposite side, they are doing a lot to gain success :

    - The graphics will convince most of the people now that the zoom is over (for hardcore gamers) and the pixelisation gone (for newbies and game reviewers)
    - The system is well knowned of the players and can be learned easily by begginers because it has less options than kof XII.
    - They are doing a bit the same thing that capcom did with SF3 : give us chun-li ! Here they are giving Mai and other characters the fan really wanted and it counts a lot
    - The game will be first in arcades for months, so arcades can buy it and be sure they will make money with it -> the game will have a life
    - The game will have a tournament on the tougeki
    - The home port will have more time to be done, same for netcode
    - They are putting an end for the Ash arc (seven years after the first game !) and giving what fans want and if it works, they will be able to run a totally new arc
    - Come back of bosses, storyline

    Kind of a sobering and depressing insight of the state of the KoF series.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • BarrabasBarrabas Registered User regular
    edited March 2010
    As sad as it is to think about it. One of the reasons I think SFIV did well in the West (other than the major reason of brand recognition) is because it ditched the sprites. I love sprites, but I think a lot of the more normal people out there (i.e. not us) think sprites = old and outdated when they're on HD systems. Where old and outdated = bad game.

    I hope they fix everything wrong with KoF12 and the game does super well for a fighting game. If not, I hope they'll give 3D another shot. Just sticking to the 2.5D style of things like SFIV and Battle Fantasia. 2D fighters just don't translate well into full 3D in my opinion.

    Barrabas on
    XBL - ErrorMacro1
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Blazblue had sprites and it did pretty well. That's mostly because it has shit like story modes, great online and just stuff to do generally. I don't think it's the sprites themselves per se. They dropped the ball with the console port, and now even the arcades have no business with 12.

    They seem to be going on the right track so far though. Bringing back fan-favourites (though I wonder how many of those "NO MAI NO BUY" bandwagoners will actually buy the game :lol:), more characters, brought back more traditional KoF mechanics, get rid of CC, fleshing out every character's movesets, just make it feel more complete really. Hoping this will bring back the hardcore base, and it does well in the arcades at least. Than when it comes to consoles, make arcade/story/whatever modes, and create a solid netcode, and they might bring back not only most of their hardcore fanbase, but also some of the casual KoF/Fighter fans.

    I know I'll be buying it though. I don't want KoF to die. :(

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Rex DartRex Dart Registered User regular
    edited March 2010
    Wow, so XIII has:

    UK Bus stage
    India stage
    Jungle stage
    Japan stage

    Plus updates of the XII stages:

    France stage (now in front of the Arc de Triomphe)
    China stage (now at night)
    Egypt stage (now inside a temple)

    So even if they don't add any more stages, XIII already beats XII in terms of numbers. Although that may not be saying much (XII had only six), it's still pretty good news to me.

    EDIT:
    Hey guys.
    The locktest will continue until sunday. About the fact that kof could die, they did not announce it this way but the man that was there for me knows well japanese industry and producers, he also worked for several mags. He explained to me . . .
    So this guy is a well-known industry analyst? That's cool and everything and I respect his opinion, buuuuut...

    Pachter is also a well-known industry analyst who has written for several magazines. I'm just saying, this is speculation. It may be grounded in reality, but it's still speculation. Don't freak out, buy ten copies of the game or lose sleep over this.

    Rex Dart on
  • blaze_zeroblaze_zero Registered User regular
    edited March 2010
    KOF2002UM

    I just want them to give me this game right now.

    blaze_zero on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Man, why can't they bring their ports to PSN? If they do I'll be giving them money!
    Rex Dart wrote: »
    So this guy is a well-known industry analyst? That's cool and everything and I respect his opinion, buuuuut...

    Pachter is also a well-known industry analyst who has written for several magazines. I'm just saying, this is speculation. It may be grounded in reality, but it's still speculation. Don't freak out, buy ten copies of the game or lose sleep over this.

    Not gonna freak out, but I honestly can't see another KoF game if this one fails either.

    Not a well known analyst or anything, but he apparently (like, I'm not sure if it's true at all) talked to the producer at the loke test and what he say does make sense.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Rex DartRex Dart Registered User regular
    edited March 2010
    Antihippy wrote: »
    Man, why can't they bring their ports to PSN? If they do I'll be giving them money!
    Rex Dart wrote: »
    So this guy is a well-known industry analyst? That's cool and everything and I respect his opinion, buuuuut...

    Pachter is also a well-known industry analyst who has written for several magazines. I'm just saying, this is speculation. It may be grounded in reality, but it's still speculation. Don't freak out, buy ten copies of the game or lose sleep over this.

    Not gonna freak out, but I honestly can't see another KoF game if this one fails either.

    Not a well known analyst or anything, but he apparently (like, I'm not sure if it's true at all) talked to the producer at the loke test and what he say does make sense.
    To be honest, if the game did fail, they'd probably try the Metal Slug 7 route and bring the game to DS / PSP.

    But, ideally, that's an eventuality that won't be realized. For now, I just hope the game takes off in arcades.

    Rex Dart on
  • Ah_PookAh_Pook Registered User regular
    edited March 2010
    dire predictions aside, SNK/playmore has lost all goodwill with me with their continued releases of crappy games/ports for years. no way im getting hyped up again at this point. if it comes out and is solid thats great, i'll check it out. until then though, fuck it.

    Ah_Pook on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2010
    Ah, well, at least Yuri, Mai, King and some fighters people actually goddamn remember from SNK are finally reappearing.

    Like a lot of people, I was rather disappointed with XII, and didn't pick it up. My hope is that this'll do well, make up for XII's failings, and give us an XVI so we can finally bring back Blue Mary, Whip, Vanessa and Seth. At some point. Maybe.

    *keeps dreaming*

    Also, the return of chubby Athena. Nyuk nyuk nyuk.

    Synthesis on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Synthesis wrote: »
    Ah, well, at least Yuri, Mai, King and some fighters people actually goddamn remember from SNK are finally reappearing.

    Like a lot of people, I was rather disappointed with XII, and didn't pick it up. My hope is that this'll do well, make up for XII's failings, and give us an XVI so we can finally bring back Blue Mary, Whip, Vanessa and Seth. At some point. Maybe.

    *keeps dreaming*

    Also, the return of chubby Athena. Nyuk nyuk nyuk.

    Replace seth with yamazaki and I'm good.

    And no chubby athena. Bleh.

    At least she got her teleports back. Athena without teleports is so boring.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • blaze_zeroblaze_zero Registered User regular
    edited March 2010
    KOF2002 Athena is the best Athena.

    blaze_zero on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2010
    Antihippy wrote: »
    Synthesis wrote: »
    Ah, well, at least Yuri, Mai, King and some fighters people actually goddamn remember from SNK are finally reappearing.

    Like a lot of people, I was rather disappointed with XII, and didn't pick it up. My hope is that this'll do well, make up for XII's failings, and give us an XVI so we can finally bring back Blue Mary, Whip, Vanessa and Seth. At some point. Maybe.

    *keeps dreaming*

    Also, the return of chubby Athena. Nyuk nyuk nyuk.

    Replace seth with yamazaki and I'm good.

    And no chubby athena. Bleh.

    At least she got her teleports back. Athena without teleports is so boring.

    They took out her teleports in XII? Wow, that does sucks.

    I could do with or without Yamazaki. I'd prefer Seth, because that would make it more likely to have Vanessa. And vice versa. But, again, just me.

    Also, I'm pretty sure we're going to have Chubby Athena for the long haul. It's understandable they'd drop the whole "make Athena different in every release" thing given the work needed for HD sprites, but skinny, genki, crazy Athena is far more endearing than chubby, unhappy-because-she's-chubby Athena.

    But, that's just one character. It's a step in the right direction, just not a huge one.

    EDIT: Also, Vice and Mature. But we'll probably need a XV before they come back.

    Double EDIT:
    blaze_zero wrote: »
    KOF2002 Athena is the best Athena.

    Ah, maybe.
    kof2002_athena.jpg

    Actually, except for the fact that she looks kind of odd at times with short hair, I liked KOF 2001 Athena.

    Synthesis on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    blaze_zero wrote: »
    KOF2002 Athena is the best Athena.

    KoF 2k2UM is the best game. I need to play it more. :(
    They took out her teleports in XII? Wow, that does sucks.

    I could do with or without Yamazaki. I'd prefer Seth, because that would make it more likely to have Vanessa. And vice versa. But, again, just me.

    Also, I'm pretty sure we're going to have Chubby Athena for the long haul. It's understandable they'd drop the whole "make Athena different in every release" thing given the HD sprite issue, but skinny, genki, crazy Athena is far more endearing than chubby, unhappy-because-she's-chubby Athena.

    But, that's just one character. It's a step in the right direction, just not a huge one.

    EDIT: Also, Vice and Mature. But we'll probably need a XV before they come back.

    Didn't Vice die?

    Apparently there are rumors that yamazaki might be is XIII, so who knows? Definitely needs more vanessa though, yeah. And ramon! Ramon is awesome.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2010
    Antihippy wrote: »
    Didn't Vice die?

    Apparently there are rumors that yamazaki might be is XIII, so who knows? Definitely needs more vanessa though, yeah. And ramon! Ramon is awesome.

    Pretty sure both Vice and Mature are dead. That being said, XII didn't have a story mode, which at least to me says "Put whoever the fuck you want to" if you do it again.

    So yeah, bring back awesome secretaries. But I'd settle for Whip to go along with Leona.

    EDIT: I was about to say "Or freaking Clark already", but apparently he is in XIII--good for him. And he's freaking huge. Chris Redfield on the 'roids huge.
    Clark-kofXIII.jpg

    So, uh, yeah, thank you SNK Playmore. Maybe we can have Whip now? Preferably not looking like a completely different person (Andy, Terry, and Joe all look almost exactly the same). And with her 'Eagle?

    Synthesis on
  • Rex DartRex Dart Registered User regular
    edited March 2010
    I love how people will now be complaining about how fat Athena is and how skinny Mai, King and Yuri are. At least everyone likes the proportions of Mature and Elizabeth. RIGHT!?

    I could rattle off dozens of characters I'd love to see return in this or future KOFs, but it hardly seems worth it. I know not everyone can make it in, so I'd rather focus on enjoying the characters we have.

    Rex Dart on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2010
    Rex Dart wrote: »
    I love how people will now be complaining about how fat Athena is and how skinny Mai, King and Yuri are. At least everyone likes the proportions of Mature and Elizabeth. RIGHT!?

    I could rattle off dozens of characters I'd love to see return in this or future KOFs, but it hardly seems worth it. I know not everyone can make it in, so I'd rather focus on enjoying the characters we have.

    I actually like the current Mai character art. My first thought was "hey it's 'skinny' Mai." Of course, 'skinny' for Mai is kind of, well, paradoxical, but I like it. I'll take it any day over her KOF 2003 design.
    Mai_Shiranui_KOF_2003_01.jpg

    Sad about Yuri missing her ponytail apparently, but she looks fine otherwise. But Yuri's always been skinny.

    Also, people were complaining about chubby Athena back when XII was first announced. On this forum, even. There was a running gag that the reason she looks upset was because we were cruel with the fat jokes.

    EDIT: Actually, looking at it closer, I think the single thing I like most about Mai's new design is her face. There's something very subtle, downplayed about it. Not sure.

    Synthesis on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Well, we're just dreamers you know. Dreaming the impossible. :(

    At least I got yuri back. Apparently she has like an akuma dive kick now though, and no uppercuts. o_O

    Also, the intro is hype.

    http://d.hatena.ne.jp/video/niconico/sm10171032
    So yeah, bring back awesome secretaries. But I'd settle for Whip to go along with Leona.

    Well, new mature fits the secretary look at least.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • blaze_zeroblaze_zero Registered User regular
    edited March 2010
    I don't mind Athena in XII and XIII. She's still cute. I still prefer her old sprite from '02 though.
    Yuri looks awesome and cute in XIII.

    blaze_zero on
  • Rex DartRex Dart Registered User regular
    edited March 2010
    In Japanese high school society, a girl getting a radical new haircut is seen a sign that she's gone through a major relationship change (i.e. a break-up, or a new boyfriend). I wonder if SNK is foreshadowing or something. Considering they stuck so close to her classic design in every way but this one, I can't think of any other rationale.

    @Synthesis: Just to be clear, are you talking about the characters' portrait art or their sprites? Since Mai's sprite in 2003 was the same one she had in '96, I suspect I may have misunderstood you.

    Rex Dart on
  • Nick TNick T Registered User regular
    edited March 2010
    I really hope they don't drop the ball with this one. Hopefully the game is solid and can do just as well as Blazblue or just slightly under their numbers. I think that'd be a success but I don't know if that's what they'd financially consider one.

    Also hoping they apologize for the last game by offering a free limited edition run (also like Blazblue) at normal price with really good stuff. I'd also like something for buying XII like free DLC or something but I'm reaching on that one.

    Nick T on
    PSN: ConvicNic
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Actually seeing that both blazblue CS and SSF4 are both going for US$40 I wouldn't be surprised if SNK does the same.

    Though console release is still ageeeeeees away. I just hope my arcade gets it.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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