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I've just been reading through the gaming Kryptonite thread and it gave me an idea for my own.
What games do you find easy that others consider to be tough or even impossible?
For me, it would have to be Ninja Gaiden on the xbox. Sure it was a challenge, but after the first boss, the game became much easier and I breezed through it pretty quickly. Okay the harder difficulties eluded even me, but it seems so many people find even the easiet (none black) difficulty a near impossible task.
The Metal Slug games. I'll plow through those games in at most 5 credits. I also have to say a lot of recent shooters, which are so stupidly easy at times that I have to make conditions like "never use cover" to put some challenge back
I know it is heresy and yes there were a few deaths here and there but not exactly the unless you use perfect strats and classes you cant beat the game some of my friends had told me about.
SO basically FFT was easy because you cheated a fuckload?
And I'm guessing the guy saying metal slug is easy put hours of practice in before they became 'easy'. because they are easy once you memorize the attack patterns. It is just the memorizing that takes ages.
SO basically FFT was easy because you cheated a fuckload?
And I'm guessing the guy saying metal slug is easy put hours of practice in before they became 'easy'. because they are easy once you memorize the attack patterns. It is just the memorizing that takes ages.
There are only two ways to cheat in FFT:
1. Orlandu
2. Item dupe
Everything else is fair game. Well, maybe except for Secret Clothes + Chantage. That's pretty cheap.
SO basically FFT was easy because you cheated a fuckload?
And I'm guessing the guy saying metal slug is easy put hours of practice in before they became 'easy'. because they are easy once you memorize the attack patterns. It is just the memorizing that takes ages.
Nah, even my first run on Metal Slug 3 was just 5 continues. The only Metal Slug game that I really have memorized is Metal Slug 2.
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XBL:Elliotw3|PSN:elliotw2
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited March 2010
I beat all the games that you have ever struggled with because I am the best.
SO basically FFT was easy because you cheated a fuckload?
And I'm guessing the guy saying metal slug is easy put hours of practice in before they became 'easy'. because they are easy once you memorize the attack patterns. It is just the memorizing that takes ages.
There are only two ways to cheat in FFT:
1. Orlandu
2. Item dupe
Everything else is fair game. Well, maybe except for Secret Clothes + Chantage. That's pretty cheap.
You forgot the Scroll Glitch.
Which actually made the game more enjoyable for me. It beat having my troops kick the shit out of each other to learn abilities. Good lord it take an obsene amount of time to learn basic shit like Cure 2.
Any game with flying. I don't know what it is about it, but flying comes super-naturally to me. Driving too, but to a lesser extent. If I'm flying in a game, I am neigh-unstoppable. In fact, recently in BFBC2 whenever I'm feeling bad about my score on the ground I just take a UAV/Chopper up and I pretty much instantly jump a few rungs up the scoreboard. flying and me get along really well.
The new (now slightly old, Xbox) Ninja Gaiden. Not only is it relatively easy (despite supposedly "harkening back to the days when games were hard"), but it gets easier the further you go. The first boss might be moderately difficult, but from then on it gets progressively easier. The only 'spike' would be the fish that can manage to kill you if they start hitting you, but that's why you've got nunchaku/flails.
The original Armored Core is also pretty easy (even though it has that "die 5 times in the first missions and start over with an über radar and money" thing).
President Rex on
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WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
edited March 2010
I've heard from quite a few people that Midnight Club LA is ridiculously punishing.
Pfffft, whatever, it's literally the only game that I can win at while having a conversation or daydreaming and not even realise it. It's subconcious now. :O
The first Ninja Turtles game. I've always heard people raving on about how tough the water level is, but as a kid I could beat that game in a few hours. Now? Probably not. But I always found it weird, since I don't remember it being that difficult.
Edit: Hah, high five bro!
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I beat all the games that you have ever struggled with because I am the best.
Something about this....makes me very melancholy.
Anyway, I remember hearing a lot of people had trouble with Devil May Cry 3. I wouldn't know, because I cleared normal and hard relatively easily. I never owned the game, so I never got all the way through 'Dante must Die' mode, but I also didn't find it outstandingly difficult by any means. Also, I only played the game when it was relatively new, because I rented it, so by now, years later, the situation has probably changed. I might have bought it if PS2s I owned didn't keep dying on me.
The new (now slightly old, Xbox) Ninja Gaiden. Not only is it relatively easy (despite supposedly "harkening back to the days when games were hard"), but it gets easier the further you go. The first boss might be moderately difficult, but from then on it gets progressively easier. The only 'spike' would be the fish that can manage to kill you if they start hitting you, but that's why you've got nunchaku/flails.
This is true, and I'm fairly certain it's by design. You start out incredibly weak (with a tiny health bar and ineffective weapons), and get much stronger as the game progresses (the sequel is far more subtle about this specific issue). I cleared Ninja Gaiden: Black on normal and hard my...junior(?) year of college, and was going through very hard when the saves on my Xbox 360 were all corrupted. The only time I ever lost saves on my Xbox 360. o_O
Because in that thread people are talking about how many times they die each fight, and how they couldn't do it without SEN/MED/MED and here I am with something like a grand total of four or five deaths for the whole game, having never used SEN/MED/MED because it got in the way of my killing shit.
Because in that thread people are talking about how many times they die each fight, and how they couldn't do it without SEN/MED/MED and here I am with something like a grand total of four or five deaths for the whole game, having never used SEN/MED/MED because it got in the way of my killing shit.
Eh, I dunno about that just yet. I see at least as many people complaining that all you do is mash the auto attack most of the time.
I honestly don't think that FFXIII qualifies as "hard"...but, I haven't completed the whole game yet.
On the other hand, Tales of Vesperia repeatedly kicked my ass. Over and over again. I'd like to say it's because it was my first Tales game, but I was probably just doing something horribly wrong. Like fight the optional monster battles.
I know at least two people that have ragequit FF13 in Chapter 12 because the first boss there was too hard for them.
re: Tales of Vesperia, I actually almost lost the tutorial battle, just because Yuri controls so differently from most Tales protagonists. I wasn't used to his swing speed and so on. Super embarrassing. And then there was that stupid wolf boss.
I know at least two people that have ragequit FF13 in Chapter 12 because the first boss there was too hard for them.
re: Tales of Vesperia, I actually almost lost the tutorial battle, just because Yuri controls so differently from most Tales protagonists. I wasn't used to his swing speed and so on. Super embarrassing. And then there was that stupid wolf boss.
On the topic of losing tutorial battles, I lost in the first battle of The Answer in Persona 3 and had to sit through all that shit again to get another crack at it.
I almost died the second time, too
I'll put in a second mention of not having that many problems with Devil May Cry 3. It was a little hard at first, but once I bought Trickster I went through Normal and Hard without many problems. I didn't try DMD, though.
Gonna go with Ninja Gaiden/Black, as well. People still talk about hard difficult the first Alma battle is, and I don't think I've ever lost to her, on any difficulty. Oh yeah, and I went Master Ninja all over that shit. Granted, my end of level rankings were abysmal on that difficulty, but I still finished it.
Also, the original Devil May Cry. Relative to 3 it isn't too bad, but way back when everyone was saying how hard the game was. I have destroyed that game, I tell you.
Graviija on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited March 2010
When Commandos 2 was released I told myself it was extremely difficult, because I couldn't make it past 5 or 6 levels.
Then six months ago I breezed through the whole thing in like two evenings and it was one of the easiest games I've played.
Not difficult. About as fucking tedious as sorting out a misspelling of your name at the DMV, especially when you got to the whole "Oh, remember those bosses you already fought? Twice? Let's change their color and have you fight them again, all in a row, enjoy!".
But not actually hard, since you could use the same tricks against them.
SO basically FFT was easy because you cheated a fuckload?
And I'm guessing the guy saying metal slug is easy put hours of practice in before they became 'easy'. because they are easy once you memorize the attack patterns. It is just the memorizing that takes ages.
There are only two ways to cheat in FFT:
1. Orlandu
2. Item dupe
Everything else is fair game. Well, maybe except for Secret Clothes + Chantage. That's pretty cheap.
You forgot the Scroll Glitch.
Which actually made the game more enjoyable for me. It beat having my troops kick the shit out of each other to learn abilities. Good lord it take an obsene amount of time to learn basic shit like Cure 2.
FFT is easycakes, but only because the AI is dumb and the story battles don't scale with your party's levels. Nothing like walking into the second story battle of the game with a party of level 99 with all jobs maxed and skills learned!
The Scroll Glitch is the only exploit I'll use without guilt because I already did a playthrough of FFT where I learned everything the hard way, before I even learned of the glitch. There are a lot of ways to creatively earn JP, but it's all a grind in the end.
The easiest way to do it is with Ramza, or any of the generics that can learn the Accumulate skill under the Squire Job, and make sure that Basic Skill is the secondary talent of whatever character you're taking into the field. Simply kill everything on a map with the exception of one monster, preferrably the weakest one, then put your party in a clustered formation, hopefully protected by the environment(rocks, cliffs, trees, water) where the monster can't get to you. Spam the hell out of Accumulate until you have earned enough JP to learn every skill for the job you're currently in. You can get even more creative depending on what jobs you've brought along with you: If you've brought a Knight or Dancer, you can lower the monster's speed and Power to 1, making them slow as shit and deal 1 damage whenever they get a turn in. Bring a Black Mage and turn the target into a frog, which causes them to always deal 1 damage and never wears off. After that, you're limited only by your ability to endure all the grinding.
For "special" characters that don't get Accumulate, and for leveling Mimes, it's basically a matter of bringing a shitload of potions and punching each other in the back of the head, then healing.
_ _ _ _ _
"Hard" game that I found easy was Demon's Souls, but that's really more of a test of patience than anything else. So long as you don't rush headlong into your enemies and don't underestimate the environment, you can beat the game with minimal fuss. Carrying a bow also helps a ton.
I know it's not considered to be impossibly hard around here, but I didn't find Demon's Souls to be that difficult. There were a few bosses that gave me grief until I figured out their weakness, but overall I got through it without a ton of trouble.
Which was odd because usually I am a huge pussy that gives up when I am the least bit frustrated. I think monster hunter taught me a few things about patience.
Also, I never found Demon's Souls to be strictly difficult; it just requires a time commitment and endurance. Most of the time you'll die because you don't know what's coming up or how the boss works, but once you've actually gotten some muscle memory and a sense of how your character moves, it's actually really easy.
The game basically trains you through failure, and as a result, if you stick with it, anyone should be able to beat it. On my second playthrough, I could literally run in circles around Flamelurker, who's generally considered to be one of the worst bosses in the game. It's really rewarding in the sense that you can both feel and see your own progress as a player.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Oh, another one, Breath of Fire: Dragon Quarter. People think you need to lose the game multiple times and restart with higher levels just to get through, but this is absolutely false. I made it through my very first time, with zero restarts.
I had to make Demon's Souls harder by restricting my playstyle. I did this by creating new "classes" that could only use certain equipment and spells, and put emphasis on certain stats over others.
My favorite was the "Monk," which was a Faith/Strength based meleer. Drawing inspiration from old EQ monks, he was restricted to blunt weapons, bare fists, kunai daggers and staff-type weapons - though due to the fact that there are no actual melee friendly staves in the game, I allowed the use of the Mirdan Hammer. He could also use Miracles. With an imposed weight limit, he could only wear certain types of light armor, and almost always went bare-chested.
It was a lot more challenging to say the least, and a fun exercise in creativity.
Edit: Blackjack - I love me some Dragon Quarter and felt the exact same way when I played through it. I liked the style of the game, how different the combat was and how it emphasized strategy over sheer brute force, and how the game rewarded you for doing so.
Heh it's funny man, we seem to both share an appreciation for games people can't stand. ;p
Oh, another one, Breath of Fire: Dragon Quarter. People think you need to lose the game multiple times and restart with higher levels just to get through, but this is absolutely false. I made it through my very first time, with zero restarts.
DQ is more fun if you fuck up a few times. Adds to the story a bit.
So many times in Zelda threads people rage at him but I had no issues first time I met him or any of the many times since. Lock on, shoot, Zora mask, dive in, zap, repeat. I just don't get where they can be going wrong.
Jam Warrior on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited March 2010
I finished Dante Must Die mode for DMC3: Special Edition on the PC. I have friends still stuck on it to this day. Conversely, DMD mode on DMC4 regularly handed me my arse.
Not difficult. About as fucking tedious as sorting out a misspelling of your name at the DMV, especially when you got to the whole "Oh, remember those bosses you already fought? Twice? Let's change their color and have you fight them again, all in a row, enjoy!".
But not actually hard, since you could use the same tricks against them.
Now that you posted this, I can point at it and say "pretty much that". Seriously, until Dante Must Die, the difficulties were no real threat in DMC 4, save for a few fights.
Viewtiful Joe. Fire Leo is unintuitive so I had trouble with him, but I don't get how people found the rest of the game hard. The enemies telegraph everything. Even the ones that lie have a pattern. I got up to halfway through Ultra-V rated before I stopped to play other stuff.
Gilder on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
Viewtiful Joe. Fire Leo is unintuitive so I had trouble with him, but I don't get how people found the rest of the game hard. The enemies telegraph everything. Even the ones that lie have a pattern. I got up to halfway through Ultra-V rated before I stopped to play other stuff.
The final boss fight took me a good 3 hours on Ultra-V rated, otherwise you're right - the enemies are pretty obvious with the sounds and animations as to how they're going to attack you.
Dunxco on
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Kai_SanCommonly known as Klineshrike!Registered Userregular
edited March 2010
The nes ninja gaiden games. If me or my friend lose a single continue its embaressing.
Also the original battletoads. That game became my bitch
Not difficult. About as fucking tedious as sorting out a misspelling of your name at the DMV, especially when you got to the whole "Oh, remember those bosses you already fought? Twice? Let's change their color and have you fight them again, all in a row, enjoy!".
But not actually hard, since you could use the same tricks against them.
Devil May Cy 4 starts getting hard when you reach Dante Must Die. I died a couple of times on Son of Sparda, but I didn't have any problems until DMD.
So many times in Zelda threads people rage at him but I had no issues first time I met him or any of the many times since. Lock on, shoot, Zora mask, dive in, zap, repeat. I just don't get where they can be going wrong.
I remember having trouble with him the first few times, but I had no problems the last couple of times I played it.
Viewtiful Joe. Fire Leo is unintuitive so I had trouble with him, but I don't get how people found the rest of the game hard. The enemies telegraph everything. Even the ones that lie have a pattern. I got up to halfway through Ultra-V rated before I stopped to play other stuff.
The final boss fight took me a good 3 hours on Ultra-V rated, otherwise you're right - the enemies are pretty obvious with the sounds and animations as to how they're going to attack you.
Now that I think about it I may have actually beaten Ultra-V. I should check my file sometime. I think I may have beat it because I remember the last boss having so much health. It was absurd how much he had, it was like 10 bars total or something for both forms. I just used the boomerang trick because seriously, that's ridiculous.
Posts
I know it is heresy and yes there were a few deaths here and there but not exactly the unless you use perfect strats and classes you cant beat the game some of my friends had told me about.
/but yeah i abused the hell out of calculators
And I'm guessing the guy saying metal slug is easy put hours of practice in before they became 'easy'. because they are easy once you memorize the attack patterns. It is just the memorizing that takes ages.
https://medium.com/@alascii
Actually, most Tom Clancy games. Played through Tom Clancy's Rainbow Six, Eagle Watch, Rogue Spear, Urban Ops, and Raven Shield. Ghost Recon too.
There are only two ways to cheat in FFT:
2. Item dupe
Everything else is fair game. Well, maybe except for Secret Clothes + Chantage. That's pretty cheap.
Nah, even my first run on Metal Slug 3 was just 5 continues. The only Metal Slug game that I really have memorized is Metal Slug 2.
You forgot the Scroll Glitch.
Which actually made the game more enjoyable for me. It beat having my troops kick the shit out of each other to learn abilities. Good lord it take an obsene amount of time to learn basic shit like Cure 2.
The original Armored Core is also pretty easy (even though it has that "die 5 times in the first missions and start over with an über radar and money" thing).
Pfffft, whatever, it's literally the only game that I can win at while having a conversation or daydreaming and not even realise it. It's subconcious now. :O
Edit: Hah, high five bro!
Something about this....makes me very melancholy.
Anyway, I remember hearing a lot of people had trouble with Devil May Cry 3. I wouldn't know, because I cleared normal and hard relatively easily. I never owned the game, so I never got all the way through 'Dante must Die' mode, but I also didn't find it outstandingly difficult by any means. Also, I only played the game when it was relatively new, because I rented it, so by now, years later, the situation has probably changed. I might have bought it if PS2s I owned didn't keep dying on me.
This is true, and I'm fairly certain it's by design. You start out incredibly weak (with a tiny health bar and ineffective weapons), and get much stronger as the game progresses (the sequel is far more subtle about this specific issue). I cleared Ninja Gaiden: Black on normal and hard my...junior(?) year of college, and was going through very hard when the saves on my Xbox 360 were all corrupted. The only time I ever lost saves on my Xbox 360. o_O
It's the first game I've ever regretted buying due to difficulty alone.
Because in that thread people are talking about how many times they die each fight, and how they couldn't do it without SEN/MED/MED and here I am with something like a grand total of four or five deaths for the whole game, having never used SEN/MED/MED because it got in the way of my killing shit.
3DS: 1607-3034-6970
On the other hand, Tales of Vesperia repeatedly kicked my ass. Over and over again. I'd like to say it's because it was my first Tales game, but I was probably just doing something horribly wrong. Like fight the optional monster battles.
re: Tales of Vesperia, I actually almost lost the tutorial battle, just because Yuri controls so differently from most Tales protagonists. I wasn't used to his swing speed and so on. Super embarrassing. And then there was that stupid wolf boss.
3DS: 1607-3034-6970
On the topic of losing tutorial battles, I lost in the first battle of The Answer in Persona 3 and had to sit through all that shit again to get another crack at it.
I'll put in a second mention of not having that many problems with Devil May Cry 3. It was a little hard at first, but once I bought Trickster I went through Normal and Hard without many problems. I didn't try DMD, though.
Also, the original Devil May Cry. Relative to 3 it isn't too bad, but way back when everyone was saying how hard the game was. I have destroyed that game, I tell you.
Then six months ago I breezed through the whole thing in like two evenings and it was one of the easiest games I've played.
Past me must've been awful.
Not difficult. About as fucking tedious as sorting out a misspelling of your name at the DMV, especially when you got to the whole "Oh, remember those bosses you already fought? Twice? Let's change their color and have you fight them again, all in a row, enjoy!".
But not actually hard, since you could use the same tricks against them.
FFT is easycakes, but only because the AI is dumb and the story battles don't scale with your party's levels. Nothing like walking into the second story battle of the game with a party of level 99 with all jobs maxed and skills learned!
The Scroll Glitch is the only exploit I'll use without guilt because I already did a playthrough of FFT where I learned everything the hard way, before I even learned of the glitch. There are a lot of ways to creatively earn JP, but it's all a grind in the end.
The easiest way to do it is with Ramza, or any of the generics that can learn the Accumulate skill under the Squire Job, and make sure that Basic Skill is the secondary talent of whatever character you're taking into the field. Simply kill everything on a map with the exception of one monster, preferrably the weakest one, then put your party in a clustered formation, hopefully protected by the environment(rocks, cliffs, trees, water) where the monster can't get to you. Spam the hell out of Accumulate until you have earned enough JP to learn every skill for the job you're currently in. You can get even more creative depending on what jobs you've brought along with you: If you've brought a Knight or Dancer, you can lower the monster's speed and Power to 1, making them slow as shit and deal 1 damage whenever they get a turn in. Bring a Black Mage and turn the target into a frog, which causes them to always deal 1 damage and never wears off. After that, you're limited only by your ability to endure all the grinding.
For "special" characters that don't get Accumulate, and for leveling Mimes, it's basically a matter of bringing a shitload of potions and punching each other in the back of the head, then healing.
_ _ _ _ _
"Hard" game that I found easy was Demon's Souls, but that's really more of a test of patience than anything else. So long as you don't rush headlong into your enemies and don't underestimate the environment, you can beat the game with minimal fuss. Carrying a bow also helps a ton.
Which was odd because usually I am a huge pussy that gives up when I am the least bit frustrated. I think monster hunter taught me a few things about patience.
The game basically trains you through failure, and as a result, if you stick with it, anyone should be able to beat it. On my second playthrough, I could literally run in circles around Flamelurker, who's generally considered to be one of the worst bosses in the game. It's really rewarding in the sense that you can both feel and see your own progress as a player.
3DS: 1607-3034-6970
My favorite was the "Monk," which was a Faith/Strength based meleer. Drawing inspiration from old EQ monks, he was restricted to blunt weapons, bare fists, kunai daggers and staff-type weapons - though due to the fact that there are no actual melee friendly staves in the game, I allowed the use of the Mirdan Hammer. He could also use Miracles. With an imposed weight limit, he could only wear certain types of light armor, and almost always went bare-chested.
It was a lot more challenging to say the least, and a fun exercise in creativity.
Edit: Blackjack - I love me some Dragon Quarter and felt the exact same way when I played through it. I liked the style of the game, how different the combat was and how it emphasized strategy over sheer brute force, and how the game rewarded you for doing so.
Heh it's funny man, we seem to both share an appreciation for games people can't stand. ;p
DQ is more fun if you fuck up a few times. Adds to the story a bit.
3DS: 1607-3034-6970
Gyorg: Gargantuan Masked Fish from Majora's Mask.
So many times in Zelda threads people rage at him but I had no issues first time I met him or any of the many times since. Lock on, shoot, Zora mask, dive in, zap, repeat. I just don't get where they can be going wrong.
Now that you posted this, I can point at it and say "pretty much that". Seriously, until Dante Must Die, the difficulties were no real threat in DMC 4, save for a few fights.
XBL: GamingFreak5514
PSN: GamingFreak1234
The final boss fight took me a good 3 hours on Ultra-V rated, otherwise you're right - the enemies are pretty obvious with the sounds and animations as to how they're going to attack you.
Also the original battletoads. That game became my bitch
Devil May Cy 4 starts getting hard when you reach Dante Must Die. I died a couple of times on Son of Sparda, but I didn't have any problems until DMD.
I remember having trouble with him the first few times, but I had no problems the last couple of times I played it.
That game just clicked with me. I get the general impression that it's a bitch to most people, but I destroy that game on hard.
Currently playing: GW2 and TSW
Now that I think about it I may have actually beaten Ultra-V. I should check my file sometime. I think I may have beat it because I remember the last boss having so much health. It was absurd how much he had, it was like 10 bars total or something for both forms. I just used the boomerang trick because seriously, that's ridiculous.