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[Warhammer 40k Online] speculation for the Speculation God!

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Posts

  • gunwarriorgunwarrior Registered User regular
    edited April 2010
    MagicPrime wrote: »
    All will fall before my heavy bolter.

    Would there be a Supression Mechanic in this, like in DoW.

    For instance if I would be at the top of a hill with a Heavy Bolter, and target an area for saturation (I see a heavy bolter as more of a cone-attack than an individual target attack) I think it should slow/debuff the target as well as deal damage.

    If I'm reading the OP correctly, yes there is suppression. There are also cover mechanics.

    gunwarrior on
  • NeliNeli Registered User regular
    edited April 2010
    They should just take everything, gameplay wise, from Gears of War and make it bigger and better with more dakka and then I'd never stop playing this game

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • MalkorMalkor Registered User regular
    edited April 2010
    Neli wrote: »
    They should just take everything, gameplay wise, from Gears of War and make it bigger and better with more dakka and then I'd never stop playing this game

    Then, they should paint it red.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    Arghy wrote: »
    We should constantly email GWS these horrible quest ideas to make sure they dont make any mistakes.

    GW would happily go along with Eye of Terror raids to kill Abaddon and get Lightning Claws of Horus drops if it meant money. They gave WAR an entirely alternate and more heroic version of the setting to support more "traditional" MMO gameplay. Doesn't mean it won't be fun, but the odds of 40k's setting remaining intact are pretty low.

    The most recognizable and mass-market friendly versions of GW's settings are those from the early/mid 90's; much like Dawn of War, Warhammer Online, etc, etc that's probably what we'll see strongly reflected in an MMO. It's also the versions that skew the closest to Blizzard's versions, so they seem to be easily digestible by the gaming public at large.

    Not that any of that would stop me from playing...

    Morskittar on
    snm_sig.jpg
  • ArghyArghy Registered User regular
    edited April 2010
    I know comparing WoW lore to Warhammer lore is fucking comical--Warhammer is the most gritty and dark fantasy lore i've ever read. I kept reading hoping for the light and happiness that every other fantasy book has but no it never came and i began to fear for humanitys future.

    It would be hilarious for blizzard to release a starcraft MMO along side the 40k one just so everyone can realize that blizzard is nothing but a thief and a very shitty thief at that.

    Arghy on
    Ask me about the holocaust.
  • JutranjoJutranjo Registered User regular
    edited April 2010
    Arghy wrote: »
    I know comparing WoW lore to Warhammer lore is fucking comical--Warhammer is the most gritty and dark fantasy lore i've ever read. I kept reading hoping for the light and happiness that every other fantasy book has but no it never came and i began to fear for humanitys future.

    It would be hilarious for blizzard to release a starcraft MMO along side the 40k one just so everyone can realize that blizzard is nothing but a thief and a very shitty thief at that.

    Even if they are a thief I'd say racking in more money than GW is pretty good thievery.

    Jutranjo on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    Jutranjo wrote: »
    Arghy wrote: »
    I know comparing WoW lore to Warhammer lore is fucking comical--Warhammer is the most gritty and dark fantasy lore i've ever read. I kept reading hoping for the light and happiness that every other fantasy book has but no it never came and i began to fear for humanitys future.

    It would be hilarious for blizzard to release a starcraft MMO along side the 40k one just so everyone can realize that blizzard is nothing but a thief and a very shitty thief at that.

    Even if they are a thief I'd say racking in more money than GW is pretty good thievery.

    GW cut-and-pasted pieces from all over mythology, history, and early fantasy settings. Blizzard cut-and-pasted from the same, plus GW's artwork and design. In truth, it's probably fair in the grand scheme of things that the one unique thing GW had was co-opted by someone else. Someone else who brought it to the mass market and made *shit tons* of money off of it.

    Whatever a "shit ton" is.

    I don't think there's need for a nerd war or anything, but part of the discussion about bringing games to the mass market/video game market is how people see the brand. Warhammer Fantasy is all but lost to GW in the public eye, but 40k still has a shot, especially because Space Marines are still visually distinct. Compared to something like GW orcs, the look hasn't been lifted or recreated as precisely (see: Starcraft-marines-whatever-they're-called, Gears of War). They also have a copyright on the term "Space Marines", which probably makes the distinct look more protected (as opposed to something like green orcs with a particular body and face structure).

    Morskittar on
    snm_sig.jpg
  • ArghyArghy Registered User regular
    edited April 2010
    They may have stolen ideas from mythology but so does every single writer and mythology saying they dont deserve to cry foul because of it is abit much. Theres a big difference between sounding like the other guy ala tolkein then theres blatant plagiarism. The fact that blizzard was so damn open about it really pisses me off--its like they dident even try to hide it.

    Warhammers fan base is also fairly small and diversified compared to the 40k fanbase so yeah they'll def get alot more people if its 40k and the DoW series shows this.

    Arghy on
    Ask me about the holocaust.
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    Arghy wrote: »
    They may have stolen ideas from mythology but so does every single writer and mythology saying they dont deserve to cry foul because of it is abit much. Theres a big difference between sounding like the other guy ala tolkein then theres blatant plagiarism. The fact that blizzard was so damn open about it really pisses me off--its like they dident even try to hide it.
    Oh don't be a silly goose. There's some points of clear influence, along with influences from a hundred other sources but nothing even approaching blatant plagiarism. Warcraft vs Warhammer and Starcraft vs 40k are only very loosely comparable on a very VERY superficial level.

    -SPI- on
  • RaslinRaslin Registered User regular
    edited April 2010
    Said it once, say it again.

    Space marines, much like starcraft marines, are prisoners who are mentally reprogrammed, pressed into service, and have a life expectancy of about nine seconds in combat.

    Another good comparison would be the eldar. Yes, much like the protoss, they were created with the idea of a race that embodied perfection of the body.

    Also, the zerg, much like the tyranids, are a completely original idea that is no sort of rip on another science fiction story.

    Raslin on
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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited April 2010
    err, don't space marines frequently live hundreds of years, according to 40k lore?

    ed: yes, I see that they do

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • DissociaterDissociater Registered User regular
    edited April 2010
    Wasn't Warcraft originally intended to be a Warhammer RTS, but Games Workshop didn't sign off on the idea? I don't think it's much of a stretch to say the games were very heavily influenced by the GW IPs, if not ripped off directly.

    Dissociater on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited April 2010
    Isn't there a tychopost from a while ago talking about this, where he explains how everyone talking about how Blizzard ripped of GW or vice versa is completely missing the point? Both franchises are amalgamations of previous tropes with a little bit of new paint splashed on.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    Indeed, the parts where the similarities lie are in the most basic level and apply to countless other fantasy and sci fi settings. To get them to appear the same you have to strip away all of the parts of the universes that make it unique and interesting. It's stupid and pointless.

    -SPI- on
  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited April 2010
    -SPI- wrote: »
    Indeed, the parts where the similarities lie are in the most basic level and apply to countless other fantasy and sci fi settings. To get them to appear the same you have to strip away all of the parts of the universes that make it unique and interesting. It's stupid and pointless.

    To get WoW to appear different you have to strip away all of the parts of Warhammer that make it unique and interesting.

    As for the Warhammer 40K mmo: I can see Blizzard trying to release a Starcraft MMO to get at their numbers. Unfortunately, that might even work.

    MrVyngaard on
    "now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
    camo_sig2.png
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    MrVyngaard wrote: »
    -SPI- wrote: »
    Indeed, the parts where the similarities lie are in the most basic level and apply to countless other fantasy and sci fi settings. To get them to appear the same you have to strip away all of the parts of the universes that make it unique and interesting. It's stupid and pointless.

    To get WoW to appear different you have to strip away all of the parts of Warhammer that make it unique and interesting.

    What?

    I guess that sounded clever in your head.

    -SPI- on
  • Modern ManModern Man Registered User regular
    edited April 2010
    MrVyngaard wrote: »
    -SPI- wrote: »
    Indeed, the parts where the similarities lie are in the most basic level and apply to countless other fantasy and sci fi settings. To get them to appear the same you have to strip away all of the parts of the universes that make it unique and interesting. It's stupid and pointless.

    To get WoW to appear different you have to strip away all of the parts of Warhammer that make it unique and interesting.

    As for the Warhammer 40K mmo: I can see Blizzard trying to release a Starcraft MMO to get at their numbers. Unfortunately, that might even work.
    From what I've read, the new mmo Blizzard is currently developing is not going to be based on Starcraft.

    Modern Man on
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    Rigorous Scholarship

  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited April 2010
    -SPI- wrote: »
    MrVyngaard wrote: »
    -SPI- wrote: »
    Indeed, the parts where the similarities lie are in the most basic level and apply to countless other fantasy and sci fi settings. To get them to appear the same you have to strip away all of the parts of the universes that make it unique and interesting. It's stupid and pointless.

    To get WoW to appear different you have to strip away all of the parts of Warhammer that make it unique and interesting.

    What?

    I guess that sounded clever in your head.

    No, it's entirely how I've felt about Warcraft ever since I saw Warhammer Fantasy Battles. But this is entirely a matter of personal preference. Your mileage may vary.

    MrVyngaard on
    "now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
    camo_sig2.png
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited April 2010
    Modern Man wrote: »
    MrVyngaard wrote: »
    -SPI- wrote: »
    Indeed, the parts where the similarities lie are in the most basic level and apply to countless other fantasy and sci fi settings. To get them to appear the same you have to strip away all of the parts of the universes that make it unique and interesting. It's stupid and pointless.

    To get WoW to appear different you have to strip away all of the parts of Warhammer that make it unique and interesting.

    As for the Warhammer 40K mmo: I can see Blizzard trying to release a Starcraft MMO to get at their numbers. Unfortunately, that might even work.
    From what I've read, the new mmo Blizzard is currently developing is not going to be based on Starcraft.

    Totally gonna be StarCraft.

    MagicPrime on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    MrVyngaard wrote: »
    -SPI- wrote: »
    MrVyngaard wrote: »
    -SPI- wrote: »
    Indeed, the parts where the similarities lie are in the most basic level and apply to countless other fantasy and sci fi settings. To get them to appear the same you have to strip away all of the parts of the universes that make it unique and interesting. It's stupid and pointless.

    To get WoW to appear different you have to strip away all of the parts of Warhammer that make it unique and interesting.

    What?

    I guess that sounded clever in your head.

    No, it's entirely how I've felt about Warcraft ever since I saw Warhammer Fantasy Battles. But this is entirely a matter of personal preference. Your mileage may vary.

    So who are you bashing there? It's not clear. You're saying that Warcraft and Warhammer look the same until you strip away everything that makes Warhammer unique and interesting. At which point they look different.

    -SPI- on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    Wasn't Warcraft originally intended to be a Warhammer RTS, but Games Workshop didn't sign off on the idea? I don't think it's much of a stretch to say the games were very heavily influenced by the GW IPs, if not ripped off directly.

    Not according to the former GW studio guy I know. They just thought Warcraft was a flattering homage.

    And really it's just the artwork, and Blizzard's not alone in that. GW influenced an entire shift in fantasy and sci-fi artwork. Not that GW was all that original in the first place; they were just the first to take metal album cover asthetics and blend them with more traditional fantasy and sci-fi art.

    The more salient point, I think, is that they *need* to include Space Marines to captilaize on the iconic look. I'm still not clear how they'll balance population. Maybe make all non-Marines (or Chaos marines) immensely badass?

    Morskittar on
    snm_sig.jpg
  • BloodshedBloodshed I smoke my friends Down to the FilterRegistered User regular
    edited April 2010
    For a genuine Warhammer 40k experience Administratum careers have to be available.
    Log in, leave your shitty hab, hire a gamper to travel through the acid-decayed Hive stacks, joining the other 9,999 Administratum scribes to spend 12 hours sitting at a cogitator bank, worsening your carpal tunnel syndrome. All for the Glory of the Holy Emperor of Mankind. Praised be His Name.
    (Too Dan Abnett?)


    Seriously though, if only an Inquisitor class could be viable.
    Tricky tying in that whole "complete and utter authority, in the name of the Emperor" thing.

    Bloodshed on
  • see317see317 Registered User regular
    edited April 2010
    Bloodshed wrote: »
    For a genuine Warhammer 40k experience Administratum careers have to be available.
    Log in, leave your shitty hab, hire a gamper to travel through the acid-decayed Hive stacks, joining the other 9,999 Administratum scribes to spend 12 hours sitting at a cogitator bank, worsening your carpal tunnel syndrome. All for the Glory of the Holy Emperor of Mankind. Praised be His Name.
    (Too Dan Abnett?)

    Man, I play video games to escape my life.

    see317 on
  • BigityBigity Lubbock, TXRegistered User regular
    edited April 2010
    Raslin wrote: »
    Said it once, say it again.

    Space marines, much like starcraft marines, are prisoners who are mentally reprogrammed, pressed into service, and have a life expectancy of about nine seconds in combat.

    Another good comparison would be the eldar. Yes, much like the protoss, they were created with the idea of a race that embodied perfection of the body.

    Also, the zerg, much like the tyranids, are a completely original idea that is no sort of rip on another science fiction story.

    Uh..I think instead of Space Marines you meant Imperial Guard. And they aren't prisoners for the most part, but I'd imagine a good chunk are, especially the last chancer types. Definitely large percentages of conscripts though.

    Bigity on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    Bloodshed wrote: »
    For a genuine Warhammer 40k experience Administratum careers have to be available.
    Log in, leave your shitty hab, hire a gamper to travel through the acid-decayed Hive stacks, joining the other 9,999 Administratum scribes to spend 12 hours sitting at a cogitator bank, worsening your carpal tunnel syndrome. All for the Glory of the Holy Emperor of Mankind. Praised be His Name.
    (Too Dan Abnett?)


    Seriously though, if only an Inquisitor class could be viable.
    Tricky tying in that whole "complete and utter authority, in the name of the Emperor" thing.

    Too Dan Abnett. Classic 40k would have you playing an Adminstratum scribe who is born, lives, and dies in a hereditary position within a single 4'x4' cell for the entirety of their lives, sleeping once every week in chem-accellerated hypno-slumber. Otherwise you would scratch away at vellum with an implanted elector-quill 24/7. To keep morale up, tiny cherubs with death-heads would flit between the cells, singing hymns and praises to the Emperor. Occasionally the occular implants in the cherubs might be hijacked by a visiting Inquisitor, who might have you dragged from your cell and tortured into confession for being given a possibly heretical (or just illegible) text to transcribe.

    And then the entire planet would be subject to Exterminatus when said Inquisitor found a Chaos star printed on an old text.

    Morskittar on
    snm_sig.jpg
  • BloodshedBloodshed I smoke my friends Down to the FilterRegistered User regular
    edited April 2010
    Ahh, this morbid and uncaring verse.

    Any hope for Psykers? Librarians? Tech-Priest of Mars?
    How about Rogue Trader, complete with your own spacecraft?

    One can hope.

    Bloodshed on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    Realistically, something between The Old Republic and Warhammer Online is probably the most likely. Two factions, either distinct (Imperium and Chaos) or blended (Imperium/Eldar/Tau and Chaos/Orks/Necrons), with the power level skewing toward hero-types (Specialist Marines, Psykers, Inquisitors) rather than basic soldiers.

    I have nothing to base this on other than what MMO audiences seem to want. And they will almost certainly cater to MMO players before 40k fans.

    Morskittar on
    snm_sig.jpg
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    Part of me wants the blended factions just because it's so goofy, but in an authentically stupid way. It's like the hamfisted setups for worldwide hobby events back in the day. WAR certainly had that feel, and shoving all the 40k races into one area at once would fit that as well.

    -SPI- on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    -SPI- wrote: »
    Part of me wants the blended factions just because it's so goofy, but in an authentically stupid way. It's like the hamfisted setups for worldwide hobby events back in the day. WAR certainly had that feel, and shoving all the 40k races into one area at once would fit that as well.

    For extra old school points; cap any given unit (guild, party) at 25% characters from an allied faction.

    Morskittar on
    snm_sig.jpg
  • ZzuluZzulu Registered User regular
    edited April 2010
    what is up with those cherubs anyway

    Those creepy baby/skeleton/robots. What is their deal? Always wondered but never bothered to look it up

    2cehiqx.jpg

    Surely you warhammer scholars can enlighten me

    Zzulu on
    t5qfc9.jpg
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    Originally, they were just there. No explanation. Maybe they were warp-spirits conjured by faith in the Emperor. Maybe they were little machines. Maybe John Blanche was just on extra drugs when he was painting, again.

    Dan Abnett then came along and described the skulls as the remains of loyal Imperial servants, allowed to serve as cameras, familiars, or to do other things a bionic floating-skull thing can do. I'm not aware of any explanation for the cherubs though. Babies who didn't make it given a few suspensors and bonded with a semi-sentient machine spirit?

    In modern 40k true robots or AIs are forbidden, leading to lobotomized cyborgs being used as robots. It is not allowed to have an AI that is untempered by some holy human flesh or brain matter. Classic 40k did have rudimentary robots and less of a prohibition, but it was more that the Tech-Priests had lost the ability to make or program proper AIs (so they'd use human brains instead).

    Morskittar on
    snm_sig.jpg
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited April 2010
    Last I remember reading about them, Cherubs are usually vat grown clones that had the aging process stopped around five, were lobotomized, and essentially turned into flying Servitors to make some noble look awesome by imperial standards. You pretty much have to be an evil dick, or religious fanatic who doesn't care about his fellow man to own one. Of course, that means alot of nobles and inquisitors own entire flocks of the things. Inquisitors usually deck them out in absurdly lethal weaponry, like chainsaw claws or by tearing out their tongues and putting bolters in their mouths, too.

    That's the "nice" way of making a Cherub.

    There's an even worse "tier" of Cherub too. They're actually made from live children and are preferred by the ultra-evil asshole nobles of the universe in the Imperium, or again, Inquisitors. Sometimes they use psyker children, too. Cue hilarity when/if they go crazy, since they're actually sentient creatures and may still possess the ability to use their psychic powers. Nevermind any weaponry someone might have "installed" on them. I don't think any fluff has actually been made of what happens, but i'm pretty sure having a nightmarish, heavily armed, psychotic, flying baby hiding in the vents of your palace, waiting for the chance to revenge itself upon you by opening a portal to a Daemon World couldn't end too well.


    I remember reading an excerpt saying that given that they're children and don't really understand what's happened to them, a fair number of Cherubs go insane from the process sometime down the line, and decide to tear out their owners throats, complete with murderous swooping and shooting. Or they might just tear out their own. It's a pretty shitty existence, all in all.

    As far as existence in Warhammer goes, getting turned into a Cherub as a kid, or a Servitor as an adult ranks pretty much in the top five of worst things to happen to you.

    Archonex on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    Huh, that's new. Where are those described?

    Morskittar on
    snm_sig.jpg
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    Morskittar wrote: »
    -SPI- wrote: »
    Part of me wants the blended factions just because it's so goofy, but in an authentically stupid way. It's like the hamfisted setups for worldwide hobby events back in the day. WAR certainly had that feel, and shoving all the 40k races into one area at once would fit that as well.

    For extra old school points; cap any given unit (guild, party) at 25% characters from an allied faction.

    The endgame raids will be you fighting alongside Eldrad Ulthran, Ragnar Blackmane and Commissar Yarrick against Ghazkull Thraka.

    Unfortunately an Imperial Assassin with combat drugs, polymorphine and melta bombs kills everyone, even the good guys.

    Fuck yeah, 2nd edition!

    -SPI- on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited April 2010
    Morskittar wrote: »
    Huh, that's new. Where are those described?

    I can't remember where I originally read about them in depth. But I do know that TVTropes, of all places, has a general description of what Cherubs are on one of their horror trope pages.

    Archonex on
  • DissociaterDissociater Registered User regular
    edited April 2010
    Archonex wrote: »
    Morskittar wrote: »
    Huh, that's new. Where are those described?

    I can't remember where I originally read about them in depth. But I do know that TVTropes, of all places, has a general description of what Cherubs are on one of their horror trope pages.

    I hear there was an Inquisitor's pdf suppliment out a few years back that described a lot of that stuff, but I can find no evidence of it.

    Dissociater on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    -SPI- wrote: »
    Morskittar wrote: »
    -SPI- wrote: »
    Part of me wants the blended factions just because it's so goofy, but in an authentically stupid way. It's like the hamfisted setups for worldwide hobby events back in the day. WAR certainly had that feel, and shoving all the 40k races into one area at once would fit that as well.

    For extra old school points; cap any given unit (guild, party) at 25% characters from an allied faction.

    The endgame raids will be you fighting alongside Eldrad Ulthran, Ragnar Blackmane and Commissar Yarrick against Ghazkull Thraka.

    Unfortunately an Imperial Assassin with combat drugs, polymorphine and melta bombs kills everyone, even the good guys.

    Fuck yeah, 2nd edition!

    Don't forget; the Assassin is using the Polymorphine while riding a bike and wearing Terminator Armor. Only thing that could stop that shit was an Inquisitor with Vortex and an Ultimate Power draw. Of course, he'd stop both armies and most of the terrain on the board too...

    I wonder if the 4th edition Daemon and Witch hunter books have anything about the familiars. That was the first place (iirc) they were statted.

    Morskittar on
    snm_sig.jpg
  • DissociaterDissociater Registered User regular
    edited April 2010
    Morskittar wrote: »
    -SPI- wrote: »
    Morskittar wrote: »
    -SPI- wrote: »
    Part of me wants the blended factions just because it's so goofy, but in an authentically stupid way. It's like the hamfisted setups for worldwide hobby events back in the day. WAR certainly had that feel, and shoving all the 40k races into one area at once would fit that as well.

    For extra old school points; cap any given unit (guild, party) at 25% characters from an allied faction.

    The endgame raids will be you fighting alongside Eldrad Ulthran, Ragnar Blackmane and Commissar Yarrick against Ghazkull Thraka.

    Unfortunately an Imperial Assassin with combat drugs, polymorphine and melta bombs kills everyone, even the good guys.

    Fuck yeah, 2nd edition!

    Don't forget; the Assassin is using the Polymorphine while riding a bike and wearing Terminator Armor. Only thing that could stop that shit was an Inquisitor with Vortex and an Ultimate Power draw. Of course, he'd stop both armies and most of the terrain on the board too...

    I wonder if the 4th edition Daemon and Witch hunter books have anything about the familiars. That was the first place (iirc) they were statted.

    I didn't know they hired C.S Goto to do endgame content.

    Dissociater on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    Morskittar wrote: »
    -SPI- wrote: »
    Morskittar wrote: »
    -SPI- wrote: »
    Part of me wants the blended factions just because it's so goofy, but in an authentically stupid way. It's like the hamfisted setups for worldwide hobby events back in the day. WAR certainly had that feel, and shoving all the 40k races into one area at once would fit that as well.

    For extra old school points; cap any given unit (guild, party) at 25% characters from an allied faction.

    The endgame raids will be you fighting alongside Eldrad Ulthran, Ragnar Blackmane and Commissar Yarrick against Ghazkull Thraka.

    Unfortunately an Imperial Assassin with combat drugs, polymorphine and melta bombs kills everyone, even the good guys.

    Fuck yeah, 2nd edition!

    Don't forget; the Assassin is using the Polymorphine while riding a bike and wearing Terminator Armor. Only thing that could stop that shit was an Inquisitor with Vortex and an Ultimate Power draw. Of course, he'd stop both armies and most of the terrain on the board too...

    I wonder if the 4th edition Daemon and Witch hunter books have anything about the familiars. That was the first place (iirc) they were statted.
    Had a quick look, no not really. A brief description of servo skulls as the craniums of pious servants with grav motors.

    -SPI- on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2010
    Which is pretty much cut-and-paste from Eisenhorn (again, iirc) as the first time they got an explanation.

    I've not read any C.S. Goto, but it sounds like he's firmly mired in 40k's 2nd edition roots.

    Morskittar on
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