As far as the comment that Warhammer 40K doesn't present itself well in typical MMO terms: That may be true, but until Dawn of War, Warhammer 40K didn't represent itself well in RTS terms either, which seems completely ludicrous...but it's true. Go look at 40K strategy games prior to Dawn of War...they were almost universally terrible.
There were no RTS games set in the 40k universe before Dawn of War. The only 40k videogames prior to that were:
Space Hulk- Which was awesome.
Chaos Gate- Turn Based Squad game, which was good.
Final Liberation- Turn based Based on Epic, which was good.
Rites of War- Which was a Panzer General turn based take on 40k, which was kind of mediocre/bad.
Fire Warrior- Which was a bad FPS.
So what are you talking about? Also I guess you could also count Space Crusade on the Amiga, but I don't have any information as to the quality of that.
amiga space crusade is awesome. although on numerous occasions my squad has been blown up out of the drop zone by an aoe booby trap in the second turn leaving me to solo the mission with a commander with a power glove/ power sword/ personal force field combo. made all the more satisfying by one shotting the dreadnaught with photon grenades and melta bombs, then a tense flight back to the docking claw as the computer spams genestealer after genestealer on you
"Da empura waz Adam Eternium, an he took hiz he'mon jeanz an took some humie boyz and made space gitz. Der iz no fe'mon space gitz 'cause dis was b'for mastaz o da univerz an der waz no Teela b'for mastaz o da univerz."
Remember how in Futurama they the Omicron Perseai 8 aliens liked 20th century television? Yeah. The Orks like He-Man.
if im going to spend literal days looking at a butt, you damn well better be sure I'll be looking at a female's digitally rendered butt.
There would be no staring at butts, except for possibly Eldar and you can barely tell the difference anyway. Anything to do with Ork's or the Imperium, or our buggy friends the Tyranids would not involve you staring at their asses. Hell you can't even see an ass on power armor.
Well there is always the ritual cleaning of your bolter, the holy rites to perform on the Rhinos, and the tons of time spent praying to the God Emperor and the Primarch. And then more time spent praying.
Space Marines are already nerfed TT-rules wise to bring them into line, so that should be sufficient. It would really be impossible to balance all the race/classes in a 1 for 1 set up. I mean, there is a reason Gaunts come in packs of 20, and SMs come in groups of 5 for the same points.
I'm interested in the possibilities, but I just can't imagine how the game is going to work. The 40k universe just seems too big. The player base would have to be too divided by necessity. WoW worked very well because they divided the factions in two. Alliance vs Horde.
40K could be Imperium vs other elements of the Imperium vs Eldar vs Dark Eldar vs Necron vs Tyranid vs Chaos vs Tau vs Ork.
Maybe it is worth considering the only playable factions would be Chaos Space Marines vs Space Marines? And everything else is just NPC? Is there anything out there that mentions who or what would be playable or is it all just speculation?
As for character advancement, it would be kind of cool to have your character start as an initiate, then move up the ranks, eventually get your Gene Seed, etc. I don't mind the fluff in terms of that being twisted to suit game play. Afterall, the setting itself is all just an excuse to make minature armies that kill eachother. So HOW a space marine becomes a space marine could be manipulated and it wouldn't bother me.
One thing that I hope they pick up from WoW are talent trees. A lot of MMOs kind of avoid doing that because it would be too much like WoW, but personally I like the idea of building your character in a unique way from another character of the same race/class combo. Even if it eventually ends in Min/Max situations, it is nice to have options.
I'm guessing they're going to aim for something like Armageddon. Massive war focusing on a single planet, as many sides involved as they want. Maybe they could try an Eye of Terror type deal with a small group of smaller planets, but either way I'd think there's going to be a relatively small area of focus.
As far as sides, I wouldn't put it past them to pull a Sort-Of-Alliance-Of-Circumstance deal like WAR did, lumping Imperial and (most likely) Eldar against Chaos and Orks. It's not like those alliances don't pop up in WH40k fiction all the time.
I'm not saying that's the best way to go, just the easiest.
Get off your damn WoW stand! why must there be sides?? FFA like eve damnit. Seriously theres no reason why there has to be set sides.
I highly doubt necrons/nids will be a playable race as how the hell would you do them? theres no advancing in the necron or nid armor haha. I imagine they will be the bulk of the NPC's you fight. I could see orks/eldar/chaos/imperium as playable factions since they have virtually an unlimited choice of player classes/roles. Then again i could see a player being a lictor/hive tyrant as their fairly independent and they could absorb genetic material to advance.
I think the SWG system is the best to emulate for this as it was very similar in certain ways--i think jedis were 1 man rape machines in there. I think they'll do a subsector thing ala DoW2 with multiple systems to go to like how WAR did the different races areas.
The inquisition has armor almost on par with the space marines--the lords wear terminator armor complete with body jacks but thats more to maintain their health then to control the armor.
You can make alliances in eve that move ACROSS the different "factions". The difference here is that unlike in EVE, A Imperial player would be forced to play with Imperial players. A player that starts out as a Gallente is not forced to play only with other Gallentes.
It will be interesting to see the race / class combos. I guess for Nids you could always start out with as a Gaunt or ripper and just evolve. Necros you could move up the tanks? Get your eternal soul transferred into a new body?
There will be a point where the lore is compromised in order to make the game fun and enjoyable. In the novels space marines are one man armies. In TT they can't spit acid or eat rocks.
My speculation: Choose a SM / CSM / Imperial Regiment / geneseed / whatever. Starting zone is your home planet, then you move up in the world you can form bigger units combined of things all across your faction. OR something. I just want to be a Space Wolf riding a cybernetic wolf with dual thunder claws.
A couple of hours? Man you have to reach level 90 and then grind up 3 reps before you even get ACCESS to the terminator honours questline. Which requires items from several raid bosses (all with low droprates) and even when you have it you still have to finish the armour questline given by the chapter techmarine and grind out the ridiculous mats required to make it.
Noob.
This is precisely the reason why I'm experiencing little more than tepid interest in the WH40K MMO. Until I see something tangible, and promises made by Devs don't count, that shows me it won't go down just like that, I'm indifferent at best. Because this sort of stuff turns what should be an enjoyable game into a goddamn chore.
Basically what I'm worried about is that, it will suffer the same fate of WAR and AoC, and I will kick myself for getting my hopes up over yet another MMO.
A couple of hours? Man you have to reach level 90 and then grind up 3 reps before you even get ACCESS to the terminator honours questline. Which requires items from several raid bosses (all with low droprates) and even when you have it you still have to finish the armour questline given by the chapter techmarine and grind out the ridiculous mats required to make it.
Noob.
This is precisely the reason why I'm experiencing little more than tepid interest in the WH40K MMO. Until I see something tangible, and promises made by Devs don't count, that shows me it won't go down just like that, I'm indifferent at best. Because this sort of stuff turns what should be an enjoyable game into a goddamn chore.
Basically what I'm worried about is that, despite Dev promises, it suffers the same fate of WAR.
Well, they need to find a way to make 'grinding' for that kind of stuff fun. Because even in the lore, they aren't handing out Terminator Honours to Buff McLargehuge because he had an alt mail him 100k space credits. It shouldn't be a chore, but that kind of stuff should be something you have to work for. In fact, I think the idea of honour or reputation grinding more well suited to the Warhammer 40k fluff than any other MMO, just because the technology that the rewards represents is supposed to be damn rare, and you have to earn it.
But I agree, I hope they find a way to make that a lot of fun to do and not just work.
Get off your damn WoW stand! why must there be sides?? FFA like eve damnit. Seriously theres no reason why there has to be set sides.
Because there are very well defined relationships between the different races. Humanity is more or less ideologically capable of walking in the same direction when they choose to, but xenos complicate the matter.
The Eldar only grudgingly respect a very small number of inquisitors, traders, and chaptermasters; and even only then usually because of a shared passionate hatred for chaos. Beyond that they quite literally see humanity as vermin underfoot.
The Tau can be reasoned with but in their case it's the Imperium that generally looks down on THEM. The navy was doing a routine eradication of the Tau homeworld when they were called away to respond to a crisis.
The Orcs simply don't see any reason to cooperate with anyone; the only authority and allegiance system they have is rule-by-might and there aren't that many humans mighty enough to fit the bill.
The necrons and tyranids of course are beyond reasoning, their existence is to destroy or consume, it's all they know.
GothicLargo on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited March 2010
From a lore standpoint, Orks make perhaps the best case as a playable faction based on their genetics and growth.
It's simple - when an Ork survives a fight or gets hurt, he will get bigger, tougher and stronger. That gunshot wound that blasted his arm open? It's already healing over with thick scar tissue and eventually even thicker slabs of muscle.
i can understand only having like space marines and chaos as playable factions, it would not ruin the game for me, but if i get missions from other factions, hoooo boy that would kill it for me.
no space marine is going to take orders from xenos scum, hell they don't even take orders from most humans
and chaos would just kill/enslave/drive insane their quest givers
You can make alliances in eve that move ACROSS the different "factions". The difference here is that unlike in EVE, A Imperial player would be forced to play with Imperial players. A player that starts out as a Gallente is not forced to play only with other Gallentes.
You can do that in EVE because the players are essentially independent mercenaries/traders/pirates whatever. You can go out into 0.0 space (which is basically the frontier outside of civilized space) and carve out some turf for youself. That makes perfect sense in the EVE setting.
That really doesn't work in W40K. Space Marines are soldiers of the Imperium who get pointed at humanity's enemies and told to facerape. Eldar aspect warriors are the defenders of their craft world. And so on.
Unless the PC's are mercenaries, independant traders and the like, it's tough to cram the IP into an EVE package. And, any W40K game where Space Marines aren't playable is likely to be a failure. So, it's likely we'll see a game more akin to traditional MMO's where the PC's fight on behalf of their faction, rather than the EVE sandbox where everyone can facerape everyone else.
I'd love to see a game like EVE where the players can hold ground for their guild/clan/fleet whatever, but with less of the cliff-like learning curve. But, I think that model for an MMO is going to remain pretty unique to EVE.
Modern Man on
Aetian Jupiter - 41 Gunslinger - The Old Republic
Rigorous Scholarship
That really doesn't work in W40K. Space Marines are soldiers of the Imperium who get pointed at humanity's enemies
Not true.
There are two truly independent sub-nations within the Imperium. The Astartes, and the Mechanicus. The Mechanicus's alliance with the Emperor (the Treaty of Mars) was exclusively signed between the Emperor and the rulers of Mars. The relationship is something like the Union of England and Scotland. Scotland does not submit to Parliament and in that same way, the Mechanicus does not submit to the High Lords of Terra because as their name clearly states, they are the lords of Earth, not Mars. They rule Earth and all it's domains in the Emperor's stead... but not Mars or it's domains. It is only the Mechanicus's reverence for the emperor that keeps the two planets in union.
Similarly, the Astartes are not "soldiers". They are the Emperor's chosen children, sworn to his service only and subject to the authority of no-one but their own captains. It is only their dependence on the rest of the Imperium that requires them to entreat with anyone, but strictly speaking none but the Emperor may lawfully command them outright.
They aren't even subject to the ecclesiarchy as the Emperor himself told them explicitly "There are no gods." The Emperor cannot be wrong.
That really doesn't work in W40K. Space Marines are soldiers of the Imperium who get pointed at humanity's enemies
Not true.
There are two truly independent sub-nations within the Imperium. The Astartes, and the Mechanicus. The Mechanicus's alliance with the Emperor (the Treaty of Mars) was exclusively signed between the Emperor and the rulers of Mars. The relationship is something like the Union of England and Scotland. Scotland does not submit to Parliament and in that same way, the Mechanicus does not submit to the High Lords of Terra because as their name clearly states, they are the lords of Earth, not Mars. They rule Earth and all it's domains in the Emperor's stead... but not Mars or it's domains. It is only the Mechanicus's reverence for the emperor that keeps the two planets in union.
Similarly, the Astartes are not "soldiers". They are the Emperor's chosen children, sworn to his service only and subject to the authority of no-one but their own captains. It is only their dependence on the rest of the Imperium that requires them to entreat with anyone, but strictly speaking none but the Emperor may lawfully command them outright.
They aren't even subject to the ecclesiarchy as the Emperor himself told them explicitly "There are no gods." The Emperor cannot be wrong.
Fair enough. But that doesn't really change my point. I can't envision trying to create a W40K game where SM players wander around independently forming alliances with Ork or Tau players. At least, not without raping the IP.
I think a sandbox game similar to EVE but set in the W40K world be awesome, but you'd likely end up with a game where SM and other iconic classes from the IP would be limited to NPC status.
I'm mostly just spitballing here. II just think that an EVE sandbox type game is not really amenable to the W40K setting.
Modern Man on
Aetian Jupiter - 41 Gunslinger - The Old Republic
Rigorous Scholarship
I hope I can be chaos, and actually serve a specific god. And that I get things to reflect that/make a difference. Rather than just a different color tint to my armor or something.
personally i would be more then happy if they announce it is basically an mmo of inquisitor. that would be the best way to incorporate all this shit, or necromunda, hive gangs ftw
personally i would be more then happy if they announce it is basically an mmo of inquisitor. that would be the best way to incorporate all this shit, or necromunda, hive gangs ftw
An MMO of Dark Heresy and Rogue Trader combined would work perfectly fine. Everyone but the die-hard "Astartes or Bust" people (like me) would be happy.
God fucking damnit gaunts do no evolve and necrons are unthinking machines--if a player was a gaunt his only mission would be to die. If a player was a necron you would do nothing but watch because necrons dont fucking have independent thought.
They said they would include every race from the lore so i'd be surprised if it was only SM's though they never promised we'd be able to play them. I could see player guilds forming chapters or joining existing factions that hand out a limited number of terminator suits so you dont see 600 terminators standing in front of the emerperors palace trying to sell a purple bolter.
Inquisition would be friggin awesome since they always have a retinue so easy to throw on NPC pets. They even have SM's joining their partys on occasion and they get access to power armor with any weapon you can think of. You'd have to fuck the lore up so much to include thousands of inquisitors running around though.
The best bet is IG/orks/eldar/tau-- you start off as a lowly grunt in each then work your way up to a command squad/nobs/aspect squad/hunter cadre. SM's can go fuck themselves i want to be a lowly guardsmen with a flashlight running up the field with a commissar behind me killing anyone who doesnt advance fast enough--thats the true 40k experience.
Inquisition would be friggin awesome since they always have a retinue so easy to throw on NPC pets. They even have SM's joining their partys on occasion and they get access to power armor with any weapon you can think of. You'd have to fuck the lore up so much to include thousands of inquisitors running around though.
The best bet is IG/orks/eldar/tau-- you start off as a lowly grunt in each then work your way up to a command squad/nobs/aspect squad/hunter cadre. SM's can go fuck themselves i want to be a lowly guardsmen with a flashlight running up the field with a commissar behind me killing anyone who doesnt advance fast enough--thats the true 40k experience.
For Inquisitors, make it like SWG, back when it was good. A long, huge, fucking quest line that could only be started through an entirely random event. After the questline is completed, you can make an inquisitor character. But make it extremely rare for the event to happen.
As for races. I'd love to play an imperial guardsmen, even if they do get killed like... Well. *snaps* that. Especially if a group of my friends play this. I can imagine a tight knit squad, kicking ass, taking names, hell, even throwing in a little RP every now and then. I agree with you when you say thats the true WH40k experience.
I hope I can be chaos, and actually serve a specific god. And that I get things to reflect that/make a difference. Rather than just a different color tint to my armor or something.
What do ya mean?
Personally I hope warhammer 40k is not like warhammer online. In warhammer online, if you played chaos, you worshiped Tzee.
No, I hope this time around all the gods are represented. Hopefully your part of an undivided faction. Classes (if there are any) could be based on which god your worship. For example, you could be a Khorne beserker and heavily DPS oriented or perhaps a plague marine which would be pretty much a tank with Dot abilities.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
I hope I can be chaos, and actually serve a specific god. And that I get things to reflect that/make a difference. Rather than just a different color tint to my armor or something.
What do ya mean?
Personally I hope warhammer 40k is not like warhammer online. In warhammer online, if you played chaos, you worshiped Tzee.
No, I hope this time around all the gods are represented. Hopefully your part of an undivided faction. Classes (if there are any) could be based on which god your worship. For example, you could be a Khorne beserker and heavily DPS oriented or perhaps a plague marine which would be pretty much a tank with Dot abilities.
I think he means, based on the god you serve, you are actually a different type of space marine: Noise Marine, Plauge Marine, Khorn Berserker, Sorcerer, etc, rather than just being a colour swap of your armor. Maybe chaos undivided: Word bearers? Something like that. That would be fun.
I think if you could play as Chaos, I would pretty much have to.
Posts
amiga space crusade is awesome. although on numerous occasions my squad has been blown up out of the drop zone by an aoe booby trap in the second turn leaving me to solo the mission with a commander with a power glove/ power sword/ personal force field combo. made all the more satisfying by one shotting the dreadnaught with photon grenades and melta bombs, then a tense flight back to the docking claw as the computer spams genestealer after genestealer on you
Lemme let Kargoth the Destroyer handle this.
"Da empura waz Adam Eternium, an he took hiz he'mon jeanz an took some humie boyz and made space gitz. Der iz no fe'mon space gitz 'cause dis was b'for mastaz o da univerz an der waz no Teela b'for mastaz o da univerz."
Remember how in Futurama they the Omicron Perseai 8 aliens liked 20th century television? Yeah. The Orks like He-Man.
There would be no staring at butts, except for possibly Eldar and you can barely tell the difference anyway. Anything to do with Ork's or the Imperium, or our buggy friends the Tyranids would not involve you staring at their asses. Hell you can't even see an ass on power armor.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
do they know what space marines do?
last time i checked space marines murdered the crap out of heretics, mutants, psykers, and those dirty dirty xenos.
if they have space marines or any other race crafting cakes and other stupid things i will be very disappointed
crafting is for forgeworlds and slaves :P
Space Marines are already nerfed TT-rules wise to bring them into line, so that should be sufficient. It would really be impossible to balance all the race/classes in a 1 for 1 set up. I mean, there is a reason Gaunts come in packs of 20, and SMs come in groups of 5 for the same points.
40K could be Imperium vs other elements of the Imperium vs Eldar vs Dark Eldar vs Necron vs Tyranid vs Chaos vs Tau vs Ork.
Maybe it is worth considering the only playable factions would be Chaos Space Marines vs Space Marines? And everything else is just NPC? Is there anything out there that mentions who or what would be playable or is it all just speculation?
As for character advancement, it would be kind of cool to have your character start as an initiate, then move up the ranks, eventually get your Gene Seed, etc. I don't mind the fluff in terms of that being twisted to suit game play. Afterall, the setting itself is all just an excuse to make minature armies that kill eachother. So HOW a space marine becomes a space marine could be manipulated and it wouldn't bother me.
One thing that I hope they pick up from WoW are talent trees. A lot of MMOs kind of avoid doing that because it would be too much like WoW, but personally I like the idea of building your character in a unique way from another character of the same race/class combo. Even if it eventually ends in Min/Max situations, it is nice to have options.
But I'm willing to give them the benefit of the doubt at this point. We're still probably years away from this thing.
As far as sides, I wouldn't put it past them to pull a Sort-Of-Alliance-Of-Circumstance deal like WAR did, lumping Imperial and (most likely) Eldar against Chaos and Orks. It's not like those alliances don't pop up in WH40k fiction all the time.
I'm not saying that's the best way to go, just the easiest.
I know I wouldn't, and I think it could lend to the illusion of the ongoing massive scale of war that the lore is made of.
SC2: XxKhrushchev.539
I highly doubt necrons/nids will be a playable race as how the hell would you do them? theres no advancing in the necron or nid armor haha. I imagine they will be the bulk of the NPC's you fight. I could see orks/eldar/chaos/imperium as playable factions since they have virtually an unlimited choice of player classes/roles. Then again i could see a player being a lictor/hive tyrant as their fairly independent and they could absorb genetic material to advance.
I think the SWG system is the best to emulate for this as it was very similar in certain ways--i think jedis were 1 man rape machines in there. I think they'll do a subsector thing ala DoW2 with multiple systems to go to like how WAR did the different races areas.
The inquisition has armor almost on par with the space marines--the lords wear terminator armor complete with body jacks but thats more to maintain their health then to control the armor.
It will be interesting to see the race / class combos. I guess for Nids you could always start out with as a Gaunt or ripper and just evolve. Necros you could move up the tanks? Get your eternal soul transferred into a new body?
There will be a point where the lore is compromised in order to make the game fun and enjoyable. In the novels space marines are one man armies. In TT they can't spit acid or eat rocks.
My speculation: Choose a SM / CSM / Imperial Regiment / geneseed / whatever. Starting zone is your home planet, then you move up in the world you can form bigger units combined of things all across your faction. OR something. I just want to be a Space Wolf riding a cybernetic wolf with dual thunder claws.
This is precisely the reason why I'm experiencing little more than tepid interest in the WH40K MMO. Until I see something tangible, and promises made by Devs don't count, that shows me it won't go down just like that, I'm indifferent at best. Because this sort of stuff turns what should be an enjoyable game into a goddamn chore.
Basically what I'm worried about is that, it will suffer the same fate of WAR and AoC, and I will kick myself for getting my hopes up over yet another MMO.
Well, they need to find a way to make 'grinding' for that kind of stuff fun. Because even in the lore, they aren't handing out Terminator Honours to Buff McLargehuge because he had an alt mail him 100k space credits. It shouldn't be a chore, but that kind of stuff should be something you have to work for. In fact, I think the idea of honour or reputation grinding more well suited to the Warhammer 40k fluff than any other MMO, just because the technology that the rewards represents is supposed to be damn rare, and you have to earn it.
But I agree, I hope they find a way to make that a lot of fun to do and not just work.
Because there are very well defined relationships between the different races. Humanity is more or less ideologically capable of walking in the same direction when they choose to, but xenos complicate the matter.
The Eldar only grudgingly respect a very small number of inquisitors, traders, and chaptermasters; and even only then usually because of a shared passionate hatred for chaos. Beyond that they quite literally see humanity as vermin underfoot.
The Tau can be reasoned with but in their case it's the Imperium that generally looks down on THEM. The navy was doing a routine eradication of the Tau homeworld when they were called away to respond to a crisis.
The Orcs simply don't see any reason to cooperate with anyone; the only authority and allegiance system they have is rule-by-might and there aren't that many humans mighty enough to fit the bill.
The necrons and tyranids of course are beyond reasoning, their existence is to destroy or consume, it's all they know.
It's simple - when an Ork survives a fight or gets hurt, he will get bigger, tougher and stronger. That gunshot wound that blasted his arm open? It's already healing over with thick scar tissue and eventually even thicker slabs of muscle.
It's perfect.
WORLD WE'RE ON RIGHT NOW
Location: Everywhere / Quest: Consume/Destroy Everything
Location: Everywhere / Quest: Consume/Destroy Everything
Location: Everywhere / Quest: Consume/Destroy Everything
Location: Everywhere / Quest: Consume/Destroy Everything
Location: Everywhere / Quest: Consume/Destroy Everything
Location: Everywhere / Quest: Consume/Destroy Everything
but hey, it all depends on how the game works I guess
no space marine is going to take orders from xenos scum, hell they don't even take orders from most humans
and chaos would just kill/enslave/drive insane their quest givers
That really doesn't work in W40K. Space Marines are soldiers of the Imperium who get pointed at humanity's enemies and told to facerape. Eldar aspect warriors are the defenders of their craft world. And so on.
Unless the PC's are mercenaries, independant traders and the like, it's tough to cram the IP into an EVE package. And, any W40K game where Space Marines aren't playable is likely to be a failure. So, it's likely we'll see a game more akin to traditional MMO's where the PC's fight on behalf of their faction, rather than the EVE sandbox where everyone can facerape everyone else.
I'd love to see a game like EVE where the players can hold ground for their guild/clan/fleet whatever, but with less of the cliff-like learning curve. But, I think that model for an MMO is going to remain pretty unique to EVE.
Rigorous Scholarship
Not true.
There are two truly independent sub-nations within the Imperium. The Astartes, and the Mechanicus. The Mechanicus's alliance with the Emperor (the Treaty of Mars) was exclusively signed between the Emperor and the rulers of Mars. The relationship is something like the Union of England and Scotland. Scotland does not submit to Parliament and in that same way, the Mechanicus does not submit to the High Lords of Terra because as their name clearly states, they are the lords of Earth, not Mars. They rule Earth and all it's domains in the Emperor's stead... but not Mars or it's domains. It is only the Mechanicus's reverence for the emperor that keeps the two planets in union.
Similarly, the Astartes are not "soldiers". They are the Emperor's chosen children, sworn to his service only and subject to the authority of no-one but their own captains. It is only their dependence on the rest of the Imperium that requires them to entreat with anyone, but strictly speaking none but the Emperor may lawfully command them outright.
They aren't even subject to the ecclesiarchy as the Emperor himself told them explicitly "There are no gods." The Emperor cannot be wrong.
I think a sandbox game similar to EVE but set in the W40K world be awesome, but you'd likely end up with a game where SM and other iconic classes from the IP would be limited to NPC status.
I'm mostly just spitballing here. II just think that an EVE sandbox type game is not really amenable to the W40K setting.
Rigorous Scholarship
I mean all you have to do is add in the style, let players change the colors and have guild markings on the shoulders.
You may have shit for armor but damned if you look cool.
SC2: XxKhrushchev.539
"BROTHER SPACE MARINE THE ORK SURVIVORS ARE BECOMING A PROBLEM KILL 10 ORKS AND I WILL REWARD YOU WITH THIS PURITY SEAL OF PURITY (+1 Purity)"
An MMO of Dark Heresy and Rogue Trader combined would work perfectly fine. Everyone but the die-hard "Astartes or Bust" people (like me) would be happy.
Well, I'll tune in again in a few years and see if it turned out any good.
Yet I would still buy it.
That's just patently untrue Cracker.
It happens when little plastic/metal men are involved too.
Sometimes. The rest of the time it's just about how someone did a shitty job of painting.
They said they would include every race from the lore so i'd be surprised if it was only SM's though they never promised we'd be able to play them. I could see player guilds forming chapters or joining existing factions that hand out a limited number of terminator suits so you dont see 600 terminators standing in front of the emerperors palace trying to sell a purple bolter.
Inquisition would be friggin awesome since they always have a retinue so easy to throw on NPC pets. They even have SM's joining their partys on occasion and they get access to power armor with any weapon you can think of. You'd have to fuck the lore up so much to include thousands of inquisitors running around though.
The best bet is IG/orks/eldar/tau-- you start off as a lowly grunt in each then work your way up to a command squad/nobs/aspect squad/hunter cadre. SM's can go fuck themselves i want to be a lowly guardsmen with a flashlight running up the field with a commissar behind me killing anyone who doesnt advance fast enough--thats the true 40k experience.
For Inquisitors, make it like SWG, back when it was good. A long, huge, fucking quest line that could only be started through an entirely random event. After the questline is completed, you can make an inquisitor character. But make it extremely rare for the event to happen.
As for races. I'd love to play an imperial guardsmen, even if they do get killed like... Well. *snaps* that. Especially if a group of my friends play this. I can imagine a tight knit squad, kicking ass, taking names, hell, even throwing in a little RP every now and then. I agree with you when you say thats the true WH40k experience.
also to have it more inquisitor based or necromunda based
Hope the MMO will play like that. That'd just be a pipe dream im sure though.
Personally I hope warhammer 40k is not like warhammer online. In warhammer online, if you played chaos, you worshiped Tzee.
No, I hope this time around all the gods are represented. Hopefully your part of an undivided faction. Classes (if there are any) could be based on which god your worship. For example, you could be a Khorne beserker and heavily DPS oriented or perhaps a plague marine which would be pretty much a tank with Dot abilities.
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I think he means, based on the god you serve, you are actually a different type of space marine: Noise Marine, Plauge Marine, Khorn Berserker, Sorcerer, etc, rather than just being a colour swap of your armor. Maybe chaos undivided: Word bearers? Something like that. That would be fun.
I think if you could play as Chaos, I would pretty much have to.