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I hope you're joking about this, because if you honestly think this then you are one motherfucking silly goose
You probably think you have a baseline of curmudgeonry that you stick to, but that's merely your perception. There's been a gradual increase for a while, now
No way, rangers were totally bitchin'. They could dual wield, kick, levitate, and give themselves Spirit of Wolf (speed boost). There were few things more agonizing in that game than walking halfway across the world at normal run speed.
Everyone else who couldn't SoW or teleport had to get Journeyman's Boots to go faster. Remember Jboots? I actually got them with my paladin. If you never heard of Jboots, basically you had to camp in the desert for 10,000 years in the hope that a super rare giant would spawn. I got lucky and happened upon him within a few hours, beating the shit out of some druid, who I "saved" because I'm such a nice guy. A nice guy who likes to go fast.
EQ does have WoW beat in two ways, though: atmosphere and death. The game world was really cool, and you could find all sorts of weird stuff if you looked around. On the black people island (I know, I'm racist cause I can't remember their names) there was also a small island of cat-people nearby. No one ever went there though. Which brings me to my second point: people were too afraid to venture into unknown places because you never, ever wanted to die in Everquest.
I mean, in WoW, no one really gives a shit if you die. You lose some gold and have to walk back as an invisible and invincible ghost, boo-hoo. In EQ you lose a shit ton of experience and have to run back to your corpse naked, to loot your stuff. While naked you could also die and lose more experience. Sometimes this would result in a hellish cycle of hell. But it made you respect shit. If you saw a dragon roaming around, you didn't mess with it because it was a fucking dragon.
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Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited March 2010
there's a reason SoW sold for like 2 silvers a pop
Posts
falling out of kelethin for the 100th time
seeing as though it was made in the 90s i am pretty sure it ain't no pretty princess
but that shit was fucking AWESOME in the day son
I have to agree with Druhim here, although to be fair before I met him my initial visualization of him was something akin to
oh god ZONES
back when enemies wouldn't let you get away unless you cross the zone barriers or find helpful people
hahahaha,
OH MAN
It was, I remember.
While you were adventuring in EverQuest the poor kids were mining coal down in the mines.
man i don't remember too well, you know me
all I remember was Dark elf enchanter
Where they belonged!
And those guilds were fucking impossible to get into unless you had like 8 bajillion free time a night and the most kick-ass armor/stats.
Meanwhile, people inside the guild would bring in their alts and their guildmates would twink them out like crazy.
Fucking fuck I wanted to play latter Shadows of Luclin but NOOOOOOO
So it was highschool?
hell, i'm curious to see what vsove thinks
I have no idea what kind of a game it is, I dont know what the gameplay is like or anything about it.
But my friend said it sucked. So theres that.
loving this
It's a linear FPS. Some of the guys who worked on STALKER also worked on it, but they're apparently very different games.
they've seemed to shut up about it so my hotline into their lives is severed
Does it feature Svedka? I hear it's the premier vodka in 2033.
What am I supposed to do with this now?
The human A.I. is fucking retarded as all hell but otherwise it's pretty good.
hey satan...: thinkgeek amazon My post |
I'm gonna play Champions Online's free weekend here in a sec.
I guess I should see if there's a PA chat channel or something.
or maybe an iksar monk
i don't think i've said it in MONTHS, actually
you're welcome
No way, rangers were totally bitchin'. They could dual wield, kick, levitate, and give themselves Spirit of Wolf (speed boost). There were few things more agonizing in that game than walking halfway across the world at normal run speed.
Everyone else who couldn't SoW or teleport had to get Journeyman's Boots to go faster. Remember Jboots? I actually got them with my paladin. If you never heard of Jboots, basically you had to camp in the desert for 10,000 years in the hope that a super rare giant would spawn. I got lucky and happened upon him within a few hours, beating the shit out of some druid, who I "saved" because I'm such a nice guy. A nice guy who likes to go fast.
EQ does have WoW beat in two ways, though: atmosphere and death. The game world was really cool, and you could find all sorts of weird stuff if you looked around. On the black people island (I know, I'm racist cause I can't remember their names) there was also a small island of cat-people nearby. No one ever went there though. Which brings me to my second point: people were too afraid to venture into unknown places because you never, ever wanted to die in Everquest.
I mean, in WoW, no one really gives a shit if you die. You lose some gold and have to walk back as an invisible and invincible ghost, boo-hoo. In EQ you lose a shit ton of experience and have to run back to your corpse naked, to loot your stuff. While naked you could also die and lose more experience. Sometimes this would result in a hellish cycle of hell. But it made you respect shit. If you saw a dragon roaming around, you didn't mess with it because it was a fucking dragon.
also: Erudites