The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I read this comment in a Joystiq article linked in the "Save 100 Dollars off a PS3" topic:
Wii does not run Gamecube games at 480p. When you put a gamecube game in a Wii, the Wii turns into a gamecube. If the game can do 480p it will, if it can't it won't. But this time, you don't have to hold Z and B durring start up to enable it to go to pro-scan.
Basically this comment infers that you don't have to hold a button to enable progressive scan in support Gamecube games. This seems fishy to me, because not only did the author of this comment get the buttons wrong (it's usually just but he failed to address the games that just prompt you without holding a button.
For those of you that own Wii component cables and have played Gamecube games in 480p, can you give me the details on how it works? Do you still have to hold a button at boot up for the games that require it? Does the progressive scan prompt ever occur? Or do the games just work now without any interaction from the user (which I guess could be possible considering how Gamecube's component cables worked)?
All insight on this matter is appreciated, so feel free to relay your experiences. I'd also like to hear how Gamecube games look in 480p on the Wii compared to 480p on their native system.
It's B, and you don't need to push it if you have your wii set to 480p, all GC games with progressive scan auto bring up the "Enable Prog. scan Y N" screen ons tart, without holding a button.
Very nice.
ESPECIALLY FOR YOU FIRE EMBLEM YOU BASTARD
edit: And no it doesn't run GC games that couldn't do Prog scan in prog scan, because it ceases to be a wii when you play a GC game.
I wonder if the lack of a button press applies to all Gamecube progressive scan games, since I know there were several that would bring up the prompt anyways (and I believe Resident Evil 4 was one of them).
I still can't get down the pushing/holding B at the right time in the fire emblem menu.
I'm pretty sure you can just hold it down the entire time.
But I'm impatient and it's a 10 second long menu so I always end up pushing the button a few times.... effectively getting the menu and declining it in one swift motion!
I wonder if the lack of a button press applies to all Gamecube progressive scan games, since I know there were several that would bring up the prompt anyways (and I believe Resident Evil 4 was one of them).
It does it for Ikaruga and Fire Emblem, both required you to do some pushing/holding B voodoo.
I wonder if the lack of a button press applies to all Gamecube progressive scan games, since I know there were several that would bring up the prompt anyways (and I believe Resident Evil 4 was one of them).
It does it for Ikaruga and Fire Emblem, both required you to do some pushing/holding B voodoo.
Sounds like it's especially hard for Fire Emblem. I was never aware of that.
But thanks a bunch for the information, while holding a button is certainly no big deal (in every case but Fire Emblem I guess), it's one less inconvenience to have to deal with.
I wonder if the lack of a button press applies to all Gamecube progressive scan games, since I know there were several that would bring up the prompt anyways (and I believe Resident Evil 4 was one of them).
It does it for Ikaruga and Fire Emblem, both required you to do some pushing/holding B voodoo.
Sounds like it's especially hard for Fire Emblem. I was never aware of that.
But thanks a bunch for the information, while holding a button is certainly no big deal (in every case but Fire Emblem I guess), it's one less inconvenience to have to deal with.
Man, it wasn't rocket science or anything. Hold the B button. Turn on the system. If it was a compatible game, you got the Y/N prompt. After that, you didn't have to hold it anymore, it always came up with the prompt. I think you had to do it again if you put in a non-compatible game. And I know you had to hold if you picked No.
The PS2's way was 10x more retarded. They made you hold triangle and X on most games. Clarification: They made you hold 2 analog buttons when you turned the system on. Fucking up the center calibration. Sure your game looks pretty, but now you're wondering if your controller is busted because the X button isn't working.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
have i just been missing out on prog scan in a bunch of games?
every game i thought I put in the GC had a prompt asking if I want to enable it....
No, the promt does exactly what it says it does. Once you have enabled the prompt, you will get it until you hook up your cube without the digital out port. The original comment on joystiq was misinfirmed.
ive never held any buttons down because I always get a dialog asking me if i want to enable it or not when i boot up a game
Maybe some of the older games you have to hold B. Check the back of the packaging of your games. They should all say whether or not they are progressive scan capable.
ive never held any buttons down because I always get a dialog asking me if i want to enable it or not when i boot up a game
Maybe some of the older games you have to hold B. Check the back of the packaging of your games. They should all say whether or not they are progressive scan capable.
Every progressive game on my Gamecube going back as far as Pikmin automatically prompts me for progressive out. Once you enable the prompt (by holding B for one progressive game) a setting is saved in the GC firmware. This setting gets cleared out only if you hook your GC up analog only.
I'm in the same boat as many here, I never understood the "holding B" shenanigans as my Cube always just asked whenever I put any Progressive Scan title in.
I'm in the same boat as many here, I never understood the "holding B" shenanigans as my Cube always just asked whenever I put any Progressive Scan title in.
Mine as well.
My GC was a launch GC, so perhaps that has something to do with it?
For me, I had to hold down B only once, the first time I booted up Super Mario Sunshine with the component cable attached. Subsequently, every game which supports progressive scan has prompted me to enable it without me having to push any buttons.
It was an awful decision not to include progressive scan support in FFXII.
PS2 probably couldn't muster up the fill rate to run in progressive scan for that game.
ElJeffe on
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
For me, I had to hold down B only once, the first time I booted up Super Mario Sunshine with the component cable attached. Subsequently, every game which supports progressive scan has prompted me to enable it without me having to push any buttons.
O_o
holy crap.
sunshine is...progrssive....i am buying that today. (i played the first few levels and loved it. but my gamecube is in minnesota.)
Sul on
Who is the mortal I see every morning with more than a little bit he must be important
Nintendo Friend Code: SW-0689-9921-0006
Just as a side note, I never personally owned a GCN.
But when I got my Wii, I plugged in and set it up with component cables in 480p on an HDTV. Later, I put in Metroid Prime for the first time. As soon as I did that, it asked me up front if I wanted to run it in Progressive Scan, without having to hold any buttons or do anything. Of course, I said Yes, and it worked beautifully. Haven't tried any other GCN games, though.
ive never held any buttons down because I always get a dialog asking me if i want to enable it or not when i boot up a game
Maybe some of the older games you have to hold B. Check the back of the packaging of your games. They should all say whether or not they are progressive scan capable.
Every progressive game on my Gamecube going back as far as Pikmin automatically prompts me for progressive out. Once you enable the prompt (by holding B for one progressive game) a setting is saved in the GC firmware. This setting gets cleared out only if you hook your GC up analog only.
Ding ding ding! My head was about to ass-plode after reading all the misinformation in this thread before you set them straight. :^: Also, for future reference, the prompt normally will auto-select what you last selected if you press nothing for several seconds and then "state" which mode was selected.
...All insight on this matter is appreciated, so feel free to relay your experiences. I'd also like to hear how Gamecube games look in 480p on the Wii compared to 480p on their native system.
ive never held any buttons down because I always get a dialog asking me if i want to enable it or not when i boot up a game
Maybe some of the older games you have to hold B. Check the back of the packaging of your games. They should all say whether or not they are progressive scan capable.
Every progressive game on my Gamecube going back as far as Pikmin automatically prompts me for progressive out. Once you enable the prompt (by holding B for one progressive game) a setting is saved in the GC firmware. This setting gets cleared out only if you hook your GC up analog only.
Ding ding ding! My head was about to ass-plode after reading all the misinformation in this thread before you set them straight. :^: Also, for future reference, the prompt normally will auto-select what you last selected if you press nothing for several seconds and then "state" which mode was selected.
...All insight on this matter is appreciated, so feel free to relay your experiences. I'd also like to hear how Gamecube games look in 480p on the Wii compared to 480p on their native system.
It was an awful decision not to include progressive scan support in FFXII.
PS2 probably couldn't muster up the fill rate to run in progressive scan for that game.
No.. it still renders a 640x480 framebuffer, and the output DAC is a seperate component that's not affected by fill-rate. Why it doesn't support it is a puzzle to me (except that testing it in 480p and 480i would take a fucking long time).
The whole "render at 640x240 shifting 1/2 pixel each frame" was only used in 1st generation games that could maintain a rock-solid 60fps (because that simply doesn't work at 30fps).
It was an awful decision not to include progressive scan support in FFXII.
PS2 probably couldn't muster up the fill rate to run in progressive scan for that game.
No.. it still renders a 640x480 framebuffer, and the output DAC is a seperate component that's not affected by fill-rate. Why it doesn't support it is a puzzle to me (except that testing it in 480p and 480i would take a fucking long time).
The whole "render at 640x240 shifting 1/2 pixel each frame" was only used in 1st generation games that could maintain a rock-solid 60fps (because that simply doesn't work at 30fps).
what about wide screen? I'd imagine thats pretty much whats eating up the resources for ps.
It was an awful decision not to include progressive scan support in FFXII.
PS2 probably couldn't muster up the fill rate to run in progressive scan for that game.
No.. it still renders a 640x480 framebuffer, and the output DAC is a seperate component that's not affected by fill-rate. Why it doesn't support it is a puzzle to me (except that testing it in 480p and 480i would take a fucking long time).
The whole "render at 640x240 shifting 1/2 pixel each frame" was only used in 1st generation games that could maintain a rock-solid 60fps (because that simply doesn't work at 30fps).
Ah, I did not know that.
The choice of progressive scan games is pretty bizarre, though. I mean, Guitar Hero? The game where you pretty much never stare at anything except for the little colored bumps scrolling down the screen? Yeah, progressive scan is so very important to that game. Okami, the most beautiful game out on the PS2? Eh, no progressive scan there.
ElJeffe on
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
ive never held any buttons down because I always get a dialog asking me if i want to enable it or not when i boot up a game
Maybe some of the older games you have to hold B. Check the back of the packaging of your games. They should all say whether or not they are progressive scan capable.
I know for a couple of games they actually don't list progressive scan as a feature on the back, even though the game is capable of it. I found this out because I was on some HD aficionado website that had listed all the GCN games with progressive scan, and some titles showed up that I had no clue about before.
Of course, the bad thing about an unofficial list is that there were also a lot of false additions. However, it's worth checking out games that don't list it as a feature because you might be pleasantly surprised.
Here's the first list I found on Google, I have no idea how complete it is. If anyone has a better list, please supply it so everyone can benefit from it:
For me, I had to hold down B only once, the first time I booted up Super Mario Sunshine with the component cable attached. Subsequently, every game which supports progressive scan has prompted me to enable it without me having to push any buttons.
O_o
holy crap.
sunshine is...progrssive....i am buying that today. (i played the first few levels and loved it. but my gamecube is in minnesota.)
Yep, the game really benefits from it. I don't know about the progressive scan specifically, but the vibrant colors really pop with component on a good display. Especially that level with the cliff overlooking the ocean. It's beautiful.
At the time, I didn't have a decent TV. So, I bought three sets of component cables for the Gamecube. One as a gift for a friend, one for future use, and one to mod into a VGA cable. Most of my early Gamecube games were played on my PC monitor via the VGA cable, and they looked awesome.
Posts
It's B, and you don't need to push it if you have your wii set to 480p, all GC games with progressive scan auto bring up the "Enable Prog. scan Y N" screen ons tart, without holding a button.
Very nice.
ESPECIALLY FOR YOU FIRE EMBLEM YOU BASTARD
edit: And no it doesn't run GC games that couldn't do Prog scan in prog scan, because it ceases to be a wii when you play a GC game.
It's just a GC once you start a gc game.
I don't get it.
I'm pretty sure you can just hold it down the entire time.
But I'm impatient and it's a 10 second long menu so I always end up pushing the button a few times.... effectively getting the menu and declining it in one swift motion!
But thanks a bunch for the information, while holding a button is certainly no big deal (in every case but Fire Emblem I guess), it's one less inconvenience to have to deal with.
The PS2's way was 10x more retarded. They made you hold triangle and X on most games. Clarification: They made you hold 2 analog buttons when you turned the system on. Fucking up the center calibration. Sure your game looks pretty, but now you're wondering if your controller is busted because the X button isn't working.
In fact... I think it just may be Square-Enix who does it. Still doesn't explain the stupidity of it though.
every game i thought I put in the GC had a prompt asking if I want to enable it....
No, the promt does exactly what it says it does. Once you have enabled the prompt, you will get it until you hook up your cube without the digital out port. The original comment on joystiq was misinfirmed.
ive never held any buttons down because I always get a dialog asking me if i want to enable it or not when i boot up a game
Maybe some of the older games you have to hold B. Check the back of the packaging of your games. They should all say whether or not they are progressive scan capable.
Every progressive game on my Gamecube going back as far as Pikmin automatically prompts me for progressive out. Once you enable the prompt (by holding B for one progressive game) a setting is saved in the GC firmware. This setting gets cleared out only if you hook your GC up analog only.
all of my games (except killer 7 and skies of arcadia apparently) are prog scan
ill just have to check to make sure there is a dialog coming up for every game but those 2
猿も木から落ちる
It was an awful decision not to include progressive scan support in FFXII.
My GC was a launch GC, so perhaps that has something to do with it?
PS2 probably couldn't muster up the fill rate to run in progressive scan for that game.
holy crap.
sunshine is...progrssive....i am buying that today. (i played the first few levels and loved it. but my gamecube is in minnesota.)
Nintendo Friend Code: SW-0689-9921-0006
But when I got my Wii, I plugged in and set it up with component cables in 480p on an HDTV. Later, I put in Metroid Prime for the first time. As soon as I did that, it asked me up front if I wanted to run it in Progressive Scan, without having to hold any buttons or do anything. Of course, I said Yes, and it worked beautifully. Haven't tried any other GCN games, though.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I will say this, the Wind Waker problem I had is non-existant on my Wii.
wonder why it was doing that. WW looked bootiful on my GCN with ps.
that game is so pretty!
PSN: super_emu
Xbox360 Gamertag: Emuchop
No.. it still renders a 640x480 framebuffer, and the output DAC is a seperate component that's not affected by fill-rate. Why it doesn't support it is a puzzle to me (except that testing it in 480p and 480i would take a fucking long time).
The whole "render at 640x240 shifting 1/2 pixel each frame" was only used in 1st generation games that could maintain a rock-solid 60fps (because that simply doesn't work at 30fps).
what about wide screen? I'd imagine thats pretty much whats eating up the resources for ps.
PSN: super_emu
Xbox360 Gamertag: Emuchop
Ah, I did not know that.
The choice of progressive scan games is pretty bizarre, though. I mean, Guitar Hero? The game where you pretty much never stare at anything except for the little colored bumps scrolling down the screen? Yeah, progressive scan is so very important to that game. Okami, the most beautiful game out on the PS2? Eh, no progressive scan there.
Of course, the bad thing about an unofficial list is that there were also a lot of false additions. However, it's worth checking out games that don't list it as a feature because you might be pleasantly surprised.
Here's the first list I found on Google, I have no idea how complete it is. If anyone has a better list, please supply it so everyone can benefit from it:
http://www.mobygames.com/attribute/sheet/attributeId,275/p,14/
Yep, the game really benefits from it. I don't know about the progressive scan specifically, but the vibrant colors really pop with component on a good display. Especially that level with the cliff overlooking the ocean. It's beautiful.
At the time, I didn't have a decent TV. So, I bought three sets of component cables for the Gamecube. One as a gift for a friend, one for future use, and one to mod into a VGA cable. Most of my early Gamecube games were played on my PC monitor via the VGA cable, and they looked awesome.