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Game Development Omni-thread [Unity, XNA, UDK, etc]
Posts
I enjoyed C# a lot coming from Java. It's close enough to make the transition between languages easier than usual.
I got stuck on the GUI tutorial but I'm pretty sure if I could get back to it now I could figure it out.
Also in my uneducated opinion the C# syntax is as good as Java and the available libraries are also as powerful. Then again if you are more hardcore Java programmer you might have a different opinion.
I successfully used Unity with Github. The main thing is to set up a good gitignore of which there are examples or I can provide you one if you want.
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So I'm trying to set up a website to sell Valance directly ( download it here https://dl.dropboxusercontent.com/u/221516245/valance1.0.0.19/Valance-Default-1.0.0.19.exe ) and I got rejected for a merchant account from 2checkout. Apparently I have a verizon account from like 10 years ago that went into collection and I paid it (their mistake but I didn't feel like getting them to fix it anymore). Of course they never tell you the reason why they rejected you but that is the only thing I see negative on my credit report. And despite being only for ~100 and being paid off >5 years ago its going to stay on my report for another 5 years.
Anyway I'm not under any illusions that my game will actually sell because it isn't that good. But I just want the experience of taking a game to market. So can anyone recommend a payment processor or shopping cart software that
a. doesn't have upfront costs
b. doesn't have quotas
c. the fees for a 1.99 transaction is less than .49 (obviously I would prefer as low as possible).
It sounds like I'll just have to mess with Unity. I'd rather not use Java if I don't have to... Something new to add to my resume would be nice.
I use bitbucket, and I love it.
Why did you pick construct when you are already familiar with Unity from using it professionally?