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The Guiding Principles and New Rules
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[RADlands] Rad in the Morning (DE?AD's I Can Barely Sleep in this Thread Remix)
Posts
Pt card holders get +10%
someone besides you and I took it
Good thing I keep careful track of that.
Wait, shit. Time to break out the calculator.
It's easiest.
earlier today he said he might do a hard reset
just for simplicity's sake
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
What spring does with the cherry trees.
yeaaaaaaaaaaaaah
Also DE?AD you have to convert Marsh's Green Warden and my Carbosilicate Arm.
What spring does with the cherry trees.
Time manipulation is now possible. It'll be really hard, but possible.
Just that no one tried it.
What spring does with the cherry trees.
The stuff you get for "free" with robot is pretty kickass though.
I'm still shocked that reality altering costs less than being made of scrap metal, though
Green Warden is probably just a reskin of Cynosure.
Lazy-ass BPs.
No, DE?AD expressly told me that we could do absolutely no time dickery before.
the reason I won't go the crash route is because crashes are way more lethal now, instead of quirky bullshit
Robots cost a lot because they are immune to pretty much everything, and what they aren't immune to they only take a 1/2 Stress penalty from (huge).
Also, reality altering doesn't cost shit, Anti - the cost for Freaker is pretty much solely for their RAD regeneration and robots can be Freakers. They make pretty good ones, too.
I do still need to update some custom Ads, including Green Warden, which will be even less of a reskin now.
I know you worked hard on this, I'm not trying to disparage you or your system, I'm just not meshing with it at all
I barely understand this and I feel like an idiot and I'm sorry I even said anything in the first place
A lot of the onus is on the RM to keep track of the huge amounts of appropriate variables. In this way, it's actually easier on the player because it's less "well, if I have such and such stat, and this bonus here, which stacks twice with this and..." and more "my character could reasonably do this, gonna try it."
Intimate knowledge of the system is less important then getting a feel for picking up what the RM is putting down in their descriptions of what's going on, and translating that yourself into what action you should take.
Phy: 20%
Soc: 60%
Men: 20%
Human [0%]
- Green Warden [5%][L]
Composed [10%]
Profession (Enumerator) [10%]
Walker (Empathic Reasoning) [10%]
Well-Read [5%]
Well-Traveled [5%]
Loner [-5%]
Sigil [?%][L]
Total: 140%
A slightly higher social would also be nice, but I can't give up those little "well-traveled" style ads. I figure burning spirit will make up for it, given Henry's typical MO.
they are, and I'm looking forward to transferring R.B. over
I just think it'd also be really fun to play a Cynosure or an Adept
oh well, maybe next time
question: why are mutants [20%/35%]? I didn't see anything that explained that, but I could've easily missed something
for some reason I thought that the specialization would be on top of the base mutant cost, which doesn't make much sense
we'll get used to it pretty quickly, and I for one welcome our new percentile overlords
Also it is such bullshit that time dickery is so hard (impossible?) to pull off!
http://www.audioentropy.com/